I Wanna Be The Forums!

IWBTG => Other Games! => Fangames! => Topic started by: YoSniper on December 05, 2014, 10:37:23 pm

Title: YoSniper's Fangame Contest 2015 *RESULTS*
Post by: YoSniper on December 05, 2014, 10:37:23 pm
THE RESULTS ARE IN! I WILL BE POSTING LINKS TO THE RESULTS VIDEOS AS I UPLOAD THEM:

Part 1: https://www.youtube.com/watch?v=ORLC3R-q4fo
Part 2: https://www.youtube.com/watch?v=ILAo9McazeE
Part 3: https://www.youtube.com/watch?v=Tc-4TkSKylg
Part 4: https://www.youtube.com/watch?v=zStZDRZwC-U
Part 5: https://www.youtube.com/watch?v=OywdaIFId_M

------------------------------------------------------------------------------------------

Well, it's official! YoSniper's Fangame Contest 2015 has kicked off!

No pre-registration is required this time around; just submit an entry if you want to participate.

RULES:

OVERALL DESIGN:
1) Any engine is acceptable (even no engine at all)
2) Games must have at a minimum ONE complete area and ONE boss, although more is usually better.
3) Games must be Windows 8 friendly. Abrupt crashes are BAD!!!

RESTRICTIVE:

4) A "God mode" option must be included in the game. This ensures that all judges will be able to play through each game in its entirety.

5) A README file must be included with your game submission. This will just explain in obvious terms how all of the rules are followed, how God mode can be activated, and any other important details.

INNOVATIVE:

6) At least two distinct gimmicks must be employed, NOT including the following:
- Double-jump restores
- Switching lasers
- Gravity switching
- Invisible/fake blocks
- Increased/decreased speed
- Increased/decreased gravity

7) Include at least one collectible item that serves some purpose (not just for the sake of being collected.)

ENTERTAINMENT:

8) Include a reference to either Primal Rage, Killer Instinct, or Mortal Kombat somewhere.

9) The randomly chosen word is "misogamy." Reference this word somehow somewhere in your game.

DEADLINE FOR SUBMISSION IS JULY 1, 2015

PRIZES THIS YEAR ARE DEPENDENT UPON THE NUMBER OF QUALIFYING ENTRIES, SO THE MORE THE MERRIER!

GOOD LUCK TO ALL WHO PARTICIPATE. I WILL BE LOOKING FOR JUDGES AS THE DEADLINE APPROACHES.

PARTICIPANTS:
1. ValDenStudios - CONFIRMED
2. pieceofcheese87 - CONFIRMED
3. TheGamerGuy500 - CONFIRMED
4. zeapawak - CONFIRMED
5. WetWookie - CONFIRMED
6. RandomFangamer - CONFIRMED
7. HAEGOE - CONFIRMED
8. ChrisTheGuySlayer2002 - CONFIRMED
9. klazen108 - CONFIRMED
10. ShutUpNerd - CONFIRMED
11. spriter - CONFIRMED
12. Mr Wonderful - CONFIRMED
13. Derf & Katz - CONFIRMED

JUDGES:
1. YoSniper - VOTED
2. Jmab - VOTED
3. Raganoxer - VOTED
4. Kilgour22 - VOTED
5. Klaty - VOTED
6. Nat - VOTED
7. Paragus - VOTED
8. natedog2007 - VOTED
9. Starz0r - VOTED
10. Musto0063 - VOTED
11. cdmans - VOTED

The prize is a maximum value of 25.00 USD. The winner can redeem this in the form of Steam games, raw cash, or whatever means they wish. They can even waive the whole thing if they want (although that would probably piss off all of the other participants.)

All submitted games are here (except for PSIFT, by Derf's and Katz's request.)
http://www.mediafire.com/?0u72y6sym29385o
Title: Re: YoSniper's Fangame Contest 2015 *PRELIMINARY*
Post by: cheesymcgee87 on December 05, 2014, 11:22:43 pm
For the rules, i would say to get rid of the no mario rule, and the no jump refresher rule. Jump refreshers are an interesting gimmick and there's no reason to ban them just because a lot of fangames use them.

As for entertainment rules, I didn't like the ones from the last contest because they were dumb and everyone just kinda threw them in. You need to allow more flexibility other than "use this sound effect"
like for example "make a dinosaur themed level" and "include a puzzle". Although i'm not 100% against the stupid rules as long as they can be somewhat funny.
Title: Re: YoSniper's Fangame Contest 2015 *PRELIMINARY*
Post by: YoSniper on December 05, 2014, 11:45:14 pm
For the rules, i would say to get rid of the no mario rule, and the no jump refresher rule. Jump refreshers are an interesting gimmick and there's no reason to ban them just because a lot of fangames use them.

As for entertainment rules, I didn't like the ones from the last contest because they were dumb and everyone just kinda threw them in. You need to allow more flexibility other than "use this sound effect"
like for example "make a dinosaur themed level" and "include a puzzle". Although i'm not 100% against the stupid rules as long as they can be somewhat funny.

Like I said, I won't be banning any gimmicks outright. The "make a dinosaur themed level" rule might work, but the "include a puzzle" suggestion is too vague for my taste. Please be more specific.
Title: Re: YoSniper's Fangame Contest 2015 *PRELIMINARY*
Post by: Katz on December 06, 2014, 02:25:46 am
1. >inb4 bombing raid. I'd go from early June, until late August (or a said time-span of 'free time' people could work on fangames at a regular, homely pace). Some (including myself) could be less busy during this time period and work on their projects freely; you should probably stretch your idea of four months to five or six, at most.

2. A certain limit of shit you can implement on the screen in one room. If traps/enemies are extensively there to be part of the room, by all means. Entertainment is the prime of gaming, and a limit to the creativity that could actually intrigue the player might sound like a radical idea. Just suggesting a rule that prevents very intricate jumps, like this (http://i.imgur.com/bHfmq8a.png).

(btw would gladly participate, but can't work on a fangame due to the lack of a windows computer ++ life-stressing mishaps. I guess I'll wait next year, if another contest does happen.) Found a loop-hole and will participate.
Title: Re: YoSniper's Fangame Contest 2015 *PRELIMINARY*
Post by: patrickgh on December 06, 2014, 10:38:26 am
Brainstorming a little here.

A lot of game jams, both competitive and non-competitive, have a theme that entries should support. The theme can provide inspiration for people's designs, and at the same time it doesn't smother people because it's not a strict requirement and it's okay to shoehorn it in. The theme also brings a sense of unity to the jam; when browsing through all the finished entries it's neat to see how many different takes people had on the same theme. Themes from Ludum Dare, one of the most famous jams, and one that I've participated in a few times and ranked highly if anyone wants to chat about that, are words or phrases that are open to interpretation but not overly vague, like Connected Worlds, You only get one, Minimalism, Evolution, Escape.

So yeah, those are the benefits of jam themes. I'm not sure if directly using this style of theme would work (it might), but I really like the sense of unity described earlier. Although, maybe that exact feeling is not achievable in an IWBTG game competition; it also could be that just being IWBTG games is unity enough. In fact, I kind of feel that the restriction of being an IWBTG game is enough to inspire creativity and stuff. But I do feel there might be room for something special here, a unique IWBTG game-twist on the theme idea.

Another part of the "charm" of game jams is their short time frame. Ludum Dare is 48 hours, some are 24 hours, some are 7 days. You can try out new ideas or techniques or anything, and not have to be committed to it for a long period of time if you don't like how it turns out, since the jam is so short. It takes the pressure off (in a way, ironically), and also makes it less of a commitment lowers the barrier of entry (I'm not sure exactly but were these reasons people dropped out of the last contest?) (Also, I'm not suggesting this short of a time frame for this contest, I'm just saying the benefits it has, but actually perhaps a one-month time frame would work.) The time limit is also a constraint which inspires creative workarounds and shortcuts, in a similar vein as hardware constraints especially in older systems. Actually, hm, maybe a constraint on the size of the game executable would be interesting. Or some other constraint of a similar nature, like only 100 objects allowed on the screen at once. I bet there are some neat ideas somewhere down this train of thought.

Also, as a general thought for the contest, and I'm not sure how much of this there was last time, but having a forum thread or maybe skype group or irc channel dedicated to showing WIP screenshots and builds and chatting about the contest, asking questions, getting feedback, etc. would be good to have. I wish you and everyone the best in making this contest great.

Katz, I got a little upset over your word choice of "sloppy design" for that picture in your second point. I understand and respect your overall point in that paragraph, as well as your and others' views on needle, it's just that wording that felt a bit insulting. I know you probably didn't meant it that way.
Title: Re: YoSniper's Fangame Contest 2015 *PRELIMINARY*
Post by: Valkema on December 06, 2014, 12:44:25 pm
Question 2: What do you think would make a good "entertainment rule" for the contest?
Most contests like these have a general theme that they want all submissions to contain. Retro theme, spooky theme, holiday theme are all things I've seen. They also tend to work out better.

Edit: Actually Patrick covers this better.
Title: Re: YoSniper's Fangame Contest 2015 *PRELIMINARY*
Post by: Sephalos on December 06, 2014, 01:13:56 pm
Agreed with Patrick.
Title: Re: YoSniper's Fangame Contest 2015 *PRELIMINARY*
Post by: Lemon on December 07, 2014, 12:02:01 am
Just suggesting a rule that prevents sloppy design, like this (http://i.imgur.com/bHfmq8a.png).

K

Katz, I got a little upset over your word choice of "sloppy design" for that picture in your second point. I understand and respect your overall point in that paragraph, as well as your and others' views on needle, it's just that wording that felt a bit insulting. I know you probably didn't meant it that way.

@_@

I dunno
Title: Re: YoSniper's Fangame Contest 2015 *PRELIMINARY*
Post by: YoSniper on December 07, 2014, 08:53:35 pm
FYI, I've updated the OP to include the ideas I've read so far. But please continue pitching ideas.
Title: Re: YoSniper's Fangame Contest 2015 *PRELIMINARY*
Post by: Sephalos on December 07, 2014, 09:15:33 pm
Hmm I think the idea was to reduce the time frame rather than increase it. I personally have no interest in spending 6 months over a contest game.
Title: Re: YoSniper's Fangame Contest 2015 *PRELIMINARY*
Post by: Katz on December 07, 2014, 09:48:47 pm
I just suggested it for a beneficial time-span whereas people can make the fan game at their own pace. It's more of a (time < quality) suggestion tbh, but just simply a suggestion.

Didn't mean to offend anyone with the post over that needle design example. I personally thought that fell in an intricate jump rule, but maybe I misworded that a tad. Haven't played that many needle games myself, so my opinion may be biased in others' point of view. No insults intended. Again, apologies
Title: Re: YoSniper's Fangame Contest 2015 *PRELIMINARY*
Post by: YoSniper on December 07, 2014, 09:55:17 pm
Just to address the whole needle game/object limitation suggestions, I'm going to reveal this much.

I intend to allow designers to make the levels as difficult and intricate as they want. They can use rooms full of spikes on top of spikes on top of cherries if they so desire (it won't earn them any brownie points with me personally, but I won't bar it outright.)

On the flip side of that freedom, I will require all games submitted to have a God mode option for us judges. That way, if nothing else, we will be guaranteed that we can all see the entirety of the game. We won't have to give anyone the benefit of the doubt on whether rules were or were not followed like last year, and this will eliminate the ambiguity of some of the rules.

Rules will be black and white, either you followed it or you didn't, and the only way games will get disqualified is if someone didn't read all of the rules (and there won't be that many,) or just outright ignored them.
Title: Re: YoSniper's Fangame Contest 2015 *PRELIMINARY*
Post by: cheesymcgee87 on December 07, 2014, 10:28:40 pm
That seems like a fair rule. I myself wouldn't make a needle game but godmode would help for parts that are unbalanced/too hard for the testers. (like that randomly generating block thing in my last game)
Title: Re: YoSniper's Fangame Contest 2015 *PRELIMINARY*
Post by: patrickgh on December 08, 2014, 04:01:34 am
I apologize for my strange comment about needles or something earlier, I was very tired and I regret saying it.

Just to address the whole needle game/object limitation suggestions

The "object limitations" suggestion was a purely technical "no more than X objects visible onscreen" restriction, not a difficulty / design guideline. Sorry for the confusion. An example of this is GBJam (http://jams.gamejolt.io/gbjam3/games) where games are required to have the same resolution as the game boy and only use a 4-color palette. I'm thinking now that this kind of restriction wouldn't be so good.

I agree with the god mode suggestion. Entries to jams or contests like these should have accessibility in mind, since they're meant to be played by everyone following the event, and you don't want to alienate too many people. Another idea would be to have more explicit difficulty / design guidelines (like Katz's intricate jumps / needle rule) for accesibility's sake; I think some might work but there's a definite danger of these being too stifling. This also might be a non-issue.

I think that having a theme, or some otherwise unifying mechanic, would bring the most benefit to the contest. Something that makes it feel special and like it has a purpose. I think this'll also draw more people to the event. Theoretically, if the contest placed extreme focus on feedback and critique of entries (possibly if entrants review all other entries, in addition to generous quality judges), I think people would enter to get feedback on their stuff, and it would make the experience less generic and more meaningful and unique.

An example of a unique take on a jam is Experiment 12 (http://indiegames.com/2013/08/draft_experiment_12_a_brief_us.html). 12 indie devs each made games in 72 hours, telephone style: they looked at the games the previous people made, made their part, then passed it on to the next one in line. They managed to make a nice narrative and environment, and jumping between the devs' styles was neat. This idea as-is is not well suited for a contest, and I suspect it would only work if all participants are skilled enough, but I think this radical, unique style of idea would work well for us. Dream big! I know I would love to participate in something like Experiment 12. Also, sorry my posts are so wordy; I'm trying.
Title: Re: YoSniper's Fangame Contest 2015 *PRELIMINARY*
Post by: Lemon on December 08, 2014, 11:48:19 am
I just suggested it for a beneficial time-span whereas people can make the fan game at their own pace. It's more of a (time < quality) suggestion tbh, but just simply a suggestion.

Didn't mean to offend anyone with the post over that needle design example. I personally thought that fell in an intricate jump rule, but maybe I misworded that a tad. Haven't played that many needle games myself, so my opinion may be biased in others' point of view. No insults intended. Again, apologies

If that's a reply to my post, i wasn't offended or anything, just confused by the particular nature of the picture(was unsure if it was only aimed at that part, but somehow the rest for fine, for example) XD
I mean, personally I totally can see how it would be like that for people.
Needle certainly isn't some super special thing, and even the best needle ever made couldn't rival something with much more depth, like i wanna see the moon or i wanna be the galaxy.
I guess technically needle probably is sloppy design, or at-least whats in that picture, because of the ridiculous barrier to entry with no real curve....or something...this isn't the place for this kind of talk, not one I really want to go into.

As for the contest, I'm interested to see which direction it goes, probably wont enter this time though because I derped around a lot and dropped out last time, also will be moving, which is the bigger reason.
Title: Re: YoSniper's Fangame Contest 2015 *PRELIMINARY*
Post by: Cantavanda on December 12, 2014, 04:34:17 pm
Now I have a chance to shine with I Wanna Be The Legendary
Title: Re: YoSniper's Fangame Contest 2015 *PRELIMINARY*
Post by: YoSniper on December 19, 2014, 07:42:18 pm
QUICK! PICK A RANDOM WORD OUT OF THE DICTIONARY AND POST IT IN THIS THREAD!

I plan to use it for one of the entertainment rules.
Title: Re: YoSniper's Fangame Contest 2015 *PRELIMINARY*
Post by: infern0man1 on December 19, 2014, 07:56:16 pm
vitamins
Title: Re: YoSniper's Fangame Contest 2015 *PRELIMINARY*
Post by: Katz on December 19, 2014, 08:05:06 pm
Fedora
Title: Re: YoSniper's Fangame Contest 2015 *PRELIMINARY*
Post by: cheesymcgee87 on December 19, 2014, 08:43:05 pm
Queen
Title: Re: YoSniper's Fangame Contest 2015 *PRELIMINARY*
Post by: YoSniper on December 19, 2014, 10:34:27 pm
Thigmotaxis
Agaric
Regicide
Epigastrocele

... What?
Allow me to rephrase: a random word in the dictionary that someone might actually be able to reference somehow in a game. So far, vitamins, fedora, and queen are viable candidates.
Title: Re: YoSniper's Fangame Contest 2015 *PRELIMINARY*
Post by: Valkema on December 20, 2014, 09:34:03 am
aardvark

I looked deep
Title: Re: YoSniper's Fangame Contest 2015 *PRELIMINARY*
Post by: YoSniper on December 20, 2014, 10:33:15 am
Okie dokie

I looked up "regicide" and it does seem viable, so it's added.

Running list as of now is:

- vitamins
- fedora
- queen
- regicide (a fancy word for "assassin" or "assassination", specifically of a king or sovereign)
- aardvark
- alchemy

EDIT:
- nanotechnology
- necromancy

I have also put the running list in the OP.
Title: Re: YoSniper's Fangame Contest 2015 *PRELIMINARY*
Post by: Soap on December 27, 2014, 11:04:57 am
Blepharospasm
Title: Re: YoSniper's Fangame Contest 2015 *PRELIMINARY*
Post by: YoSniper on December 27, 2014, 12:27:32 pm
Blepharospasm
Okay, I did a quick check within my hardcover dictionary. While the whole word isn't there, the prefix is, so I'll include it.
For the record, it means a spasm within the eyelid.
Title: Re: YoSniper's Fangame Contest 2015 *PRELIMINARY*
Post by: Reepicheep on December 31, 2014, 09:21:12 am
Pugnastics :)
Title: Re: YoSniper's Fangame Contest 2015 *PRELIMINARY*
Post by: YoSniper on December 31, 2014, 12:05:37 pm
Pugnastics :)

No idea what that means. Could not find in through a simple Google search. Please try again.
Title: Re: YoSniper's Fangame Contest 2015 *PRELIMINARY*
Post by: christianguy on January 12, 2015, 07:10:51 am
superiority
Title: Re: YoSniper's Fangame Contest 2015 *PRELIMINARY*
Post by: telemorph on January 19, 2015, 01:09:54 am
Repugnant
Title: Re: YoSniper's Fangame Contest 2015 *PRELIMINARY*
Post by: YoSniper on January 25, 2015, 11:02:10 pm
All right, well there are still a couple of weeks to get your random dictionary words in!

The special word will be selected by a roll of a die or a couple of dice, depending on how nice and round the total number winds up being.

Fear not! I will ensure that every word has an equal chance of being selected.
Title: Re: YoSniper's Fangame Contest 2015 *PRELIMINARY*
Post by: Jmab on January 26, 2015, 06:26:47 pm
Sauce
Title: Re: YoSniper's Fangame Contest 2015 *PRELIMINARY*
Post by: YoSniper on January 27, 2015, 06:02:02 pm
The guys on the other forum just bombarded me with a slew of words. I appreciate the enthusiasm, but whoa...

EDIT: Just FYI, less than a week left to get your dictionary entries in for the random drawing! 29 so far...

Just please make it an actual word and not a name. I'm allowing Arnold Palmer, but that's really pushing it.

EDIT 2: 8 more words added to the list for a running total of 37. Three days to go!

EDIT 3: Scratch that; 44.

FINAL EDIT: Okay, so I've gotten a flat 50 suggestions, so I'm capping it at that. I shall return with the official rules video within the next couple of weeks. Stay tuned!
Title: Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
Post by: YoSniper on February 21, 2015, 04:46:05 pm
It's on! See OP for details.
Title: Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
Post by: cheesymcgee87 on February 21, 2015, 05:17:47 pm
booo.. i was hoping for arnold palmer
Title: Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
Post by: Jmab on February 21, 2015, 11:38:03 pm
I am not that great of fangame player but i would love to judge on the contest.
Title: Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
Post by: YoSniper on February 21, 2015, 11:47:48 pm
I am not that great of fangame player but i would love to judge on the contest.
Well, that's one reason why I am requiring a God mode. You will at least be able to see the entire game.

I'd be happy for you to judge, however given that the submission deadline is a few months away, I'm going to hold off on creating judge and participant lists for a little bit. I want to see submissions start to come in before I worry about judging.

Once I start putting the lists together, I'll add your name. And if I forget, send me a message and I'll put you on.
Title: Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
Post by: SirRouven on February 28, 2015, 04:50:53 am
I thought about participating in the contest this year, too but I do not really have the time to start from zero.
Is it allowed to use early alpha stage games for this contest?
For an example: You might remember I Wanna Get Some Money, the game I made for the last contest. Am I allowed finish this game for the contest or would that be too unfair regarding other contestants?
Title: Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
Post by: YoSniper on February 28, 2015, 09:29:05 am
I thought about participating in the contest this year, too but I do not really have the time to start from zero.
Is it allowed to use early alpha stage games for this contest?
For an example: You might remember I Wanna Get Some Money, the game I made for the last contest. Am I allowed finish this game for the contest or would that be too unfair regarding other contestants?
Honestly, I would say that it is okay to do that. The entertainment rules and other restrictions have greatly changed, so I don't think that it would be too great of an advantage.

That is to say, unless a lot of other people disagree with me (please speak up if you do.)
Title: Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
Post by: YoSniper on March 01, 2015, 09:11:38 pm
I'm keeping a running list of interested participants and judges in the OP. Please keep me informed whether you decide to be in or out, just so I have an idea of what to expect as the deadline approaches.

And again, if SirRouven using the same game as last year rubs anyone the wrong way, please speak up. I do not want to give an unfair advantage to any one person.
Title: Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
Post by: Klaty on March 03, 2015, 11:58:24 pm
3) Games must be Windows 8 friendly. Abrupt crashes are BAD!!!

I can understand the other rules, they're a tad tough but people have a good amount of time (note that I'm in a contest that ends this Friday and I'm barely done 9_9 ) to put effort into it.
What I can't understand is how can you control it crashing or not crashing in Win8. That kind of opposes your suggestion of "choose whichever engine you want/don't choose one at all" imo.

Also hi. Created an account for this. Hope y'all OK with me being a judge. (i havent got a lot of good reception in the past years)
Title: Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
Post by: Klazen108 on March 04, 2015, 11:21:23 am
What I can't understand is how can you control it crashing or not crashing in Win8. That kind of opposes your suggestion of "choose whichever engine you want/don't choose one at all" imo.

Windows 8 crashes occur because Microsoft updated their sound driver from win7->win8. It's not random, it occurs when you play too many sounds at the same time. For example, imagine you have a room that you want the kid to walk in to, and then the floor breaks under him. If the floor is made of 30 blocks, and each ones of them plays a "breaking" sound, then you'll have 30 sounds play simultaneously, which is pretty much a guaranteed crash. I don't know the upper limit, but if you're getting up to 10 or so then be careful.

To solve this, make sure you don't overlay a lot of sounds on each other. A better solution to the above would be to have whichever object that caused all the blocks to break to play the sound, that way you only have the sound play once. There are other ways too, like stopping old sounds before starting up new ones.

Anyway, the point of all of this is that Win8 crashing isn't random, all of us that have windows 8 crash in the same spots for the same reasons. If you think there's a possibility that your game might crash, get someone with windows 8 to try it for you! You are getting your game tested before submission for judging, right? ;D

PS There is a fix for win 8 crashes, but it involves swapping out the sound driver in Windows. You can find more info here. (http://www.iwannacommunity.com/forum/index.php?topic=1387.0)
Title: Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
Post by: Paragus on March 04, 2015, 12:30:06 pm
I'm keeping a running list of interested participants and judges in the OP. Please keep me informed whether you decide to be in or out, just so I have an idea of what to expect as the deadline approaches.

And again, if SirRouven using the same game as last year rubs anyone the wrong way, please speak up. I do not want to give an unfair advantage to any one person.

I'm considering throwing my name into to judge this time.   I stream every new fangame on Twitch, and enjoyed going through the various games last time.   Also yosniper, have to considered getting more involved with the twitch community?  Fangames have a large presence with our team there.
Title: Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
Post by: natedog2007 on March 06, 2015, 05:59:37 pm
i wouldn't mind judging if you need one more
Title: Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
Post by: YoSniper on March 22, 2015, 06:25:57 pm
Quick update! I am capping the number of judges for now, but if you want to judge and your name is not on the list, I will add you to a wait list.
Title: Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
Post by: YoSniper on March 27, 2015, 04:38:48 pm
It has been brought to my attention that I had Raganoxer twice on my list of judges. So Fireball7d7 is now a judge.
Title: Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
Post by: zeapawak on April 08, 2015, 06:31:49 pm
i'll make another game
Title: Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
Post by: YoSniper on April 08, 2015, 10:23:53 pm
i'll make another game
Great! I'll add you to the list.
Title: Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
Post by: Cantavanda on April 28, 2015, 12:20:28 pm
Count me in YoSniper, the legendary will rise again.
Title: Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
Post by: YoSniper on April 28, 2015, 04:40:31 pm
Count me in YoSniper, the legendary will rise again.
Already had you on the list, but thank you for the reassurance!
Title: Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
Post by: Cantavanda on April 29, 2015, 04:11:33 am
Oh, lol, I forgot I was on the list! :P
Title: Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
Post by: YoSniper on May 27, 2015, 08:49:38 pm
Please start submitting your games now! See video in OP.

Even if you submit a game early on, you can replace it with a later version if you want to at a later time. Only the latest submissions from each participant will be considered, so YOU HAVE NOTHING TO LOSE BY SECURING YOUR SPOT EARLY!
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: Katz on May 27, 2015, 08:52:07 pm
Better luck next year fo me
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: YoSniper on May 27, 2015, 08:54:26 pm
Better luck next year fo me
If you have a game you want to submit, go ahead. I'm not limiting participation to the people on the list like I did last year.
As long as you send me a link before 10PM EDT on July 1, your entry will count.

It just helps me to know what to expect if you tell me you intend to participate beforehand.
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: Cantavanda on May 30, 2015, 11:28:55 am
I Wanna Be The Legendary is progressing fantastic
I'm aiming for pure perfection in each screen, to make each screen aesthetically pleasing, all with different traps, none repetitive, medium challenging, with sometimes a hard one, and put enough easter eggs and mini bosses in it to keep it fun, entertaining and funny at the same time.

My goal of my fangame is for it to be a new kind of fangame, an Atmosphere-Fangame, where the importance is not in boiling rage and extreme difficulty, but where it focuses more around atmosphere, to feel like you ARE in those places, to give you a fun feeling with every screen, to keep you wondering what kind of original thing the next screen will have, to have enough cutscenes, dialogue, and enough fantastic music.

It has to feel like the perfect mix between Pokémon and IWBTG, having the feel of both.
The difficulty of it is for the most part medium for newcomers to IWBTG and easy for experienced players, but with some hard parts. The difficulty must be fair at all times, with NOTHING depending on randomness, and everything possible.

And I will hopefully be introducing new mechanics that no IWBTG fangame has seen before, like a challenge Arena in a mid-game city, where you can earn coins, and use them to buy new weapons. I hope that system counts as "pickups that change gameplay."

I think that's it's really amazing, how after all these years, since childhood since I was 10-years-old, until now, I still have the same plan and passion.
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: Cantavanda on May 30, 2015, 11:32:19 am
Oh yes, and I'm also offering a prize, my youtube channel currently has over 18.000 subscribers, and to the three winners (if I'm one of them, the top 4 except mine), I'm offering a full review of the game. Of course, the God Mode must be in the game, since I don't want to waste 30 hours of annoyingness per game just for a review.
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: LoveMod on May 30, 2015, 11:46:30 am
There's a good chance I might enter something. My finals finish June 19th n I have something cooking already.
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: Cantavanda on May 30, 2015, 11:48:58 am
Oh no, it's DERF, a big rival, the biggest current potentional danger.
I'm really curious how you will do it.
Probably fantastic.
Good luck man! ;D
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: YoSniper on May 30, 2015, 12:19:57 pm
FYI, I have two confirmed entries so far. Looking forward to the rest :)
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: LoveMod on May 30, 2015, 02:54:34 pm
Hey Canta, your idea sounds intriguing - looking forward to seeing how it turns out! Gl 2 u 2 :~)
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: Cantavanda on May 30, 2015, 05:35:07 pm
Hey Canta, your idea sounds intriguing - looking forward to seeing how it turns out! Gl 2 u 2 :~)
Thanks man.
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: cheesymcgee87 on May 31, 2015, 01:59:44 pm
It sounds like there are a lot more entries here than last time. I'm looking forward to the results videos.
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: Katz on June 01, 2015, 12:23:29 pm
There's a good chance I might enter something. My finals finish June 19th n I have something cooking already.

Glhf
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: Cantavanda on June 01, 2015, 02:54:43 pm
To be honest, I think that the limit date it kind of horrible. Not only for me, but for a lot of people.
It is one or two weeks after the end of most exams. So people who have been busy for a lot of hard weeks with their school and exams, only have around ten days to make a game.
I would say 1 August is much much better, since people will have a half summer the time to make their games.
But I don't think you can change it now.
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: LoveMod on June 01, 2015, 03:39:16 pm
Idk. On the one hand, I took am stricken by exams until the 20th so am limited to short periods here and there, but I kinda feel like it's enough really.
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: cheesymcgee87 on June 02, 2015, 07:21:09 am
nah, we've had since february to work on them. I wouldn't change it.
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: SirRouven on June 02, 2015, 07:42:16 am
I am sorry but I need to withdraw from this contest.
I just didn´t have the motivation to work on fangames lately so I didn´t really create much stuff.

Anyways, I am curious about what all participants came up with.

Good luck to everyone.
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: LoveMod on June 02, 2015, 01:32:10 pm
That's a shame!
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: Katz on June 02, 2015, 01:59:14 pm
I am sorry but I need to withdraw from this contest.
I just didn´t have the motivation to work on fangames lately so I didn´t really create much stuff.

Anyways, I am curious about what all participants came up with.

Good luck to everyone.

Soz man, would've been great to see your entry. Better next year!
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: YoSniper on June 02, 2015, 07:29:06 pm
Well, at the very least I still have two confirmed entries, and at least a decent amount of discussion about several others submitting.

I apologize for how the due date clashed with exams for some people, but like cheesy said, the contest started in February.

4+ months is more than enough time to create one area and one boss, I feel.
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: LoveMod on June 02, 2015, 08:56:00 pm
Well, at the very least I still have two confirmed entries, and at least a decent amount of discussion about several others submitting.

I apologize for how the due date clashed with exams for some people, but like cheesy said, the contest started in February.

4+ months is more than enough time to create one area and one boss, I feel.
Even between the end of exams till July the first is enough if people put the effort in.
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: Cantavanda on June 03, 2015, 12:27:13 am
Creating over 15 areas, ten bosses and a lot of cutscenes in such a shoft period (I just found out about it) is a pain in the ass.
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: telemorph on June 03, 2015, 02:13:47 am
Creating over 15 areas, ten bosses and a lot of cutscenes in such a shoft period (I just found out about it) is a pain in the ass.
but does it have 16 movies?
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: Cantavanda on June 03, 2015, 10:03:12 am
Creating over 15 areas, ten bosses and a lot of cutscenes in such a shoft period (I just found out about it) is a pain in the ass.
but does it have 16 movies?
IT HAZ 8 MOOVIEEEES!!!!!!!!!!!!!!!!!!!!!!!!!!!! :o :o :o :o :o :o :o
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: YoSniper on June 07, 2015, 08:54:33 am
I will be on vacation for a few days and likely won't get to keep up with the forums durong that time.

But please keep submitting your entries! I am hopeful that no one else gets cold feet.
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: YoSniper on June 11, 2015, 04:56:40 pm
Attention all participants and prospective participants!!!

I have received at least two README files now that state that their respective games have "a lot of gimmicks."

Please elaborate on two specific gimmicks that you use in the game and that are not listed in rule #6, even if they are extremely obvious in the game.

My goal is to remove as much ambiguity as possible, so it is plain as day that every game submitted qualifies.
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: YoSniper on June 20, 2015, 07:05:32 pm
So far, I have received 6 entries, so there will at least be money involved! WOOT!

Judges, this past week I sent out a request for e-mail addresses that I could use to add you to the wiki. As of right now, only Kilgour and myself are registered on the wiki. PLEASE SEND ME AN E-MAIL ADDRESS SOON SO I CAN ADD YOU!
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: Cantavanda on June 21, 2015, 11:44:05 am
Crapperpapper man, I still have so much to do! At least, my frooking exams will be done in three days, and then I can non stop work on the frooking fleeping game.
I have plans for future commercial games, and winning this contest will be good as a "proof" that I can do it, and will give me a good image and much more chances of executing my plans.
Eight more bosses to go!
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: YoSniper on June 23, 2015, 05:41:48 pm
So, question for the community.

I received an entry today, and the first time I ran it, it ran fine. However, every subsequent time I've attempted to run the game, I get an error message saying "Unexpected error occurred while trying to run the game."

This game was made in Game Maker Lite, so I wonder if that has anything to do with it?

I searched for hidden files and folders, I've tried recopying the game from the original ZIP file, and I've even tried restarting my computer. Nothing has worked. I really want to give this person a chance, so any ideas would be appreciated.
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: Katz on June 24, 2015, 05:15:16 am
I'd directly ask the contestant him/herself what and why the issue may be enacting.
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: YoSniper on June 24, 2015, 06:50:43 am
I'd directly ask the contestant him/herself what and why the issue may be enacting.
I did that, but I was hoping that someone elae may have seen this kind of thing before and could provide insight about the root cause of the issue.
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: MetaKK on June 24, 2015, 07:38:17 am
A quick google search came up with the following: That particular error message usually means it's caused by Windows rather than by Game Maker itself. If a system reboot doesn't fix it the copy of Game Maker from the creator may be corrupted and would need to be reinstalled and the game compiled anew. Although it might just be yet another issue caused by you using Windows 8.
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: YoSniper on June 24, 2015, 04:47:38 pm
A quick google search came up with the following: That particular error message usually means it's caused by Windows rather than by Game Maker itself. If a system reboot doesn't fix it the copy of Game Maker from the creator may be corrupted and would need to be reinstalled and the game compiled anew. Although it might just be yet another issue caused by you using Windows 8.
My computer is a piece of shit and may not last much longer, but I most assuredly am not using Windows 8.
What baffles me is that this game (and only this game) cannot be run even after getting rid of it and re-downloading it entirely.
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: infern0man1 on June 24, 2015, 06:00:53 pm
I get that error a lot too; it may be caused due to your comp not having sufficient RAM to run it, which would be the case with my problems.
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: YoSniper on June 24, 2015, 06:22:48 pm
I get that error a lot too; it may be caused due to your comp not having sufficient RAM to run it, which would be the case with my problems.
I doubt that. I tried running the game on my external hard drive (which usually works for large video projects that won't otherwise compile on my regular computer,) and the same error occurred yet again.
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: Klaty on June 25, 2015, 03:48:27 pm
I received an entry today, and the first time I ran it, it ran fine. However, every subsequent time I've attempted to run the game, I get an error message saying "Unexpected error occurred while trying to run the game."

"Unexpected error occurred while trying to run the game."

Dude, that happens like 90% of the time, at least w/IWBTG fangames and/or GM projects. Sometimes, they don't open at all, but still are in my Task Manager. (apparently it might be if it's made in GM 6/6.1, but I doubt that, since most of the fangames I play are in the Fangames section of this forum) (sorry for my somewhat intrusive reaction, but it just rips me in half!)
And I have Windows 7 64-bit.
Although, I don't have very great specs. No GPU, and the OpenGL version of my CPU was 1.3 or 3.x or something. (aka low, I can't even run PPSSPP) I'm not 100% about my RAM, but it's not that great either. Most Steam games run at ~2fps, but the audio works perfectly fine.

Does anyone have any ideas as to why this happens? To me it seems it's very uncommon. I really hope this doesn't happen while judging...
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: YoSniper on June 25, 2015, 07:32:13 pm
I received an entry today, and the first time I ran it, it ran fine. However, every subsequent time I've attempted to run the game, I get an error message saying "Unexpected error occurred while trying to run the game."

"Unexpected error occurred while trying to run the game."

Dude, that happens like 90% of the time, at least w/IWBTG fangames and/or GM projects. Sometimes, they don't open at all, but still are in my Task Manager. (apparently it might be if it's made in GM 6/6.1, but I doubt that, since most of the fangames I play are in the Fangames section of this forum) (sorry for my somewhat intrusive reaction, but it just rips me in half!)
And I have Windows 7 64-bit.
Although, I don't have very great specs. No GPU, and the OpenGL version of my CPU was 1.3 or 3.x or something. (aka low, I can't even run PPSSPP) I'm not 100% about my RAM, but it's not that great either. Most Steam games run at ~2fps, but the audio works perfectly fine.

Does anyone have any ideas as to why this happens? To me it seems it's very uncommon. I really hope this doesn't happen while judging...
Speaking of judging, I still need your email to add you to the wiki.
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: YoSniper on June 25, 2015, 10:50:49 pm
Just so everyone is aware, the game that was not running has been replaced by a later version, and that one does work.

Let's hope this doesn't happen with any other entries.
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: Katz on June 28, 2015, 11:54:27 pm
(http://i.imgur.com/ztFEXPQ.png)

Just wanted to make one last teaser for what we've been cooking up. Good luck to all of you, and we hope your game(s) turn out to the best you could do!
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: Cantavanda on June 29, 2015, 05:06:54 pm
I am so, so, so freaking angry right now.
I will not participate. My dad has ruined it for me.
I really wanted to participate in this, I had been planning for very long, that after my exams, I would be able to relax, aah, finally school over, now I can come to rest, I can work on IWBTLD, and I will enjoy the beginning of my vacation. Nothing of this was true.
This week, I was the personal slave of my dad, and he didn't treat me as a worker, but more as a dirty little slave that is always wrong.
He asked me to code a software that is private and personal, and it was a huge software, a huge huge work, and had to be ready for today. That seemed fair, I would be working on both the software and IWBTLD.
Each day I got woken up very soon by my dad to do annoying chores, like lifting very heavy boxes in a building close by and preparing a concert. My mom forced me to learn pop songs to accompany a pop singer girl, that cannot sing good and knows nothing about music. As a classical concert pianist and opera singing student, that is one of the worst things you can do. But, I do not blame her, she wants that I learn to play things that I don't like, and to work with people that I don't like, that will be helpful in life.
So each day I had to work physically and super tired to make the concert ready, you might think, canta, it is just work, but I was treated so badly. I was screamed at the whole time, and nothing that I did was right. For example, I asked him "What should I do now?" And I get the answer: "Is that even a question, you should anticipate!!" So I try to anticipate, and he has a very specific order of things in his head, so obviously, since I'm not a psychic, it is in a different order then he wants, and then he screams that I'm stupid, and that I'm wasting his time by anticipating. And he just does not stop calling himself too intelligent for me, and that i have so much to learn, and that he will enlighten me, etc.

So anyways, after a lot of hard work, insults in my face, and staying up until 3:00 in the night to work on that program, it was finished. Before I started, I told him, I must make it an installer, or else it will have long loading times, and he said, I don't want an installer, I want an .exe. So he saw the program, it was very good, but he did not like the thirty second loading time before it all starts up, so he said he wanted to make everything himself.
So all my hard work hours for nothing, because of a loading time he caused.
After wasting his time, because he has no skill in programming, he got another idea, and asks me to make mp4 videos. So yet ANOTHER work without any greatefulness, or appreciation.
And now he's making up excuses like "I am doing this for you, if you make mp4's, then all the stress will be gone."

My mom doesn't want me to talk to her about it because she doesn't want stress herself.

Oh yes, I have got my points from the exams, an A, very good points, one of the best of the whole year, and my parents are very dissapointed in me, I got an 85 for music theory, but they expected a 90, I got a 70 for French, that is huge, but they expected a 80, etc... Now they made up theories that I was slacking, etc...

I am sick of this, I have been treated like a dog or a slave the past week, I am tired physically and mentally, I have to puke, I want to cry, and most all, I want to lock myself up in the bathroom and stab my fucking self, and yes, I cursed for the first time on here that I can remember.
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: LOLGAMMER on June 29, 2015, 05:18:19 pm
Dude, that's some deep shit dude. fuck...
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: YoSniper on June 29, 2015, 05:29:38 pm
Well, Canta, I am sorry that I won't get to see your work, and I'm sorry that you've endured such stress.

I hope things get better for you.
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: ValDenStudios on June 30, 2015, 01:56:34 pm
We sent in our game a few hours ago. Just to let the people know.
Title: Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
Post by: YoSniper on July 01, 2015, 05:09:35 pm
Attention prospective participants:

This is your last day
to submit your games.

If your name is not listed with a green "CONFIRMED" next to it in the OP by the end of today, you WILL NOT be a valid participant or judge. The "end of today" will be defined when I upload a video indicating that the window has closed.

As of this post, you still have roughly 5 hours to submit.
Title: Re: YoSniper's Fangame Contest 2015 *JUDGING IN PROGRESS*
Post by: Cantavanda on July 11, 2015, 10:35:58 am
Will there be another one?
The Legendary must rise!
Title: Re: YoSniper's Fangame Contest 2015 *JUDGING IN PROGRESS*
Post by: YoSniper on July 12, 2015, 06:13:44 pm
Will there be another one?
The Legendary must rise!
I've been debating this back and forth for the past few months. Ultimately, it comes down to how I feel next year.

A lot of the anxiety was pure torture for me this year, and worrying that I'd get less participation this time around (which thankfully turned out not to be true.)

Basically, I just need a better system.

So like I said... we'll see. Be optimistic, though!
Title: Re: YoSniper's Fangame Contest 2015 *JUDGING IN PROGRESS*
Post by: Cantavanda on July 12, 2015, 06:49:47 pm
I hope so, thank you.
If you do it, I promise, the best fangame EVER will come out, and will win your contest!!
Title: Re: YoSniper's Fangame Contest 2015 *JUDGING IN PROGRESS*
Post by: YoSniper on August 01, 2015, 10:26:20 am
So, this should be my final post on the topic before the results videos start getting uploaded.

I am still waiting on three judges' votes; specifically Starz0r, Kilgour22, and natedog2007. The three of you have thru August 8, 2015 to finish giving your opinions on the games, and to vote.

When I come back online on Sunday, August 9, whatever votes are present will be the FINAL COUNT. And hopefully, the results videos will begin that week.

As for me, the radio silence starts NOW. See you guys in a week or so.

Also, the public download for the contest submissions is now in the OP. Note that Derf's and Katz's entry (PSIFT) is not in that package, because they wanted "the first public experience with the game to be a more complete release." Hit them up if you want to see the latest updates on that.
Title: Re: YoSniper's Fangame Contest 2015 *JUDGE VOTES DUE AUGUST 8*
Post by: [u][i][b][move][size=99pt]CUNCE[/size][/move][u][i][b][move] on August 01, 2015, 02:30:55 pm
Hope you have a good holiday Yo!

(If you are thinking about doing another, I'd be willing to help out howver I can and spitball ideas with you :~) )
Title: Re: YoSniper's Fangame Contest 2015 *JUDGE VOTES DUE AUGUST 8*
Post by: YoSniper on August 07, 2015, 12:19:50 pm
So just a quick update.

I am back to civilization, but I'm still on vacation thru the 8th. I only have internet through my mobile device.

All judges have voted!

My goal is to have the first results video ready by Saturday the 15th, but no guarantees.

Thank you all for your patience and participation.
Title: Re: YoSniper's Fangame Contest 2015 *VOTES IN, RESULTS SOON*
Post by: telemorph on August 08, 2015, 12:01:11 pm
I might actually participate next year.
Title: Re: YoSniper's Fangame Contest 2015 *RESULTS*
Post by: YoSniper on August 11, 2015, 09:58:21 pm
The first results video is up. See the OP.

And just an FYI to the judges: I did not include EVERYONE'S opinions in the videos, and I don't intend to for future videos. Instead, in the last video, I will post a link to a complete Word document including all of the opinions you gave on the wiki.
Title: Re: YoSniper's Fangame Contest 2015 *RESULTS*
Post by: Katz on August 11, 2015, 10:23:38 pm
And just an FYI to the judges: I did not include EVERYONE'S opinions in the videos, and I don't intend to for future videos. Instead, in the last video, I will post a link to a complete Word document including all of the opinions you gave on the wiki.

This is really convenient. Just a reference on working further.
Title: Re: YoSniper's Fangame Contest 2015 *RESULTS*
Post by: Klaty on August 12, 2015, 10:02:00 am
The first results video is up. See the OP.

And just an FYI to the judges: I did not include EVERYONE'S opinions in the videos, and I don't intend to for future videos. Instead, in the last video, I will post a link to a complete Word document including all of the opinions you gave on the wiki.

Oh, you're doing that?! Oh geez, oh geez... They're long compared to the others but I really couldn't get it clumped better. It's more of embarrassing for me rather than bad.
Title: Re: YoSniper's Fangame Contest 2015 *RESULTS*
Post by: YoSniper on August 15, 2015, 08:50:35 pm
Part 2 is up! Two more entries down.
Title: Re: YoSniper's Fangame Contest 2015 *RESULTS*
Post by: ValDenStudios on August 16, 2015, 04:50:24 am
Thank you for your four honourable mentions ;-)
We will heed your suggestions! I Wanna Kill The Mom 2 won't have such a massive early access programm than its predecessor had.
The game will be sent to beta testers and we will only release maybe 2 or 3 public pre-release (beta) versions, which is has the advantage that we can more and better care about your reported bugs or suggestions.

If you want to be a beta-tester just contact us.
If you want to stay tuned just follow our pyoko-thread (http://iwbtg.kayin.moe/forums/index.php?topic=23233.0) and youtube channel (https://www.youtube.com/channel/UCvCZ7dt3ZX0RE9kiXATz70A).
Title: Re: YoSniper's Fangame Contest 2015 *RESULTS*
Post by: YoSniper on August 16, 2015, 09:11:21 am
Thank you for your four honourable mentions ;-)
We will heed your suggestions! I Wanna Kill The Mom 2 won't have such a massive early access programm than its predecessor had.
The game will be sent to beta testers and we will only release maybe 2 or 3 public pre-release (beta) versions, which is has the advantage that we can more and better care about your reported bugs or suggestions.

If you want to be a beta-tester just contact us.
If you want to stay tuned just follow our pyoko-thread (http://iwbtg.kayin.moe/forums/index.php?topic=23233.0) and youtube channel (https://www.youtube.com/channel/UCvCZ7dt3ZX0RE9kiXATz70A).
It was a VAST improvement over I Wanna Kill The Mom 1. Thank you for participating!
Title: Re: YoSniper's Fangame Contest 2015 *RESULTS*
Post by: ValDenStudios on August 16, 2015, 10:39:23 am
It was a VAST improvement over I Wanna Kill The Mom 1. Thank you for participating!
Well I think the game's end isn't that shitty. However the game reached its goal :Do everything a good fangame shouldn't do. :D
Title: Re: YoSniper's Fangame Contest 2015 *RESULTS*
Post by: [u][i][b][move][size=99pt]CUNCE[/size][/move][u][i][b][move] on August 16, 2015, 10:53:03 am
It was a VAST improvement over I Wanna Kill The Mom 1. Thank you for participating!
Well I think the game's end isn't that shitty. However the game reached its goal :Do everything a good fangame shouldn't do. :D
I personally think you waive the right to use the cop-out of "but it wasn't even meant to be good" when there appears any semblance of effort in your game. Own your mediocrity and use it to fuel yourself towards creating a better game in the future; which the higher points of uneven quality in your game prove you have the ability of doing.
Title: Re: YoSniper's Fangame Contest 2015 *RESULTS*
Post by: Jmab on August 16, 2015, 03:09:57 pm
Thank you for your four honourable mentions ;-)
We will heed your suggestions! I Wanna Kill The Mom 2 won't have such a massive early access programm than its predecessor had.
The game will be sent to beta testers and we will only release maybe 2 or 3 public pre-release (beta) versions, which is has the advantage that we can more and better care about your reported bugs or suggestions.

If you want to be a beta-tester just contact us.
If you want to stay tuned just follow our pyoko-thread (http://iwbtg.kayin.moe/forums/index.php?topic=23233.0) and youtube channel (https://www.youtube.com/channel/UCvCZ7dt3ZX0RE9kiXATz70A).

Your game was really short but you are surely following the right path. The platforming and visuals of the stage were great and overall it seems like a good promise for a future game so keep it up (y)
Title: Re: YoSniper's Fangame Contest 2015 *RESULTS*
Post by: YoSniper on August 24, 2015, 08:16:17 pm
Part 3 is up, finally. Sorry it's taking me so long to get to these. I swear I'm moving as fast as I can.
Title: Re: YoSniper's Fangame Contest 2015 *RESULTS*
Post by: MetaKK on August 24, 2015, 11:43:58 pm
I can't wait to see what the judges' comments on Draw My Guy will be (or are, rather). It obviously made it quite far with its interesting concept, but that's just it. It didn't seem to have much else going for it in terms of level design and yet it made it least into the semi-finals, maybe even the finals.

Also PSIFT will take first, calling it now.
Title: Re: YoSniper's Fangame Contest 2015 *RESULTS*
Post by: Katz on August 24, 2015, 11:57:18 pm
Nevertheless it's been a pleasure being in this contest, even if we don't place as finalists.
Title: Re: YoSniper's Fangame Contest 2015 *RESULTS*
Post by: Klaty on August 24, 2015, 11:59:12 pm
I honestly didn't expect Draw My Guy to get so high, I mean maybe in the Honorables. The tutorial kind of ruined it, and the gimmick was very limited. It's just hard for me to overcome that, even with proper World 1.

Oh, I think you'll be surprized... ;P
Title: Re: YoSniper's Fangame Contest 2015 *RESULTS*
Post by: LOLGAMMER on August 25, 2015, 04:45:13 am
Uh.. What does PSIFT stand for?
Title: Re: YoSniper's Fangame Contest 2015 *RESULTS*
Post by: MetaKK on August 25, 2015, 05:34:52 am
Uh.. What does PSIFT stand for?
Post-Structural Ironic Fangame Title. It's Derf and Katz' entry.
Title: Re: YoSniper's Fangame Contest 2015 *RESULTS*
Post by: [u][i][b][move][size=99pt]CUNCE[/size][/move][u][i][b][move] on August 25, 2015, 01:45:58 pm
I can't wait to see what the judges' comments on Draw My Guy will be (or are, rather). It obviously made it quite far with its interesting concept, but that's just it. It didn't seem to have much else going for it in terms of level design and yet it made it least into the semi-finals, maybe even the finals.

Also PSIFT will take first, calling it now.
Yeah. I don't want to seem like a bad sportsman, but it does baffle me how it's done so well with such little substance. The gimmick is cute but criminally wasted: there's plenty of GM functionality for checking colour & shape in sprites so there could have been elemental obstacles and weapons which do more damage to different enemies, you could have had to redraw traps in certain ways to make them easier or more progressable (e.g. there's a pit of lava and you redraw it in blue, the game checks this, and turns the objects into a non-lethal lake instead), there could have been a feature where the game checks how much bigger or smaller than the overlay mask you draw a boss and then changes the mask to the drawn sprite and compensates by making the boss harder or easier depending on how cheap you made the mask etc, a better GUI so you can keep your own sprites and import your friends sprites as well (maybe even different worlds based off of different people's sprites, world 1 is yours, the next few are you friends and the last world is a glitch world with a random mixture of all imported sprites). Idk I'm just spitballing, but the whole thing was essentially a sub-average fangame with a proof-of-concept gimmick that, while interesting, was essentially tacked onto it with very little effort made to integrate it into the gameplay in any meaningful way.

Also I highly doubt it. I'm surprised the game even made it this far honestly.
Title: Re: YoSniper's Fangame Contest 2015 *RESULTS*
Post by: Kyir on August 26, 2015, 12:58:34 am
I would say that any complaints related to the results should be directed at the structure of the contest itself. Accepting judges from an open application to judge a wide variety of games doesn't make a whole lot of sense to me. For instance, it was obvious to me watching results video 3 that YoSniper doesn't personally like games with lots of spikes and hard jumps (I'm hesitant to just say "needle" here.) That's fine, but people who don't like entire genres of fangames (let alone be able to play them well) aren't really the most qualified to judge how good they are. If you had an entire pool full of judges who hated needle games, NANG would probably get a bad rating too. If you had a pool full of people who loved jump refresher spam, I would probably be a top contestant despite the fact that I'm a mediocre designer at best.

For future contests I would really recommend letting people submit games for categories with their own judges like "needle," or "troll" or whatever (and maybe an open category for things that don't fit well,) and then just take the winners from each to pit against each other. It would both encourage a wider variety of fangames (since categories with fewer entries would be seen as easier to win) and also ensure that games were at least seen by people who understand the nuances of their respective categories. If a person hates needle games and never plays them, corner jump spam is going to look pretty identical to a well-crafted series of technically challenging obstacles.
Title: Re: YoSniper's Fangame Contest 2015 *RESULTS*
Post by: [u][i][b][move][size=99pt]CUNCE[/size][/move][u][i][b][move] on August 26, 2015, 04:15:40 am
I think that's pointlessly overcomplicated Kyir. You have to remember that this year we had 13 entries and last year we had 12, the minute you start introduce subcategories is the minute you start having mini-competitions of potentially 1 to 2 games which I understand you mean to be more fair but actually becomes less fair just by the virtue of the fact that, like you said, some categories would be laughably easy to win compared to others. I don't think it's fair to assume that because some people have predilections for certain genres they therefore can't appreciate a well crafted game in a separate genre; I don't think YoSniper's dislike of "bullet hell bosses" and needle games is any secret but I've always got the impression that if a game is of a high enough quality in these fields he will acknowledge it, besides YoSniper is only one of a handful of judges. The point of having a wide range of judges with different tastes is exactly so you can get a nuanced cross-section of the fangaming communities tastes, that's why it's open application, we want variety.

If you look at my game, PSIFT, it's very unorthodox and I made a lot of questionable decisions while making it, it's also for the average fangame player a very easy game due to the fact that it only includes Worlds 1 & 2. The fact that, beyond my expectations, it hasn't been voted out yet is testament to the fact that the judges are not voting things out by virtue of arbitrary factors like genre or difficulty. Your implication than NANG is a game that needle players love and non-needle players don't (by virtue of the fact you've seemingly juxtaposed the implication needle players love it with "If you had an entire pool full of judges who hated needle games, NANG would probably get a bad rating too.") illustrates a critical problem with this suggestion: your criticism of the competition runs on the assumption that people who don't traditionally play genres can't have "qualified" opinions on games from those genres and that all likeminded people so vote in each bubble and people who dissenting views should not be allowed to vote in said bubble, which is less representative than when we started. "If you had a pool full of people who loved jump refresher spam, I would probably be a top contestant [...]." The problem here is the same, people can't be predicted like this, and if your assumption is that likeminded people vote in patterns then grouping judges by category just means that voting will become incredibly tepid and boring and people will only vote for the game in the final which was in their category; except this isn't how people vote, they all have different nuanced opinions and it's unfair to treat subjective opinions like strands on a probability tree where you just factor in someone's preferred fangame and arrive at the conclusion that's what they'll vote at.

None of the judges are "qualified", that's what makes this a fair competition, it's just a group of people who love fangames sharing their, equally valid, opinions on the games presented. The fact that's there's god mode removes a skill requirement for judging and I think that's a good thing, because if a game is shittily designed you can often tell by looking at it or playing on god mode (not to mention all the other features of a game, music, aesthetics, originality that can be assessed without high skill level either), even if someone can't complete something doesn't mean they can't have an opinion on it. Not to mention the fact that people can love avoidance games but still be bad at them and still not have played enough of them to have a "qualified" opinion on them.

I honestly think the best course of action is as follows: keep the competition as it is, people can opt into critical voting but the original pack of submissions is subjected to open voting by the community and this creates a shortlist of lets say 5 games for the judges to then choose the winner. The judges should also be able to select a 6th vote if a game they think deserves praise didn't get selected by the community. This not only is more representative by getting the whole communities opinion, but it retains the tightness of a small panel.


Title: Re: YoSniper's Fangame Contest 2015 *RESULTS*
Post by: Katz on August 26, 2015, 04:19:10 am
I can honestly agree with this. To put it short, we don't really need much of subcategories because they're essentially fangames; No need to divide the entire competition over the judges' opinions. I mean if you want to take it to heart on how YoSniper detests needles/avoidances you can do so. There is no need, in any absolution, to ruin the contest whatsoever for this.
Title: Re: YoSniper's Fangame Contest 2015 *RESULTS*
Post by: Kyir on August 26, 2015, 04:58:41 am
I personally would argue that a competition is better when opinions aren't considered to be universally equal. Since you (Derf specifically, but in a general sense to everyone with this opinion) want to treat fangames as art, it seems applicable to point out that art competitions generally aren't judged by random people pulled off the street.

The Carnegie International (the one that I can speak most authoritatively about) ran repeatedly for most of a century as one of the most highly regarded contemporary art contests. It was very similar to this contest in that it was driven by one (and on occasion two or three) person's visions and rules, only accepted new/mostly new works, had judging panels that included but did not solely consist of the director, etc. However, the judges were always people with at knowledge, training, or at least respectability in the art world.

There's nothing inherently wrong with inexperienced judges (sorry to all the ones this year and last who are pillars of the community, not talking about any of you,) but if you accept them you're going to get the same situation you were complaining about earlier, where something relatively novel but lacks substance receives undo praise compared to much more thoughtful or better crafted pieces. Exclusively accepting people who are known quantities both ensures that the results of the contest are seen as legitimate measures of quality and allows people to take the judges' biases into consideration. If you know nothing about a person, it's difficult to assess what exactly is influencing their decision, or if much thought went into it all.

As for my proposal: It's true that there weren't enough games this wear to warrant more than two, maybe three, categories. I think changing the structure of the competition, or at least the process of selecting judges, would raise the number of games submitted though. I personally didn't submit this year just because of the silly rules, but I've spoken to a handful of other game makers who didn't submit and who agree that it seems silly having some judges who are far less authoritative in any field than the people participating. I realize that's essentially hearsay since I'm not going to name names, but I can say for sure that I would have gotten over my own distaste for the rules if I thought that the winner of the contest would definitely be the better game.
Title: Re: YoSniper's Fangame Contest 2015 *RESULTS*
Post by: [u][i][b][move][size=99pt]CUNCE[/size][/move][u][i][b][move] on August 26, 2015, 07:36:47 am
I feel as though your vision of the best game winning is something that's very difficult to achieve/guarantee; we can only do our best to better the process (not least because how do you actually quantify the 'best' game? When your main argument is that each genre has nuances people outside of them can't understand, how can we achieve any sort of objective result?). I agree with you that the structure of the competition needs improving but the simple fact is that subcategories on their own, in my mind, are not the way to go: you've admitted they spread the judging too thin, and not just that, the fact you openly admitted smaller categories will mean games don't have to be to as good a standard of games in larger categories means that inherently this method is also flawed.

While it's true I view the components of a fangame as art (sprites, music, gameplay, story if any) please don't think this means I believe they shouldn't be viewed and judged analytically, because I do. My main problem with your argument is that yes, I do believe that everyone's opinion is equal. I take your point that more credible judges raises the legitimacy of the contest and the results, however in my mind this just risks the competition becoming misrepresentative of the community as a whole and in turn makes the process exclusive therefore creating a "big boys club" situation where those less known in the community are unable to participate in any meaningful way. I think it's refreshing that YoSniper's contest embraces community and allows anyone and everyone to make their voice heard; this is for me one of the main draws of the competition and I know that personally I would not participate if it became a more exclusive process. I agree we don't really know who some of the judges are, but that's good in my mind: it stops people just entering because the judges are their friends.

Another issue I have is exactly how we're supposed to differentiate qualified from unqualified in terms of judging. Is it simply who has the most twitch subscribers? Who talks the loudest in the community? People who've been there the longest? People who've made popular games in those genres? Because I really feel as though none of those are accurate indicators of whether or not someone is qualified. I appreciate your comparison to the Carnegie International, but there exist no analogues in the fangaming world of the accolades seen to denote worthiness to judge in that competition (from my understanding there are no hard and fast rules, but nonetheless I don't see how curator for example translates into the fangaming context). The Carnegie International is representative of the art of the world, this contest is representative of the games of a much smaller community and it only makes sense for me when the scope has been reduced so far down to let anyone participate. I just don't believe you can treat the two as one in the same.*

Allowing anyone to judge is exactly what stops this contest from becoming biased, because then the people (and more importantly prospective contestants) don't get to cherrypick a team of judges themselves. I am in no way insinuating that this is some conspiracy to cheat, but you have to see that the risks are there of people just putting forward people who are their friends/know will vote for them. This for me is a bigger issue than games like Draw My Guy getting as far as it has, because, save for that game in my opinion, it's clear that judging has still been effective - you cannot deny that the games ousted first were definitely the worst, and those that are left are among the best. Sure there may be personal discrepancies between your view and the results themselves, but this method definitely is working and I think that this avenue of judging is better than raising the exclusivity of the panel. If Draw My Guy wins, I concede, but I honestly think it's an anomaly and that the best game, whatever it is, will prevail.

I understand your argument about "If you know nothing about a person, it's difficult to assess [...] if much thought went into it all [their decision]." but I disagree simply because this is not the type of thing YoSniper would allow. He's been very transparent about making sure that judges write detailed responses explaining their votes and also about ensuring judges don't vote down games for arbitrary reasons like a game being too short when they're all meant to be alphas etc. I think in your argument you assume too frequently that since anyone was allowed to participate in judging that therefore there is no quality control done behind the scenes by YoSniper when there most certainly is. I agree that it's impossible to know an unknown figures bias compared to that of someone who is a community figure, however I maintain that the biggest risk for bias lies in choosing who can and can't judge because this allows for bias on both sides, not just the judge's side.

I do certainly agree however that the rules should be removed (with the exception of God mode). I know people who are almost certainly removing the misogamy/game references in the next build of their game, and they do almost certainly turn people away, like straight needle makers. They can force people to add things that detract from the game itself, like a poorly conceived gimmick in a game that would have been better without it. Honestly if a game without gimmicks is strong enough to win, then more power to the creator.



While I think there are better ways to improve the competition, I do see viable compromises between our two ideals:

Route one would be to simply combine our proposals. Games are submitted with tags verifying which genre the creator wishes to enter them for. There is then a process where they are open to the public, the tags allowing people to ignore games in genres they don't enjoy, and this creates a shortlisting process whereby the top 5 games in each category (assuming your unverified claims that the number of participants will increase is true) are then put forward to a team of 'qualified 'judges (we'll have to work out a universally accepted method of identifying what qualities someone must posses to earn this title though) who can vote for 6 games (1 extra vote to ensure that even if a game they liked wasn't shortlisted it can still get the praise it deserves).

Route two, which is a tad more radical, is something akin to what the Sonic fangaming community does. I'm unsure if they still do this, but when I was around in 2012~ there was an annual event called SAGE (Sega Amatuer Games Expo) which functioned sort of like a cross between the Oscars and an art festival. There was a schedule of events, like awards announcements, game dev streams, interviews with people etc. The more pertinent part to us was how games were handled. They were submitted then given awards for various categories (best art, best music, best traditional sonic game, best modern sonic game, best mini game, etc). We could just do multiple small contests for different genres and then overall categories for best art, music and ultimately game. This would have the downside of meaning that there would likely be miniscule prizes/only a prize for best game but I'm not sure this is a massive deal. Where this differs from your proposal mostly is that I feel like this should still very much be a public/self-nominated voting deal. On the flipside if it goes far enough to turn into an annual event of sorts we could do charity streaming events, sponsored races, etc which might be a nice way to raise the profile of the community and simultaneously bring it together. But I understand there are separate events in which these things also occur, not to mention this is YoSniper's contest and changing this radically may be too much of an overstep/dramatic move.



As I said earlier in the thread, I am very interested in helping out next year (I even offered to run it if YoSniper didn't want to, but I get the impression he feels more positive about doing it now). That said I don't want to be too overzealous, but this is a good discussion we're having here, and I hope it continues. If the scale of the project increases there could even be a small focus group dedicated to working out how to take this contest in a better direction (even though I do think it works well as is).







*Unrelated note: The library in my town was funded by Andrew Carnegie. Not especially noteworthy considering he facilitated the creation of many English libraries, but still nice nonetheless.
Title: Re: YoSniper's Fangame Contest 2015 *RESULTS*
Post by: Kyir on August 26, 2015, 07:57:53 am
I'm not running on enough sleep to give your entire post a detailed response, but I think your point about keeping the judge pool from becoming insular is a valid one. Personally, I would be satisfied if a person had made a game, gave thoughtful reviews in their threads/Delicious Fruit, streamed games regularly, or pretty much any public indication that they played games often. I don't think judges need to be grilled on their fangame chops like it's an interrogation room, but I think that judging should be slightly more restricted than just posting that they want to judge (for the same reasons I said before).

That's more what I meant when I suggested that it's hard to weigh the judgments of relatively private people. If someone says a game is too hard, that's a fair stance for them to take, but as a viewer of the competition I would very much like to know what they would consider easy in comparison. If someone's running K3 every day or something and they say that a game was too difficult, that's much clearer for me than if someone I have no knowledge of says it.

At the very least, I would like to see judges introduce themselves and their fangame history as part of the proceedings in the future.

Title: Re: YoSniper's Fangame Contest 2015 *RESULTS*
Post by: [u][i][b][move][size=99pt]CUNCE[/size][/move][u][i][b][move] on August 26, 2015, 08:04:38 am
I agree with all of what you just said. As long as the conditions aren't too limiting or exclusive, which the ones you suggested aren't, I'm happy with it.
Title: Re: YoSniper's Fangame Contest 2015 *RESULTS*
Post by: Klaty on August 26, 2015, 08:58:23 am
I have to agree that you don't necessarily need to be good at a game to like/love it. I like Touhou in some fashion, but I can't get very far even on the so called easiest official Touhou game, Imperishable Night, on Easy mode. Then I'm really sad because of so. :-\ (and don't feed me that "practice makes perfect" crap)

But yeah, I wonder what qualifies as a fangame. Would it depend on perspective, or would there actually be a "limited definition"? I doubt it'd be physics & gimmicks, because there're many Mario fangames that are very different from the official games but are still easily qualified as fangames. I know that a cameo and/or a reference doesn't make the whole game revolve around it...
Title: Re: YoSniper's Fangame Contest 2015 *RESULTS*
Post by: [u][i][b][move][size=99pt]CUNCE[/size][/move][u][i][b][move] on August 26, 2015, 09:51:25 am
I know it's vague but I think "anything within reason" is the acceptable answer. My response in this thread (http://www.iwannacommunity.com/forum/index.php?topic=1713.msg12124#msg12124) more or less shows my opinion on the matter.
Title: Re: YoSniper's Fangame Contest 2015 *RESULTS*
Post by: Klaty on August 26, 2015, 12:41:59 pm
Alright, perspective. IWBTG isn't the first game to have trollish/hard platforming, after all.
I'm glad you didn't make a comment that was 3x the height of your avatar.
Title: Re: YoSniper's Fangame Contest 2015 *RESULTS*
Post by: YoSniper on August 26, 2015, 05:08:17 pm
Just to chime in on this discussion:

I do plan to change up the scoring system next year, but I don't think the pool of competition is nearly large enough to warrant subcategories.

I admit that I am personally biased against "needle" games, bullet hell bosses, and games that spam cliche gimmicks like double jump restores throughout. However, I try to keep an open mind about the other aspects of the game, and I realize that I am not always the target audience (case in point: I Wanna Walk on Sunshine.)

I try to compensate for my bias by having a wide panel of judges with a wide variety of opinions. I invited Klaty to judge, for example, because last year he had a lot to say, and he often strongly disagreed with me (but respectfully.) During the 4.5 months that this contest was open, people could chime in if they wanted to judge. The only restriction was that someone who submitted a game would not be allowed to judge, because that would create a conflict of interest. In this manner, I felt that I get a good representation of the community, without having to manage a hundred different people's opinions.

Remember that in addition to running this contest, I work full time. That's why it's taken me so long to get the results videos out. I was lucky this year, in that all of my judges voted in a timely manner, and most of them gave detailed opinions about each game. But opening the judging to the entire forum I feel would result in a clusterfuck of arguments, troll opinions, and thread derails.

Ultimately, the goal of my contests is to push developers to create more fangames with more originality, and not just more cookie-cutter spike jump games. (Off topic, that's another reason why I dislike needle games: they pretty much all look and play alike to me.) And I am willing to take time out of my busy schedule, and put my own money on the line, to make this happen.

If you don't like the way I go about doing this, I welcome you to host your own competition.
Title: Re: YoSniper's Fangame Contest 2015 *RESULTS*
Post by: [u][i][b][move][size=99pt]CUNCE[/size][/move][u][i][b][move] on August 26, 2015, 05:39:32 pm
And I am willing to take time out of my busy schedule, and put my own money on the line, to make this happen.

If you don't like the way I go about doing this, I welcome you to host your own competition.
And I'm appreciative of both of those sacrifices you make. But no one here is insinuating they want to create a rival competition; personally I was just trying to spitball ways to get participation up, I don't want to speak for Kyir but it seems like that's all he was doing as well. You said to me a while back you probably weren't going to do another one, a sentiment it luckily appears you've rescinded; the point I was making was that if you decided not to, or if you needed help due to constraints like the fact you work full time, I would be willing to help in any capacity possible to ensure this competition stays alive and thrives. So apologies if you feel I was being overzealous, I just am quite passionate about this competition as I view it as an inherently positive force in the fangaming community.
Title: Re: YoSniper's Fangame Contest 2015 *RESULTS*
Post by: YoSniper on August 26, 2015, 06:14:52 pm
And I am willing to take time out of my busy schedule, and put my own money on the line, to make this happen.

If you don't like the way I go about doing this, I welcome you to host your own competition.
And I'm appreciative of both of those sacrifices you make. But no one here is insinuating they want to create a rival competition; personally I was just trying to spitball ways to get participation up, I don't want to speak for Kyir but it seems like that's all he was doing as well. You said to me a while back you probably weren't going to do another one, a sentiment it luckily appears you've rescinded; the point I was making was that if you decided not to, or if you needed help due to constraints like the fact you work full time, I would be willing to help in any capacity possible to ensure this competition stays alive and thrives. So apologies if you feel I was being overzealous, I just am quite passionate about this competition as I view it as an inherently positive force in the fangaming community.

I go back and forth on whether I want to host another contest. I was worried for a while because I wasn't seeing a lot of entries, and the anxiety was getting to me. And then I got a flood of entries at the eleventh hour.

I mean, I will be open to suggestions about changes to make for next year, like the time frame. It was also suggested that for future contests, I have "door prizes" in addition to the first place money prize, which I'm certainly open to. If people know that they don't necessarily have to beat veterans like klazen and pieceofcheese in order to win something, that might increase participation as well.

Obviously, it's far too early to set things in stone, but I am still trying to find the right time for this.

Thanks!
Title: Re: YoSniper's Fangame Contest 2015 *RESULTS*
Post by: YoSniper on August 29, 2015, 01:29:52 am
Part 4 is up!

Note that I'll need at least another week to finish up the final video. I thank you all for your continued patience.

EDIT: Also, the users at the Fangame Community might need to be notified. The site appears to be down at the moment.

I'm going to bed...
Title: Re: YoSniper's Fangame Contest 2015 *RESULTS*
Post by: YoSniper on September 05, 2015, 10:02:37 pm
Final results video is up!

I'll follow through with giving out the prize tomorrow. Hope you all had fun!
Title: Re: YoSniper's Fangame Contest 2015 *RESULTS*
Post by: Cantavanda on September 30, 2015, 11:36:10 am
It looks great! DERF did amazing, and the first place looks amazing too!
So, are you going to make a 2016 one? Since the legendary must shine!
Title: Re: YoSniper's Fangame Contest 2015 *RESULTS*
Post by: YoSniper on September 30, 2015, 04:34:04 pm
It looks great! DERF did amazing, and the first place looks amazing too!
So, are you going to make a 2016 one? Since the legendary must shine!
As I've said before, we won't know for sure until the day comes. But chances are that a 2016 contest will take place.
Title: Re: YoSniper's Fangame Contest 2015 *RESULTS*
Post by: [u][i][b][move][size=99pt]CUNCE[/size][/move][u][i][b][move] on September 30, 2015, 08:57:45 pm
It looks great! DERF did amazing, and the first place looks amazing too!
So, are you going to make a 2016 one? Since the legendary must shine!
*Derf & Katz, but thanks honey :~)