Pfft, thats not bad game design! The game is meant to be hard! Whats bad game design is having the next 2 screens ALSO be hard! Ho ho ho...I quit playing for 2 weeks because of that one fucking screen. That screen ate multiple hours of my life. The next screens are a joke, they're easier than a few other screens in the game. But this screen is the hardest one in the entire game.
I actually found the screen above it to be more annoying o.O That's the one part where I got slightly angry...
Things start out being a pain in the ass...but then they get easier...you just have to not take it so damn seriously o.O
When I first started thinking of how to type this post up, I thought of a long string of images with the text "FUCK YOU SOOOOO HARRRDDD!!!" and other things in them, then I realized that that would be ineffective on many levels, plus it has probably been done before.
So I thought, and I came up with this thread.
Do you see that right there, that section of spikes?
That is some of the worst game design In this game, some may ask "How do you, a person with no study in Game Design know this is bad?"
Because that section right there made me quit the game and made me sad, of course I wasn't sad at first, first I was annoyed, then angry, then pissed off, but then it turned to just sadness and I made myself get to that area and then I quit. I enjoyed the moon randomly falling on me because it was a hard puzzle that I got closer to finishing every single time I died(Seriously that was brilliant), I was fine with beating Mike Tysor FOUR times because of beating him then falling through the floor/ messing up a save, I was annoyed when a bug made me replay the first 20 minutes of the game twice, but I got through it and enjoyed the game.
But that fucking spike corridor, I spent at least an hour and a half on and have not made one single inch of progress since the 30 minute mark, I have died a total of 526 in the game and at least half are from that corridor. That corridor take pixel fucking perfect jumps, which is completely insane because The Kid handles like a truck. I even used the walkthrough(which calls for you to jump over a 'upward' spike which I couldn't figure out if he meant the ones facing upwards or the ones on the ceiling) and I still couldn't beat it. In the paraphrased words of Eela6 "You would think that because Arther can take 2 hits and the kid can take 1, it would be twice as easy, but its around 17 times harder."
So instead of just whining, I have a suggestion
You see those two spikes there at the end that our on the ceiling?
Please remove them.
You can keep everything else the same, just remove those please two spikes, I really want to enjoy this game, it seems witty and fun, but those spikes killed it for me.
Its actually quite simple, if you know how.
Wait until the last bottem spike is completely gone for about, .3 of a second. Than you jump to the right, even if i looks like your going to die keep going, just watch out for the tombstone. and be sure to get the save...
wuss.
Not when you have an atomic stop watch stuck in your head from an experiment gone wrong. ;DIts actually quite simple, if you know how.
Wait until the last bottem spike is completely gone for about, .3 of a second. Than you jump to the right, even if i looks like your going to die keep going, just watch out for the tombstone. and be sure to get the save...
wuss.
.3 of a second isn't hard to time at all. ::)