I Wanna Be The Forums!

IWBTG => Announcements! => Topic started by: Kayin on October 07, 2008, 03:50:01 am

Title: Annoucing the Official Development of my Next Game
Post by: Kayin on October 07, 2008, 03:50:01 am
Brave Earth:Tower in  the Sky



(http://kayin.pyoko.org/BETITSsm.jpg) (http://kayin.pyoko.org/BETITS.jpg)
Click for larger image

Now in active development. A Full fledged Metroidvania in a detailed fantasy setting with complex fighting game style combat mechanics (including combos that involve more than mashing A and various directions). The game will feature involving, dialog based plot with fully voiced characters(Unless the voice acting turns out so bad that I dump it). Hopefully this will be the first of many games in this setting.

Expected Development Time: 1-2 Years. Get ready for a long wait! Short term side projects during this time are not out of the question.

Also an apology to those who submitted voice acting entries.  Things are still going. They may take awhile but we'll get there. Just be patient, I haven't forgotten about you.

Anyways, more information to come in the following months, either as posts or youtube videos!

edit: Teaser screen shot I forgot.

(http://kayin.pyoko.org/bess.jpg)

Edit2: Failed alternative subtitles...

Brave Earth: Naomi Gaiden
Brave Earth: Naomi' Story
Brave Earth: Naomi's Awesome Journy and or Awesome Adventure
Brave Earth: This Shit is Deep
Brave Earth: Harpsicord of Havoc
Brave Earth: Adjective Noun
Brave Earth: Fuck the Undead (Figuratively, please!)
Brave Earth: I'd Brave her Earth
Brave Earth: Brave Harder
Brave Earth: Fortification of Frolic

Title: Re: Annoucing the Official Development of my Next Game
Post by: Arkhanno on October 07, 2008, 06:02:12 am
I think you can get a huge, "OMFG FUCK YEAH!" from the gaming community. I'm pretty sure that you, Kayin, are one of the most respected indie developers because of the amazing design you throw in our faced. This will, I'm sure, be of the same caliber.

I'm sure we'd all wait 50 to 90 years just to play another one of your games. ... Don't do that to us, because we will raid your house and burn you, I'm just saying that we are crazy enough to wait that long.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Koppis on October 07, 2008, 08:10:08 am
Omg, this will surely be awesome!
Title: Re: Annoucing the Official Development of my Next Game
Post by: blue on October 07, 2008, 09:23:14 am
sounds spiffy, keep up the good work
Title: Re: Annoucing the Official Development of my Next Game
Post by: Dagnarok on October 07, 2008, 09:31:58 am
Hell yeah! :D
Title: Re: Annoucing the Official Development of my Next Game
Post by: Tervez on October 07, 2008, 09:38:49 am
Pardon my lack of civilized comments, but Hell yes!
Title: Re: Annoucing the Official Development of my Next Game
Post by: dsk on October 07, 2008, 12:16:01 pm
Words ran away, joy took place.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Melphis on October 07, 2008, 12:45:51 pm
Yay Cassara.  :)

http://i62.photobucket.com/albums/h83/ffxi_culex/Desktop.png (http://i62.photobucket.com/albums/h83/ffxi_culex/Desktop.png)

Er, I mean, "OMFG FUCK YEAH!"  ;D

I'd have to say metroidvania is my preferred game genre, as it has some of my favorite elements of RPGs, exploration and leveling up/getting upgrades, without the negatives; i.e. menu-driven combat or bosses in which the strategy is "level up more". Kayin mentioned an involving plot, which I would say is metroidvania's biggest flaw, so I'm pretty excited.

What are you using to make the game, Kayin?
Title: Re: Annoucing the Official Development of my Next Game
Post by: Kayin on October 07, 2008, 01:42:19 pm
Small update.

Anyways, I'm using construct. Way more civilized than MMF2.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Koppis on October 07, 2008, 02:02:32 pm
So its a Platformer rpg?
Title: Re: Annoucing the Official Development of my Next Game
Post by: ybbald on October 07, 2008, 02:22:35 pm
RAWR
Title: Re: Annoucing the Official Development of my Next Game
Post by: ninjafetus on October 07, 2008, 04:15:05 pm
I like the idea of fighting game style combos in a Metroidvania.  SOTN had it to a (small) extent, but I always did want to have a Metroidvania style game where you had a lot of control possibilities, so you could use twitch skill to fly through enemies and areas all stylish-like.  Hopefully your fighting game style controls will amount to more than SOTN's "do this and get a fireball" type moves that totally destroyed your momentum and flow.


Title: Re: Annoucing the Official Development of my Next Game
Post by: Kayin on October 07, 2008, 04:21:37 pm
The controls you use to do special attacks will be in the vain of 2d fighters.  QCFs, dragon punches and charge moves. Not some complex crazy directional input that involves standing in place for 2 minutes.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Kitty on October 07, 2008, 04:37:39 pm
Quote
Brave Earth: Harpsicord of Havoc
YES.
Minigame title o:
Title: Re: Annoucing the Official Development of my Next Game
Post by: Yule on October 07, 2008, 05:16:51 pm
Liking the sexy chicks.
Title: Re: Annoucing the Official Development of my Next Game
Post by: produelist on October 07, 2008, 06:34:19 pm
Awesome. I know I'm not the only one who will be F5ing this page nonstop for the next year or so.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Ryu6833 on October 07, 2008, 07:27:19 pm
Sounds absolutely badass! I can't wait for it.
Title: Re: Annoucing the Official Development of my Next Game
Post by: desktopdoodlz on October 07, 2008, 08:43:06 pm
ORGASMING!!!
Title: Re: Annoucing the Official Development of my Next Game
Post by: ninjafetus on October 07, 2008, 11:04:32 pm
The controls you use to do special attacks will be in the vain of 2d fighters.  QCFs, dragon punches and charge moves. Not some complex crazy directional input that involves standing in place for 2 minutes.

Just make sure it flows and is actually useful/fun, aka- more like Richter and less like Alucard ;)
Title: Re: Annoucing the Official Development of my Next Game
Post by: YuPony on October 08, 2008, 02:46:50 am
This game sounds awesome and I can't wait for it...

I've always hated Turn based and slow Rpg games..(Of course I like Final fantasy..But it's just...Slow..>.<)

Title: Re: Annoucing the Official Development of my Next Game
Post by: l33twash0r on October 08, 2008, 05:28:50 am
Im stunned. Making this again with mmf2?
Title: Re: Annoucing the Official Development of my Next Game
Post by: Koppis on October 08, 2008, 07:09:25 am
No, it was some other program.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Dagnarok on October 08, 2008, 09:24:54 am
Anyways, I'm using construct. Way more civilized than MMF2.

There's your answer. :)
Title: Re: Annoucing the Official Development of my Next Game
Post by: Koppis on October 08, 2008, 10:48:36 am
Oh, I was looking for that in the first post...
Title: Re: Annoucing the Official Development of my Next Game
Post by: l33twash0r on October 08, 2008, 10:50:17 am
Same here.

edit:

Anyways, I'm using construct. Way more civilized than MMF2.

Need to ask will you need any plugins like in mmf to create something?
Title: Re: Annoucing the Official Development of my Next Game
Post by: Levirules on October 09, 2008, 05:43:15 pm
The brave part of this game is the size of your sprites.  I mean, it's looking great so far, I'm just saying that sprites that size means a shit ton of work ahead of you...

Any info on Construct?  MMF2 is working just fine for what I'm doing right now, but I don't want to stick with it forever.  I'd like an MMF2 that cans the events and adds C.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Zaraki on October 10, 2008, 06:20:34 am
The game looks really great. Hope it'll come out as soon as possible :)
Title: Re: Annoucing the Official Development of my Next Game
Post by: Hobo on October 12, 2008, 05:01:24 pm
Oh hey...this game was announced on my birthday.
Title: Re: Annoucing the Official Development of my Next Game
Post by: CandleJack on October 13, 2008, 03:59:29 pm
Isn't Construct kind of unstable to be making a game with right now? I guess you could still learn about it and get a feel for what you're going to be doing though.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Sam on October 13, 2008, 05:12:54 pm
Wow those are some really good graphics! Would you reccomend using construct? im using mmf2 dev and game maker right now
Title: Re: Annoucing the Official Development of my Next Game
Post by: ybbald on October 15, 2008, 11:46:33 pm
I wanna fuck the undead and be in deep shit
Title: Re: Annoucing the Official Development of my Next Game
Post by: Koppis on October 16, 2008, 04:49:11 pm
Wow....
That was offtopic.
Title: Re: Annoucing the Official Development of my Next Game
Post by: ybbald on October 16, 2008, 06:16:22 pm
Wow....
That was offtopic.
I was talkign about the other names he was considering. I think he edited them in. Go take another lok at the OP
Title: Re: Annoucing the Official Development of my Next Game
Post by: dsk on October 16, 2008, 06:19:32 pm
Quote
Brave Earth: I'd Brave her Earth
Oh, fuck you, you silly old-man-with-a-cool-beard.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Rad on October 16, 2008, 06:24:13 pm
Not to mention his cool hat...
Title: Re: Annoucing the Official Development of my Next Game
Post by: dsk on October 16, 2008, 06:36:00 pm
I just noticed the reference to Bioshock too...
Title: Re: Annoucing the Official Development of my Next Game
Post by: ybbald on October 16, 2008, 06:39:28 pm
I just noticed the courageous dirt reference...
Title: Re: Annoucing the Official Development of my Next Game
Post by: Yule on November 13, 2008, 08:07:34 pm
GTFO!
Title: Re: Annoucing the Official Development of my Next Game
Post by: Dagnarok on November 13, 2008, 08:24:45 pm
I sense a bot?
Title: Re: Annoucing the Official Development of my Next Game
Post by: dsk on November 13, 2008, 08:26:19 pm
I sense a deleted post. Let it go.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Koppis on November 15, 2008, 06:05:44 am
I sense that the force is strong with this one.
Title: Re: Annoucing the Official Development of my Next Game
Post by: dsk on November 15, 2008, 08:52:28 am
Quote
*Deleted per request*
I sense peanutdude 2: The Revenge.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Zaraki on November 15, 2008, 08:57:46 am
I sense loads of offtopic posts.
Title: Re: Annoucing the Official Development of my Next Game
Post by: desktopdoodlz on November 16, 2008, 07:56:45 pm
@dsk: noice, did you check IP?

@topic: will it be like iwbtg in the sense that, other games will constantly be referred to?
Title: Re: Annoucing the Official Development of my Next Game
Post by: ybbald on November 17, 2008, 02:52:56 pm
Dsk said only cat and kayin could IP check.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Koppis on November 18, 2008, 12:20:19 pm
Yeah, Cat's the unAdmin with the admin powahs.
Title: Re: Annoucing the Official Development of my Next Game
Post by: XarBat on November 21, 2008, 02:12:28 pm
Really looking forward to this one, Zelda 2 is my favorite sidescroller.  I am nitpicking here, but I hope there will be some option to turn off that mirror image crap while Naomi is dashing or running or whatever she is doing in the screenshot.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Rad on November 22, 2008, 11:04:48 pm
i love zelda 2.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Rad on November 23, 2008, 04:48:48 am
nice list, but i dont like the very original compared to links awakening.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Rad on November 23, 2008, 09:42:04 pm
fuck same...
also
i completely forgot of minish cap's existance.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Kitty on December 03, 2008, 08:04:23 am
Announcing the one-thousandth post in announcements.
Or maybe this is.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Inzuki on December 07, 2008, 08:32:13 pm
Saw the "demo" on the other forums. Brilliant.

And I yet figured out how to use Construct. Damned program has no tutorials D:
Title: Re: Annoucing the Official Development of my Next Game
Post by: Kayin on December 08, 2008, 05:29:28 am
inzuki; theres a file somewhere that i uploaded that is the engine without any of the fancy stuff -- basic platforming with multiple jumps. it'd serve you well as a basic 'tutorial' or something. also checkout the ghostshooter game demo on the main page, as its helpful too
Title: Re: Annoucing the Official Development of my Next Game
Post by: Lion on December 08, 2008, 06:56:08 pm
What Demo?
Title: Re: Annoucing the Official Development of my Next Game
Post by: desktopdoodlz on December 08, 2008, 07:17:23 pm
yeah....i checked the main page but didnt find anything..... i fail >_> :P
Title: Re: Annoucing the Official Development of my Next Game
Post by: Arkhanno on December 09, 2008, 12:55:04 pm
I found the little 'demo'. I like the combos, but after about two or three minutes of playing, I couldn't find any attack combos, other than the absolute basic >+attack and stuff. I was expecting a few basic attack combos. Then again, I was playing around with the dashing and jumping stuff more than the attacking, so I might have just not experimented enough. I love the air-dash and the jumps. Pure awesome.
Title: Re: Annoucing the Official Development of my Next Game
Post by: ybbald on December 09, 2008, 01:38:11 pm
Ark, link us to the demo download
Title: Re: Annoucing the Official Development of my Next Game
Post by: Arkhanno on December 09, 2008, 01:59:48 pm
http://kayin.pyoko.org/AttackTest1.exe

Attack buttons are 'z' and 'x', 'r' to respawn, arrow keys to move. Have fun with it! (You guys could have found it with a little searching, you know.)
Title: Re: Annoucing the Official Development of my Next Game
Post by: ybbald on December 09, 2008, 02:31:27 pm
Kayin, are you gonna use people from IWBTF as beta testers?
Title: Re: Annoucing the Official Development of my Next Game
Post by: YuPony on December 09, 2008, 03:02:08 pm
Follow what Dr.Furry said...
Title: Re: Annoucing the Official Development of my Next Game
Post by: Arkhanno on December 09, 2008, 03:33:02 pm
Been playing a little more with it, still with the jumping and dashing. I love the back dashing, and the wall jumps, but I noticed that the wall jumps are a bit esoteric. I could only do six wall jumps in a row. I'm still trying to figure out what those blocks are for.
Title: Re: Annoucing the Official Development of my Next Game
Post by: ybbald on December 09, 2008, 06:55:12 pm
Been playing a little more with it, still with the jumping and dashing. I love the back dashing, and the wall jumps, but I noticed that the wall jumps are a bit esoteric. I could only do six wall jumps in a row. I'm still trying to figure out what those blocks are for.
How do you dash? I figured out wall jump but that is it. Can you tell us any other combos you found?
Title: Re: Annoucing the Official Development of my Next Game
Post by: Arkhanno on December 09, 2008, 07:06:18 pm
This will be with forward and back. Bold is hold.

>+> = Dash
>+>(Hold) = Dash, then run
^+>+> = Air dash
^+^ = Double jump
^+^+^ = Triple jump
^+>+>+^+>+> = Double jump and double air dash (You can't do it three times)
^+<+< = Back air dash
>+V+< = Back dash (I have only got it to work while facing left. I don't know why it won't work when facing right)
(While touching a wall in mid-air) <+^ = Wall jump

There you go.

EDIT: wtf. It didn't bold. I'll just add in hold.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Melphis on December 11, 2008, 03:56:05 am
Been playing a little more with it, still with the jumping and dashing. I love the back dashing, and the wall jumps, but I noticed that the wall jumps are a bit esoteric. I could only do six wall jumps in a row. I'm still trying to figure out what those blocks are for.

The timing for the wall jumps is pretty similar to Super Metroid; nothing too difficult really, though I had a hard time performing them with the keyboard.

As for the blocks, their purpose is right there in the file name. It's an attack test, you can practice various combos on them. They're kinda floaty, so you can juggle them a bit, too. They're very floaty against a wall, and can be juggled indefinitely, though the program crashes if you try to knock one over the east wall. In contrast to wall jumping, I had an easier time with the juggles on the keyboard as opposed to a gamepad.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Kitty on December 12, 2008, 08:02:08 am
I may have had an early version of this >.>
Maybe.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Arkhanno on December 12, 2008, 09:10:58 am
CAT! Why are you teasing me?
Title: Re: Annoucing the Official Development of my Next Game
Post by: Kitty on December 12, 2008, 01:02:10 pm
...because it's fun, mayhaps?
Title: Re: Annoucing the Official Development of my Next Game
Post by: Arkhanno on December 13, 2008, 04:31:02 am
But you know there are other ways to tease me... <3
Title: Re: Annoucing the Official Development of my Next Game
Post by: Hobo on December 13, 2008, 09:36:29 pm
I'm going to enjoy this.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Miles Edgeworth on December 14, 2008, 08:37:20 pm
I found a bunch of blocks outside of the castle. WHAT ARE YOU GOING DO KAYIN
Title: Re: Annoucing the Official Development of my Next Game
Post by: Nannok on December 17, 2008, 01:30:06 am
I guess I could give you some feed back that you could redesign the female protagonist knight character by getting rid of the boob armor, midriff, and the high heels (a annoying sexist cliche that most game designers have a habit of doing when designing female characters)  just make things more combat practical and realistic although she could still keep the fantasy armor look (as long it's not sexed up) which could similar to this (http://bexter.adkinssoftware.com/vaarmour3.jpg).

Not to mention....

http://cleftlands.cwru.edu/gallery/weararmour.jpg
http://menum.deviantart.com/art/Bikinis-to-War-I-think-not-4269882

and also what really happens if women run in high heels....

http://www.thebizofknowledge.com/uploads/high.heel.race.2.jpg   
Title: Re: Annoucing the Official Development of my Next Game
Post by: sodra on December 17, 2008, 05:58:40 pm
nice idea!
if you can answer...whens it comming out?how far have u done?
Title: Re: Annoucing the Official Development of my Next Game
Post by: Arkhanno on December 19, 2008, 10:34:55 am
I know I haven't been as active as I should be here, but NO ONE replied to this? Are you kidding?

I guess I could give you some feed back that you could redesign the female protagonist knight character by getting rid of the boob armor, midriff, and the high heels (a annoying sexist cliche that most game designers have a habit of doing when designing female characters)  just make things more combat practical and realistic although she could still keep the fantasy armor look (as long it's not sexed up) which could similar to this (http://bexter.adkinssoftware.com/vaarmour3.jpg).

Not to mention....

http://cleftlands.cwru.edu/gallery/weararmour.jpg
http://menum.deviantart.com/art/Bikinis-to-War-I-think-not-4269882

and also what really happens if women run in high heels....

http://www.thebizofknowledge.com/uploads/high.heel.race.2.jpg   

It seems you have no sense of imagination and fantasy. There's a reason why designers do that is because traditional armour isn't appealing to the eye. Since it seems that you can't comprehend this simple fact, can you not comprehend the idea of magic, zombies, ghosts, unicorns, God as well? Can you not comprehend genetic manipulation or cloning? Stop trying to halt the creative process and fuck the hell off. If you wish to 'help' again, do yourself a favor a stick a fork in your eye. It'll give you the same feeling, and it's a lot faster.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Rad on December 19, 2008, 11:08:07 am
Geez man, don't have to be a douche about it..
you could've just told him that he was wrong.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Melphis on December 19, 2008, 11:46:10 pm
I guess I could give you some feed back that you could redesign the female protagonist knight character by getting rid of the boob armor, midriff, and the high heels (a annoying sexist cliche that most game designers have a habit of doing when designing female characters)  just make things more combat practical and realistic although she could still keep the fantasy armor look (as long it's not sexed up) which could similar to this (http://bexter.adkinssoftware.com/vaarmour3.jpg).

Oh come on, comparing a midsection not covered in plate (but still covered in chain or leather) to a chain bikini? Overexaggerating a bit, don't you think?

The heels would be a valid point; however, in this case, they're actually glamored! So, they look like heels, but in reality have a more practical sole. The 'boob armor' may be the same way, but I can't say for sure.

It seems you have no sense of imagination and fantasy....

Wow, uh, way to go on a rant that barely connects to what she posted?
Title: Re: Annoucing the Official Development of my Next Game
Post by: Arkhanno on December 20, 2008, 02:10:17 pm
Melphis, I like how you can't see what I was talking about. It's a game; it has no relation to real life. Physics, science, balance: none of these matter in a game. In the test you can dash, air dash, triple jump, but Nannok, here, decided to go after what the character is wearing instead of those aforementioned abilities that humans can't do. The characters that are created for a game are made to look appealing to the eye, and not anything else. If you don't like how the characters are made, then don't play the game.
Title: Re: Annoucing the Official Development of my Next Game
Post by: The Doctor on December 20, 2008, 07:24:07 pm
You do make some good points Arkhanno, but making those points by telling someone to fuck the hell off completely invalidates your argument. Try acting like an adult and not a child throwing a temper tantrum the next time you want to make a point.

Anyway, I do actually agree with Arkhanno. It is a fantasy game and there's nothing wrong with having sexy characters in it. Nobody finds a problem with a barbarian wearing a loincloth (Diablo II), and I don't see a problem in this. There's a big difference between a bikini and female shaped armour.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Kitty on December 20, 2008, 07:56:32 pm
Tempted to lock, please keep it civil.
And on-topic, of course.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Ellipsis on December 20, 2008, 07:58:35 pm
nooooo dont lock this topic, where would we find out about kayins game if this topic was locked?
btw its a cool game.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Melphis on December 20, 2008, 08:35:44 pm
Melphis, I like how you can't see what I was talking about. It's a game; it has no relation to real life. Physics, science, balance: none of these matter in a game. In the test you can dash, air dash, triple jump, but Nannok, here, decided to go after what the character is wearing instead of those aforementioned abilities that humans can't do. The characters that are created for a game are made to look appealing to the eye, and not anything else. If you don't like how the characters are made, then don't play the game.

I get what you're trying to say; my point was, you could have done so in a much more concise fashion. The whole bit about unicorns, cloning, and sticking a fork in your eye really has nothing to do with the topic at hand, and just degrades your point, as The Doctor said.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Arkhanno on December 21, 2008, 12:57:39 pm
Do I, seriously, have to explain all of it to you people letter by letter? I said that last part to compliment the whole point: fantasy is not reality, so Nannok's point is moot and shouldn't have even been brought up. If Nannok, honestly, feels so strongly about female characters wearing full suits of armour that will slow down their movements, and make it so they can't jump very high, then they can go and create a game with that character type. Lern 2 reed b2en da lienz guize.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Melphis on December 21, 2008, 08:39:49 pm
Do I, seriously, have to explain all of it to you people letter by letter? I said that last part to compliment the whole point: fantasy is not reality, so Nannok's point is moot and shouldn't have even been brought up. If Nannok, honestly, feels so strongly about female characters wearing full suits of armour that will slow down their movements, and make it so they can't jump very high, then they can go and create a game with that character type. Lern 2 reed b2en da lienz guize.

The last part of your post was just a personal attack. Personal attacks never compliment a point.

Back to the topic of Naomi's armor; well, this is a game, so characters could wear solid gold armor and it wouldn't affect their movement at all, right? Besides which, plate really isn't that heavy, 40-50 lbs. distributed across the whole body. Since we're talking about a setting with magic, it could be enchanted, or made with a fantasy material, to be even lighter.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Arkhanno on December 21, 2008, 10:18:05 pm
I explain it and you still don't understand. You're really thick, aren't you? (That is a personal attack. I hope you see the difference now.)

Since this is a game, none of this matters... But I'm bored, so I'll entertain you. We don't know how fit Naomi is, so we don't know how well she will be able to move in full plate armour. This could be part the reason why she is only wearing parts of it, and not the full thing; the other part being that her current armour is lighter, so it makes it easier for her to dodge and parry/make fast and easy combos. If she was in full plate armour, it would be harder for her to move around, as well as see, assuming she keeps the mask down to protect her face. An extra 45+ lbs, despite how fit you are, is harder to move around in than just the breast plate and leg guards. It makes you more sluggish, which could cost you your life in a real battle. The extra 45+ lbs from full plate would prevent Naomi from jumping as high as she can with less armour. Yes, she can still jump a good distance, but that extra bit without the full armour can help her survive large pits. Full plate can also drag her down if she was hanging onto an edge. Yes, there are bonuses for wearing full plate, but in a game where exploration is the main point of the game, it's not practical.

I'm wondering why you are assuming that there will be magic in this game since there is no mention of it by Kayin; the first time it was mentioned was in my post to Nannok. Even if there is, we don't know the limitations of the magic, or what kinds will be allowed. Assuming that enchantments are possible is quite stupid. The assumption that it is made of a fantasy material is the better assumption you've made. Yes, it is possible that Kayin will make his own substances to be used for blacksmithing and similar things, but it is unlikely. Most developers are too lazy to make up their own and just use real life ones, or leave it unspecified for reasons that aren't made clear. Even if it is 10 or 15 lbs lighter it would still be hard to move around.

EDIT: Haha. I re-read it and found some grammar errors.
Title: Re: Annoucing the Official Development of my Next Game
Post by: dsk on December 21, 2008, 11:23:21 pm
You say about how things don't matter in a fantasy game, yet you kinda based your argument on it.
From what I understood anyways.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Melphis on December 22, 2008, 06:06:20 am
I explain it and you still don't understand. You're really thick, aren't you? (That is a personal attack. I hope you see the difference now.)

Since this is a game, none of this matters... But I'm bored, so I'll entertain you. We don't know how fit Naomi is, so we don't know how well she will be able to move in full plate armour. This could be part the reason why she is only wearing parts of it, and not the full thing; the other part being that her current armour is lighter, so it makes it easier for her to dodge and parry/make fast and easy combos. If she was in full plate armour, it would be harder for her to move around, as well as see, assuming she keeps the mask down to protect her face. An extra 45+ lbs, despite how fit you are, is harder to move around in than just the breast plate and leg guards. It makes you more sluggish, which could cost you your life in a real battle. The extra 45+ lbs from full plate would prevent Naomi from jumping as high as she can with less armour. Yes, she can still jump a good distance, but that extra bit without the full armour can help her survive large pits. Full plate can also drag her down if she was hanging onto an edge. Yes, there are bonuses for wearing full plate, but in a game where exploration is the main point of the game, it's not practical.

I'm wondering why you are assuming that there will be magic in this game since there is no mention of it by Kayin; the first time it was mentioned was in my post to Nannok. Even if there is, we don't know the limitations of the magic, or what kinds will be allowed. Assuming that enchantments are possible is quite stupid. The assumption that it is made of a fantasy material is the better assumption you've made. Yes, it is possible that Kayin will make his own substances to be used for blacksmithing and similar things, but it is unlikely. Most developers are too lazy to make up their own and just use real life ones, or leave it unspecified for reasons that aren't made clear. Even if it is 10 or 15 lbs lighter it would still be hard to move around.

EDIT: Haha. I re-read it and found some grammar errors.

I understand what you're saying, I just don't agree with it. Name-calling isn't required for it to be an attack on the person, btw.

About the armor, I agree with you. My objection was to your implication that plate would significantly hinder someone with the type of training that Naomi has. But yes, it would inhibit her movement some, hence she isn't covered head to toe in steel.

I'll also concede that weightless enchants might not be, or in fact probably aren't, possible. Prior to this post, I hadn't read what Kayin has written for magic, but it sounds like a weightless type enchant wouldn't be as simple as in, say, DnD.

Kayin's got a fair amount of info (character bios, locations, and whatnot) in the roleplaying section of the site, and all my assumptions about Naomi and magic are based on that. Though, based on what he's said in another thread, some of it might not have happened yet in Brave Earth, so read at your own risk, possible spoilers ahoy, etc.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Ellipsis on December 22, 2008, 07:26:42 am
maby she didnt have enough money to buy a full set of armer?
Title: Re: Annoucing the Official Development of my Next Game
Post by: Arkhanno on December 22, 2008, 09:30:56 am
Name-calling isn't required for it to be an attack on the person, btw.

I'm still laughing at you because you think the internet is ttly srs bsnss. Try reading both posts a few times, and you might understand. Keep reading it until you understand that that wasn't a personal attack, but advice to try to choose something that is more plausible for an argument (Humans can't double/triple jump, they can't air dash, etc. etc.) than just yelling that it's sexist to have armour that allows more flexibility and faster movements, or to go somewhere else.

Learn how to analyze and find the hidden meanings in words, then come talk to me again. You might get a more positive response next time.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Melphis on December 22, 2008, 12:06:07 pm
I'm still laughing at you because you think the internet is ttly srs bsnss. Try reading both posts a few times, and you might understand. Keep reading it until you understand that that wasn't a personal attack, but advice to try to choose something that is more plausible for an argument (Humans can't double/triple jump, they can't air dash, etc. etc.) than just yelling that it's sexist to have armour that allows more flexibility and faster movements, or to go somewhere else.

Learn how to analyze and find the hidden meanings in words, then come talk to me again. You might get a more positive response next time.

Quote from: http://wordnetweb.princeton.edu/perl/webwn?s=insult
S: (n) insult, affront (a deliberately offensive act or something producing the effect of deliberate disrespect)

Are you really trying to defend "stick a fork in your eye" as not offensive?
Title: Re: Annoucing the Official Development of my Next Game
Post by: Arkhanno on December 22, 2008, 02:54:17 pm
You. Still. Don't. Get. It. Since you like definitions so much, I'll send you one to help you understand, because you're obviously too retarded to get it on your own.

http://dictionary.reference.com/browse/metaphor

"Stick a fork in your eye" was referring to how his argument was just like shooting himself in the foot; if he didn't have the gun, or wasn't careless with it, he wouldn't have shot himself in the foot in the first place. It was also referring to how moronic it is to complain about something so arbitrary.

DO U C NAO OR DU I HAV 2 TYP IT LYK DIS?!!121

EDIT: Lol. Typed 'and' when I meant 'or'.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Kitty on December 22, 2008, 06:34:49 pm
ARGUE SOMEWHERE ELSE
Title: Re: Annoucing the Official Development of my Next Game
Post by: Ellipsis on December 22, 2008, 06:48:49 pm
You can continue you arguing here (http://kayin.pyoko.org/iwbtg/forums/index.php?topic=2814.0).
Title: Re: Annoucing the Official Development of my Next Game
Post by: Arkhanno on December 22, 2008, 07:36:15 pm
ARGUE SOMEWHERE ELSE
I'm pretty sure that is the end of it, because I'm not going to post about it anymore.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Dagnarok on December 23, 2008, 12:15:48 am
Why do some people try mixing reality with fantasy anyway? >_>
Title: Re: Annoucing the Official Development of my Next Game
Post by: The Doctor on December 23, 2008, 02:39:21 am
Bad Albatross. Bad! *Smacks Albatross*

I said my piece. I'm happy to move on.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Melphis on December 23, 2008, 06:19:21 am
In hindsight, I should've dropped it several posts back. Sorry, Kitty.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Wolf Blade on December 30, 2008, 02:19:29 am
I'm really looking forward to this, Kayin. Would you make a demo when you've finished it some more so we can get a preview of what it's going to be like?
Title: Re: Annoucing the Official Development of my Next Game
Post by: dsk on December 30, 2008, 12:47:54 pm
Cut it out.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Zaraki on December 30, 2008, 12:59:55 pm
I feel cooler now.. Cutted
Title: Re: Annoucing the Official Development of my Next Game
Post by: Wolf Blade on December 30, 2008, 05:26:03 pm
Who cut what out, dsk?
Title: Re: Annoucing the Official Development of my Next Game
Post by: Kayin on January 03, 2009, 07:16:13 am
A demo is a LOOONG way off. Don't even ask. I'll put something playable up as soon as possible, and thats going to be quite awhile!
Title: Re: Annoucing the Official Development of my Next Game
Post by: Arkhanno on January 03, 2009, 03:00:02 pm
Kayin, have I told you, lately, that I love you?
Title: Re: Annoucing the Official Development of my Next Game
Post by: Lion on January 03, 2009, 06:55:24 pm
A demo is a LOOONG way off. Don't even ask. I'll put something playable up as soon as possible, and thats going to be quite awhile!


You take your time Kayin. The longer it takes to make the cooler it will be when it really comes out.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Matsute on January 07, 2009, 09:40:38 pm
Hmm, this could turn out very well. If it will be everything you say it will be, then I will be playing it ASAP. Fighting games are really my style, and SotN is one of my all time favorite games.

Anyway, what kind of style of fighting are you aiming for? Hack 'n slash a la Ninja Gaiden Xbox (but in 2D) or Guilty Gear/Melty Blood style? Or a fusion between the two?
It would be nice to know what you have in mind so I know what I can expect from the fighting. :P

If you need ideas or anything for moves or such, I do have some stuff in mind.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Ellipsis on January 08, 2009, 05:10:33 pm
This game sounds totaly cool! make sure its that its not just button bashing though as so many properly realeasd games can be won with nothing but button bashing. Realy looking forward to playing this game when its finished =)
Title: Re: Annoucing the Official Development of my Next Game
Post by: Evan20000 on January 09, 2009, 12:17:31 am
^^^ Soul Calibur says it likes its mashing... :P

Anyway, a fighting game sounds cool. I hope you make it as good a game as IWBTG. :D
Title: Re: Annoucing the Official Development of my Next Game
Post by: Kitty on January 09, 2009, 12:46:55 am
omg you guys it isn't a fighting game where the hell did that come from
Title: Re: Annoucing the Official Development of my Next Game
Post by: dsk on January 09, 2009, 12:25:52 pm
Quote from: Kayin
A Full fledged Metroidvania in a detailed fantasy setting with complex fighting game style combat mechanics (including combos that involve more than mashing A and various directions).
Title: Re: Annoucing the Official Development of my Next Game
Post by: Dagnarok on January 09, 2009, 07:06:01 pm
Why did these people get deceived by the newb?
Title: Re: Annoucing the Official Development of my Next Game
Post by: Lion on January 12, 2009, 12:40:57 am
Another Spammer!?
Title: Re: Annoucing the Official Development of my Next Game
Post by: Dagnarok on January 12, 2009, 01:51:34 am
Who, hsfdcsffhs?  Yep.  (I deleted the post... it had pr0n on it)
Title: Re: Annoucing the Official Development of my Next Game
Post by: Matsute on January 12, 2009, 11:25:42 am
Why did these people get deceived by the newb?

If you're talking about me, I actually have a USERNAME. >_>

Hmm, I guess my talk must have lead to some confusion perhaps? I was just wondering what style the "complex fighting game style combat mechanics" would be most similar to, just to give us a picture of how combat would work.

However, if it's not about me, then just ignore this.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Invertin on January 22, 2009, 06:56:37 pm
Brave Earth: SO MANY CAPES

It's probably just my very little experience with you, but when someone says Kayin, I think-  :spikes:

So it's refreshing to see something that isn't spikes from you.

Of course, now I have to go see what else you did.

This sounds really good, I'm looking forward to it.
Title: jvghcf xedfcfg
Post by: jvbhjxdefsj on January 24, 2009, 06:46:56 pm
Still at it?
Title: Re: Annoucing the Official Development of my Next Game
Post by: Lion on January 24, 2009, 07:10:34 pm
Excuse me but why are you using that color?
Title: Re: Annoucing the Official Development of my Next Game
Post by: Dagnarok on January 24, 2009, 07:12:00 pm
Because I have since I was a mod. :P
Title: Re: Annoucing the Official Development of my Next Game
Post by: Lion on January 24, 2009, 07:12:49 pm
I was talking to jvbhjxdefsj
Title: Re: Annoucing the Official Development of my Next Game
Post by: Dagnarok on January 24, 2009, 07:15:03 pm
Did you not notice the EDIT?
Title: Re: Annoucing the Official Development of my Next Game
Post by: Lion on January 24, 2009, 07:17:25 pm
Oh, whoops!
Title: hcftthgvj szawdht
Post by: jsxfszhyjgy on January 25, 2009, 07:39:16 pm
lolwut? ~Rag
Title: Re: Annoucing the Official Development of my Next Game
Post by: dsk on January 25, 2009, 09:42:08 pm
Why don't you delete the damn posts?
Title: Re: Annoucing the Official Development of my Next Game
Post by: Kitty on January 26, 2009, 12:50:19 am
Why don't you delete the damn posts?
For real, Rag. That's what I do. >_>
Title: Re: Annoucing the Official Development of my Next Game
Post by: Ryu6833 on February 10, 2009, 10:09:08 pm
So there's a composition made by fairuzons on YouTube for Brave Earth.

http://www.youtube.com/watch?v=2DkoBQqShuk&feature=channel_page

Really great composition.
Title: Re: Annoucing the Official Development of my Next Game
Post by: Kayin on February 11, 2009, 08:00:59 pm
i no rite?

Kid is ballin'. When I told him everyone I showed it to loved it, he was surprised. I was like "Kid. You have no idea how good you are."
Title: Re: Annoucing the Official Development of my Next Game
Post by: Dagnarok on February 11, 2009, 08:01:35 pm
Ain't that the truth? :D
Title: Re: Annoucing the Official Development of my Next Game
Post by: Matsute on February 12, 2009, 04:02:32 pm
Yeah, he did some really insanely good job on it.
I really like the style of the song.
Title: Re: Annoucing the Official Development of my Next Game
Post by: TehBasilisk12 on March 08, 2009, 08:42:12 pm
I have not played IWBTG but this game looks awesome from what i have seen in this thread, i'll be sure to check this game out.  =)
Title: Re: Annoucing the Official Development of my Next Game
Post by: Renikor on May 03, 2009, 05:49:25 pm
Small update.

Anyways, I'm using construct. Way more civilized than MMF2.

where do you download construct from Mr. :fruit: ?
Title: Re: Annoucing the Official Development of my Next Game
Post by: AndrewD on May 03, 2009, 09:02:35 pm
where do you download construct from Mr. :fruit: ?

www.letmegooglethatforyou.com/ISITREALLYTHATGODDAMNHARD

http://www.moddb.com/engines/construct
Title: Re: Annoucing the Official Development of my Next Game
Post by: Kayin on October 02, 2009, 05:29:12 pm
I just realized there was a large argument over Naomi's armor about a year ago and I found it by googling something unrelated. I laughed pretty hard, especially since people apparently have been reading stuff from my wiki.

So to belatedly reply, that I am doing mostly for fun.

1) No Naomi will not get redesigned. If you want a chick who shows no skin, theres already one in the game as a character.

2) As for armor, yes, Naomi does not wear fullplate for a reason and being a high mobility fighter is one. Primarily this is on the leg region for flexibility and mobility.

3) as for boob armor, who cares? Theres cuirasses that are molded to look like ripped manly chests that were worn. It's an ornamentation.

4) The midriff chain amor is silly! I love it! -- But from a 'vague excuse' standpoint, a lot of motion and potential energy comes from the the lower torso so movement in that region can be very useful. The chainmail is probably some sort of enhanced, enchanted, expensive shit to make up for it.

5) yes theres a lot of magic in the setting, though her armor isn't magical (besides a minor illusion on the heels which ARE lifts sitll by the way).
Title: Re: Annoucing the Official Development of my Next Game
Post by: Kloud on November 18, 2009, 11:34:48 pm
*anticipates* This sounds like it will be great.
Title: Re: Annoucing the Official Development of my Next Game
Post by: liquidCorgster on November 19, 2009, 02:25:14 pm
Yeah, it'll be cool. Any new developments?
Title: Re: Annoucing the Official Development of my Next Game
Post by: Kayin on November 25, 2009, 04:24:18 pm
Want an update? Theres nothing. Besides design work, I have nothing that Ic ould show besides a basic fighting engine with moves. I'm not longer actively working on it. This isn't an IWSTK situation where I'm like "Man, this is dead, sorry guys". The situation is just not right yet. I'm working on stuff like animation and stuff occasionally though.

The problem is that this game is going to take too much effort to put in a limited platform. Construct is going into 2.0 ..... EVENTUALLY. Thing there is it can eventually support OpenGL support or basically it can be exported anywhere if someone puts the time into setting it up. Construct 1 is a limited platform, though the quality is high. So I have two options.

Wait for Construct 2: Going to take awhile

Learn Unity: .......... also going to take awhile. Also the engine does NOT go out of it's way to help 2d games, so it seems like the wrong platform for me, even though the engine is powerful and flexible.

I'm working on a few other projects that are farther along so hopefully I'll have something to show eventually (By the end of the year maybe?! -- though not a release, just maybe videos of a screenshot or two). This is good news for IWBTG fans! But to basically put it, Brave Earth is in developmental haitus I guess. I'm still actively working on it in notes and graphics and stuff, but I can't actually work on the GAME until the situation allows me to do so and not feel like I'm throwing away a ton of effort.
Title: Re: Annoucing the Official Development of my Next Game
Post by: playe on November 28, 2009, 08:52:17 pm
YAY Kayin posted!
anyway good news from you.
can't wait to play the game it seems interesting.