As far as I can tell, it sucks because I can't get past the fucking portal.
Also the controls are confounded and I had literally no idea what they were.
Music repeats every 5 seconds making it god awful.
Idea is good, execution sucks.
So I played it briefly, but without sound because I'm at work (shhh)
I think it's an interesting idea to have a health bar, although it seemed to make very little difference given that your health can be drained almost instantly by a single enemy (might want to consider adding an invincibility period, but with harder hits.)
You refill your health when you save, but I find it weird that full health is 93 HP. Why 93? Was there something wrong with 100?
Granted, the whole game is in Spanish and I couldn't understand any of it. As a result, I wouldn't have guessed that the up arrow had any role in the game if I hadn't read this thread prior to playing.
The enemies are too great in number, which leads to monotony. They don't attack unless you shoot them first (I'm referring to the pink puffy things. This could be different for other enemies.) And once they're homing in on you, you can easily guide them into spikes.
The kid's jump seems much lower than usual.
Some enemies drop flashing gray apples. You can pick them up with the up arrow, but I can't figure out what they do.
Some traps have good effects, but the overall level design seems bland and unimaginative. Whatever direction this game has is unclear to me. Seems like the pieces are there, but the big picture isn't.
wow I forgot something, can you help me to the Invencibility peroid? :c
invincibleTimer = 0;
if invincibleTimer > 0 {invincibleTimer -= 1;}
if player.invincibleTimer == 0 {
player.invincibleTimer = 50; //Gives the player 1 second of invincibility
player.hp -= 5; //Takes off 5 HP
}
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, invincibleTimer mod 2);
However, that won't work if you are using Lite.
wow I forgot something, can you help me to the Invencibility peroid? :c
This is how I would go about it.
First, add this to the player's Create Event:Code: [Select]invincibleTimer = 0;
Then, add this to the player's Step Event, likely near the top:Code: [Select]if invincibleTimer > 0 {invincibleTimer -= 1;}
And for every part of your game that involves decreasing the player's health (such as running into enemies,) you would put something like this:Code: [Select]if player.invincibleTimer == 0 {
player.invincibleTimer = 50; //Gives the player 1 second of invincibility
player.hp -= 5; //Takes off 5 HP
}
The variable names might be different in your game, but you should be able to understand how to make this work.
Also, if you want the player to flash while he is invincible, you can put this in the player's Draw Event:Code: [Select]draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, invincibleTimer mod 2);
However, that won't work if you are using Lite.
WoooooooooooooooooW thaanks very much :D, But when I put this code : draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, invincibleTimer mod 2); the player is invisible, exept when touches a enemy! what happens?Sorry, I got my 0 and 1 mixed up. Put this in the draw event instead:
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, 1 - (invincibleTimer mod 2));
Downloaded the new version, and the invincibility seems to be working ok.
Managed to get to the water area, and I found a bug. On the second screen of the water area, I got to the first current, and when I got to the end of the wall, I got forced through the ground and into a spike below.
Also, you should add a Close Button event to the world object that ends the game, because I personally find it annoying that the only way to close the game is to hit Esc.
Overall, this doesn't really feel like an IWBTG fangame, but that's not necessarily a bad thing. The room layouts seem pretty much the same all around; they could use some variety.
Also, I tried pressing X to use an apple I picked up, but nothing happened.
You should put the game in English i can't help you in that, here the first part of the game (the tutorial)Woow thanks man :D, now I am uploading a new version. But this version is fixing some bugs and more FSX. Later I'll fix the horrible bug of the sea part. Thanks 4 all men :). Oh and I am making a new boss. But it isn't complete. Thanks again :)
How To Play:
Welcome to Ragnarok, we will begin with the basics controls .
To open the inventory press ''I'' and to select and item press the button where is selected
To take the items go to the item and press ''^'' (up)
Up you can see your character (PJ),There are your stats:Your health and your Mana (Magic Powers)
The Hp will consume slowly if you collides with an enemies
Z to close
You didn't tell us how to use magic powers ¬¬
Edit: if you found some errors tell me because i don't know english very well
EditII:: show
So after i got the Water Bug so i restarted the game and go to the Right i killed that Evil harpy or something appeared in a room with some Spikes passed the room and then died.?why i died? well i think you could fix that :D nice RPG ;D
So I played through part of the newest version and I liked the difficulty select screen and the new animation for entering the portal. The damage system seems to be overall more fair, and I like how your health slowly regenerates (maybe that's just in the lowest difficulty, but I still like it.)
There are, however, some issues.
If I go to the town on the left, at some point, I end up inside a bar or something next to some other guy. Everything is zoomed in, which I guess is ok, but as soon as I leave the bar, I warp back to the place where the portal sent me. Your room transitions are choppy, and it doesn't seem to matter which side you're coming from.
As for the enemies, they don't seem to have any problems falling off of cliffs, but if you trick them into going into the side of a cliff, they simply go through the wall, and then fall into an endless abyss inside the cliff. Might want to fix that.
Also, HUGE BUG. You can't close the game. Alt+F4 doesn't work, Esc doesn't work, clicking the close button doesn't work. I had to Ctrl+Alt+Del in order to force quit the game. This is the first thing you should fix.
Haven't looked at much else yet, but I'll get back to you when I can.
You can exit the game pressing "Enter", then press "Exit" and that.That's not intuitive at all. Everyone expects to exit with Alt+F4, Escape or the close button. Making Enter the exit key is not good interfacing.
A new version uploaded. Version 1.0 :3. Sorry for my inactivity. Here is the link. Comment plz like me. http://www.mediafire.com/?y5164rbrzdtfadt1st you let your save lol
A new version uploaded. Version 1.0 :3. Sorry for my inactivity. Here is the link. Comment plz like me. http://www.mediafire.com/?y5164rbrzdtfadt1st you let your save lol
by curiosity i clicked the Tamy <3 difficulty they killed my in one hit and i haved 100,01 of life
so i clicked F2 select new game and the difficulty easy you didn't change the language this forum is English not spanish you should put this in Gamersplace
you have to put more saves
So i talked with that soldier spanish sapnish everywhere if you want i can translate it for you
i clicked my character image MOAR spanish and i noticed that you can summon jack frost without eehhhh uhmmmm sin encontrarlo
i found the militar guy again he told me of that thing of clicking my character image .
continue avancing jack frost attack me
so i go to the next room and GAME OVER Why the fuck will you put a spike there?!?!
i arrived to the meteor part jack frost didn't shoot his meteor so i killed the monster for level up
after i evaded the meteor and jack frost didn't talk me
Next room Militar dude is flying
Next room Warlorck didn't appeared
Next room congela el agua con Jack Frost i tried but nothing appeaned so i just avanced
Next room militar dude again he said me to look up lol
Next room WATER PART militar dude is swimming ^talking to him* WTF he can speak underwater!
Next Room You fixed the bug Hell yeah!
I Will test more later ;)
Before going out of the game i heared the dead song 1 time Loled
so i like you said i closed the game with enter