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IWBTG => Other Games! => Fangames! => Topic started by: SirRouven on August 29, 2011, 05:24:30 pm

Title: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: SirRouven on August 29, 2011, 05:24:30 pm
Current Version 0.7:
I Wanna Be Myself

Download:http://www.mediafire.com/?tvijs9abvmeicep

Changes in version 0.7:
- Chapter 6 and 7 added
- 4 new bosses
- after you beat the second half of chapter 6 you can visit old places of the game (fly around)
- more coins
- after beating chapter 6 you can try some challenges in the challenge hall
- after chapter 5 you can buy items now
- some bosses and rooms are easier
- a new intro
- a lot bug fixes
- redesigned sound system
- game works on windows 8 now

At the moment it contains:

- a tutorial
- 7 chapters
- new abillities for each character
- 6 mini bosses
- 7 main bosses
- 4 difficulties (no impossible mode, because that difficulty is senseless in my opinion)
- the fourth difficulty is called the bosses will be pain (TBWBP) in which the bosses are way harder
- a story (which is still in processing)
- an intro
- 3 save files
- changable controls
- changable characters with different abillities to make the gameplay more interesting
- pause menu to see your achievements, some infos and to change the controls
- minigames
- shops
- a world map


I beg for feedback and wish you much fun by playing my game. Also it would be nice to read suggestions.

Screenshots:
:   • show

(http://www.mediafire.com/conv/d58982d1abf4b934582221cdd630fff1b43ef3eabc827504f357c6de17ab00cd6g.jpg)

(http://www.mediafire.com/conv/ffcf84b07cd77c7e7f7933a18e36fe73cb0e35a4fe1dc0c57997ec131a112fab6g.jpg)

(http://www.mediafire.com/conv/e45854f2f15b23eaa66bb213067304ff5d467358e4791153038f85480d3cc2586g.jpg)

(http://www.mediafire.com/conv/498098a386181b4117d393acb999d3b6783c38e91b411ecb295e58bf3b9ad8fa6g.jpg)

(http://www.mediafire.com/conv/c63d7b46f43715126d5b264209b8cd0c79e50eff98aea2dcce979c3d5ab416526g.jpg)

(http://www.mediafire.com/conv/d56a17770924ecc6e20a8b0ba2416866a5736977f4088a46ae3d90415f4ff74a6g.jpg)

(http://www.mediafire.com/conv/71ad5a4231facaa9183d0216d1fde66cde97d1c22f62d00283819af586b423246g.jpg)

(http://www.mediafire.com/conv/bc594070d26dfb5e87c618a499f1d04731b68659b1cc6aeadc4614ebeea098616g.jpg)

(http://www.mediafire.com/conv/00a40f74d663a23331678b61e40aa37a1cff3e93e14d1c69cc4db30aff9dbdb56g.jpg)

(http://www.mediafire.com/conv/22547fba92274479558791ada53182174ce18de52006b609fff1b6275ae5ed8a6g.jpg)

(http://www.mediafire.com/conv/a5e8b0b9b5f923b632f3e99acd9303870962cf29bd3a9841450d7e36764ac9c56g.jpg)

(http://www.mediafire.com/conv/1ea4fb7c2b4fc7ca8cc5a306689146c9aebe2bc6cc5935d97d329aea7ecc33a36g.jpg)

(http://www.mediafire.com/conv/5bd8e98e970bab3a419ac75dec2bcefca4a17fafa886a26e724c14fc670523ae6g.jpg)

(http://www.mediafire.com/conv/b3c4038ecfb1d27f454b39d11c3702971f273a4a091927f32e045e01d49a4ff46g.jpg)

(http://www.mediafire.com/conv/ba86e7660ac9f14e4f9d2fb949800e689da1cc6a3bd714e2352eca6eb4a9b0726g.jpg)

(http://www.mediafire.com/conv/fa8cf31de8f472f25e4e01c808dd2dbca8bf7515416d4d15f130f1eef24dd5696g.jpg)

(http://www.mediafire.com/conv/cd7ad2381153cffb9ad3e2010794bb9a4356b8df39bff212b601b3ccbca16eda6g.jpg)

(http://www.mediafire.com/conv/003ec6ab0125d0d2a26dcbd00c4d4def0af1bb48f25905f07bd5beb259c0dd336g.jpg)
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: YoSniper on August 29, 2011, 06:34:17 pm
So I downloaded the game. I haven't gone very far just yet, but to be honest, I'm impressed.

With a title like "I Wanna Be Myself," I really wasn't expecting a decent game. (Really, you should consider changing the name to something cooler. Games like I Wanna Be The Man and I Wanna Be Whatever have bad titles and you don't want to be following that path.)

There's actually a story, and the menu and title screens are rather impressive. It looks to me like the majority of the sprites are original. I also like the oxygen meter in the water.

Of course, the game is not without its flaws. I've only gotten up to the second boss, but I think I've hit a glitch. In the part where the shark homes in on you, I did this:

: show
(http://img43.imageshack.us/img43/6185/screenshot100va.th.png) (http://imageshack.us/photo/my-images/43/screenshot100va.png/)

Uploaded with ImageShack.us (http://imageshack.us)


I was also kind of bothered by the "Engrish." Much of the grammar was improper, but you can get someone to help you with that.

As for the bosses, the first one I encountered was, to be frank, a joke. His attacks were so infrequent that it was hard not to dodge them. Maybe it was because I was playing on easy?

Overall, I like it so far, and I think you have a good thing going. Just seems to need some debugging and some added challenge.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: Benxamix2 on August 29, 2011, 06:48:54 pm
I played it. The first thing I noticed:

What the hell, my character is a "R"? Okay...
Nice, you changed the difficults. And there is one called "too easy to play", OMG xD
I started on Easy.
The character started somewhere, in a black part with a text. Not bad =D
And so on, it took me to somewhere else, with mario music.
I continued
What the hell, GAME MAKER ENGINE BRICKS?

And so on, I will gonna check it later, but it gives me the impression you only tried to make the things to work, without worrying about graphics or something else.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: Darkwraith Axl on August 29, 2011, 09:14:13 pm
Ragequit because of a bug.
I died 3 times in a row against that Black Starmie because of something invisible (After the laser attack).
But so far I like it. Hope you finish this one.

EDIT
Never fucking mind.... it was the oxygen...
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: Valkema on August 29, 2011, 10:56:23 pm
My reaction to the responses of this thread.

(http://cache.ohinternet.com/images/thumb/7/73/JeanLucPicardFacepalm.jpg/618px-JeanLucPicardFacepalm.jpg)


I haven't played the game or even touched it for that matter, but I can honestly say people here are the absolute worst at helping the creator in any way, shape or form to make something good.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: YoSniper on August 29, 2011, 11:10:42 pm
My reaction to the responses of this thread.

(http://cache.ohinternet.com/images/thumb/7/73/JeanLucPicardFacepalm.jpg/618px-JeanLucPicardFacepalm.jpg)


I haven't played the game or even touched it for that matter, but I can honestly say people here are the absolute worst at helping the creator in any way, shape or form to make something good.

I'm sorry man, but I have to say that this is the pot calling the kettle black.
You can call things garbage all you want, but I've never seen you give advice on how to improve something other than "start over."
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: Valkema on August 29, 2011, 11:24:30 pm
Let's look at what you said shall we.

Change the name
He has a story
Bug with a boss
Fix grammar
Boss was a joke


Let's see here, the bug was useful, the boss was useful. Fix grammar should have been mixed with point 2 and it would have been useful. But is this honestly going to make the game better in anyway?

He has a story. Ok now what? Was the story good or bad?

He should change the name of the game? Well does this really affect the game?

Although I said the boss was useful you still made an excuse for it being easy. You don't need to make an excuse. If there is something wrong tell them.

Ok no more suggestions? How were the levels designed? How was his selection of music? How well placed were the traps? How well placed were the saves?

Your comment is pretty much worthless to the development of this game other than the bug report. Maybe he will consider the name change and the grammar would eventually be fixed but that is about it along the lines of you helping him. Also for the record I don't always say games have to be completely redone. If you actually do read my criticizem then you would have known that.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: YoSniper on August 30, 2011, 12:09:25 am
I recommended he change the name because a cool name will make someone actually want to play the game. Think about it. If you just happened upon a game called "I Wanna Be Myself," would the title make you want to play it? Especially considering you are yourself already, why bother facing any gauntlets? The name dissuades people from playing a game that is actually promising.

True that I didn't say the story was good or bad. It could use some re-working, but at least there's more there than just a still title screen. I was so taken aback by the fact that the game had gone beyond my expectations at the very start to really say anything about the details of the story. At the very least, it's a skeleton for an impressive introduction.

The bug did not involve the boss. There is a part where you press a button, you get trapped, and a shark homes in on you and destroys blocks. By hugging the right wall and jumping rapidly, I forced myself into the wall and managed to bypass the entire room, essentially. This is something the creator should know so he can fix it in the next version.

Despite the impressive colors, the actual wording of the story and dialog was very much broken English. I can understand this if the author did not learn English as his first language, but the wording is bothersome to me and I feel that he should have someone help him rewrite the text.

The boss I fought was way too easy, as his attacks were too infrequent and he didn't move.

So I'm throwing in a mix of good and bad reviews of the game for as much of it as I have played. The positives and negatives are each their own section (with the exception of the story, maybe,) so as not to cause too much confusion.

Anyway, there is the comment once again with added context. Hopefully it's not useless anymore.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: Valkema on August 30, 2011, 12:25:00 am
Ok no more suggestions? How were the levels designed? How was his selection of music? How well placed were the traps? How well placed were the saves?
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: SirRouven on August 30, 2011, 08:13:01 am
First of all, yes i am german and that is the reason why my english isn´t very well. You can also say my english is very bad but that is not the point. I have some friends who will check the dialogues and then I will rewrite them.
I discovered the bug which let you go into walls yesterday after uploading it, and I know how to fix it. Will be done later.

The first boss is not really a boss, let me call it a learn how to shoot room. But I think I should remove him or edit him.

What the hell, my character is a "R"? Okay...

What the hell, GAME MAKER ENGINE BRICKS?

And so on, I will gonna check it later, but it gives me the impression you only tried to make the things to work, without worrying about graphics or something else.
I used the game maker engine bricks because I liked them, is something wrong with that? If it is really such a bad thing to use good looking blocks I will change the sprite.
The charakter is a "R" because... don´t know. It is like it is. I will not change that fact but the next charakters will be normal charakters if you want to call it normal.

I don´t see what is wrong with the title, but ok, a better name is incoming. I just have to think about it for some time.

So far thank you for playing it and telling me the problems and bugs and etc.

One last thing: Maybe I should mention that I want to create an easy fangame for noobs like me.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: Storyyeller on August 30, 2011, 08:36:48 am
How about I Wanna Be The Master?
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: Benxamix2 on August 30, 2011, 09:16:01 am
I used the game maker engine bricks because I liked them, is something wrong with that? If it is really such a bad thing to use good looking blocks I will change the sprite.
The charakter is a "R" because... don´t know. It is like it is. I will not change that fact but the next charakters will be normal charakters if you want to call it normal.
One last thing: Maybe I should mention that I want to create an easy fangame for noobs like me.

Oh, it's ok then. I just don't like that design, you could get differents and cooler bricks from The Spriters Resource (http://www.spriters-resource.com/).

And, yes, you should mention that; it's very important, because you're making a fangame of a HARD game.

Anyway, your game is good, but try to just improve some few things.

Quote
I don´t see what is wrong with the title
I recommended he change the name because a cool name will make someone actually want to play the game. Think about it. If you just happened upon a game called "I Wanna Be Myself," would the title make you want to play it? Especially considering you are yourself already, why bother facing any gauntlets? The name dissuades people from playing a game that is actually promising.


Suggestions for names:

I Wanna Master Myself (combination of "I Wanna Be Myself" and "I Wanna be The Master" xD)
I Wanna Save my Friends (as the story said)
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: Fred-eye-inc on August 30, 2011, 11:22:24 am
You could always try a name without the prefix "I wanna be the".

Might add a new spin on things.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: Storyyeller on August 30, 2011, 11:22:28 am
I Wanna Master Myself just sounds wrong.


^That too. It's a tired cliche by this point, and making your game name shorter saves typing anyway.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: Fred-eye-inc on August 30, 2011, 11:27:05 am
I Wanna Master Myself just sounds wrong.
My exact thoughts. Although I thought if I brought it up people would think I'm dirty minded xD
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: Merg on August 30, 2011, 01:57:26 pm
I got to the second boss, didn't try him yet, but here's what I think of your game so far:
The tutorial was nicely made, the fact that you showed us how invisible blocks work makes me hope that you didn't put too many into your game. I liked the cave, oxygen meter was cool and a nice touch to add it into a bossfight. The boss himself was not too hard and not too easy for a first "real" boss in my opinion, the only thing that I didn't like was his lazer attack. I don't know, it being there just bugged me.

The second part of the cave had a nice little gimmick, but this was only used a few times. I would like it being used more often. That Bullet Hell Part... that last dick attack, where the bullet goes crazy, I really hated that one. Just the tediousness of going through a Bullet Hell, even if it was a fairly easy one, over and over again just to figure out what you need to do to survive at the end, was annoying the shit out of me. And then there was that part where you had to (on Medium atleast) go through 1 annoying screen full of timed walljumps and then without a save inbetween through a bullet hell, lazer filled room. After a million tries I managed to get to the next save, but I would really make the save inbetween those two screens available for Medium aswell.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: SirRouven on August 30, 2011, 02:51:43 pm
Thanks Merg for the review I didn´t know that there was no save. I think I placed the worng save box there.

At the moment I fix the going through walls bug which means I have to redo every room. When I´m done with that I will upload it again and the name will not be changed. I want to have a unnormal title. The title makes sence in my opinion but only because I know the story of the game. Hopefully you can see the sence behind the title and if not its ok too.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: dakaarts on August 31, 2011, 08:52:54 am
hi master, great to see your game finally here! :D
As for the first guy who made videos of my game, you deserve this feedback :) :
: show

As i opened the game, i write feedback on every step i make:
on the opening, when the text appears, i couldn't read the last line, since as soon it appears
the screen changed.
-character sprite: i don't like it, but that is my personal opinion. maybe you could try to change it,
like some character that looks like the kid, but with a big R on his shirt? i dunno :P
-when i shoot the bullets, they come from the 16,16 pixel of the sprite, not from where the gun is.
maybe you should fix that.
-love the moving animation :)
-as soon as i pick the difficulty, a black screen appears with ton of text on it.. umm i don't think anybody
feel like reading it, maybe you should make it animated, with some pics.
-I start and i see the GM blocks.. umm I dont like them, they really look ugly.
-i like the tutorial, nice music, and the background, well, could be another one xD. when you destroy
the block with the bullet, you could make the "gas/cloud" effect that game maker has.
-on the walljump, the sprite doesn't stick to the vines, fix that.
ok, i picked left path:
-first i noticed, is that the sprite of the gaps in the lasers has less depth than the platforms,
change it.
-the "?" blocks could have some different sprite.
-on the second screen, there are way too many saves, the third one ( on the left bottom corner ) should
be removed.
-on the screen where you choose a block and the spikes fall, the SFX is very annoying, but can
be fixed. when you touch one of the blocks, make it change to another object with no events but
with the same spirte, so the SFX won't trigger :)
-the first "boss" sprite is nothing like Dark Magician's sprite xD.
-after him i fall in a cave, in which you could make the SFX stop when you hit the ground, and i like
the sprites and the BG is ok :).
-then i went up the waterfall and- WTF!? HAAHHAAH! that was awesome XDD.
-the first WUSS save could be a NORMAL save, because it's not nice to start at the area with no music,
i wanna start at the new area with the music.
-so, i like the air gimmick, nice thing, but one thing i have to say is that i had lag there. i know
that my comp sucks, because is a notebook, but i thought you may wanna know and do something, like dividing the room
in smaller rooms connected :P
-the next save should be WUSS, and the other NORMAL, which is before the room with the fish
chasing you. and there i found that bug where you can go trough walls xD. but, thanks to that bug, i had no idea how
to pass that room o.o.
-i liked the secret xD. and in the next screen, going up the waterfall... XDDDDDDDDDDD.
-so about the 1st boss, i had a lot of lag :(. so, when the star teleports, you could add some effect, like a spark
she lefts or something. i liked the battle, but since i had lag an everything was half speed, was really easy
for me xD. when the boss dies, you could make some big explosion, with some nice SFX, and maybe some "boss cleared" tune.
-in the next area, again, there should be a save in the area, not in the area before. it was really tedious
to wait everytime those slow platforms. ah, also, when you go with the platform that goes up, and touch the
sealing ( the blocks on top ) you get stuck. is a common probelm, happens in my game too, so you should
fix it by adding an invisible block that makes it bounce or add spikes on the top, what i do xD.
-i liked a lot the button trap and the "you failed" part with lava xD.
-it took me a lot to find the way, even i watched a video xD. the next WUSS save should be NORMAL, since it's
before a boss.
-so, now im fighting the boss, looks nice, but since it's 2:30 AM, im going to sleep, tomorrow i will tell ya more xD.
-i woke up, and continue the review :B. about the bullets, maybe you could make the sprites bigger,
but with the same collision mask, you know, like the touhou games? i beat the boss, the dick move is ok, you
can leave it.
-in the next room, i got a lot of lag again :(. so that area is pretty hard, even with half speed due to the lag.
iwbtcollector took him a lot of time, so you should make it easier. on the bottom, where you go up the 2
arrows, you could move them up by 16 pixels, same with stretching the lava. and on the top part, you could slow down
the fire, or changing it, i really hate that part, the timing has to be PERFECT, i had to savehack there. and the next save MUST be NORMAL, no wuss.
-so, i passed the next area with the slow platform, and again, i find a WUSS save, that MUST be NORMAL
-i liked a lot that bullet hell part with lasers :3. in the next screen, i realized that if you touch that
thing that shoots that giant blue flame, it's not solid. maybe you should make it solid.
-so, the boss. i had no lag :). i think you didn't separated the collision masks in the lava hands? check it one the sprite.
so, it's good, it has a good variety of attacks, but is pretty damn hard. for the second boss, it shouldn't be
that hard, *cough* dont think in my game maker boss *cough* xD.
// after this, i wrote you a lot, but my comp STOPPED WORKINGGGGHGHGH, summarizing:
-liked penguin, put an arrow to know to go down, wuss save must be normal. that black thing looked like impossible to
dodge, i got to the switches, liked box trap. stoped there because dont know how to do a jump.
overall review: game good, has story, effort and bosses very well made. fix saves, ppl play it on hard mode, no normal/easy.
ok BG, sprites and music, but could be better. the title is not good, think something else, mostly, because
if you look it up on youtube, it appears a song, so ppl searching your game won't find it easly.
nice game, keep it on, i will give you more feedback later. :)
-dakaarts





Title: Re: I Wanna Be Myself (Version 0.1)
Post by: Merg on August 31, 2011, 03:51:46 pm
So I'm at the third boss, didn't try him yet, but here's what I think about the Ice-Area:
Overall I liked it, the Penguin Trap made me laugh. There were a few annoying lazer-jumps, but what really bugged me was the last one. I had to do the whole beginning over and over again just because I died at trying to figure out how I can make it through that. Maybe you can get rid of it, or place a savepoint before that one. Those homing fireballs were okay, but the black one that spams himself really doesn't look good. Maybe make it so that he fires a lazer beam or something, but the way it is now just doesn't look good in my opinion. At the next room I had a lot of troubles figuring out what to do, but we talked about that already. I can't wait to try the next boss, and from the dialogue, I now understand why you called your fangame like that.
The title makes sence in my opinion but only because I know the story of the game.
^This
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: SirRouven on September 01, 2011, 02:40:46 pm
Thanks for the long feedback and suggestions till now. I think changing the "R" charakter to a kid sprite with a R on its shirt is good idea, thanks for the idea daka.
Also thanks to you Merg, I will take a look at the saves in the harder difficulty.
I will change very much of the first chapter because some parts are too hard for first chapter.
So far, thank you all for playing.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: Fred-eye-inc on September 01, 2011, 03:00:41 pm
I think changing the "R" charakter to a kid sprite with a R on its shirt is good idea, thanks for the idea daka.
Please do not do this. This game has a slightly more unique feel to it than most new fangames. Because you have unique character deisgn that isn't some shitty edit of the kid. It makes your game stand out and so would a name without the prefix "I wanna be the-".

But that's just my two cents, if you want to have a more original fangame keep the character how it is or something that isn't the kid and change the title.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: dakaarts on September 01, 2011, 03:11:28 pm
I think changing the "R" charakter to a kid sprite with a R on its shirt is good idea, thanks for the idea daka.
Please do not do this. This game has a slightly more unique feel to it than most new fangames. Because you have unique character deisgn that isn't some shitty edit of the kid. It makes your game stand out and so would a name without the prefix "I wanna be the-".

But that's just my two cents, if you want to have a more original fangame keep the character how it is or something that isn't the kid and change the title.
yeah master, I said a character LIKE the kid, that means similar, it doesn't need to be the same :P
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: Fred-eye-inc on September 01, 2011, 03:51:13 pm
Even similar is a bad idea. Why should it be? Originality is one thing every fanagme is lacking on.

People went shit crazy over Boshy because it did a lot of things fanagmes until that point hadn't done including having a completely original character. No saying Boshy was good but y'know.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: Darkwraith Axl on September 01, 2011, 04:03:02 pm
I think changing the "R" charakter to a kid sprite

Oh no. Please don't do that. Don't kill the originality of your game.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: Valkema on September 01, 2011, 04:24:02 pm
I think changing the "R" charakter to a kid sprite

Oh no. Please don't do that. Don't kill the originality of your game.

I can't decide if you are being sarcastic or not, so I will give you the benefit of the doubt and say you are.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: dakaarts on September 01, 2011, 05:35:49 pm
I can't decide if you are being sarcastic or not, so I will give you the benefit of the doubt and say you are.
uuu, so you tried the game an you a ready to troll it? =.= ...
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: Valkema on September 01, 2011, 06:04:52 pm
I can't decide if you are being sarcastic or not, so I will give you the benefit of the doubt and say you are.
uuu, so you tried the game an you a ready to troll it? =.= ...

I'm not trolling the game at all. I never troll games anyways so shut up.

The Guy posted that if he changes the sprite to the kid that he would lose his originality. If this guy is being serious then it is probably the stupidest comment I have ever seen in the fangame section.

If anything it could be looked at like I am supporting the game and he is criticizing it. As in he is being sarcastic about the game having no originality and joking about how that is the only thing original.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: dakaarts on September 01, 2011, 06:09:23 pm
I'm not trolling the game at all. I never troll games anyways so shut up.
ha ha.
The Guy posted that if he changes the sprite to the kid that he would lose his originality. If this guy is being serious then it is probably the stupidest comment I have ever seen in the fangame section.

If anything it could be looked at like I am supporting the game and he is criticizing it. As in he is being sarcastic about the game having no originality and joking about how that is the only thing original.[/b][/color]
the game is pretty good, so i doubt a lot he was being sarcastic.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: Valkema on September 01, 2011, 06:35:14 pm
Now you are insulting the game and or him.

You see, that either means,

A, The games only originality is the Sprite
or
B, He thinks the originality in games comes from only the character

Either way you are a real asshole.  :P


In all seriousness how do you not see that comment as being stupid?
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: dakaarts on September 01, 2011, 06:57:18 pm
Now you are insulting the game and or him.

You see, that either means,

A, The games only originality is the Sprite
or
B, He thinks the originality in games comes from only the character

Either way you are a real asshole.  :P


In all seriousness how do you not see that comment as being stupid?

anon, please, don't over-complicate the things xD.
Either way you are a real asshole. :P
same as you <3
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: Valkema on September 01, 2011, 06:58:37 pm
I'm not over complicating anything. A second grader could figure out this shit.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: dakaarts on September 01, 2011, 07:05:06 pm
I'm not over complicating anything. A second grader could figure out this shit.
ah xD. I DO understand it, it's just what you are saying is stupid. I'm not insulting the game, i'm not saying the game is good only because the sprite is different, is just that you think WAY TOO DEEP about it, so for that I say you are over-complicating stuff. I say that the game is good for many reasons, which i told you minutes before in the "worth fangames thread", and I also support the originality of the sprite.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: Valkema on September 01, 2011, 07:12:35 pm
I'm not over complicating anything. A second grader could figure out this shit.
ah xD. I DO understand it, it's just what you are saying is stupid. I'm not insulting the game, i'm not saying the game is good only because the sprite is different, is just that you think WAY TOO DEEP about it, so for that I say you are over-complicating stuff. I say that the game is good for many reasons, which i told you minutes before in the "worth fangames thread", and I also support the originality of the sprite.

I am thinking way too deep? I am not commenting about what you think of the game. I am posting about the comment the guy posted and how if he means what he said then he has posted something really stupid or he has insulted the game, why don't you get that? It's this taking things at face value thing that gets you people to think I am a troll rather than looking at what I am truly saying. All you see is the harsh tone. You don't get what I am actually trying to say.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: dakaarts on September 01, 2011, 07:24:32 pm
I'm not over complicating anything. A second grader could figure out this shit.
ah xD. I DO understand it, it's just what you are saying is stupid. I'm not insulting the game, i'm not saying the game is good only because the sprite is different, is just that you think WAY TOO DEEP about it, so for that I say you are over-complicating stuff. I say that the game is good for many reasons, which i told you minutes before in the "worth fangames thread", and I also support the originality of the sprite.

I am thinking way too deep? I am not commenting about what you think of the game. I am posting about the comment the guy posted and how if he means what he said then he has posted something really stupid or he has insulted the game, why don't you get that? It's this taking things at face value thing that gets you people to think I am a troll rather than looking at what I am truly saying. All you see is the harsh tone. You don't get what I am actually trying to say.
we get it, but we don't like the way you say it. by saying that he was sarcastic, you are like saying the same like "HAHAHAHAH that is ridiculous". You express it but in a trollish way, many times laughing at the creator and insulting other ppl that DO like the game. Maybe if you fix that ppl won't look at you like a troll.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: Storyyeller on September 01, 2011, 07:32:52 pm
People went shit crazy over Boshy because it did a lot of things fanagmes until that point hadn't done including having a completely original character. No saying Boshy was good but y'know.

Not really. Fangame The Game had an original character, and Pickory added one around the time Boshy came out.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: Fred-eye-inc on September 01, 2011, 07:36:00 pm
Yeah I thought about that afterwards. I never really consider fangame the game or pickory fangames. Too good and original to be fangames, they take core concepts from IWBTG but are changed so much I feel try are their own games merely inspired by IWBTG.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: Storyyeller on September 01, 2011, 07:41:53 pm
Well the very early parts (Home screen and mario path) are more IWBTG inspired. I've moved away from that over time.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: YoSniper on September 02, 2011, 02:43:30 am
So to get this thread back on track, I'm going to talk more about the game.

I got a little bit of free time and tried fighting the first real boss (the dark star thingy.) This boss was bullshit because the oxygen meter depletes too quickly. I also don't like the instant teleportation, even if it is cyclical. At the very least, the boss has a health bar, which is helpful, but I keep dying because I run out of air.

I ended up save hacking past him because I ran out of patience.

Then I got to the next area, full of red and blue. The concept really isn't much different from the oxygen in the water, except you can't infinite jump. I don't really like it that much, especially since it seems like you've engineered each red section to be just long enough that it's barely possible to survive. Not having a decent buffer is a negative in my eyes.

Maybe it's just the fact that it's 2:30am, but the game has taken a dramatic downturn. Please do not make it one of those pixel-perfect, 100% timing accuracy kind of games.

At the very least, I haven't found a place where I can savefuck, so you've got that going for you.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: Valkema on September 02, 2011, 04:46:49 pm
At the very least, I haven't found a place where I can savefuck, so you've got that going for you.

Wait what?

Attachment.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: Darkwraith Axl on September 02, 2011, 07:44:54 pm
At the very least, I haven't found a place where I can savefuck, so you've got that going for you.

Wait what?

Attachment.


How beatiful it's the irony... When I read the post of YoSniper I though "It would be funny if Anon post a video of a savefuck". Even though it isn't a video... well, how ironic.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: dakaarts on September 02, 2011, 07:45:30 pm
At the very least, I haven't found a place where I can savefuck, so you've got that going for you.

Wait what?

Attachment.

ugh, no body feels like changing their save, better post a screenshot :P
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: YoSniper on September 02, 2011, 07:47:35 pm
At the very least, I haven't found a place where I can savefuck, so you've got that going for you.

Wait what?

Attachment.

I stand corrected. My regard for this game is decreasing. Hopefully the next version will change that.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: Darkwraith Axl on September 02, 2011, 07:53:47 pm
At the very least, I haven't found a place where I can savefuck, so you've got that going for you.

Wait what?

Attachment.


Now that I've downloaded that save fle, it doesn't make sense how the char it's placed so "inside" the spike tile.
It looks savehack to me. Blame me, flame me, call me retarted, don't really give a fuck, but post a video, because it just doesn't make any sense.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: YoSniper on September 02, 2011, 08:04:57 pm
At the very least, I haven't found a place where I can savefuck, so you've got that going for you.

Wait what?

Attachment.


Now that I've downloaded that save fle, it doesn't make sense how the char it's placed so "inside" the spike tile.
It looks savehack to me. Blame me, flame me, call me retarted, don't really give a fuck, but post a video, because it just doesn't make any sense.
That spike is a trigger. When your down on the floor, you trigger the four spikes to rain down on you. So after you climb the vine, you can save inside the spot where the top right spike spawns.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: Darkwraith Axl on September 02, 2011, 08:22:37 pm
At the very least, I haven't found a place where I can savefuck, so you've got that going for you.

Wait what?

Attachment.


Now that I've downloaded that save fle, it doesn't make sense how the char it's placed so "inside" the spike tile.
It looks savehack to me. Blame me, flame me, call me retarted, don't really give a fuck, but post a video, because it just doesn't make any sense.
That spike is a trigger. When your down on the floor, you trigger the four spikes to rain down on you. So after you climb the vine, you can save inside the spot where the top right spike spawns.

I've tried, and now YoSniper, I wanna ask you something.
I never flame people for this kind of things.
I don't want you to give me the answer I expect.

I want you to be 100% honest (and 20% more).
The tile exists. The point exists. The save fuck it's there. Ok.
But, please, be honest: Do you really think for a second "I will save HERE were there is no tile at all, or shall I save in a spot where is a till under me?"

We aren't noobs playing fangames. We do have skills with save jumping. And I just know there is people who aren't one of any of both (more about save jumping). That's why I give by default the benefit of the doubt. But really, will someone prefer save in a spot without a till to land?

Title: Re: I Wanna Be Myself (Version 0.1)
Post by: Fred-eye-inc on September 02, 2011, 08:29:12 pm
So it should still be sorted for those who are maybe not as experienced at these types of games. It's still a design flaw that needs to be fixed you can't ignore that because it's never bothered you.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: Darkwraith Axl on September 02, 2011, 08:32:07 pm
So it should still be sorted for those who are maybe not as experienced at these types of games. It's still a design flaw that needs to be fixed you can't ignore that because it's never bothered you.

Agreed. Completely. But I still find that savefuck spot too obvious to not being avoided.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: YoSniper on September 02, 2011, 08:36:55 pm
At the very least, I haven't found a place where I can savefuck, so you've got that going for you.

Wait what?

Attachment.


Now that I've downloaded that save fle, it doesn't make sense how the char it's placed so "inside" the spike tile.
It looks savehack to me. Blame me, flame me, call me retarted, don't really give a fuck, but post a video, because it just doesn't make any sense.
That spike is a trigger. When your down on the floor, you trigger the four spikes to rain down on you. So after you climb the vine, you can save inside the spot where the top right spike spawns.

I've tried, and now YoSniper, I wanna ask you something.
I never flame people for this kind of things.
I don't want you to give me the answer I expect.

I want you to be 100% honest (and 20% more).
The tile exists. The point exists. The save fuck it's there. Ok.
But, please, be honest: Do you really think for a second "I will save HERE were there is no tile at all, or shall I save in a spot where is a till under me?"

We aren't noobs playing fangames. We do have skills with save jumping. And I just know there is people who aren't one of any of both (more about save jumping). That's why I give by default the benefit of the doubt. But really, will someone prefer save in a spot without a till to land?


It is possible for people to have a lapse in judgment and save in that spot. One thing that professional game programmers MUST account for is human error. You have to assume that people will make mistakes and you must design your game such that problems like savefucking cannot occur.

If TheR decides not to edit this particular save just because he thinks that nobody would be stupid enough to save there (not that he does, just hypothetically,) then that alone is a bad game programming decision.

You want people to have fun playing your game. If they encounter a lot of problems while playing then it won't be fun.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: Valkema on September 02, 2011, 09:50:23 pm
At the very least, I haven't found a place where I can savefuck, so you've got that going for you.

Wait what?

Attachment.


Now that I've downloaded that save fle, it doesn't make sense how the char it's placed so "inside" the spike tile.
It looks savehack to me. Blame me, flame me, call me retarted, don't really give a fuck, but post a video, because it just doesn't make any sense.
That spike is a trigger. When your down on the floor, you trigger the four spikes to rain down on you. So after you climb the vine, you can save inside the spot where the top right spike spawns.

I've tried, and now YoSniper, I wanna ask you something.
I never flame people for this kind of things.
I don't want you to give me the answer I expect.

I want you to be 100% honest (and 20% more).
The tile exists. The point exists. The save fuck it's there. Ok.
But, please, be honest: Do you really think for a second "I will save HERE were there is no tile at all, or shall I save in a spot where is a till under me?"

We aren't noobs playing fangames. We do have skills with save jumping. And I just know there is people who aren't one of any of both (more about save jumping). That's why I give by default the benefit of the doubt. But really, will someone prefer save in a spot without a till to land?



You should see some of the places people save fucked in the original iwbtg. After that you should know that people are able to do this very easily. However my point was not say that this needs to be fixed but rather to disprove his claim that it is impossible to savefuck. I'll be honest you have to try and save fuck in order to save fuck there.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: YoSniper on September 02, 2011, 10:43:31 pm
You should see some of the places people save fucked in the original iwbtg. After that you should know that people are able to do this very easily. However my point was not say that this needs to be fixed but rather to disprove his claim that it is impossible to savefuck. I'll be honest you have to try and save fuck in order to save fuck there.
To be fair, I never said that it was impossible, but rather that I hadn't found a place for it yet.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: Storyyeller on September 02, 2011, 10:57:44 pm
By the way, MasertR, I wrote a save system dll for game maker which has a built in save fixer. If you use it, you won't have to worry about people getting stuck ever again.

[/obligatory self promotion]
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: Valkema on September 02, 2011, 11:10:54 pm
You should see some of the places people save fucked in the original iwbtg. After that you should know that people are able to do this very easily. However my point was not say that this needs to be fixed but rather to disprove his claim that it is impossible to savefuck. I'll be honest you have to try and save fuck in order to save fuck there.
To be fair, I never said that it was impossible, but rather that I hadn't found a place for it yet.

I know, I was pointing out an obvious one you missed, when I first got to that room I immediately knew I could save fuck there.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: SirRouven on September 03, 2011, 04:46:01 am
Thanks to Anon I never tried to do savefuck there.
I thank you Storyyeller for you offer, I will send you a PM.
To give my opinion to this: Anon is totally right, when there is a possibility to savefuck, people will do so.

Btw: The lava area will be removed, I personnally don´t like it too.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: Merg on September 03, 2011, 07:22:52 am
I just beat the current version, so I'll tell you what I think about the third Boss:

Phase 1:
: show
I didn't like his first attack. It's just "know where to stand and shoot at him". This one made the boss fight shorter than it should be, make it so that you actually have to avoid stuff, not just stand here and do nothing. The Part where those purple orbs follow you, was to easy in my opinion. Maybe make Dark R shoot at you while you're dodging them. His blue lazer attack was really pointless and easy to avoid. And it didn't really look good. You could change it that he is moving up and down while he's shooting his lazer, and you have to jump over the lazer if it's on the platform
Like this:R __--__--__ R
Those circle-things that go around you and then home in at you were in my opinion too easy. Make it so that it's a hard, but not unfair, since it's on of his last, but somehow more difficult to dodge. And his purple energy ball was again a pretty pointless attack. I would change it aswell.


Phase 2:
: show
I don't have much to talk about his second phase, but I would make the attack where you're trapped inside of that circle harder. In my opinion it's just time consuming. Also, add more attacks. I had more problems with his first phase than with this one. And what I would really like to see is some mindfuck, since you're fighting against yourself. Maybe fake Rs, other blue Rs etc. Having trouble to defeat "yourself".


Overall I enjoyed your game, of course there still are many flaws that need to be fixed, but if the major ones are fixed, I would say it's definitely worth giving a go.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: IidoTheFox on September 17, 2011, 08:25:36 am
Alright so I've played up to Dark Nebula and so far, I enjoy it.

You need to focus on ironing out some bugs though. It's playable but does have a good amount of glitches, and you should also make it so you move with the platforms while riding them.

On the plus side, I do love the music, and the overall design of the game isn't too bad. I also like the traps, they are probably the funniest traps I've seen in these games for quite some time (loved the star one and the "fake path" traps xD) You just gotta iron out some bugs
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: Kirby Mario on September 17, 2011, 02:51:29 pm
I Will just let this here :D
:http://www.youtube.com/watch?v=2pNcRYzHENk
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: Merg on September 17, 2011, 03:45:32 pm
I Will just let this here :D
:http://www.youtube.com/watch?v=2pNcRYzHENk

I don't get the point of this video. Is it supposed to show that you're failing? Or that the game's a fail because you can't beat it? If that's it
: show
you just have to go down the waterfall, don't swim upwards! That screen is just a tribute to Ultimate Hero, I think.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: Kirby Mario on September 17, 2011, 05:19:27 pm
I Will just let this here :D
:http://www.youtube.com/watch?v=2pNcRYzHENk

I don't get the point of this video. Is it supposed to show that you're failing? Or that the game's a fail because you can't beat it? If that's it
: show
you just have to go down the waterfall, don't swim upwards! That screen is just a tribute to Ultimate Hero, I think.



No, it's to say that NORMALLY You can't go to the top because the spike kills you, but i beat that thing and ´´Voila``. I think that you will get a Secret Object or something but NO you just die and it's like a fail for me :)
EDIT:SORRY FOR MY BAD ENGLISH I'M CHILEAN :P
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: SirRouven on September 17, 2011, 06:16:45 pm
I Will just let this here :D
:http://www.youtube.com/watch?v=2pNcRYzHENk

I don't get the point of this video. Is it supposed to show that you're failing? Or that the game's a fail because you can't beat it? If that's it
you just have to go down the waterfall, don't swim upwards! That screen is just a tribute to Ultimate Hero, I think.



No, it's to say that NORMALLY You can't go to the top because the spike kills you, but i beat that thing and ´´Voila``. I think that you will get a Secret Object or something but NO you just die and it's like a fail for me :)
EDIT:SORRY FOR MY BAD ENGLISH I'M CHILEAN :P
I even fail at making traps? Nothing new, I fail everywhere. It is already changed and will be fixed in the next release.

Alright so I've played up to Dark Nebula and so far, I enjoy it.

You need to focus on ironing out some bugs though. It's playable but does have a good amount of glitches, and you should also make it so you move with the platforms while riding them.

On the plus side, I do love the music, and the overall design of the game isn't too bad. I also like the traps, they are probably the funniest traps I've seen in these games for quite some time (loved the star one and the "fake path" traps xD) You just gotta iron out some bugs

Thanks for your nice review. But the game gets very bad (in my own opinion) after the dark nebula boss. If you play further, please keep in my mind that i will rebuild nearly everything of the later areas.
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: [redacted] on September 17, 2011, 06:32:07 pm
And when should we expect the next version to come out?
Title: Re: I Wanna Be Myself (Version 0.1)
Post by: SirRouven on September 17, 2011, 06:39:13 pm
And when should we expect the next version to come out?

maybe in one or two weeks
but i want my testers to test the game before i release it again so maybe it will take more time
Title: Re: [14.10.11] I Wanna Be Myself (Version 0.15)
Post by: SirRouven on October 13, 2011, 10:10:12 pm
After some weeks, I have a new version complete: 0.15

Download: http://www.mediafire.com/?6co5v7zp5vf6565

Changes in version 0.15:
- a new intro
- completely redesigned bosses
- completely redesigned areas
- lava area is removed
- many bugs fixed
- bad english grammar fixed (more or less)
- unfair parts made more fair or removed
- added a new weapon

for more details check the first post
Title: Re: [14.10.11] I Wanna Be Myself (Version 0.15)
Post by: IidoTheFox on October 14, 2011, 04:22:24 am
Will download and play the new version. Never played past Dark Nebula in the previous one
Title: Re: [14.10.11] I Wanna Be Myself (Version 0.15)
Post by: IidoTheFox on October 14, 2011, 04:52:10 am
Alright so I've played back up to Dark Nebula and I must say I love what you've done with the game. Prologue boss was much, much better (nice to see some Golden Sun homage) and you've fixed a lot of bugs. I still think you should make the character move together with the platforms, though.

Love how you added the air bubbles to the Dark Nebula fight by the way, very helpful. Also like his new attacks. Will post again once I've gotten farther, am taking a bit of a break for now to do stuff
Title: Re: I Wanna Be Myself [14.10.11] (Version 0.15)
Post by: dakaarts on October 26, 2011, 11:44:38 am
Hi man, I was playing your game again from the beginning and I got this
:D
: show
(http://k003.kiwi6.com/hotlink/e60k5g257t/photo01_screenhunter.bmp)

The dark nebula looked better and harder, I used autofire so i dont know really xD ( I dont like bosses in iwbt-games :( )
I liked that bubble thingy. The game looks better now, keep it on.
Title: Re: I Wanna Be Myself [14.10.11] (Version 0.15)
Post by: SirRouven on October 26, 2011, 02:35:55 pm
Hi man, I was playing your game again from the beginning and I got this
:D
: show
(http://k003.kiwi6.com/hotlink/e60k5g257t/photo01_screenhunter.bmp)

i thought that would be impossible but thanks i will fix that
Title: Re: I Wanna Be Myself Version 0.2 [24.12.11]
Post by: SirRouven on December 23, 2011, 07:44:24 pm
Version 0.2 is out. http://www.mediafire.com/?bnqwcn2qerov9cw
The new chapter 2 is done and chapter 1 is a bit more beautiful.
I added some effects, changed/edited some graphics and fixed some bugs.
Just because it is only version 0.2 doesn´t mean it hasn´t much in it. You will have like 2 hours gameplay.
The most important thing is the new character. I want some feedback on the character and the character switch system.
You get that character in Chapter 2.
I also made the bosses of chapter 1 easier. Just to make the difficulty more balanced.
If you find bugs/glitches post them here. If you don´t understand something in the game ask me.


View the first post for more detailed infos.
Title: Re: I Wanna Be Myself Version 0.2 [24.12.11]
Post by: Benxamix2 on December 24, 2011, 08:49:40 am
Now I'm gonna get bored-- Oh wait new version of I Wanna be Myself. My day is now saved :)

Downloading and testing, giving feedback as soon as possible
(btw I give my feedback while playing, to record every damn sensation I got about the game and you can understand my point of view)

FEEDBACK:

: show
I don't like:
The logo at the loading screen, looks ugly.
"R" character still :P
The mario music playing at the start of a new chapter. If you stay in the room, it loops like you're playing.
Game start blocks and mountain background.
Make the game start music (mario-like), loop right. It fades out and then loops. Fix that using basic audio editing (Audacity?).

Okay, let's play.
Nice effect when destroying a block with your bullet---WTF? When playing a sound different from the BGM, it just changes the source position... How to explain? Well, I was hearing the BGM "from the left", now that game played another sound, the BGM "source position" is center. IDK if you can get me.
The warping "cutscene" is from Super Meat Boy :D
WHAT THEEEEEE FUUUUUUUUUUCK? Bug, I just pressed R while warping (playing on Easy), and R's bow disappeared.
Oh, now it's there.

FIX THAT GODDAMNIT PLATFORM CEILING, IT'S ANNOYING!!!
WHAT THE FUCK? CANNOT DOUBLE JUMP OR WHAT!?!?!! OMG NOW I RESTORED MY DOUBLE JUMP AND DIED.

Another bug, when the magician throws a balls that follows you, if I die, it goes to the left-up screen part.
You shall destroy it when you die on that screen.
Also, the magician still throws attacks while I'm dead.

Okay, killed da magician (was not so hard but complex to avoid some attacks, died about 20 times :P)

Now I'm in the cave. LOVE BANJO-KAZOOIE MUSIC!!!
Just for testing, I go to the right. R "shakes" while trying to go that wall (moving to the right and the wall is in that side).

Got the breaker gun.
I love the particles when destroying a wall :D

Chapter 1

Couldn't you change a bit the gravity of the character? Or R has "magic auto-leveling gravity"? lol
LAZAH screen, I like it :P
I hate the font of the "Air" text, while in water. Change it to something cool, like Bank Gothic Medium. Diploma sucks for games >:(
WHAT? "Breakout" platforms (from Game Maker example sprites lol)? Cool anyway, nice idea! :D
Lol I didn't notice the button at the right-down screen part.

HAHAHAHAHAHAHAAHAHAHAHAHAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!+
I FUCKING LAUGHED AT THIS JOKE FROM YOURS, DAMN BITCH! XD
Following the path to "Top Secret" LOL!!!!

Wow, new "cutscene" for Dark Nebula, it is a little star, and morphs to its true form. COOL.
I cannot die if I don't move and the green star is created. Fix that.
WTF? Gray star (rotating one) moves out of water, towards to the up-left screen edge, just like magician's ball...

Now, when I die by the lack of air, it zooms in the Air HUD. Nice effect.


I'll be giving more feedback when I play the game again ;)
Title: Re: I Wanna Be Myself Version 0.2 [24.12.11]
Post by: Miniwa on February 21, 2012, 10:48:00 am
: show

(http://i44.tinypic.com/15s6cz5.png)


Thank you for great game XD
I enjoyed it.
Title: Re: I Wanna Be Myself Version 0.2 [24.12.11]
Post by: SirRouven on February 21, 2012, 11:05:40 am
nice to read that

i am nearly done with a new version
it took long because i had to recode some stuff
next version will have 3 more areas, one more character, 2 new bosses, a menu and some bug fixes
Title: Re: I Wanna Be Myself Version 0.2 [24.12.11]
Post by: Reply Code: Alpha on February 28, 2012, 12:14:06 pm
Since you are German, I have to play your game.
Title: Re: I Wanna Be Myself Version 0.2 [24.12.11]
Post by: SirRouven on February 28, 2012, 12:32:26 pm
You don´t have to but feel free to play it.
If you don´t mind I would prefer feedback in german as a pm.
Title: Re: I Wanna Be Myself Version 0.2 [24.12.11]
Post by: Reply Code: Alpha on February 28, 2012, 12:39:52 pm
Ay, Sir.
Title: Re: I Wanna Be Myself Version 0.2 [24.12.11]
Post by: SirRouven on March 09, 2012, 08:01:09 pm
Version 0.3 is finished.

Download: http://www.mediafire.com/?qrcrhlmvpnijyfl

Important-Note: Delete your old savefiles or else you may get errors.

Changes:
- new title screen
- third character in chapter 3
- pause menu
- new text boxes
- added sound effects and etc.
- added chapter 3
- 2 new bosses
- the "Random House" in chapter 2 is now avalaible, there you can play minigames and win badges which will be useful later
- redesgined some old rooms
- changed the water physics, hopefully they are more realisitc now
- new wall jumps
- changed the behaviour of some enemies
- coins, which will be useful from version 0.6 on, at the moment there are 4 coins
- teleporter room at the beginning of the game

This update took me very long because I had to recode much stuff and such things, the results are sound/graphic effects and less megabyte.
Wish you much fun by playing the game and like everytime: Feel free to post criticism, feedback and suggestions.
Title: Re: I Wanna Be Myself Version 0.3 [10.03.12]
Post by: Miniwa on March 10, 2012, 02:04:56 am
Download XD
Title: Re: I Wanna Be Myself Version 0.3 [10.03.12]
Post by: SirRouven on March 10, 2012, 04:03:40 pm
Because of some mistakes I had to upload a fixed version: http://www.mediafire.com/?62i7daga762mqf2

Seems like I have to test everything better next time.
Title: Re: I Wanna Be Myself Version 0.3 [10.03.12]
Post by: Sora1ash on April 07, 2012, 07:00:55 pm
When I saw the title, I said, this game sounds fun.
I was right. It's one of the best fangames imo.  I loved all the characters that are out at the moment. My favorite one so far is the 3rd character. Is the 3rd character from a game or did you make him up? Just wondering about that.
Anyway, the traps are all fun. I do like the idea of the breath meter underwater. Makes it so you can't stay under to long. I also like how the bosses are, they all have a great pattern, but hard to dodge. I did like all the music so far in this game too. It's a great game, i'm hoping for another update soon, would love to do the 4th chapter and see what happens next. Keep up the great work MasterR.
Title: Re: I Wanna Be Myself Version 0.3 [10.03.12]
Post by: SirRouven on April 07, 2012, 09:10:43 pm
Glad you liked it. Such comments really keep me making this game.
Next version may take a while. I don´t know if I should release the next version with chapter 4 or 5.
Anyway the next version will contain the fourth and last character, the upgraded weapon attacks and hopefully the appearing of the main villians.

I only made the R character, the other characters are from other games. The characters are all dedicated to good friends of mine and they suggested the sprites for their characters so I sadly don´t know from where are the sprites. They only gave me the sprite sheets.

I am also making a completly new intro. The current one doesn´t tell enough about the story in my opinion and I want the intro to tell the pre-story of the game.
Title: Re: I Wanna Be Myself Version 0.3 [10.03.12]
Post by: Sora1ash on April 07, 2012, 09:46:33 pm
Glad you liked it. Such comments really keep me making this game.
Next version may take a while. I don´t know if I should release the next version with chapter 4 or 5.
Anyway the next version will contain the fourth and last character, the upgraded weapon attacks and hopefully the appearing of the main villians.

I only made the R character, the other characters are from other games. The characters are all dedicated to good friends of mine and they suggested the sprites for their characters so I sadly don´t know from where are the sprites. They only gave me the sprite sheets.

I am also making a completly new intro. The current one doesn´t tell enough about the story in my opinion and I want the intro to tell the pre-story of the game.
Aw cool. Take your time on it. It's worth the wait. Cool, so a new intro? Sounds like you have put a lot of work into this fangame so far. Keep up the work and don't let it get unfinished, because I think this is one the better ones out there. Hope to see an update sometime in the future. Also, the only main glitch I found ( If it is a glitch) is when you jump on the wiggler, that sometimes it will kill you. Only thing that i've seen, other then that, amazing game man.
Title: Re: I Wanna Be Myself Version 0.3 [10.03.12]
Post by: Insanity Pie on April 08, 2012, 01:56:42 am
I didn't think it was possible I've played like 176 of these yours included now and only about maybe 30 fangames are good yours now included. The difficulty curve is superb, the tutorial isn't really even a tutorial, the story actually makes me wonder about what is going on, the gimmicks I've seen thus far. I think I've found another fangame I have to record I'll do it when you finish though so far I've played only up to chapter 1 and I can see all the hard work you've put into this. Thank you sir for showing us all that with time and effort you can make something awesome. I will definitely have to do a blind LP on this when it's close to finished or done.
Title: Re: I Wanna Be Myself Version 0.3 [10.03.12]
Post by: YoSniper on May 06, 2012, 09:09:47 pm
Just curious how close this game is to done. I know I ragged on it earlier, but it's one of the few that has great potential.
Title: Re: I Wanna Be Myself Version 0.3 [10.03.12]
Post by: LudorExperiens on May 07, 2012, 07:06:09 am
Just curious how close this game is to done. I know I ragged on it earlier, but it's one of the few that has great potential.

Well, Master meant the game to have 10 chapters. And currently chapter 4 is in progress (half finished by the way). So the game will take some time.
Title: Re: I Wanna Be Myself Version 0.3 [10.03.12]
Post by: SirRouven on May 07, 2012, 07:45:15 am
It will have 10 or 11 chapters. I still need to think about that. Depends on how much ideas I have left when I finished chapter 10.
I cannot really say how far I am because I get new ideas for optional/secret/fun stuff every day but the main levels are done to 35%.

The next release will be uploaded soon and like Ludor already mentioned chapter 4 is half finished.

I need to do for the next update:
-some more rooms
-one more boss
-redo the bullet minigame
-edit the miniboss of chapter 4.


Things I have already done:
-redesigned chapter 1 and chapter 3 miniboss
-made chapter 1 boss easier again
-made chapter 2 and chapter 3 boss a little bit harder
-redesigned prologue
-half of chapter 4
-one new miniboss
-changed some musics
-added some rooms to the ice area in chapter 1

Hopefully I get the new version done, soon.
Title: Re: I Wanna Be Myself Version 0.3 [10.03.12]
Post by: SirRouven on June 09, 2012, 10:17:23 am
It´s been a long time since the last update so here you go.
Version 0.4 is ready to play. Hopefully I will not need that long for version 0.5.

Download: http://www.mediafire.com/?28rtxny6w4y1qzf

New Stuff:
-chapter 4
-one new miniboss
-first phase of chapter 4 boss
-world map
-fourth character in chapter 4

Changed Stuff:
-new intro
-redesigned chapter 1 and chapter 3 miniboss
-made chapter 1 boss easier again
-made chapter 2 and chapter 3 boss a little bit harder
-redesigned prologue
-one new miniboss
-changed some musics
-added some rooms to the ice area in chapter 1
-changed a bit of the bullet minigame
-new enemy death animation

Features:
-World Map: In the menu you can open the map. There you can get some information about the visited places and you can check if you got all coins.
-Character Change: Now you can change your character with 1,2,3 or 4 or with the button which yoo choose in the controls configuration.

I hope I didn´t forget to mention something new.
Anyway, I wish you much fun by playing the new version. Feedback and suggestions would be nice.
Very much thanks to ChrisPlayz on Youtube who made some important sprites.
Title: Re: I Wanna Be Myself Version 0.4 [09.06.2012]
Post by: Sora1ash on June 09, 2012, 12:18:38 pm
Sweet, finally an update. I'll get to playing this in a few. So gonna work on the world map more and chapter 5 next Rouven? Can't wait for the next update when do you do get that far.
Title: Re: I Wanna Be Myself Version 0.4 [09.06.2012]
Post by: SirRouven on June 09, 2012, 12:27:58 pm
First I will continue the main game, that means adding the second phase of the current last boss and then making chapter 5.
Sweet, finally an update. I'll get to playing this in a few. So gonna work on the world map more and chapter 5 next Rouven? Can't wait for the next update when do you do get that far.
The map is mainly finished. If you asked for the ability to go to old places in the game with the map then wait for version 0.6. There will be a important thing about the story which lets you go to every place in the game.
Title: Re: I Wanna Be Myself Version 0.4 [09.06.2012]
Post by: Sora1ash on June 12, 2012, 10:04:14 pm
Alright, anyway, wondering if this is a glitch. Where when you use Killers or Silvers 2nd jump where you can't switch when you use the switch button. When you use 1-4, you are able to switch while you have the wait time going. Is that part of it or just you missed that part?
Title: Re: I Wanna Be Myself Version 0.4 [09.06.2012]
Post by: Lexplays on June 16, 2012, 09:34:34 am
Just played it from the beginning to check out all the changes, but I encountered a problem:

(http://img59.imageshack.us/img59/2980/iwbm.png)

In the last version there were two platforms in this room, enabling you to go up. Now they're gone. Is there another way that I'm missing to get to the next savepoint?
Title: Re: I Wanna Be Myself Version 0.4 [09.06.2012]
Post by: SirRouven on June 16, 2012, 09:41:43 am
Thanks to all who reported issues till now.
I will finish the chapter 4 main boss and fix stuff and then there will be a little bug fix update.
Title: Re: I Wanna Be Myself Version 0.41 [07.07.2012]
Post by: SirRouven on July 07, 2012, 03:15:12 pm
So here is a little bug fix update: http://www.mediafire.com/?hf6e6txsdc4t2td

I added the second phase of the main boss of chapter 4, fixed some important stuff and edited the damage calculation.
Title: Re: I Wanna Be Myself Version 0.41 [07.07.2012]
Post by: superstarjonesbros on July 15, 2012, 05:10:16 am
I dunno if anyone mentioned this already, but I have found some mistakes in dialogues:
(http://i49.tinypic.com/20qyxcl.png)
You accidentally repeated "wouldn't have".
(http://i50.tinypic.com/2lstjc3.png)
"Lifes" should be "lives".
Title: Re: I Wanna Be Myself Version 0.41 [07.07.2012]
Post by: SirRouven on July 15, 2012, 06:29:21 am
Thanks for telling me. If you find any other mistakes then please report them.
Title: Re: I Wanna Be Myself Version 0.41 [07.07.2012]
Post by: superstarjonesbros on July 19, 2012, 09:51:09 am
Thanks for telling me. If you find any other mistakes then please report them.

Oh, I did, actually.

: show
(http://i45.tinypic.com/352gozo.png)
"Skywariors" instead of "Skywarriors".
: show
(http://i45.tinypic.com/2lo1aoo.png)
Seconds jump = second jump.

BTW, I beat 0.41:
(http://i50.tinypic.com/2zjm2xc.png)

: show
The second phase of Dark Silver was ANNOYING tho... Jeez.

 
Anyway, can't wait for next release!
This promises to be great!
Title: Re: I Wanna Be Myself Version 0.41 [07.07.2012]
Post by: SirRouven on July 19, 2012, 10:38:43 am
Congratulations for beating the current version.

Could you explain what was annoying about the second phase of the fourth boss?
Title: Re: I Wanna Be Myself Version 0.41 [07.07.2012]
Post by: superstarjonesbros on July 19, 2012, 03:38:24 pm
I'm not that good of a player, but the homing crystals come at me in the most inconvenient times...  :-\
Title: Re: I Wanna Be Myself Version 0.41 [07.07.2012]
Post by: IidoTheFox on July 19, 2012, 04:13:23 pm
I re-downloaded this the other day and have played up to chapter 3's first boss, and I have to say this is probably the best fangame I have ever played now. Keep up the good work, I'll be sad when I hit the end XD

PS:
: show
Dark Storm seemed way, WAY easier than Dark R lol. I was at Dark R for almost 2 hours, and Dark Storm just took like 30 mins. it was a very fun fight though
Title: Re: I Wanna Be Myself Version 0.5 [30.08.2012]
Post by: SirRouven on August 30, 2012, 04:43:12 pm
Time for a new version, I guess.
I don´t know how long it took me to finish version 0.5 but anyway here it is: http://www.mediafire.com/?bp11aj1j6rirpt1

New content which comes up with this version:
- screen-Size is changeable in the menu (I really don´t recommend to change the screen size but some guys asked for it)
- switching between 32-bit mode and 16-bit mode (because some people had laggs and slow-downs I put this option in, normally the game runs in 32-bit but now you can switch to 16 bit which makes the game run better, also in the menu)
- chapter 5
- 2 new bosses
- several new coins in every chapter (you can see where you can get coins on the map in the menu)

I really hope that the 16 bit mode will help some people.
Like everytime, if you find a bug, a mistake in the texts or something similar, please, report it here. Suggestions are also appreciated.

Something important I want to mention is that this will be the last public version until I finish the whole game.
I want to finish the game before this year ends, so I hope I get that done.
Title: Re: I Wanna Be Myself Version 0.5 [30.08.2012]
Post by: Sora1ash on August 30, 2012, 05:08:51 pm
Something important I want to mention is that this will be the last public version until I finish the whole game.
I want to finish the game before this year ends, so I hope I get that done.

Alrighty, at least you got another updated up before you said that. I hope you do finish it before this year ends, since you have 4 months, might not be too bad. Good luck on the rest of the game man. Can't wait to see what you think of next.
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: Subbelowzero on September 18, 2012, 03:00:53 pm
Dark R's second forms final attack is a pile of bull shit.

1. There's no sign to move to the edges killing everyone the first time.
2. The wall jump shoot combo is ridiculously hard to pull off.
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: SirRouven on September 18, 2012, 03:13:43 pm
I guess you are right.
I just saw this attack today while watching someone playing the game and I had the feeling that this attack need to be changed or toke out.
Thank you for pointing that out. I will do something about that in the final version.
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: SirRouven on September 24, 2012, 04:32:43 pm
Glad that you like it.

If you want you can save the fight against DarkR for later and begin a new save file.
You can use the teleporter room at the beginning to go to chapter 2 and you can kill DarkR later.

But I see, I sometimes got the idea of changing the first boss because it is too hard for that point in the game but I never made it.
I think I will do something about it for the full version.
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: Sora1ash on September 28, 2012, 05:22:30 pm
But I see, I sometimes got the idea of changing the first boss because it is too hard for that point in the game but I never made it.
I think I will do something about it for the full version.

@Rouven: Dark R is not too bad once you get used to his pattern. I do like the boss though. It's not too hard compared to some other fangames, but it's also not easy. But yeah, for a first boss it is a bit hard, but that what makes a lot of good bosses fun. Like chapter 3 boss, it's a hard boss, but I'd enjoy it. Keep up the good work man.

@Cabadoth: you could of just edited your old post since no one else talked, but whatever. Good job on beating the first phase, second phase is going to be fun. But if you can't beat him atm, do what Rouven said: Make a new file on another save and go on until you know you can beat him. Practice makes perfect for IWBT bosses, just have to keep at it until you learn every single pattern and know the boss even when you sleep. lol
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: Sora1ash on October 01, 2012, 09:45:55 pm
Yus! Finally beat Dark R's Second Form! Now that I think about it he isn't actually THAT hard...

Good job, now is when the hard parts start! He's not too bad once you get pattern down. At least you beat him without having to teleport, so gg.
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: superstarjonesbros on October 03, 2012, 02:07:04 pm
I watched Cab beat the boss via Skype's screen share.
GOOD JOB MATE.

EDIT:
: show
Also I can't beat Dark Siler's 2nd form again... MAN I hate the homing Crystals.


I think he shoots them too fast.
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: telemorph on October 03, 2012, 08:54:33 pm
Found a bug:
(http://i.imgur.com/OY0pP.png)
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: Sora1ash on October 03, 2012, 09:32:51 pm
Found a bug:
(http://i.imgur.com/OY0pP.png)

Where is the bug anyway? Any ideas? I think that'll help Rouven when he gets to it.
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: Stinkycheeseone890 on October 03, 2012, 09:37:16 pm
Where is the bug anyway? Any ideas? I think that'll help Rouven when he gets to it.
Well seeing as how it says "Sound does not exist", I'd assume it's trying to play a sound that doesn't exist. But that's just a guess.
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: telemorph on October 03, 2012, 09:45:45 pm
Happens when I touch one of the mines in the underwater segment of the cave before Skyopolis.
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: SirRouven on October 04, 2012, 04:51:56 am
Found a bug:
(http://i.imgur.com/OY0pP.png)
Thanks for telling me but I already fixed that.
Like cheese already assumed the game tries to play a sound which I deleted. Since this doesn´t effect any gameplay and you are dead anyway I don`t release a new version because of this. Of course it will be fixed in the final version.

EDIT:
: show
Also I can't beat Dark Siler's 2nd form again... MAN I hate the homing Crystals.


I think he shoots them too fast.
Currently I complete the game and its bonus stuff. When I am finished with the main game I will test all bosses again and change them where they need to be easier or harder. I know that some bosses are harder than other bosses that appear after them, so I just redo them a bit later when I am finished with every boss. Expect the difficulty of the final boss to be like the difficulty of the current last boss just a bit harder and with more thinking. (Yeah, you will have to think to beat him.)
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: zloykif on October 18, 2012, 06:23:16 am
v 0.3 works fine, v 0.5 errors every time when i go to next screen or do smt
impossibru to play. And if i press abort, game will not start till reinstall
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: SirRouven on October 18, 2012, 11:03:30 am
v 0.3 works fine, v 0.5 errors every time when i go to next screen or do smt
impossibru to play. And if i press abort, game will not start till reinstall
Could you please tell me your computer specifications? That could eventually help me to fix the problem.
Also it would be heplful if you copy the error message and paste it to here.
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: zloykif on October 21, 2012, 03:21:02 pm
example http://ru.twitch.tv/zloykif/b/336407435 also 2m50s error after restart game
PC: Microsoft Windows 7 Ultimate sp1 x86, DirectX 11, QuadCore Intel Core i5-750, GTX 460
if not enough, tell me what you need
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: SirRouven on October 21, 2012, 03:40:08 pm
Thanks for showing me that.
I guess this problem occurs because of the sound system I am using.
The game loads all sounds at the beginning of the game in the RAM of the computer. If your pc cannot handle it it gives you this error message: Error in funciton real()
As you may notice I use more music with every new version. That is why your computer gives you that errors in the newest version. That should be no problem if I change the game to not showing error messages but this problem means that it couldn`t load some sounds. So you would not hear the background music in some levels.

I guess you are not the only one with this problem.

Please have a bit patience. I already know how to fix that. I will upload a new version soon because of the massive amount of bugs in the current version.
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: zloykif on October 22, 2012, 12:33:04 am
4gb ram not enough for platformer game? :3
Quote
I will upload a new version soon
ty
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: avengah on October 23, 2012, 05:15:57 pm
I'm playing on Medium and I'm up to the dark version of the third character. My fingers are very tired. When the bosses have this much health, an autofire option is required. I have to keep taking breaks because my fingers can't cope with the amount of mashing required.

EDIT: May I also suggest that there should be a save point at the start of Round 2? Round 1 is hard enough, then to have to do Round 2 immediately afterwards without a save? I haven't even drained a third of his health yet in Round 2.

EDIT 2: There's also a problem with the controls in Round 2. Sometimes it thinks I'm holding a direction, usually down, when I've stopped holding it.

EDIT 3: There's a problem with the game timer. At the moment it's reading about 9:51:xx and it counts up, but when I carry on playing and go back to the P menu, it's back at 9:51:xx again. When I learn the Dragon Flame, holding Z doesn't always work; sometimes it thinks I released the button early when I didn't. And I'm stuck. There's a P block but I can't progress; shooting it makes it turn transparent for a second, but I can't carry on.
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: SirRouven on October 23, 2012, 06:00:36 pm
EDIT: May I also suggest that there should be a save point at the start of Round 2? Round 1 is hard enough, then to have to do Round 2 immediately afterwards without a save? I haven't even drained a third of his health yet in Round 2.
There actually is a save after the first phase but only for easy mode but I will make it save for medium in the next version, too.


I'm playing on Medium and I'm up to the dark version of the third character. My fingers are very tired. When the bosses have this much health, an autofire option is required. I have to keep taking breaks because my fingers can't cope with the amount of mashing required.
I already had the idea of adding autofire. Maybe I will add autofire in the next version but only for easy mode.


EDIT 2: There's also a problem with the controls in Round 2. Sometimes it thinks I'm holding a direction, usually down, when I've stopped holding it.
Thanks for telling me that. I just fixed it. Will be fixed in the next version.


When I learn the Dragon Flame, holding Z doesn't always work; sometimes it thinks I released the button early when I didn't. And I'm stuck. There's a P block but I can't progress; shooting it makes it turn transparent for a second, but I can't carry on.
Someone already told me about that and I hope I fixed it by now. Will allso be fixed in the next version.
What you can do to fix it is starting a new game and go straight to chapter 4 by using the teleporter room. For everyone who had the same problem this was the solution.


Sadly I cannot tell you why the game timer and the charge attack doesn´t work for you. Nobody had this problem before.
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: avengah on October 23, 2012, 06:11:39 pm
I think the game timer glitches if you go to the menu more than once on the same screen. It seemed to fix itself when I went to the next screen, but then it'd glitch again if I went to the menu more than once on the next screen. Maybe it only saves the updated time when you move to the next screen, or hit a save block or something? I'm not sure.

I'm also not sure about autofire. I did beat the boss using a program called Autofire 0.4 but I probably wouldn't have had to use that if there had been a save half way through.

EDIT: One more thing. When you talk to the grandfather, he "dies", but leave the screen and come back and you can repeat the conversation. Also, your attack power is supposed to go up to 3, but checking the menu shows it only goes up to 2.

EDIT 2: Major issue - there's no save at the start of Chapter 5! Dying makes you go back to before the previous boss fight! ...oh, there is one, but it's right over there... don't you think that's a little unfair? Seeing as never before are you likely to die at the start of a chapter before finding a save?

EDIT 3: Actually, never mind about the save. It's my own fault for not looking for one. I've completed 0.5 now, and it's very good. Just a couple of things: if you die while flying and press R before you fall off the screen, you are invisible when you respawn and you die very quickly. And the grammar is a little strange. You should probably get someone English to proofread it. (I'll do it if you want.)
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: SirRouven on October 26, 2012, 06:33:26 pm
Congratulation for beating the current version.

Also thank you for finding some bugs. I will do my best to fix them.

Like my signature already tells, English is not my mother tongue. That is why some dialogues may sound stupid or are grammaticaly wrong.
If you want to take a look at the dialogues feel free to do so. Everyone who wants to do that can pm me and get a beta tester version of the game. This is an exclusive version which makes it easier to go from one dialogue to another one.
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: avengah on November 08, 2012, 04:16:07 pm
You haven't replied to my PM. I'm playing on Easy now and there's still no save after Dark Killer part 1. This is brutal.
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: SirRouven on November 08, 2012, 04:32:03 pm
I am sorry but I am really busy right now with other stuff and I am not able to work on the game at the moment.
I hope that I can come back to it, soon.
BTW: I will not be able to finish the whole game until the end of this year. Just so you know.
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: Sora1ash on November 08, 2012, 07:07:12 pm
You haven't replied to my PM. I'm playing on Easy now and there's still no save after Dark Killer part 1. This is brutal.

There is no save after Dark Killer part 1. You have to do both parts before you can save again. Dark Killer is really not that bad once you learn how to dodge his attacks better. It'll take awhile. But it is a boss after all, and all bosses take a bit of time to beat.

@Rouven: Take your time man. Even if you don't finish the game at the end of the year, at least we know you're trying. Life can get busy and make dates get pushed back. Don't stress yourself to finish it at the end of the year. The longer you take to make it the better the game will be.
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: zloykif on December 13, 2012, 04:12:49 pm
up  :'(
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: Sephalos on December 14, 2012, 11:12:55 am
up  :'(
No, no, no. You've got it all wrong.
It's
Up Up Down Down Left Right Left Right B A and then you press Start
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: TheKingZeo on January 03, 2013, 08:24:21 am
Hey Rouven,

one thing, that makes this game very easy is... hacking! I tried hacking (1st time) and you can hack IWBM easily. You can get: Lots of Coins, extreme Weapon Power. But there's a good thing! Hacked weapon power doesn't work, if you fly with Killer or shoot at the Boss-shields.

But I know, you can't do anything against that, can you?
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: SirRouven on January 03, 2013, 02:48:45 pm
Thank you for telling me that but I already know it.

You can "hack" every game on the pc by editing savefiles. Most games just write their savefiles in a way most people will not understand it but you could "hack" them, too.
I don´t see any point in changing my save system because normally people don´t edit savefiles. If you want to edit the savefile, then do it. If you have fun by playing this way I will not stop you.

Anyway, I could do something against it but I really don´t want to waste time on that because I expect people to just play the game and not to open savefiles or something similar.


Also It will take more time than I thought to release version 1.0, so I will just release version 0.7 soon.
The problem I had the last 2 months was that I lost my motivation to make the game. Fortunately I got my motivation back and I also got a laptop. That means I can work while I am not at home.
Hopefully I will be done soon.
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: Darkwraith Axl on January 09, 2013, 03:34:12 pm
So... I have downloaded this game again, and for some reason, an error pops up every single room I cross. Even with the Skip:

- Skip: Error
- Click: Error
- Select Difficult: Error
- Prologue Room: Error

What...

edit:

Windows 7 64-bit
8GB RAM
1GB Vid.
Proc. 2.80Ghz x 4.
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: SirRouven on January 10, 2013, 10:58:33 am
Could you post the error message here, please? I think I know what error you get but just to see if I am right I need to see it.

If it is the error I think it is then I already fixed it.

The next version with a lot bug fixes will be up in the next 2-3 weeks.
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: Darkwraith Axl on January 11, 2013, 04:55:38 am
Could you post the error message here, please? I think I know what error you get but just to see if I am right I need to see it.

If it is the error I think it is then I already fixed it.

The next version with a lot bug fixes will be up in the next 2-3 weeks.

After reaching to the "Prologue room":

: error log • show

___________________________________________
ERROR in
action number 1
of Trigger Event: <Deleted>
for object Twimmp:

Error in function real().

___________________________________________
ERROR in
action number 1
of Trigger Event: <Deleted>
for object Twimmp:

Error in function real().

___________________________________________
ERROR in
action number 1
of Trigger Event: <Deleted>
for object Twimmp:

Error in function real().

___________________________________________
ERROR in
action number 1
of Trigger Event: <Deleted>
for object Twimmp:

Error in function real().

___________________________________________
ERROR in
action number 1
of Trigger Event: <Deleted>
for object Twimmp:

Error in function real().
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: SirRouven on January 11, 2013, 09:25:39 am
I see, that is the error I thought it is.
You get one error message for every sound the game cannot load. I think it depends on your computer but I already changed the music loading script so that this error will never occur again. Just wait for the next version with which I hope to fix everything.
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: Darkwraith Axl on January 11, 2013, 03:04:15 pm
Ok, thanks for the help.
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: SirRouven on January 22, 2013, 03:39:45 pm
It is time for some updates:
I just found out that my game will not run on windows 8. Many gamemaker games will not work with windows 8, too but there is an easy and time consuming way to fix that.
The problem is the windows 8 sound engine but that doesn´t effect the game if it uses a .dll for the sound. So I just need to replace some codes. That will take a long time because I have to replace lots of codes.
I will probably make my game windows 8 compatible before I release version 0.7. Sorry for another delay of the release of the next version but I want to bring out something bug/glitch/problemless with the next version.

Anyway, if you want to see some updates of the game you can check out this youtube channel: http://www.youtube.com/user/IWBMProductions
I made it for people who are interested in my game.

Here is the new intro I made because I didn´t like the old one: http://www.youtube.com/watch?v=sPvU4OLXfjE
And here two new bosses:
- http://www.youtube.com/watch?v=BGE6ssdfXUY
- http://www.youtube.com/watch?v=EIfESs5r3L0
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: Darkwraith Axl on January 29, 2013, 09:55:59 pm
Is there a date for the update?
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: SirRouven on January 30, 2013, 12:25:29 pm
I could finish version 0.7 until next monday but I want to test play everything from the beginning on.
Maybe in two weeks but keep in mind that I might need longer.
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: Darkwraith Axl on January 30, 2013, 02:14:01 pm
Okay thanks. Hope everything its alright.
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: fachrul the guy on February 03, 2013, 04:48:37 am
ok nice game actually, but
can you make the ghost thing.. in chapter 4 easier please.  :D
 :spikes:+ :fruit:+ :kid:= >:(
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: Fantomas on February 14, 2013, 02:17:15 pm
I tested and completed the Beta 0.5 of this game on medium. I like it a lot. I encourage you to try to finish it because I think it's a great start.

what I noticed:
Dark R, at the end of the first chapter is extremely hard I think. Even harder than chapter 2 and 3. Dark silver (the boss of Chapter 4) during the second phase is also very hard. One such attack is to fire on the ground. I find this very disabling attack. Regarding the phases of platform I love them.
I wait with patience more.
Good luck. :)
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: vicMClp on March 05, 2013, 09:21:33 pm
C'mon!!! Next Version!!  ;D
 :kid:
Title: impatience
Post by: Fantomas on March 06, 2013, 08:16:36 am
When is the next update? ;D
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: SirRouven on March 06, 2013, 12:58:33 pm
The next version (0.7) is almost done.
I just need to finish test playing and to let my testers check the new chapters.
The update will contain 4 new bosses, 2 chapters, buyable stuff and the challenge hall which offers some challenges for which you get coins to buy items.

It is hard to set a release date but if my testers are fast the next version could be up next week.
Title: Re: I Wanna Be Myself - Version 0.5 [30.08.2012]
Post by: Darkwraith Axl on March 06, 2013, 05:49:20 pm
Hope your testers are good.
Title: Re:I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: SirRouven on March 09, 2013, 07:27:24 pm
So after a way too long time I finished version 0.7.

Download Link: http://www.mediafire.com/?tvijs9abvmeicep

New stuff:
- Chapter 6 and 7 added
- 4 new bosses
- after you beat the second half of chapter 6 you can visit old places of the game (fly around)
- more coins
- after beating chapter 6 you can try some challenges in the challenge hall
- after chapter 5 you can buy items now
- some bosses and rooms are easier
- a new intro
- a lot bug fixes
- redesigned sound system
- game works on windows 8 now

This version shouldn´t contain any bugs or glitches. The only things you might encounter are grammatical mistakes.
At this point I want to thank everyone who told me about glitches and bugs and who played earlier test versions.

So, I wish you much fun by playing this version.
Please contact me about problems if you have some while playing this game.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: Diamondis on March 10, 2013, 01:00:12 am
One question: Can I keep my Saves?? Because it took me a lot of work and effort (and desperate) until I'm there yet where I am now.

Eine Frage: Kann ich meine Spielstände behalten? Weil es mich einiges an Arbeit und Mühe (Und verzweiflung) gekostet hat, bis ich da angekommen bin wo ich jetzt bin.

mfg Diamondis

PS: Its a really good game :)
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: SirRouven on March 10, 2013, 04:43:07 am
You can try it.
Copy your old save game in the folder with the new version.
I cannot guarantee that it will work but it should.
But before you continue to play with that file you should start the game and save after you selected the file because like that the game can save some important new datas into the savefile.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: IidoTheFox on March 10, 2013, 05:08:16 am
Yay, excited to play this! ^^
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: Fantomas on March 10, 2013, 06:28:14 am
OH  Yeah!!! I test that!
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: Fantomas on March 11, 2013, 10:46:27 am
You can try it.
Copy your old save game in the folder with the new version.
I cannot guarantee that it will work but it should.
But before you continue to play with that file you should start the game and save after you selected the file because like that the game can save some important new datas into the savefile.

I just tested, it works
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: Jmab18 on March 14, 2013, 01:36:20 am
So i just finished the v0.7(at normal dif) and it was great. The new bosses and the music were fantastic and pretty hard.

Some observations:

The only 2 glitches i found was on the underwater cave where somethimes, the moving blocks with arrows dissapered when i touched the direction button at the same time the block was moving and being hitted by flames. The other one is storm´s death music that sounds at max volume even if i put the sound at 0% at the menu screen.

I really liked chapter 6 and 7 but i noticed i cant access to their respective bosses via teleportation room even thought i already beated the chapter. Thats pretty annoying because in order to fight the boss again (for fun and in harder difficulties) i have to do the whole chapter from the beginning.

There are also to few coins in the game(specially on the lvls), i got 29coins  and i was only able to buy 3 items. Maybe the item info book(3coins) should be free since the store owner already tells you what the item does even if you dont buy it.

Also in some courses, to get a missing coin i have to complete the whole level since i cant always go back to the beginning of the level to acces to the map.

I also found a very easy way to cheat in the reflects challenge(is just 1 coin so is no big spoiler) by manipulating the custom keyboard. I dont know is there is a way to prevent that.

I personally think you nerferd dark R fase 2 just to hard. At least in normally dificulty it was just pathetic, even dark magician was harder. I guess is fine to nerf its last floor breaking atack but i think(personal opinion alert) that the ice shurikens that popped in random directions when a ice shard/glass box was broken should come back.

Anyway i admire you and i just can say: GREAT game and i thank you very much for your effort and dedication.

Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: SirRouven on March 14, 2013, 11:38:13 am
So i just finished the v0.7(at normal dif) and it was great. The new bosses and the music were fantastic and pretty hard.
Congratulation and thank you very much.

The only 2 glitches i found was on the underwater cave where somethimes, the moving blocks with arrows dissapered when i touched the direction button at the same time the block was moving and being hitted by flames. The other one is storm´s death music that sounds at max volume even if i put the sound at 0% at the menu screen.
Yeah, I totally forgot about the moving blocks. I once discovered that glitch but forgot to fix it. I will fix that but since this glitch shouldn´t occur too often people should be able to live with it until version 1.0.
The thing with the Storm death music is a problem with midi files but I can fix that easily now that I think about it.

I really liked chapter 6 and 7 but i noticed i cant access to their respective bosses via teleportation room even thought i already beated the chapter. Thats pretty annoying because in order to fight the boss again (for fun and in harder difficulties) i have to do the whole chapter from the beginning.
I didn´t want people to instantly have access to chapter 7 and the chapter 6 boss. Anyway, the next version will include a possibility to refight the bosses in the Challenge Hall, so that should be good then.

There are also to few coins in the game(specially on the lvls), i got 29coins  and i was only able to buy 3 items. Maybe the item info book(3coins) should be free since the store owner already tells you what the item does even if you dont buy it.
At the moment that is right.
I just added all items at the moment so that people can decide which items they want. There will be enough coins in the next version.
You should be able to get all coins in the certain area except the Coin Beach and the Great City because I didn´t finish all Challenges.

Also in some courses, to get a missing coin i have to complete the whole level since i cant always go back to the beginning of the level to acces to the map.
I thought it would be stupid if you could just teleport yourself to the part of the levels where the coins are. Sorry, but for coins you will have to redo some chapters.

I also found a very easy way to cheat in the reflects challenge(is just 1 coin so is no big spoiler) by manipulating the custom keyboard. I dont know is there is a way to prevent that.
There would be a way to prevent that but I think people have to decide for their own if they want a challenge or if they want an easy go.

I personally think you nerferd dark R fase 2 just to hard. At least in normally dificulty it was just pathetic, even dark magician was harder. I guess is fine to nerf its last floor breaking atack but i think(personal opinion alert) that the ice shurikens that popped in random directions when a ice shard/glass box was broken should come back.
I took out the random ice crystals because they were a bit too random but I think you are right, Dark Rs phase 2 is too easy now.
Anyway, I will take a look at every boss for the final version.


So, thanks for your post. I really appreciate it.


Also for people who are interested in the final version:
I just started to work on chapter 8. Here is a little preview: http://www.youtube.com/watch?v=2mQIxQS3SZE
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: SirHoly12 on March 16, 2013, 09:10:21 pm
I just finished the two new chapters. The bosses and the music are great, and algo a bit difficult. It's a masterpiece!

However, Dark R second phase is very, very easier while you removed the ice shuriken :c

That could be great if you put it again, maybe in TBWBP

Also, I need more coins to buy xD

Sorry for my grammar, I'm from South-America (Chile)

I will wait for the new version of the game. Keep the good work SirRouven! :D

PD: I do gameplays in spanish too!  xD :fruit:
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: zloykif on March 17, 2013, 01:37:56 pm
finaly update, now i can play %)
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: genim on March 30, 2013, 07:45:59 pm
I have a problem, when i run the game the first file ''doesnt have any saved data'' but when i click to create a new one i appear in the last zone i played with everything froze...
An image of the last zone.
: show
(http://i50.tinypic.com/2ywcmxu.png)


Modify: Is happening with every zone inclusive when i create a new file.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: Honkey Kong on March 30, 2013, 10:49:07 pm
I went to the store and bought the speed charger item, but it doesn't make killer or silver's charge time any different. Plus it doesn't show up in the items I already have. Am I doing something wrong?
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: SirRouven on March 31, 2013, 04:34:27 am
I have a problem, when i run the game the first file ''doesnt have any saved data'' but when i click to create a new one i appear in the last zone i played with everything froze...
An image of the last zone.
: show
(http://i50.tinypic.com/2ywcmxu.png)


Modify: Is happening with every zone inclusive when i create a new file.
I really cannot tell you why that is happening.
Would you be so kind to upload your savefile somewhere and send it to me?


I went to the store and bought the speed charger item, but it doesn't make killer or silver's charge time any different. Plus it doesn't show up in the items I already have. Am I doing something wrong?
That shouldn´t happen, too. If I try to buy the Speed Charger it works.
If you would upload your savefile somewhere, too I might be able to figure out why it isn´t working.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: jeon026 on April 17, 2013, 11:59:52 pm
Hi!
My English is not good. Thank you for your understanding.

I have to play this game. (Easy, Medium, and Hard mode! All clear!)
This is a very good game. I expect version 1.0.

But I hope there are many differences in hard mode.
For example, I want Dark R fase 2 is difficult, like version 0.41, in the hard mode.

I think a lot of people will be a chall :)enge to hard mode, if this game have a large difference between the medium mode and hard mode.
Silver-charge attack should be able to destroy the enemy's shields, this is because the Dark silver stays in the air, sometimes for a long time, in Dark silver fase 1.

I wonder if some closed rooms still uncompleted or I just do not know how to open it, in Challenge Hall.

Anyway this is a very cool game. Thank you very much.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: SirRouven on April 18, 2013, 09:36:48 am
I wonder if some closed rooms still uncompleted or I just do not know how to open it, in Challenge Hall.
Some doors cannot be opened in version 0.7 because I didn´t create all challenges, yet.

Anyway, thank you for playing.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: jeon026 on April 28, 2013, 02:17:43 am
Pain mode all-clear!(Probably coin all-get.)
I have found a few bugs.

1. Dark R fase1 => The blade of a rotating fake master R
hard mode = many, pain mode => the same as normal mode

2. Tanasinn => Electricity on the floor
At this time, if player is defeated tanasinn, the electric sound continue.(Keep going until player press the esc)

3. Dark Storm fase2
Rings goes out of the map => Progress is not possible.

4. Dark Killer fase2
If Dark Killer is too under, most of his barrage disappears.

5. Ludor Experiens
An air battle => When Ludor Experiens move up and down, the top and bottom is always safe.

6. Fenix  Animarum
For the first time => If player go directly to the left, he is safe.

7. Crystal King
(Personal opinion, the icicle would fall, behind its hanging few moments.)

Crystal King clear => The next the first map of water
The water rises => Can not be attacked.(Even in a glass)

-----

1. Player right-click on the save.=>The save file will be deleted.(X) // Asks the confirmation window.(O)
2. When some boss fight, the arm is too sore.
I want can set auto fire key separate.(Normal speed)

Anyway, fun! Thank you!
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: MetaKK on May 14, 2013, 10:43:41 am
Found a small glitch.
In Chapter 1 you can pass through the wall at a certain point (http://www.youtube.com/watch?v=T50yD8Fc6tE). However, you can't skip any parts of the level with it but only see the next screen.
___________________

By the way, I have just reached Chapter 2 yet, but it's been a ton of fun! This game is definitely in my Top 5 best fangames and I find it to be, dare I say, R-some? (Yay for dorky puns! ;D)
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: SirRouven on May 14, 2013, 11:07:47 am
Found a small glitch.
In Chapter 1 you can pass through the wall at a certain point (http://www.youtube.com/watch?v=T50yD8Fc6tE). However, you can't skip any parts of the level with it but only see the next screen.
___________________

By the way, I have just reached Chapter 2 yet, but it's been a ton of fun! This game is definitely in my Top 5 best fangames and I find it to be, dare I say, R-some? (Yay for dorky puns! ;D)

Oh, I guess I placed a wrong block there but I can fix that very easily.
Well, since I want to redo the prologue, chapter 1 and chapter 2, this room might not exist anymore in the final version, so there may be no need to fix it.
Anyway, thank you for playing and I am glad you have fun playing it.


By the way, here are some screenshoots of the second half of chapter 8:
: show

(http://i.imgur.com/oHOyBDs.png) (http://imgur.com/oHOyBDs)

(http://i.imgur.com/MYFo68G.png) (http://imgur.com/MYFo68G)

(http://i.imgur.com/tZTn9XM.png) (http://imgur.com/tZTn9XM)


Also, the main levels should be done pretty soon but the special features, the bosses and some redesigning may take some more months, so please have patience while I am on it.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: Darkwraith Axl on May 14, 2013, 11:39:18 am
I want to report a bug... or something.

If you kill Tanasinn while the electrified wave phase, the sound of the wave can be heard even after the Warpzone where The Collector goes in and fight against Storm.

It can be solved once you press R. Isn't that bad, destructive or gamechanging, but I think it's still a bug or something.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: MetaKK on May 15, 2013, 04:21:24 am
If you kill Tanasinn while the electrified wave phase, the sound of the wave can be heard even after the Warpzone where The Collector goes in and fight against Storm.
The Collector's reaction makes this all the more hilarious:
: show

(http://s15.postimg.org/h1e3cqmuz/Wiwtn.png)
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: Darkwraith Axl on May 15, 2013, 03:06:31 pm
I actually said that on my LP video

"What's with that noise?"

"A fucking annoying sound bug" (jk)
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: Xenodius on May 18, 2013, 12:31:13 pm
Hello, I'm new in the forum and played fan-games and particullary yours (Sorry for my english, I'm from South America, Peru)
Errr, I beleave that Tanasinn is a very easy mini boss, so I'm suggesting to make it a bit more difficult (even in easy-normal mode).
And the character swapping i found it very amusing, it adds some fun to the game particullary in some puzzles, but can you make it go in reverse? with some other key.
1 other thing is adding a joy-pad configuration, unless its already there.
Thank you
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: Sephalos on May 18, 2013, 06:38:48 pm
Hello, I'm new in the forum and played fan-games and particullary yours (Sorry for my english, I'm from South America, Peru)
Errr, I beleave that Tanasinn is a very easy mini boss, so I'm suggesting to make it a bit more difficult (even in easy-normal mode).
And the character swapping i found it very amusing, it adds some fun to the game particullary in some puzzles, but can you make it go in reverse? with some other key.
1 other thing is adding a joy-pad configuration, unless its already there.
Thank you
Try using JoyToKey http://www-en.jtksoft.net/
You will rarely see fangames putting in joystick support.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: Xenodius on May 23, 2013, 12:50:53 pm
Try using JoyToKey http://www-en.jtksoft.net/
You will rarely see fangames putting in joystick support.
Ya, i know about Joy2Key, but i was wondering if there any other interface for binding joy-pads rather than that software (sometimes the Shift button dont work properly).
Anyways thanks for the suggestion.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: SirRouven on May 23, 2013, 01:19:58 pm
There are possibilities to add controller support but I once tried it and thought that the work wouldn´t be worth the result.
I also play with controller but I use XPadder, maybe that works better than Joy2Key. But if I remember correctly from the times when I used Joy2Key, then Joy2Key should be alright, too.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: SirRouven on July 03, 2013, 02:32:20 pm
I have new preview for you: http://www.youtube.com/watch?v=kkDpWYEba5Y

This preview shows you the first part of the great boss of chapter 8, which will come with version 1.0.
I hope you like the boss an please tell me if you have some ideas for the boss or if you think I should change something.


Another thing I want to mention is that I want to release version 1.0 within the next 6 weeks.
I really hope that I can finish the game in that time.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: Darkwraith Axl on July 04, 2013, 03:03:58 am
I have new preview for you: http://www.youtube.com/watch?v=kkDpWYEba5Y

This preview shows you the first part of the great boss of chapter 8, which will come with version 1.0.
I hope you like the boss an please tell me if you have some ideas for the boss or if you think I should change something.


Another thing I want to mention is that I want to release version 1.0 within the next 6 weeks.
I really hope that I can finish the game in that time.

The first part? So this means this boss will have more phases? Looks easy. Well, everything is more easy once you beat Crystal King
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: pikachuinsano on July 27, 2013, 04:36:22 pm
Dude, i've been waiting for the 1.0 version. Meanwhile, i am trying to get all the coins, and i get stucked at that coin, in the basement of the ancient tower, is the only one in the left side. Would you please tell me how to get that coin?. I really need that.

Thanks!
 
PD: I'm chilean, please excuse the grammar mistakes.  :-[
PD2: Awesome game, dude, cheers.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: Kryshtal on August 01, 2013, 02:31:00 am
The solution is in one of the rooms on the right side.
: show
up down down left up right left


Also, after beating Chapter 6 Boss I tried to go to the Icy Cave by airship, it wasn't obvious that I had to talk to the guy in the Challenge Room.

And awesome game, I signed up just to tell you that.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: pikachuinsano on August 01, 2013, 06:09:47 pm
The solution is in one of the rooms on the right side.
: show
up down down left up right left


Also, after beating Chapter 6 Boss I tried to go to the Icy Cave by airship, it wasn't obvious that I had to talk to the guy in the Challenge Room.

And awesome game, I signed up just to tell you that.

I FUCKING LOVE YOU! I've been waiting for the answer.
And thanks for signing up, i appreciate that, i actually signed up to this.
Again, so much thanks
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: IidoTheFox on August 02, 2013, 01:49:58 am
I took a long break from playing this, finally got back to it and defeated Dark Silver 2.

Am now in chapter 5. I need to make tracks before the final version releases so I can be ready XD
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: SirRouven on August 04, 2013, 04:49:16 pm
I am really sorry, I haven´t been on the forums for a little bit of time.
Anyway, thank you all for playing and signing up to tell me your opinion. I really appreciate it.


Also, after beating Chapter 6 Boss I tried to go to the Icy Cave by airship, it wasn't obvious that I had to talk to the guy in the Challenge Room.
You are not the first one who tried it that way. In version 1.0 I will make it possible to access new areas with the airship without talking to Alastor.

Also, I might need a bit longer for the final version because the motherboard of my computer broke 1 week ago.
I already got another computer to work with but it makes it harder to work on the game.

Well, atleast I can promise you that I will be able to finish the game within this year.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: ForestFalcon on December 30, 2013, 10:17:33 pm
Any updates with how work on the game is going? It's easily one of the fangames I'm most excited for the next update in.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: SirRouven on December 30, 2013, 10:35:55 pm
What I can tell so far is that the main story of the game is nearly done. I just need to create the last few bosses.
But that is not everything I want to do before I release the final version.
I also want to improve older parts of the game like the first bosses and the first areas.

I really would like to show you some screenshoots but I think that would tell too much about the story and I don´t want to spoil anyone.

Unfortunately I can not give you somehing like a release date. All I can tell you is that I am at the end of the game.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: IidoTheFox on December 30, 2013, 10:40:29 pm
What I can tell so far is that the main story of the game is nearly done. I just need to create the last few bosses.
But that is not everything I want to do before I release the final version.
I also want to improve older parts of the game like the first bosses and the first areas.

I really would like to show you some screenshoots but I think that would tell too much about the story and I don´t want to spoil anyone.

Unfortunately I can not give you somehing like a release date. All I can tell you is that I am at the end of the game.

We're just happy to know that you haven't given up on this game and are almost done with it. Too many good fangames get abandoned before completion, but you're sticking with it 'til the end.
Don't rush things, and do your best to make it the greatest experience you can.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: deathduck on January 03, 2014, 11:33:32 pm
Hey SirRouven, I registered to tell you that I love this game!  This is my favorite fangame yet and I wana give you a big thank you because I know it's a lot of work but I am having a blast and I plan to through it again after I beat it.

I like how it's not too difficult (not saying it's easy!) and there's multiple characters with different mechanics.  I also like the unique bosses and levels (no endless spike rooms!).  Can anyone recommend me other games that I might like similar to this one?  Anyways, great game thank you!
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: natedog2007 on January 09, 2014, 01:05:31 am
i have to say i love this game i am so stuck on dark silva chapter 4 first form if anyone has a save of him beaten i need help i cant to it he has so much hp sigh
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: SirRouven on January 09, 2014, 11:12:47 am
i have to say i love this game i am so stuck on dark silva chapter 4 first form if anyone has a save of him beaten i need help i cant to it he has so much hp sigh
If you really want to skip the boss I can edit the savefile for you.
Just upload it somewhere, send me a PM and I can give you a new savefile.

But I do not really recommend you to skip that boss. The game doesn´t get easier.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: natedog2007 on January 09, 2014, 08:27:37 pm
finally after forever i beat it chapter 5 was easy in comparison :) also ita prolly been said but when you go to the shop in the town wwith the ship the 2 items that cost 8 coins the shop guyy still says 10 not a big deal but just noticed it
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: tehjman1993 on January 11, 2014, 02:18:06 pm
Hi there,

I made an account just to post this. I recently picked up your game from a recommendation from one of my viewers. I figured I would leave some feedback here as I await the release of version 1. Just to back my own feedback up, I consider myself a decent fangame player with quite a bit of experience under my belt. I'm a part of 'The Wannabes' over at www.twitch.tv/team/thewannabes if that helps my case here at all.

Pros:

• Your game is extremely well-polished. The loading, the title screen, the screen backgrounds, character sprites, sounds, effects, animations, music, etc. are all very well done. I commend you for that. It's rare where I see a game as well-polished as this. Few do so effectively.
• The game employs a unique system of character switching. Unique concept.
• There is a metric crapton of content within the game. Even "end-game" content in the challenge room is available for players who beat the story part of the game. This is something that is remarkable to find in a IWBTG fangame.
• The map system is an interesting concept as well, and seems to serve its purpose within the game.
• Boss fights are unique, vary greatly from each boss.
• The game's menu option is fairly well done.
• In-game volume control! Woohoo!

Now onto the Cons. Please take these as constructive criticism, as I see a ton of potential in a game like this that is used in the wrong way.

Cons:

• Character switching is a little over-done. Maybe this is what you intended, maybe it isn't. Whatever the case is, some jumps/screens that require you to switch between 2, 3, or even 4 characters is a little overboard when you start switching on virtually every screen past World 3/4.
• Bosses have entirely too much HP. Their attacks are very well-designed, don't get me wrong. However, the constant spamming of bullets into a boss' face only for them to kill you and repeat the entire cycle again is extremely irritating, time consuming, and button breaking. Less HP with invincibility frames may have been a better option for boss fights.
• RNG. There is a serious problem within the game in certain areas (most notably Chapter 7's icicle screens) and sometimes requires the player to just restart the game to even pass the screen. Certain boss fights as well rely on just a bit too much RNG (once again, Chapter 7). Some bosses have set attacks, and that's fine! But when parts of the map suddenly disappear and the boss picks a random move to attack with, sometimes the combination is unavoidable. What I'm trying to say here is: Avoid RNG where possible - but its ok to have a bit!
• Enemies, like their Boss counterparts, seem to have too much HP. If I have to spam bullets into one of those blood dragons again my z key is going to break apart. Their attacks/moves are nice and all, but their HP seems to be a problem.
• Save points aren't "evenly" distributed across the game. Certain segments are ridiculous compared to others. Gotta balance that difficulty!
• There's other various things within the game that I can't quite remember at this time that are insanely irritating. I'm sure that I'll think of more as I remember certain parts.

With this being said, I am cautiously looking forward to your final release of the game. I hope you take some of these points into consideration, at the very least. This game has a lot of potential, and would be incredible to race if certain major areas/problems were fixed.

Thank you.
-Tehjman1993 "TJ"
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: SirRouven on January 11, 2014, 11:30:40 pm
Thank you TehJ for the feedback. I will try to take care of all problems you mentioned.

I just want to ask/say something to some of your cons:

• Character switching is a little over-done. Maybe this is what you intended, maybe it isn't. Whatever the case is, some jumps/screens that require you to switch between 2, 3, or even 4 characters is a little overboard when you start switching on virtually every screen past World 3/4.
I understand your point but that is exactly what I intended to do.
I wanted to have a fast paced gameplay where the players need to react fast to the circumstances. Nevertheless, it is possible that I overdid it somewhere. In that case it would be really helpful if you could tell me which parts you remember the most to be overboard.

• Bosses have entirely too much HP. Their attacks are very well-designed, don't get me wrong. However, the constant spamming of bullets into a boss' face only for them to kill you and repeat the entire cycle again is extremely irritating, time consuming, and button breaking. Less HP with invincibility frames may have been a better option for boss fights.
• Enemies, like their Boss counterparts, seem to have too much HP. If I have to spam bullets into one of those blood dragons again my z key is going to break apart. Their attacks/moves are nice and all, but their HP seems to be a problem.
That is a problem I am already aware of. Some of my testers complained about the amount of hp very often. I will do my best to make the hp more fitting but I will not add invincible frames. I just don´t like that idea unless there is a shield protecting the boss or something similar.

• RNG. There is a serious problem within the game in certain areas (most notably Chapter 7's icicle screens) and sometimes requires the player to just restart the game to even pass the screen. Certain boss fights as well rely on just a bit too much RNG (once again, Chapter 7). Some bosses have set attacks, and that's fine! But when parts of the map suddenly disappear and the boss picks a random move to attack with, sometimes the combination is unavoidable. What I'm trying to say here is: Avoid RNG where possible - but its ok to have a bit!
I don´t remember if I wrote this here already but I will check the whole game again after everything is done. So I hope I can eliminate RNG as much as possible and also make things look better.
Just so you know, I know that there is too much RNG and I will change that.

• Save points aren't "evenly" distributed across the game. Certain segments are ridiculous compared to others. Gotta balance that difficulty!
I don´t know on which mode you played but I guess it wasn´t Medium. The thing is that I didn´t really spend much time on placing saves for any other mode than Medium because I always play on this mode.
Anyway, in the final version the modes will be completly changed. I hope that I can make this unbalance better.


Again, thanks for the feedback and I hope you had fun.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: Rykkettard on January 12, 2014, 05:52:43 pm
This fangame definitely will be in my top 5, so far i have only finished chapter 5 but the story plot and characters are well-considered and the game isnt hard as hell. Bosses in easy normal and hard have the same amount of hp? Or the only diffrence is number of checkpoints?
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: SirRouven on January 12, 2014, 06:15:33 pm
This fangame definitely will be in my top 5, so far i have only finished chapter 5 but the story plot and characters are well-considered and the game isnt hard as hell. Bosses in easy normal and hard have the same amount of hp? Or the only diffrence is number of checkpoints?
Thank you for playing and the kind words.

At the moment the modes do following:
Easy: Really much savepoints
Medium: Normal amount of savepoints
Hard: Very less savepoints
TBWBP: The same amount of savepoints as in Hard, all the bosses have double amount of hp and some bosses have harder attacks

This concept will change with the final version, then there will only be 3 modes.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: AndreSsgarrido on January 12, 2014, 10:39:07 pm
This fangame definitely will be in my top 5, so far i have only finished chapter 5 but the story plot and characters are well-considered and the game isnt hard as hell. Bosses in easy normal and hard have the same amount of hp? Or the only diffrence is number of checkpoints?
Thank you for playing and the kind words.

At the moment the modes do following:
Easy: Really much savepoints
Medium: Normal amount of savepoints
Hard: Very less savepoints
TBWBP: The same amount of savepoints as in Hard, all the bosses have double amount of hp and some bosses have harder attacks

This concept will change with the final version, then there will only be 3 modes.

Plz dont delete the TBWBP mode, for me its the best and most fun difficulty, because of the bosses buff,and beating them feels good in the hardest mode. Btw Im really excited of the next version, this fangame is a masterpiece.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: SirRouven on January 13, 2014, 01:00:28 am
Don´t get me wrong. The TBWBP mode will still exist, just with another name.
The mode which will not be in version 1.0 is the Hard mode.
Medium will remain the same and Easy will get the same savepoints as Medium just with easier levels.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: AndreSsgarrido on January 16, 2014, 01:05:51 am
Oh, that is a big relief ^^ im looking forward for the last version
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: SirRouven on February 13, 2014, 12:51:18 pm
A have a little update for you guys. Chapter 8 and 9 are done. I also got to finish some optional stuff.

But the main reason I am posting this is that I need help with testing.

For some reason it seems like the .dll I use for the sound has a memory limit depending on the pc running the game.
So I would really appreciate it if some people with old and bad pcs would want to test that for me.
I could send you a test version and you just need to tell me which errors the game shows you.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: The_kid on February 13, 2014, 02:54:55 pm
A have a little update for you guys. Chapter 8 and 9 are done. I also got to finish some optional stuff.

But the main reason I am posting this is that I need help with testing.

For some reason it seems like the .dll I use for the sound has a memory limit depending on the pc running the game.
So I would really appreciate it if some people with old and bad pcs would want to test that for me.
I could send you a test version and you just need to tell me which errors the game shows you.

Great news, I'm waiting for the next version, I have an old pc and I love your game :D, I could test it, if you want.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: Doomday83 on February 20, 2014, 01:13:29 pm
If you still need testers I have a crappy laptop I could test it out on. I'm so hyped for this game to be done :D
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: SirRouven on February 20, 2014, 01:17:37 pm
No, I don´t need any more testers for my sound problem. The help of The_kid was enough, the sound system has no limits now.

Anyways, thank you for your offer.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: Doomday83 on February 20, 2014, 03:04:28 pm
No problem, I'm glad your sound problem was solved :)
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: pikachuinsano on February 25, 2014, 08:52:29 pm
do you have predicted a date for releasing the game? just too excited :P
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: IidoTheFox on March 14, 2014, 01:28:37 am
Alright so for whatever reason I ended up putting this game off for a long while after getting midway through chapter 5.

The other day I finally started playing again and as of this moment I am at Crystal King. My hand aches and I need a break for now lol..maybe I'll give him another shot later or tomorrow.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: Darkwraith Axl on March 14, 2014, 01:55:31 am
Alright so for whatever reason I ended up putting this game off for a long while after getting midway through chapter 5.

The other day I finally started playing again and as of this moment I am at Crystal King. My hand aches and I need a break for now lol..maybe I'll give him another shot later or tomorrow.

Crystal King is maybe the most annoying boss of this game. He actually made my hand sore.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: IidoTheFox on March 14, 2014, 07:18:02 am
Well, after more attempts, and swearing more vulgarly than I have in months, I beat Crystal King. Are there any more bosses in chapter 7? Though I'll probably find out myself before I get a reply.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: SirRouven on March 14, 2014, 10:42:46 am
The Crystal King is the last boss of the current version and you are right, that boss is annoying. I really need to do something about that.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: AndreSsgarrido on March 14, 2014, 12:27:04 pm
Crystal King is the most luck based boss, and maybe the hardest after silver. I recommend to everyone to use "killer" character if you are having pain with your fingers. And Crystal King can be really annoying on TBWBP, since red health phase is full RNG
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: Darkwraith Axl on March 14, 2014, 01:46:09 pm
Crystal King is the most luck based boss, and maybe the hardest after silver. I recommend to everyone to use "killer" character if you are having pain with your fingers.

I remember I used Mr. R, but I don't really remember why tho. Also, I will take my chances and say both Dark Silver were actually fun fights.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: IidoTheFox on March 14, 2014, 04:13:33 pm
Alright, so after the final save point in the Icy Cave, there's a long chain of very easy rooms with not much in them, and the room directly after the save looks suspiciously like a boss room...are you planning to add more here in the next version? Just asking because if so, I'm gonna leave my save here and wait until the next to continue.

And yeah, you really need to nerf Crystal King. Maybe reduce the number of random falling icicles, or only make them fall in specific places. I think you should also change the attack where he throws the bouncing rocks, you can never tell if they're going to bounce high or just bounce along the ground. Many of my deaths were due to having no idea whether I should jump or just stand still. I also had several occasions where Killer would dash forward and fall into a gap between blocks, rather than jump, when I would try to jump. I'm not sure if I was just standing too close to the edge and the game thought I was in the air already or what..so this one may be my fault, but I'm fairly sure I wasn't super close to any edges.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: SirRouven on March 14, 2014, 06:10:52 pm
You are totally right, I wanted to make a boss which chases you through the last rooms of chapter 7.
Anyway, I decided to not make such a boss and didn´t change the rooms.
I might create a boss for these rooms later but I am not sure about that.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: IidoTheFox on March 14, 2014, 08:09:37 pm
Ah alright, guess I'll go ahead and pass these rooms then. I'm sure I'll be replaying this game sometime down the road anyway so if you add anything I'll fight it then. :3
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: doomday83 on June 30, 2014, 01:40:13 am
Hi, noticed it's been a while since any sort of update or anything, was just wondering if you're still working on the game. =D
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: IidoTheFox on June 30, 2014, 04:38:03 am
Hi, noticed it's been a while since any sort of update or anything, was just wondering if you're still working on the game. =D

I'm sure he probably is. He's also working on a game for YoSniper's fangame contest at the moment, so it's slowing down development.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: SirRouven on June 30, 2014, 08:19:56 am
I would be lying if I would say that I am working on this game at the moment.
But don´t worry, I really want to finish this game. It would be kinda stupid to cancel this project now that it is nearly finished and now that I already spent very much time on it.
Like always, I cannot give a release date but I can tell you what needs to be done for the final version:
- overall polishing (there is too much luck based stuff and i want to make some things look better)
- last 5 bosses
- chapter 12
- some cutscenes (I always wonder why I want to create cutscenes for an IWBTG fangame)
- dialogue fixing (to be honest, I probably will need help with this since my mother tongue is not english)
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: doomday83 on June 30, 2014, 11:40:30 am
Ok cool, I would offer to help with the spelling and grammar ... but even though English is my native tongue, I'm crap at it =3
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: MetaKK on June 30, 2014, 12:02:13 pm
there is too much luck based stuff
Is there? About the only random thing is the order of the boss attacks right? And even then they're fairly easy to counter since they give you quite a bit of time. What do you mean exactly? o:
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: SirRouven on June 30, 2014, 01:01:22 pm
Ok cool, I would offer to help with the spelling and grammar ... but even though English is my native tongue, I'm crap at it =3
Once I am done with the game I will ask for grammar help but thanks.

there is too much luck based stuff
Is there? About the only random thing is the order of the boss attacks right? And even then they're fairly easy to counter since they give you quite a bit of time. What do you mean exactly? o:
Yeah, there kinda is. Not in the levels, I am talking about the bosses because they sometimes give you not beatable attack patterns.
There have been some people who complained about it and they are right.
The Crystal King and Dark Storm (Phase 1) are good examples. I often find myself hating those bosses because of the luck.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: IidoTheFox on June 30, 2014, 03:13:59 pm
I don't think Dark Storm 1 is that bad, I actually had fun with that fight...but as for Crystal King...yeah..needs serious changes.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: MetaKK on June 30, 2014, 03:31:43 pm
Now that you mention it Dark Storm on the hardest difficulty is quite annoying. I mean there are ways to go a bit more careful through it (Using Storm at all times to push him back and to give you more time to dodge stuff) but in the end yeah there's definitely some luck-based aspect to it. Changing that would indeed probably be for the better.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: AndreSsgarrido on June 30, 2014, 06:44:36 pm
Crystal King and dark silver phase 2 are really annoying and RNG on the hardest difficult (TBWBP) but in the normal difficulties they are actually fair.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: doomday83 on July 06, 2014, 07:40:45 pm
I Never had a tough time beating the bosses when I first played through this game, at least not more so than usual.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: MetaKK on July 06, 2014, 08:05:18 pm
I Never had a tough time beating the bosses when I first played through this game, at least not more so than usual.
We were talking about the bosses on the hardest difficulty. On normal mode they're a piece of cake.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: doomday83 on July 07, 2014, 04:50:02 pm
I Never had a tough time beating the bosses when I first played through this game, at least not more so than usual.
We were talking about the bosses on the hardest difficulty. On normal mode they're a piece of cake.

Well, call me crazy, but I feel like the bosses being unfairly difficult, and seemingly impossible on the hardest difficulty, is the point -_-

If you don't want the bosses to be so hard, maybe don't pick the hardest difficulty.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: MetaKK on July 07, 2014, 05:01:30 pm
There's a difference between difficult and luck-based. As Rouven already stated, with Dark Storm and the Crystal King you sometimes get attack patterns that aren't hard, but literally impossible to dodge.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: SirRouven on October 13, 2014, 06:03:00 pm
It´s been longer than a year since I last updated this game and to be honest I stopped working on this game for a long time.

But since september I am working on I Wanna Be Myself again.
I will definetly finish this game until christmas this year. Probably even earlier. At the moment I only need to make the final boss.

But before I can release this game, other people than the creator should test it.
I will give something like a version 0.99 to people who want to test my game.

If you want to test my game, please send me a message. I will reply with a download link, soon.
Of course you should test the game from the beginning on.
I would like to get something like test reports from testers but just pointing out important things would be acceptable, too.

Overall I need people that check the dialogues, the game itself and the level design (also bosses).

I would really appreciate it if some people would offer to test the game.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: SirRouven on November 05, 2014, 03:21:56 pm
I have a little update for you. Here is the last middle boss of my game: https://www.youtube.com/watch?v=v4iAGxB5S6s

Hopefully I will be able to finish the game for this year´s christmas.

A little message to my beta testers: You will receive a test version when I finished the boss in the preview.

Also, I won´t accept any new testers.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: Rykkettard on November 13, 2014, 09:34:54 am
I look forward for it =)
Completed Version would be great present for christmas. IWBM is one of the few, if not the only one good and alive IWBTG fangame project  :P
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: telemorph on January 18, 2015, 02:03:26 am
Alright, I love this game. I could run it perfectly on this old shitty computer of mine. Now I try to run it on my new gaming computer and my fps is INCREDIBLY low. I changed the color depth to 16-bit and it's still slow. Help?
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: SirRouven on January 18, 2015, 05:32:08 pm
It is actually kinda useless to change the colordepth. I thought that it would help some people but unfortunately it doesn´t do anything.
I already took that feature out.

To come back to your problem:
Are the FPS everywhere in the game so low or just in certain rooms? Also, is there something special about your new gaming pc?

It might be that I will not be able to solve your problem but the game should work way better when the next version comes out.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: telemorph on January 18, 2015, 09:03:58 pm
Are the FPS everywhere in the game so low or just in certain rooms? Also, is there something special about your new gaming pc?

It might be that I will not be able to solve your problem but the game should work way better when the next version comes out.

The FPS is low everywhere, even on the Super Sound loading screen. And this isn't just happening in this game. I tried "I Wanna Be The 8bit" and "I Wanna Be Like Brisulph" and that also lagged.
I don't know if there is something special about my gaming pc, but I do know it has some very high specs.

EDIT: I restarted my computer and now everything is fine.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: telemorph on January 27, 2015, 03:57:57 pm
Sorry for the double post, but this needs to be said. I was fighting Dark Storm Phase 2 and I died. I pressed R and I respawned in the difficulty select room. The weirdest part was that I still had Storm as a character. It was super weird.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: SirRouven on January 28, 2015, 02:14:23 pm
Did you use the teleporter room to get to that boss?
Because in this case, the game doesn´t save automatically after entering a teleporter and you would always respawn in the teleporter room.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: telemorph on January 28, 2015, 06:45:43 pm
Did you use the teleporter room to get to that boss?
Because in this case, the game doesn´t save automatically after entering a teleporter and you would always respawn in the teleporter room.
No. I started the game from the very beginning and got to the boss that way. I even saved before the boss.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: SirRouven on January 29, 2015, 10:40:57 am
I think I know what causes that.
While working on the game I sometimes delete old objects but it also happens that I forget to completly take them out of the game code.
When the game tries to create an object which doesn´t exist anymore, it creates the object with the id 0, so it creates the "world" object.
This leads to a lot of problems within the game but it still "works".
This can cause the game to go from saveslot 1 to saveslot 2 and then it loads another savefile even if there is none.
I guess that the Storm boss tries to spawn an object which I deleted and thus you got this error.

It seems like I need to get version 1.0 done very soon since people start finding more and more bugs.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: SirRouven on August 08, 2015, 08:01:16 am
It has been quite a long time since I posted something about how the game is progressing.
To be honest, I didn't really do anything since half a year because I lacked the motivation to work on anything Gamemaker related but finally I seem to have the will to finish this game, again.

I have a lot of bug reports lying around here which I will go through after I finished the whole game.
Thank you to everyone who told me about bugs and thank you especially to all testers, all of your reports are very useful and will be in the future.

As of now, I could release something like version 0.9 to the public but I do not really want to do that since it is only a little bit left until I can present the final version, so please have a bit patience (even though I am saying this since 2 years).

Here is a list of what I think needs to be done for version 1.0:
-Final Bosses
-Credits
-Challenge Hall
-Minigames
-Bug Fixes

If people want, I can release a version (0.99?) of the game after I finished the main story since minigames and stuff are not really that important.

I am sorry that the game is still not finished but maybe this project will find its end this year.

Since I don't like talking about updates without showing anything, here, have a picture of the concept for one of the final bosses:
(http://i.imgur.com/SPHbWpv.jpg?1)
If you can read german you might even understand some of my notes here.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: Klaty on August 08, 2015, 02:13:35 pm
If you can read german you might even understand some of my notes here.

Wow, you're good at drawing. (I'm serious, compared to my drawings)
But even if I can't understand German (I'm taking it as an optional subject this and next year, even if I'm regretting it), I can't make anything our of your handwriting. And I'm 100% sure there are some letters in German that are in English and other languages.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: JackBeam on August 08, 2015, 03:35:26 pm
Ich kann es auch nicht lesen :D
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: Welowas on December 05, 2015, 08:16:21 pm
Do you still work on this game?
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: SirRouven on December 06, 2015, 06:14:21 am
Yes, I still do.
I hope that I can get everything done for this year's christmas.

But yeah, I said that once before, so don't rely on that.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: Elowan on June 28, 2016, 07:53:52 pm
More than six month since the last new.
I hope you're fine SirRouven, I believe you stoped working on I Wanna Be Myself but my heart won't, because I truly want tu see the end of this game, this is the first and the best fan game I ever played.
For more than 3 year im waiting for the 1.0. Since, im seeking a game like that but it's the only one of this kind I have ever found.
SirRouven if you can reply and give us some new, even bad new, i would be grateful because the wait and the lack of information is killing me a little, this game was my favorite game for a long time even if it's not perfect and finished.
 
And I want to thanks you for this truly amazing game you gave to us that was a pleasure to play and replay. I hope to see some new soon if not, farewell and thanks for everything !

Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: SirRouven on June 29, 2016, 09:19:34 pm
It's already been 3 years, now?
I should finally finish this project.

The state of the game hasn't changed since the last few months.
I really want to work on the game but I just cannot find the motivation to do so.
Maybe it is the fact that there are 4 bosses left to create and I never had fun creating bosses.

I guess it would be better to make the game playable (which it isn't right now) and release a 0.95 build.

At least you would get ~3 more chapters to play and ~5 more bosses.

As you can see I regulary check the forums so I still care about the game. It is just motivation that I am lacking.
I will try to get something finished, soon but I cannot promise anything.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: Elowan on June 30, 2016, 06:31:31 pm
Wow, i didn't expect a reply this fast. Well, thank you :3
And you don't need to hurry, the simple fact that you still want to work on it made my day.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: SirRouven on August 08, 2016, 08:10:06 am
I just thought I should give some informations about my progress in the last few weeks.

Chapters 1 to 4 are final now. I tweaked savepoint placement and redesigned some rooms.
Bosses should also be more fun, now.

That is pretty much what I want to do for all chapters before I design the last 4 bosses but I am finally getting somewhere since I actually like the outcome of my work for once.

Difficulty settings will finally matter since some rooms from chapter 3 on change depending on difficulty.
I deleted the third difficulty which means that you can only play on easy, medium or hard.

Easy players get access to autofire, more saves and easier rooms.
Medium players experience the game how it is supposed to be played.
Hard players will hate their decision because they only get 2~4 saves per chapter and bosses are way harder. (more health, harder attacks)

Holding down the jump button in water makes you automatically swim up since many people were aksing for that feature.

Another feature people were asking for is pressing down or shooting while touching a savepoint to save.


There are probably thousand other minor and major things I added/changed but I forgot what had already been in version 0.7 over the last 2 years.
Title: Re: I Wanna Be Myself - Version 0.7 [10.03.2013]
Post by: Welowas on March 23, 2017, 06:10:56 pm
Holy sh-!
It's been over two years since my last comment?!
This is almost KTG level. XD (Hopefully not... ;-;)