I Wanna Be The Forums!

IWBTG => Other Games! => Fangames! => Topic started by: LudorExperiens on January 10, 2011, 03:54:27 pm

Title: ALPHA 0.5 - I wanna be the ultimate hero - New Alpha 2015/03/20
Post by: LudorExperiens on January 10, 2011, 03:54:27 pm
(http://i.imgur.com/xjFeqiy.png)




Special features (I can't believe I call some of them special):

-Map feature (Press M)
-New abilities
-Special music effect after diing
-Plot
-Menu
-Multiple Saveslots
-Configurable controls
-Tutorial
-Game beaten percentage in title screen (can you get 100%?)

Plot:

A year after becoming the guy, The Kid got through many dangerous quests.
The other day the child meets a strange person which seems to be popping out of nowhere
and proposes The Kid an ultimate challenge.


Downloadlink: http://www.mediafire.com/?a70rc6z13q6t7w6 (Current version alpha 0.5.0.1)

Difficulties:

Medium: The easiest mode: A lot of savepoints
Hard: The mode the game is supposed to be played: Many savepoints
Very hard: A little bit more difficult than hard mode: Only a few savepoints
You want it - you get it: The hardest mode: More Traps, more spikes, most of the time one savepoint per area. Only recommanded for perserving masochists. If you make it you are far better than anyone I've seen so far.

Some Screenshots:
http://i.imgur.com/xwRLtKp.png
http://i.imgur.com/yFkA7Ug.png
http://i.imgur.com/KCfp6Lx.png
http://i.imgur.com/2N7N5Iv.png
http://i.imgur.com/aezxVkb.png


Improvements:
2011-02-07 (http://iwbtg.kayin.moe/forums/index.php?topic=10827.msg292217#msg292217)
2011-10-08 (http://iwbtg.kayin.moe/forums/index.php?topic=10827.msg358704#msg358704)
2012-11-07 (http://iwbtg.kayin.moe/forums/index.php?topic=10827.msg413069#msg413069)
2015-03-20 (http://iwbtg.kayin.moe/forums/index.php?topic=10827.msg475957#msg475957)
Title: Re: I wanna be the ultimate hero - first alpha
Post by: Insanity Pie on January 10, 2011, 09:39:14 pm
You put way too many cherries in this game floating cherries all over in one room is bad level design, you rehashed the same tileset, there's not much to do in the game so far to be considered an alpha, not much creativity, rehash of music, and it's just yah...needs reworking.
Title: Re: I wanna be the ultimate hero - first alpha
Post by: dcx666 on January 10, 2011, 10:07:11 pm
(*__________________*")

Why pokemon!!!

Anyway yeah so far so good I like it....still obviously need a bit of work.

Heres some things that might improve your game...

-Try to add more tileset (yes its fucking boring but it pays off)
-Avoid the boss sprite thats 3/4 the size of the room
-Try blurring/soften the background so theres a clear distinction unless that intentional
-Try to add gimmick that doesn't involve out of no where shit.....

Theres plenty more ideas but i can't be bother to write them all down bleh.......

Title: Re: I wanna be the ultimate hero - first alpha
Post by: LudorExperiens on January 11, 2011, 12:08:44 am
You put way too many cherries in this game floating cherries all over in one room is bad level design,

Well, I know. The IWBTG area was my first room and I made some garbage there. I already changed a lot (integrate jumps, invisible block mazes, that shit) And didn't you see the green background which means there are trees? (Okay, it's hard too see, but...)

you rehashed the same tileset, there's not much to do in the game so far to be considered an alpha, not much creativity, rehash of music, and it's just yah...needs reworking.

So you haven't found the Pokemon area and the two secret bosses. ^^ That's nice. Just think of where the ways are in IWBTG. (.....I forgot: One way will aboard the game o_o. Sorry for forgetting)

(*__________________*")

Why pokemon!!!

Anyway yeah so far so good I like it....still obviously need a bit of work.

How true...

Heres some things that might improve your game...

-Try to add more tileset (yes its fucking boring but it pays off)
-Avoid the boss sprite thats 3/4 the size of the room

It was the tutorial boss and a target. Needless to say why he was that big (at the first time he didn't even do anything .... like a target)

-Try blurring/soften the background so theres a clear distinction unless that intentional
-Try to add gimmick that doesn't involve out of no where shit.....

Theres plenty more ideas but i can't be bother to write them all down bleh.......
Thanks for posting some ideas I hope I can do much better the next time.

Title: Re: I wanna be the ultimate hero - first alpha
Post by: Insanity Pie on January 12, 2011, 05:59:55 pm
Before you said that I found the pokemon path the sun things are terrible the timing and the tediousness of making the blocks rise and fall....you say puzzle I say waste of time :/. The pokemon path itself is actually pretty good cept the water physics....are EVIL and nasty as hell the boss itself is pretty good.
Title: Re: I wanna be the ultimate hero - first alpha
Post by: LudorExperiens on January 13, 2011, 08:19:31 am
Thanks for your criticism.

[...]
 The pokemon path itself is actually pretty good cept the water physics....are EVIL and nasty as hell
[...]

That's because I changed the player's physics to make the springs work and let you bounce higher if you fall off a bigger height. Will be fixed. :)
Title: Re: I wanna be the ultimate hero - first alpha
Post by: Merg on January 13, 2011, 09:02:43 am
the sun things are terrible the timing and the tediousness of making the blocks rise and fall....
I actually quite liked that part.


You could make the Trampoline Room a bit more challenging, I don´t know, I´m just always rushing through it. Maybe a few unfair spike triggers?


: show
In the Pokemon Section, the odd-colored flower is a little bit strange to get. I don´t know, but I don´t like how you have to time your Double Jump exact. Maybe put a platform somewhere and in change make the jump to the flower a bit harder. That would be nice.
Title: Re: I wanna be the ultimate hero - first alpha
Post by: LudorExperiens on January 13, 2011, 09:13:55 am
Response to Spoiler:
: show

The trick is you can stand here and then the jump is quite simple. (I make it 1 of 3 times) But you're right. It's not fair because the savepoint before is only for medium. I'll have changed it in the next version.
(http://image-upload.de/image/j5bNN8/19219d9547.png)
Title: Re: I wanna be the ultimate hero - first alpha
Post by: Fred-eye-inc on January 22, 2011, 06:01:24 pm
You seriously got rid of the alpha because of copyright? Dude if you say it's not yours and credit the respectful owner sno one will care.
Title: Re: I wanna be the ultimate hero - first alpha
Post by: LudorExperiens on January 23, 2011, 09:40:15 am
You seriously got rid of the alpha because of copyright? Dude if you say it's not yours and credit the respectful owner sno one will care.
Please tell it my parents  :(
And I didn't get rid of my alpha. I just had to delete the files which were online.
Title: Re: I wanna be the ultimate hero - first alpha
Post by: Fred-eye-inc on January 23, 2011, 09:42:43 am
Your parents don't control everything you do, surely they can't stop you uploading things?
Title: Re: I wanna be the ultimate hero - first alpha
Post by: LudorExperiens on January 23, 2011, 09:48:42 am
Your parents don't control everything you do, surely they can't stop you uploading things?
Well my father told me he would change the router configuration so my laptop wouldn't be able to get online anymore. And you don't know my father. He can do it.
But I never said I wouldn't upload any file in the future. Be sure I will. Maybe in a month or so an improved alpha will be online.
Title: Re: I wanna be the ultimate hero - first alpha
Post by: Fred-eye-inc on January 23, 2011, 09:50:29 am
How will he know if you have re-uploaded it?
Title: Re: I wanna be the ultimate hero - first alpha
Post by: LudorExperiens on January 23, 2011, 10:00:44 am
How will he know if you have re-uploaded it?

It's really difficult to keep secrets in my family because of my little brothers. Somehow they bump into my room every time I'm working on such projects. And they tell my parents everything what I've done wrong.

And my father could check a list of the router which contains the websites I visit and what was uploaded or downloaded. (I'm sure he won't do. The list is that long. But maybe he'll sometimes do because he said he wouldn't trust me anymore)

Be sure I'll upload another alpha. There are many ways to do so without using my families' router.
Title: Re: I wanna be the ultimate hero - first alpha
Post by: Fred-eye-inc on January 23, 2011, 10:08:50 am
Hmm , well re-post when you have. It looks interesting and I'd like to leave some feedback.
Title: Re: I wanna be the ultimate hero - first alpha
Post by: Storyyeller on January 23, 2011, 01:36:06 pm
As a last resort, you could always use stenography to upload it.

How big is your game after compression?
Title: Re: I wanna be the ultimate hero - first alpha
Post by: LudorExperiens on January 23, 2011, 01:40:58 pm
~64,000 KB  :(
Title: Re: I wanna be the ultimate hero - first alpha
Post by: Fred-eye-inc on January 23, 2011, 01:44:00 pm
Are you using external music loading?
Title: Re: I wanna be the ultimate hero - first alpha
Post by: LudorExperiens on January 23, 2011, 01:52:38 pm
Are you using external music loading?

I made a topic here (http://kayin.pyoko.org/iwbtg/forums/index.php?topic=10969.0).
Title: Re: I wanna be the ultimate hero - first alpha
Post by: Fred-eye-inc on January 23, 2011, 01:53:05 pm
Are you using external music loading?

I made a topic here (http://kayin.pyoko.org/iwbtg/forums/index.php?topic=10969.0).
Why make a topic when I just told you , you need to use external file loading?
Title: Re: I wanna be the ultimate hero - first alpha
Post by: LudorExperiens on January 23, 2011, 02:12:01 pm
Are you using external music loading?

I made a topic here (http://kayin.pyoko.org/iwbtg/forums/index.php?topic=10969.0).
Why make a topic when I just told you , you need to use external file loading?
I made the topic before I read your post.
Title: Re: I wanna be the ultimate hero - first alpha
Post by: Valkema on February 01, 2011, 05:04:19 pm
well I was going to play this game (despite warnings not to) to find that you took it down because of copyright. Um sure you may be copying games but you know what, no one gives a care because its a freeware game so your probably not going to get sued unless a game you ripped off specifically said you can't do it.
Title: Re: I wanna be the ultimate hero - first alpha
Post by: LudorExperiens on February 07, 2011, 01:37:57 pm
The improved alpha is uploaded now!:

http://www.mediafire.com/?4ydqz5i30wh50sc

Improvements:
-1.5 new screens (one screen is enterable but you can't do anything there)
-filesize: ~20,000 kb (It took me 11 hours to implement because I wanted to have the "music goes on"-function. Nevertheless: Thanks to ɟɹәp . and the others who suggested external loading)
-better water physics
-less invisible blocks or other invisible objects
-new following cherries (have fun!)
Title: Re: I wanna be the ultimate hero - first alpha
Post by: Merg on February 08, 2011, 09:48:31 am
You did good on all the improvements so far. I like the movement of those new cherries. ;D There´s one thing I´d like to point out: At the Pokemon-Area
: show
after Ash
you can activate the second switch without using both of the falling platforms, and it can be done easily. You might want to fix that.
Title: Re: I wanna be the ultimate hero - first alpha
Post by: LudorExperiens on February 08, 2011, 12:47:58 pm
WOW!!! I never activated the switch by using only one falling platform. Well done!

But I think it is better the way it is. This fangame is one of the easier ones because I can't stand the games in which you have to time perfectly.

@all: I made a little mistake: It might be that the first boss doesn't appear anymore. In this case just write me a PM and I'll tell you how he will appear again.
Title: Re: I wanna be the ultimate hero - first alpha
Post by: Shr1nkyd1nk on March 09, 2011, 08:41:27 pm
(*__________________*")

Why pokemon!!!

Anyway yeah so far so good I like it....still obviously need a bit of work.

Heres some things that might improve your game...

-Try to add more tileset (yes its fucking boring but it pays off)
-Avoid the boss sprite thats 3/4 the size of the room
-Try blurring/soften the background so theres a clear distinction unless that intentional
-Try to add gimmick that doesn't involve out of no where shit.....

Theres plenty more ideas but i can't be bother to write them all down bleh.......



Where have I seen that comment before.......
Title: Re: I wanna be the ultimate hero - first alpha
Post by: Shr1nkyd1nk on March 09, 2011, 11:34:37 pm
well I was going to play this game (despite warnings not to) to find that you took it down because of copyright. Um sure you may be copying games but you know what, no one gives a care because its a freeware game so your probably not going to get sued unless a game you ripped off specifically said you can't do it.

I know the creator of IWBTH (the sonic guy) and i can prove that he didn't say that it is copyright.

I check his thread once a month
Title: Re: I wanna be the ultimate hero - first alpha
Post by: LudorExperiens on March 10, 2011, 10:46:30 am
well I was going to play this game (despite warnings not to) to find that you took it down because of copyright. Um sure you may be copying games but you know what, no one gives a care because its a freeware game so your probably not going to get sued unless a game you ripped off specifically said you can't do it.

I know the creator of IWBTH (the sonic guy) and i can prove that he didn't say that it is copyright.

I check his thread once a month

Do you think I created IWBTH? Here's a quote of mine:

At first I thought about naming my project "I wanna be the hero" but after working some time I recognized that there was already a fangame with this name.
Title: Re: I wanna be the ultimate hero - first alpha
Post by: Shr1nkyd1nk on March 10, 2011, 07:00:08 pm
well I was going to play this game (despite warnings not to) to find that you took it down because of copyright. Um sure you may be copying games but you know what, no one gives a care because its a freeware game so your probably not going to get sued unless a game you ripped off specifically said you can't do it.

I know the creator of IWBTH (the sonic guy) and i can prove that he didn't say that it is copyright.

I check his thread once a month

Do you think I created IWBTH? Here's a quote of mine:

At first I thought about naming my project "I wanna be the hero" but after working some time I recognized that there was already a fangame with this name.

-.-" i know him and he has a sonic icon!
Title: Re: I wanna be the ultimate hero - New Alpha 3.0
Post by: LudorExperiens on October 07, 2011, 06:54:17 pm
New alpha out (Alpha 0.3)

-You can gain new abilities now
-Map added (press M)
-Tons of graphic improvements
-Fixed tons of bugs
-Pokemonarea 95% done
-Waterarea added
-Intro added
-title screen added
-new difficulty mode: You want it - you get it
-and some more

Just follow this link: http://www.mediafire.com/?5nv6hz74egu4u35
Title: Re: I wanna be the ultimate hero - New Alpha 3.0
Post by: [redacted] on October 07, 2011, 07:13:16 pm
(http://i1143.photobucket.com/albums/n626/Starz0r_Design/IWBTUHasstopedworking.png)
F**k this computer
Title: Re: I wanna be the ultimate hero - New Alpha 3.0
Post by: LudorExperiens on October 07, 2011, 07:18:27 pm
(http://i1143.photobucket.com/albums/n626/Starz0r_Design/IWBTUHasstopedworking.png)
F**k this computer
Must be the dll which makes it possible to play ogg-files. I'm really sorry for you.
Title: Re: I wanna be the ultimate hero - New Alpha 3.0
Post by: [redacted] on October 07, 2011, 08:23:22 pm
I could run it on my brother's computer is seemed to work... He has Win7 and I have WinXP, is there a difference because it is a different OS.
Title: Re: I wanna be the ultimate hero - New Alpha 3.0
Post by: dakaarts on October 08, 2011, 04:53:40 am
(http://i1143.photobucket.com/albums/n626/Starz0r_Design/IWBTUHasstopedworking.png)
F**k this computer
FuUuUuUuU! It also happened to me on my XP. Ludor, if your game shows errors in other computers you should try to fix it. I tried to decompile the game to see if I can fix it, but I couldn't probably you protected it.
I do have another comp with Vista, but I don't feel like going to use it just to play your game. Try to find the reason why says error. It happened to my game, and it's was due to huge-ass backgrounds ( 5000x5000 or something like that ). I think is a probelm of RAM memory, for people with low RAM doesn't work. Check if you have some very big backgrounds, and try to fix it.
Title: Re: I wanna be the ultimate hero - New Alpha 3.0
Post by: LudorExperiens on October 08, 2011, 05:43:53 am
FuUuUuUuU! It also happened to me on my XP. Ludor, if your game shows errors in other computers you should try to fix it.

Thanks; It worked for all my betatesters, so I had no idea it wouldn't work on some computers.
Title: Re: I wanna be the ultimate hero - New Alpha 3.0
Post by: [redacted] on October 08, 2011, 09:58:17 am
I found out why it won't work, In my Windows Task Manager, it says it was trying to use over 500K bytes of RAM. Thats about 80% of most RAM files. You need to find a way so it doesn't use so much RAM.
Title: Re: I wanna be the ultimate hero - New Alpha 3.0
Post by: LudorExperiens on October 08, 2011, 11:43:24 am
I found out why it won't work, In my Windows Task Manager, it says it was trying to use over 500K bytes of RAM. Thats about 80% of most RAM files. You need to find a way so it doesn't use so much RAM.

That's what dakaarts said. The problem are big Backgroundimages (maybe). I try to fix that.
Title: Re: I wanna be the ultimate hero - New Alpha 3.0
Post by: DasGraMMa on October 08, 2011, 09:31:54 pm
I just finished the alpha and I wanna give some feedback :D

: Pro • show

- Nice animated intro
- I like the titlescreen
- Hints how to unlock the challenges
- 3 saveslots (:D)
- smooth transition from Intro to Tutorial
- animated background
- you cannot die when you jump out at the top of the screen (in Tutorial)
- a map!!!
- new nice traps (like the tree)
- I like the saws
- The water-area is very nice, not too easy and not too hard
- like the effect at the pipe of Mario (blink)
- smiley screen
- like the Pokemon-styled dialogs
- nice transition between Pokemon-versions
- I liked the bicycles xD
- switch system of the city-room is very nice
- Mewtwo fight is great :D but..(look at Cons)
- nice entrance at Ash
- nice randomiser at attacks of Ash
- nice ability


: Cons • show

- IWBTG screen and tiles
- The Game-Over-Room...could be something else..
- don't like the "intricate jump" down at the first smiley screen
- the suns are very hard to dodge...
- needed a while to realize what to do with the switches
- invisible sign maze...
- masks of the brown signs are a little bit buggy
- Mewtwos cave is too easy with 3 saves on Medium (ran through it)
- Mewtwo fight a little bit too easy
- Ash: the first attack...Bullet (Pokemon) Hell...why...
- unlogical transformation..Ash transforms into a...ball? xD
- explanation of the new ability from your Enemy?!


So I think this is very great for an alpha. I had fun, and I see as great potential in that :D

Greetz GraMMa
Title: Re: I wanna be the ultimate hero - New Alpha 3.0
Post by: dakaarts on October 11, 2011, 05:23:01 pm
Hi man, nice to play your game.
I think your fangame is a ok game, as far as I played it.
Here is my feedback:
: show

-First of all, is buggy as hell. If you clic on the title screen, you can die very easly...
Also, on the tutorial you can fuck up while clicking when the character walks right.
TURN OFF the mouse functions during the tutorial.
-When I start the tutorial, there is no music. Only after I hit reset, it appears.
-TIP: when the character dies and spreads blood, it lags a lot for me. By default of the engine, it
is set with the Step event, change it to alarms

alarm 0
-------
make_blood() // the code used to make it.
alarm[1]=2

alarm 1
-------
alarm[0]=2

Make the game go fullscreen by pressing F4. I can't see the full game because my screen is 1024x600.
So, the tutorial, the first level, with IWBTG tiles.. seriously?
I went up, when the spikes chased me i didnt knew what to do, so I went down. A water world from the very
beginning doesnt look right. also, it lagged as shit, making it boring and slooooow.
I liked the puzzles to solve, so nice job with that and the water physics.
So, I played like 5 min of the game, and the end of the path?! that was it? xD
Ah, also, on the beggining where you jump those blocks and spikes come from them, to unlock a spike door
that falls down, you don't really need to step on all of them, since you can jump over the door.




So this is the feedback for now, if you tell me what i can do on the upper path I'l give ya more.
Title: Re: I wanna be the ultimate hero - New Alpha 3.0
Post by: LudorExperiens on October 11, 2011, 05:34:58 pm
Quickfix is uploaded:
http://www.mediafire.com/?z3lar4tttvgicc2

-Some bugs fixed.
-Reduced RAM consumption
-Gimmick added after beating 100% of the game.
-New death animation for the Pokemonboss



Hi man, nice to play your game.
I think your fangame is a ok game, as far as I played it.
Here is my feedback:
: show

-First of all, is buggy as hell. If you clic on the title screen, you can die very easly...
Also, on the tutorial you can fuck up while clicking when the character walks right.
TURN OFF the mouse functions during the tutorial.
-When I start the tutorial, there is no music. Only after I hit reset, it appears.
-TIP: when the character dies and spreads blood, it lags a lot for me. By default of the engine, it
is set with the Step event, change it to alarms

alarm 0
-------
make_blood() // the code used to make it.
alarm[1]=2

alarm 1
-------
alarm[0]=2

Make the game go fullscreen by pressing F4. I can't see the full game because my screen is 1024x600.
So, the tutorial, the first level, with IWBTG tiles.. seriously?
I went up, when the spikes chased me i didnt knew what to do, so I went down. A water world from the very
beginning doesnt look right. also, it lagged as shit, making it boring and slooooow.
I liked the puzzles to solve, so nice job with that and the water physics.
So, I played like 5 min of the game, and the end of the path?! that was it? xD
Ah, also, on the beggining where you jump those blocks and spikes come from them, to unlock a spike door
that falls down, you don't really need to step on all of them, since you can jump over the door.




So this is the feedback for now, if you tell me what i can do on the upper path I'l give ya more.

: show

I left the mouse clicking in version 3.0.2? Damnit. Should be fixed now.
Did you recognize you can change the screenscale in the menu? Just press as long right till you get to "max". That's fullscreen.
The waterarea my be slow for you because of the current.
I have not the slightest idea what you did to make the music not playing. I tested it 2 minutes ago again (because I read you post) and it worked.
And if you don't want to have lags after diing, just turn down the blood intensity in the menu.
And thanks for the advice. (spikedoor)


And I am very disappointed noone checks all the ways you could go in IWBTG. Because otherwise you would have found the Pokemon area containing the only regular story boss of the game at the moment.
Title: Re: I wanna be the ultimate hero - New Alpha 3.0
Post by: dakaarts on October 12, 2011, 03:05:28 pm
Did you recognize you can change the screenscale in the menu? Just press as long right till you get to "max". That's fullscreen.
Oh yeah, I did it, but I forgot to tell you, it looks like shit. Is super-blurry, I can't see nothing. The code/dll you are using there is not good.
The waterarea my be slow for you because of the current.
I guess it still needs a fix xD. ( dividing the room )
And if you don't want to have lags after diing, just turn down the blood intensity in the menu.
Yeah, but i like to see blood. and you can make it see good with alarms.
And thanks for the advice. (spikedoor)
np ;)
And I am very disappointed noone checks all the ways you could go in IWBTG. Because otherwise you would have found the Pokemon area containing the only regular story boss of the game at the moment.
sorry, i was kinda lazy to do it xD. ill try it now.
Title: Re: I wanna be the ultimate hero - Alpha 0.3.0.2 Quickfix
Post by: [redacted] on October 12, 2011, 05:22:40 pm
Quickfix is uploaded:
http://www.mediafire.com/?z3lar4tttvgicc2

-Some bugs fixed.
-Reduced RAM consumption
-Gimmick added after beating 100% of the game.
-New death animation for the Pokemonboss



Hi man, nice to play your game.
I think your fangame is a ok game, as far as I played it.
Here is my feedback:

-First of all, is buggy as hell. If you clic on the title screen, you can die very easly...
Also, on the tutorial you can fuck up while clicking when the character walks right.
TURN OFF the mouse functions during the tutorial.
-When I start the tutorial, there is no music. Only after I hit reset, it appears.
-TIP: when the character dies and spreads blood, it lags a lot for me. By default of the engine, it
is set with the Step event, change it to alarms

alarm 0
-------
make_blood() // the code used to make it.
alarm[1]=2

alarm 1
-------
alarm[0]=2

Make the game go fullscreen by pressing F4. I can't see the full game because my screen is 1024x600.
So, the tutorial, the first level, with IWBTG tiles.. seriously?
I went up, when the spikes chased me i didnt knew what to do, so I went down. A water world from the very
beginning doesnt look right. also, it lagged as shit, making it boring and slooooow.
I liked the puzzles to solve, so nice job with that and the water physics.
So, I played like 5 min of the game, and the end of the path?! that was it? xD
Ah, also, on the beggining where you jump those blocks and spikes come from them, to unlock a spike door
that falls down, you don't really need to step on all of them, since you can jump over the door.




So this is the feedback for now, if you tell me what i can do on the upper path I'l give ya more.

: show

I left the mouse clicking in version 3.0.2? Damnit. Should be fixed now.
Did you recognize you can change the screenscale in the menu? Just press as long right till you get to "max". That's fullscreen.
The waterarea my be slow for you because of the current.
I have not the slightest idea what you did to make the music not playing. I tested it 2 minutes ago again (because I read you post) and it worked.
And if you don't want to have lags after diing, just turn down the blood intensity in the menu.
And thanks for the advice. (spikedoor)


And I am very disappointed noone checks all the ways you could go in IWBTG. Because otherwise you would have found the Pokemon area containing the only regular story boss of the game at the moment.
Game works now. A bit of lag though.
Title: Re: I wanna be the ultimate hero - Alpha 0.3.0.2 Quickfix
Post by: SirRouven on October 14, 2011, 09:52:27 am
I finished the alpha and liked it very much.
The two bosses were fair and not too hard, if you understand their movement it was fun to fight against them.
I generally like the ideas of your game, as an example
: show
catching mewtwo.

graphics and that sort of stuff look very good
i didn´t find something that i would call bad so continue programming
Title: Re: I wanna be the ultimate hero - Alpha 0.3.0.2 Quickfix
Post by: playe on November 17, 2011, 02:38:33 pm
well I was going to play this game (despite warnings not to) to find that you took it down because of copyright. Um sure you may be copying games but you know what, no one gives a care because its a freeware game so your probably not going to get sued unless a game you ripped off specifically said you can't do it.

I know the creator of IWBTH (the sonic guy) and i can prove that he didn't say that it is copyright.


Do you think I created IWBTH? Here's a quote of mine:

At first I thought about naming my project "I wanna be the hero" but after working some time I recognized that there was already a fangame with this name.
Hey personally I don't care if you name this I wanna be the hero, I was going to ask Tijit or someone else to delete that thread anyways, I scrapped that game long ago and moved onto better things.

I check his thread once a month
Uh... mind if I ask WHY?!!! That was honestly the worst game I ever made and I don't want anyone else to have to deal with something like that again. (Though given how many fangames have been spawned on these forums...)
Title: Re: I wanna be the ultimate hero - Alpha 0.3.0.2 Quickfix
Post by: LudorExperiens on November 17, 2011, 03:02:25 pm
Hey personally I don't care if you name this I wanna be the hero, I was going to ask Tijit or someone else to delete that thread anyways, I scrapped that game long ago and moved onto better things.

Thanks.
Well, I have already written a plot concerning an ultimate hero so I'll keep the current name.
Title: Re: I wanna be the ultimate hero - Alpha 0.3.0.2 Quickfix
Post by: LudorExperiens on October 07, 2012, 05:32:36 pm
Well I only just downloaded the game and I already love it! But I found a spelling mistake!

"diing" should be dying instead.

Already fixed...you should see the current version... btw. I think I'll release it in a month or so. I have to get my lazy ass up and finish the Wario Boss.

And thanks a lot for your opinion. The next version will have improvements on level design, existing Bosses (especially Mewtwo), memory consumption.... Changed a lot. :3
Title: Re: I wanna be the ultimate hero - Alpha 0.3.0.2 Quickfix
Post by: Ario147 on October 10, 2012, 03:14:47 am
Looks nice, i'll play it. :3
Title: Re: I wanna be the ultimate hero - Alpha 0.3.0.2 Quickfix
Post by: LudorExperiens on October 10, 2012, 01:08:58 pm
Looks nice, i'll play it. :3

I always feel a bit worried about others getting wrong impressions by playing an old version as there are some parts I'm not proud of and which were deleted in the current version.

And yes, I got my lazy ass up, thanks to Cabadoth's post. It gave me a little boost. Wario is finished by now and I'm releasing the next version in exactly 28 days (some hours more or less ^^). Let's see how far I'll get before the deadline expires....

For all those who want to see a small change: http://youtu.be/IfDZI4iDxnE (Yes, improved the miniboss)
Title: Re: I wanna be the ultimate hero - Alpha 0.3.0.2 Quickfix
Post by: Ario147 on October 11, 2012, 02:35:54 pm
Played a little and: fangame is cool. But i'm little bit bored of original IWBTG first room remakes, it's everywhere. :3
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: LudorExperiens on November 07, 2012, 10:08:34 am
New alpha up: http://www.mediafire.com/?cr8zzsmpujmq1hx

Changelog:
-Better game performance
-Improved Mewtwo miniboss
-Pokemonarea finished
-New finished Wario-area
-Short Megaman passage
-New ability
-Super secret achievements. I bet you won't be able to get the half of them (most of them are pretty easy to get though)
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: JonathanV on November 09, 2012, 10:46:46 pm
After beating IWKTG, I play this game and opened up Task Manager and this is what I got.
: show
(http://i47.tinypic.com/6gd1zk.png)
OVER 300 MB RAM used!
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: LudorExperiens on November 11, 2012, 01:01:26 pm
After beating IWKTG, I play this game and opened up Task Manager and this is what I got.
: show
(http://i47.tinypic.com/6gd1zk.png)
OVER 300 MB RAM used!

Yup, surprisingly. I hoped I could get it below 500 MB but I didn't expect it to go that well.
However it is still that big because of the music files. I already made several loading areas so you don't have all music files at once (which would result in around 700 MB RAM consumption)
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: avengah on November 11, 2012, 11:45:10 pm
Small issue. If you teleport out of Dr Wily's area, the music keeps playing, even when you change area and other music is playing. You need to actually go back to Dr Wily's area and complete it to stop the music.

It happened when my save was at Dr Wily, and I went left to complete the area, did something near the start and pressed R. So then I pressed M to go back to the start and the music didn't stop.

EDIT: I've just had it happen again in the water area under the main screen, simply by warping to the start.

EDIT 2: I've just lost my save file. I was doing the Cherry challenge and I just got into the lift that slowly goes downwards. I faced left and shot the save without leaving the lift and my save was completely corrupted.

EDIT 3: How do you get to the bottom left room in the tutorial area? Never mind.

EDIT 4: Minor glitch. Try collecting a rainbow ball and leaving the room before the timer runs out. Your next shot will be a special shot and there's no time limit. Also, press R from the achievement menu and it'll go back to the game. It went to File 1 for me, I don't know if it's always 1 or your most recent file.

Yay, achievements 1, 4, 5 and 13. 100% on Medium. I want to try for other achievements but the lack of clues makes it awkward. I think I'll try playing on harder difficulties.
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: LudorExperiens on November 12, 2012, 08:51:22 am
: show
Small issue. If you teleport out of Dr Wily's area, the music keeps playing, even when you change area and other music is playing. You need to actually go back to Dr Wily's area and complete it to stop the music.

It happened when my save was at Dr Wily, and I went left to complete the area, did something near the start and pressed R. So then I pressed M to go back to the start and the music didn't stop.

EDIT: I've just had it happen again in the water area under the main screen, simply by warping to the start.


That shouldn't happen... I store the current music as global variable and stop it whenever you change to new music...I'll take a look on that.

: show

EDIT 2: I've just lost my save file. I was doing the Cherry challenge and I just got into the lift that slowly goes downwards. I faced left and shot the save without leaving the lift and my save was completely corrupted.


Yup, that is the only way to corrupt your savefile completely. I found that myself but I thought nobody else gonna find that out. Well, I should go on dreaming...

: show

EDIT 4: Minor glitch. Try collecting a rainbow ball and leaving the room before the timer runs out. Your next shot will be a special shot and there's no time limit. Also, press R from the achievement menu and it'll go back to the game. It went to File 1 for me, I don't know if it's always 1 or your most recent file.


Mh.. ok, I guess I forgot an if-case.

: show

Yay, achievements 1, 4, 5 and 13. 100% on Medium. I want to try for other achievements but the lack of clues makes it awkward. I think I'll try playing on harder difficulties.


You can get every achievement on medium. I did the lack of clues on purpose, so people try out different things and maybe find even more bugs I missed. And 4/13 achievements is pretty good. I admit some are really evil hidden, but just challenge yourself in some spots.

Achievement 1, huh? Well you must be a real hardcore gamer ;)

And thanks for 100% it. I hope you liked it that far.
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: JonathanV on November 12, 2012, 09:39:54 am
Yup, surprisingly. I hoped I could get it below 500 MB but I didn't expect it to go that well.
However it is still that big because of the music files. I already made several loading areas so you don't have all music files at once (which would result in around 700 MB RAM consumption)

The game runs on 20 FPS and lagging music, and sometimes the game freezes itself. Which I need to reboot before I can continue.
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: LudorExperiens on November 12, 2012, 11:26:59 am
Yup, surprisingly. I hoped I could get it below 500 MB but I didn't expect it to go that well.
However it is still that big because of the music files. I already made several loading areas so you don't have all music files at once (which would result in around 700 MB RAM consumption)

The game runs on 20 FPS and lagging music, and sometimes the game freezes itself. Which I need to reboot before I can continue.

Well then, sorry my friend. I could delete all the sprites and music, but I doubt you'd like the game that much by then.
Besides that: I'll try out cleanmem.dll. Maybe it helps. But I highly doubt that it will help towards the lagging music. That's handled by another dll so I can do absolutely nothing about it.
And it only occurs on your Computer. May I ask what computer configuration you have?
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: Darkwraith Axl on November 12, 2012, 07:39:08 pm
Yup, surprisingly. I hoped I could get it below 500 MB but I didn't expect it to go that well.
However it is still that big because of the music files. I already made several loading areas so you don't have all music files at once (which would result in around 700 MB RAM consumption)

The game runs on 20 FPS and lagging music, and sometimes the game freezes itself. Which I need to reboot before I can continue.

Dat Pentium III
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: avengah on November 12, 2012, 10:23:33 pm
Yay, achievement 6 now. I'll keep trying random things...

OK, it's possible to skip the Ash fight, but very difficult. Very occasionally you'll touch the floor briefly, allowing for a mid-air jump - in effect, a triple jump, allowing you to save yourself from falling into the pit. When you reach the Caines guy, he acts as if you've still got Teleport.

EDIT: Achievement 9. I couldn't be arsed waiting and look what I found! Oh, and 8.
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: JonathanV on November 13, 2012, 04:25:57 am
Well then, sorry my friend. I could delete all the sprites and music, but I doubt you'd like the game that much by then.
Besides that: I'll try out cleanmem.dll. Maybe it helps. But I highly doubt that it will help towards the lagging music. That's handled by another dll so I can do absolutely nothing about it.
And it only occurs on your Computer. May I ask what computer configuration you have?

Dual-core processor 1.0 GHz.
2 GB RAM DDR3
885 MB Graphics memory

Other game runs fine.
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: LudorExperiens on November 13, 2012, 07:17:24 am
OK, it's possible to skip the Ash fight, but very difficult. Very occasionally you'll touch the floor briefly, allowing for a mid-air jump - in effect, a triple jump, allowing you to save yourself from falling into the pit. When you reach the Caines guy, he acts as if you've still got Teleport.

I tried many times and couldn't make it. I suppose you are better than me :3 And congrats to achievement 6, that's a really tough one.

Dual-core processor 1.0 GHz.
2 GB RAM DDR3
885 MB Graphics memory

Other game runs fine.

Actually it should run fine....maybe it's because I have 4 GB RAM so I can't really tell you whether 2 GB are enough. But I know for sure IWBEasy won't run on your computer. I'll try to include cleanmem.dll into my game for the next version.
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: JonathanV on November 13, 2012, 09:34:42 am
Thanks for your response. The game runs on 30-40 FPS and a little lagging music.

Is there a way to increase beaten percentage? I'm not sure how to do this because I'm stuck with 64% and already reached the end of the alpha.
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: LudorExperiens on November 13, 2012, 10:02:48 am
The most lagging part should be the IWBTG Area as it is a 3x3 room with many objects.

Well and to increase percentage find the golden items, beat the challenges (and unlock them first of course) and uncover the whole map. Notice that there is a screen in the tutorialarea which only can be accessed after you have beaten the tutorial (not necessarily on the same saveslot. You can start a new game on any slot to be able to access the screen)
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: avengah on November 14, 2012, 10:21:50 pm
What, no achievement for savejumping all the way to the rightmost exit of the room where you fight Caines for the second time? Oh, and you die if you exit that way.

Another minor thing: you can get over the wall on the right of the screen above the start. If you walk all the way to the right, you see the Arkanoid screen then you see a mostly empty screen and die.

EDIT: I'm stuck on 7/13 achievements. To recap, I've got 1, 4, 5, 6, 8, 9, 13. I can't see myself working any more out now after several hours trying, but I'll have one more go now. I'll probably kick myself if I find out what they are later... as for that savejump, I did it after beating the boss, so I'll try on a different file before fighting him...

EDIT 2: No go, you get stopped in midair to force the fight. I've also tried completing the Darkness challenge sans lantern (memorising the path to the exit), and things like that, but still can't seem to work out any more achievements. I'll probably give up soon...
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: LudorExperiens on November 15, 2012, 05:08:55 pm
And again it worked...the achievements hunter find new bugs. Thanks for that

Edit: How the hell can you savejump?
I freeze the player as soon as he is farther than a specific x-coordinate...
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: avengah on November 15, 2012, 05:51:12 pm
As I clarified in my edit, you can only savejump after beating the boss.

Oh, I reached the ladder in the top right corner of the room with the first rainbow orb. Only barely reached it, but it doesn't appear to do anything. It required multiple tries again, and a double jump from the edge of the wall while still moving forwards at high speed from the wall jump. This required multiple tries because it was hard to get it so that I'd actually land on the wall while going so fast, so I could get two full jumps and reach the ladder. The best thing I found to do was to just use the rainbow orb once, on the second bit from the top of the left wall bubbles.

Glitchypoos. If you use that stripy wall jump surface but let go of right almost straight after using it, you disappear, a second later you see the screen below then you die. I'm assuming your x-coordinate glitches off screen, then you fall and hit the bottom and die?
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: JonathanV on November 16, 2012, 02:53:40 am
Found a little bug:

(http://i46.tinypic.com/4taibk.png)
Notice that the screen is blurrier than usual. To do this, open menu. Then press Esc 2 times very quickly and it'll open the same menu with shadowed previous menu. If that doesn't work, you haven't press Esc quick enough.

Hope this bug is fixed in Alpha 0.5
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: avengah on November 16, 2012, 03:10:17 am
I found another music bug in the bike shed. If you press Q in there, you get two lots of Pokemon music playing over each other, and one of them won't stop until you get to a loading screen.
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: LudorExperiens on November 16, 2012, 10:17:07 am
Thanks you two. You find more bugs than my 3-head beta crew (I wonder why I pay them  >:( )

I guess I won't fix the blurred screen bug as the game makes a screenshot before you enter the menu and as the menu is still up (I guess the screen isn't redrawn by then) it makes a screenshot of the menu.

The music glitch is caused by the current music variable I assume. Never happened to me though. I guess I don't try enough things.

but still can't seem to work out any more achievements. I'll probably give up soon...

Before you quit my game completely, I'll send you a PM with some hints and, if you still can't succeed by then, the solutions for the achievements as thanks for your eager bug finding mission.
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: avengah on November 16, 2012, 11:21:16 am
Yeah, please. Vague hints for now, and I'll see if I can work things out from there. Did you get those things to work, like getting over the wall above the start to drop below Arkanoid and die, and to savejump over to the right exit after beating the boss? I know that the bottom tiles of the rightmost wall (excluding the blocks) aren't solid, just like they're not solid in the seemingly pointless room with the loud MN, just right of the save.
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: LudorExperiens on November 16, 2012, 01:33:21 pm
Yeah, please. Vague hints for now, and I'll see if I can work things out from there. Did you get those things to work, like getting over the wall above the start to drop below Arkanoid and die, and to savejump over to the right exit after beating the boss? I know that the bottom tiles of the rightmost wall (excluding the blocks) aren't solid, just like they're not solid in the seemingly pointless room with the loud MN, just right of the save.

Alright, sent you a PM.

Not solid, huh? That's because I have a method to reduce the amount of objects in the room to reduce lags. I suppose I forgot something ^^
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: JonathanV on November 17, 2012, 12:38:38 am
Found another bug:
- I've found a bug where you can hear slowmo music. After you die and before game over music plays, press F1. (you'll get easter egg achievements if not already)
- I've discovered that game over music can play twice. After you die and before PLEASE TRY AGAIN appears, press M. When game over music ends, press M and game over music will play again.
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: avengah on November 17, 2012, 05:51:18 am
I found another music bug in the bike shed. If you press Q in there, you get two lots of Pokemon music playing over each other, and one of them won't stop until you get to a loading screen.

Actually, it might have been R (or maybe M), not Q, now that I think about it. You'll probably work it out.

As for those walls not being solid, I thought it was deliberate. I thought you'd eventually program a room to the right of there, and give the player some way to get there (or leave it as an easter egg for savejumping). And the non-solid walls in the MN room help you save from the right side of the room. I even tried savejumping over the gap rather than using the sticky walls.

One other thing I forgot to mention. In the darkness challenge final room, the right wall is only solid in the dark. As soon as you get the lantern, you can go through it. There isn't a lot over there, but it's worth a look. Strange that that wall changes from dark to light, seeing as the rest of the room doesn't change - you can still reach the end in the dark.

EDIT: There's a problem with Mewtwo but it's a spoiler so I'm PMing you.

Oh, and what's the point of the penultimate room in the timed section? You can go straight to the door or take the long way round. But why?
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: LudorExperiens on November 17, 2012, 01:28:07 pm
Oh, and what's the point of the penultimate room in the timed section? You can go straight to the door or take the long way round. But why?

1) To confuse players who think that the obvious way is too easy
2) In Ywi-ygi mode you can only go the way around

And music bugs are annoying as hell. I could fix that all by just leaving the slowdown effect out, but I kinda like it. So I rather have some bugs than missing that feature. But I'll try my best to fix it.

Geez, and one secret achievement isn't secret anymore :(
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: avengah on November 17, 2012, 04:29:34 pm
Removed references to it, sorry. But it is kinda obvious, and the second one I got after no. 1, though.
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: LudorExperiens on November 17, 2012, 05:20:42 pm
Didn't meant you ^^
I have to respond to every person who shows me bugs
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: avengah on November 17, 2012, 05:48:12 pm
I hope I didn't miss anything. I left the game on in the background. If you get the final achievement, do you get a special message or just the usual box in the corner at the point of getting it?

Oh yeah. You know you can jump over the second spike wall in the starting area? There's barely room to jump over it under the hole where the gate closes. It saves having to wait for it to retract etc.
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: JelyBoy64 on April 14, 2013, 05:16:45 pm
I go to the second room of the game and I don't appear. I don't know what's wrong...
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: LudorExperiens on April 27, 2013, 07:55:13 am
I go to the second room of the game and I don't appear. I don't know what's wrong...

I've heard of this problem several times. Sorry, I can't really say what's wrong, I rechecked the code, everything seems fine.
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: Sephalos on April 27, 2013, 11:34:38 am
Pretty good game so far from what I've played. I especially love the map system you got in there, definitely a fangame worth checking out. My only suggestion would be to get rid of the guy rock music and put something more original in there. :-X
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: MetaKK on May 01, 2013, 08:04:16 am
Pretty good game so far from what I've played. I especially love the map system you got in there, definitely a fangame worth checking out. My only suggestion would be to get rid of the guy rock music and put something more original in there. :-X
Well he's specifically referencing IWBTG in that first part, what else is he supposed to put there? The beginning area is pretty much the only one with original Tiles after all (And maybe the castle of the Guy, but I'm not too sure about that one).
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: ZantTBNF on May 24, 2013, 05:25:13 pm
Congratulations on the game, i love it! There any way to change the controls?
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: MetaKK on May 25, 2013, 03:42:50 am
Congratulations on the game, i love it! There any way to change the controls?
1. Start up the Game
2. Pick your save file
3. Press Esc
4. Pick "Options"
5. Pick "Controls"
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: NocturnalGamer on July 16, 2013, 04:24:06 pm
Hey Ludor, i founded some glitches:

1- In the upper path of the IWBTG area (the one with that falling tree), if you jump from the right cloud you can go offscreen. When you go offscreen  :kid: will turn invisible and if you try to continue walking to the right, some screens will appear and  :kid: will die in a buggy screen.

2- I don't know if this is a glitch, but accidentally i pressed "R" after beating Ash and Ash revived.

3- When i beated Wario, he falled over :kid: when he died and the white "power" balls came out from him and The Kid died.

Questions:

How it's supposed to reach this area?

: show
(http://file:///D:/New Folder/Mis documentos/Mis imágenes/I wanna be the ultimate hero.bmp)

 
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: pikachuinsano on September 21, 2013, 05:08:25 pm
Well, I've been playing this game and reached 97.50%. I've got the whole map complete, but I'm searching for this item in the pic and I can't find it.  Would you help me? Thanks



: show
(http://s2.subirimagenes.com/otros/previo/thump_8629012dibujo.jpg)
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: shitty name fixed on September 30, 2013, 05:56:55 pm
Holy shit dude, this is a really good fangame. I seriously don't know what to say. I like the map system. The level design seems pretty good. bosses are hard, yet fun. There's tons of features.

This is seriously the best fangame I've played in a while. I've only played through the intro so far, I might do a blind LP of this if I can figure out how to.

Very nice work. May I ask how you got the sound to slow to a stop, and then resume when you restart?
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: AndreSsgarrido on October 16, 2013, 07:45:44 pm
you want it - you get it mode is like very hard, but with more insane traps?
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: bleedingears on January 28, 2014, 12:54:57 pm
I know this is an old thread, so apologies.
Just finished the alpha (and gone thru it 3 or 4 times now). Really enjoyed this game definitely one of the best fangames I've played, hope its still in development.
Couple of things driving me mad. I still have 2 rooms as a '?' and I only have 3 items. How the hell do you get the one in the water section. Been over that bit loads and can't figure it out.
I guess the other rooms are accessible from the ladder after beating Ash, and the ladder in the missingo room, but haven't figured out how to reach them. Any hints?
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: LudorExperiens on October 22, 2014, 05:49:11 am
Hello there lads, I'm back; whatever drove me to stop the development of this is gone by now and I'm diligently working on the game again.
Thanks for all the critique in the meantime.

Holy shit dude, this is a really good fangame. I seriously don't know what to say. I like the map system. The level design seems pretty good. bosses are hard, yet fun. There's tons of features.

This is seriously the best fangame I've played in a while. I've only played through the intro so far, I might do a blind LP of this if I can figure out how to.

If you already did that, feel free to post me a link to your YT channel. But thanks for the praise.

Very nice work. May I ask how you got the sound to slow to a stop, and then resume when you restart?

Personal secret. It doesn't work without the sound dll though.

Next version will be up around Christmas, so you can look forward to play new versions of 2 fangames by then (SirRouven wants to finish his by then I heard)
Title: Re: ALPHA 0.4 - I wanna be the ultimate hero - New Alpha 2012/11/7
Post by: AndreSsgarrido on October 22, 2014, 11:59:38 am
Yes this is still alive ^^
Title: Re: ALPHA 0.5 - I wanna be the ultimate hero - New Alpha 2015/03/20
Post by: LudorExperiens on March 20, 2015, 03:59:31 pm
New version up (Alpha 0.5): http://www.mediafire.com/?a70rc6z13q6t7w6

Changes:
- New Area: Megaman
- (Consequently) new ability
- Improved Map
- Darkroom Challenge changed
- Many bugfixes

And again, sorry for the long wait, got a bit distracted...for...2...years. Yeah, sorry.
Title: Re: ALPHA 0.5 - I wanna be the ultimate hero - New Alpha 2015/03/20
Post by: LOLGAMMER on April 06, 2015, 01:01:16 pm
8/10
It's good but not "i wanna be the kayra" good
Nothing can be "I Wanna Be The Kayra" good
Although I liked this game, it lacked a lot of content and it was difficult enough to turn me off after 300 deaths.
Title: Re: ALPHA 0.5 - I wanna be the ultimate hero - New Alpha 2015/03/20
Post by: I wanna be a potato on May 01, 2015, 08:56:51 pm
Dude seariously, how the f**k you defeat that green kid on megaman's land? i think a have died like 200 times against him already...
Title: Ultimate Hero error
Post by: Klaty on May 07, 2015, 12:17:03 am
I get an error saying "Unexpected error occured when executing." or something of the sorts.
Nobody else seems to have these errors... This started happening ever since I got this Win7, and I've checked for viri, nothing. Happens mostly on IWBTG fangames. Do you have any idea why it doesn't work? I've tried running it as Administrator (even though I am the Admin, still requires me to do that)

Unrelated: should I start using emoticons/colored text...? It makes it more noticeable, but I don't want to be anything but neutral, or then I'll get bad attention. I just want this error to be solved so I can play the game.
Title: Re: Ultimate Hero error
Post by: Sephalos on May 07, 2015, 12:28:01 am
Unrelated: should I start using emoticons/colored text...? It makes it more noticeable, but I don't want to be anything but neutral, or then I'll get bad attention.
Of course you should. Do you think i'm going to take you seriously if you don't spam emoticons and have a really bright colored text? While you're at it, use glow and moving text.
Title: Re: ALPHA 0.5 - I wanna be the ultimate hero - New Alpha 2015/03/20
Post by: Katz on May 07, 2015, 06:30:15 am
/s
Title: Re: ALPHA 0.5 - I wanna be the ultimate hero - New Alpha 2015/03/20
Post by: LudorExperiens on May 08, 2015, 12:13:09 pm
Dude seariously, how the f**k you defeat that green kid on megaman's land? i think a have died like 200 times against him already...

The Copy Bot only has 5 HP, the best way to start is finding out under which circumstances he jumps and using that for your advantage.

I get an error saying "Unexpected error occured when executing." or something of the sorts.
Nobody else seems to have these errors... This started happening ever since I got this Win7, and I've checked for viri, nothing. Happens mostly on IWBTG fangames. Do you have any idea why it doesn't work? I've tried running it as Administrator (even though I am the Admin, still requires me to do that)

Never heard of that error. Is it for all fangames or just some of them?
Title: Re: ALPHA 0.5 - I wanna be the ultimate hero - New Alpha 2015/03/20
Post by: Klaty on May 09, 2015, 07:46:29 am
Quote
Never heard of that error. Is it for all fangames or just some of them?

Hmm, I dunno. Happens with about 2/5th of the games I play. Mostly for IWBTG fangames. I've heard that it may be cuz my specs are outdated, or something about my OpenGL.
Should I post a picture or something? I think it's unnecessary, as it's just a plain Win7 error popup.

Quote
Of course you should. Do you think i'm going to take you seriously if you don't spam emoticons and have a really bright colored text? While you're at it, use glow and moving text.

I'm taking that as sarcasm. But, I only don't want to be seen as a hostile person, like infernoman (or whatever his name was, he uses red text) and that person who hates Virtual Boy and uses yellow text. Otherwise I don't mind having a color.  ;D
Title: Re: ALPHA 0.5 - I wanna be the ultimate hero - New Alpha 2015/03/20
Post by: telemorph on September 22, 2015, 03:39:10 am
how are you supposed to dodge red's first attack?