I Wanna Be The Forums!

IWBTG => Other Games! => Fangames! => Topic started by: vertigoelectric on October 01, 2009, 03:11:25 pm

Title: Fangame: The Game
Post by: vertigoelectric on October 01, 2009, 03:11:25 pm
Fangame: The Game: The Forums:  http://fangame.vertigofx.com

Well, I'm updating this post after so long.  What to say about Fangame?  I guess I can start by admitting that Fangame has been in development hell for some time now, what with me taking my months-at-a-time-long breaks and such.  However, I'm back and this time I'm not stopping until it gets finished.  But first, some clarifications...

Fangame: The Game is my first-ever actual game.  I say "actual game" because I have designed some prototypes in the past that never really made it to true game-dom.  Anyway, as such, there are a lot of things wrong with it beneath the surface.  It's earned a rather loyal fan base and they want to see it finished but what they don't see is the trouble with the coding and the sloppy foundation on which it was built.  I have changed my mind again and again as to whether I would complete it or abandon the project altogether, and I've had ample reasons for either decision.

The good news for the fans is that I've decided to continue the project until completion.  The only bad news is that it probably won't be quite as epic as I had originally had the vision for.  There are many ideas and ambitions that I had for Fangame and if I follow those ambitions for this particular project, I'll just be adding to the weight on what is already built on a faulty foundation.  Don't worry, though.  That's not to say that I am going to be completely lazy with it.  I will still have fun with the design and continue to throw some fun and challenging levels your way in Fangame.  However, I think I'll save the more ambitious... ambitions... for my next game, which I'll be sure to build with a stronger foundation using all I have learned through my experiences with this project.

I'm not going to lie to you.  I don't like not being the best at something.  When I started this project, I had dreamed of it being the best IWBTG-style game of its time.  I suppose if it were finished in its time, that may have been true.  Instead, I let time slip by and other amazing indie game developers stepped in and took the spotlight.  Yeah, I know I shouldn't have had such arrogant ambitions in the first place, but it gave me something to work toward.  I've learned, though, that it really isn't about being the best at anything, honestly.  What matters is making something that entertains people.  Fangame HAS fans, and I've heard much more good than bad, so I must be doing something right.

As I sit here at my computer, waaaay past my bed time, I thank each and every one of you for giving me the inspiration and motivation to continue this project, and I hope that you'll enjoy it a lot!




Title: Re: Fangame: The Game -- (beta 0.14.17) Download
Post by: Komaku on October 01, 2009, 07:45:38 pm
i find the improvements in this version amazing cause of the added things,better spikes they all look alot better in my opinion they even look like a improved :spikes:
good job on this version :D
Title: Re: Fangame: The Game -- (beta 0.14.17) Download
Post by: vertigoelectric on October 01, 2009, 07:52:18 pm
i find the improvements in this version amazing cause of the added things,better spikes they all look alot better in my opinion they even look like a improved :spikes:
good job on this version :D


Thanks!
Title: Re: Fangame: The Game -- (beta 0.14.17) Download
Post by: dcx666 on October 03, 2009, 02:22:07 pm
shame i've lost my beta status gone again...but latly nowadays its getting to hard to contribute considering that someone always get there before me...not complaining but its a shame that i can't still be in the team anymore...but the amount of updates and the amount of tester is a bit too much to me.
Title: Re: Fangame: The Game -- (beta 0.14.17) Download
Post by: vertigoelectric on October 03, 2009, 03:47:48 pm
shame i've lost my beta status gone again...but latly nowadays its getting to hard to contribute considering that someone always get there before me...not complaining but its a shame that i can't still be in the team anymore...but the amount of updates and the amount of tester is a bit too much to me.

You weren't "kicked out" in case that's what you were wondering.  We had some issues with how we were managing beta testing, and the actual "Beta Team" user group was removed.  Since then, it has been restored, but I only added back the users that were contributing to the testing process (or at least showed interest by sending me a PM about it). If you were paying attention, you'd know that.  9_9    :-\
Title: Re: Fangame: The Game -- (beta 0.14.17) Download
Post by: dcx666 on October 03, 2009, 04:54:10 pm
well fair enough i know i didn't contribut much but you know you update too fast for me and other people seem to beta test your game better then me...don't get me wrong i have been playing the beta games and explored all the areas but it is golly hard to find errors in the game which some areas you obviously know theres something wrong...

love to help but just seems like i can't
Title: Re: Fangame: The Game -- (beta 0.14.17) Download
Post by: Levirules on October 04, 2009, 02:16:46 pm
I CANT EVEN BEAT THE FUCKING SCREEN TWO SCREENS TO THE LEFT WITH THE MOVING SPIKES WHAT THE FUCK IM PLAYING ON PANSY WLEIFHAEIFHAEILGFHALSREIGHALSDREGHALSREGIKHAHGIAR

Why is it that all these fan games are 10x as hard as the original?
Title: Re: Fangame: The Game -- (beta 0.14.17) Download
Post by: vertigoelectric on October 04, 2009, 02:57:13 pm
I CANT EVEN BEAT THE FUCKING SCREEN TWO SCREENS TO THE LEFT WITH THE MOVING SPIKES WHAT THE FUCK IM PLAYING ON PANSY WLEIFHAEIFHAEILGFHALSREIGHALSDREGHALSREGIKHAHGIAR

Why is it that all these fan games are 10x as hard as the original?

Maybe you're just 10x worse at playing them then you were the original, lol

No, seriously though... I think part of the attraction to IWBTG was the difficulty and everybody wants to exploit that element.
Title: Re: Fangame: The Game -- (beta 0.14.17) Download
Post by: Levirules on October 05, 2009, 07:53:18 pm
Yeah, I've gotten pretty good at the OG. That screen is pretty annoying tho. On a positive note, I do like your game. Especially how it doesn't look just like every other fan game :D
Title: Re: Fangame: The Game -- (beta 0.14.17) Download
Post by: vertigoelectric on October 05, 2009, 09:34:14 pm
Yeah, I've gotten pretty good at the OG. That screen is pretty annoying tho. On a positive note, I do like your game. Especially how it doesn't look just like every other fan game :D


Not looking like the rest is a very big thing I am trying to go for.

What do you mean by "good at the OG"?

I'm glad you like the game.  That is encouraging... though today has been all-around very discouraging so I don't know how the future of Fangame will turn out.
Title: Re: Fangame: The Game -- (beta 0.21.22) Download
Post by: vertigoelectric on October 07, 2009, 01:19:24 am
Hey guys... i've modified the original post to include a new download link.  Check it out.
Title: Re: Fangame: The Game -- (beta 0.21.22) Download
Post by: Levirules on October 07, 2009, 08:14:54 pm
I'll re-download when I get home. I'd say keep it up. Yours seems to be one of the more interesting fan games out there.

I'm also going for "looks different" with mine. Too many of them look just like IWBTG except.. Not even as good.

By the "OG" I meant original game.

Ed: Room B3.  Lime Caves.  Go to hell...
...Nevermind that.  I do think the difficulty needs some adjusting, as there are parts on Pansy that either have too many saves or not enough.  Otherwise, I really like it so far!  I got to the blue box room, the temporary room, and I didn't know where to go, so I q'ed.  I did like the
: show
hammer bro
screen before it.  Keep it up!
Title: Re: Fangame: The Game -- (beta 0.21.22) Download
Post by: vertigoelectric on October 07, 2009, 08:41:07 pm
Oh okay!  by the way, I've just reuploaded a new build which means the one posted here won't work...

I'm having trouble getting the music to work... that is, it works fine for me but some of my testers say it isn't working for them!  As soon as I've got this problem solved for good, I'll have a  new link.
Title: Re: Fangame: The Game -- (beta 0.23.22) Download
Post by: mariofan1000 on October 08, 2009, 04:34:40 pm
Nice! What do I do here?

: show
(http://img8.imageshack.us/img8/5656/fangamre.jpg) (http://img8.imageshack.us/i/fangamre.jpg/) (http://img8.imageshack.us/img8/fangamre.jpg/1/w798.png) (http://g.imageshack.us/img8/fangamre.jpg/1/)
I activated the switch, hit r, then it's activated, but then what?


Also, I love how you were scared about releasing your game incase people hated it and the first responce was "OMGAWESOME" or something like that.

But, it's a very good game! There is a glitch I found: Put on fullscreen and then try impossible. Die, and then the game goes out off fullscreen and freezes. I don't know if it's just me or you click it once or twice, but you might wanna check it out.

Title: Re: Fangame: The Game -- (beta 0.23.22) Download
Post by: vertigoelectric on October 08, 2009, 05:24:53 pm
Nice! What do I do here?

: show
(http://img8.imageshack.us/img8/5656/fangamre.jpg) (http://img8.imageshack.us/i/fangamre.jpg/) (http://img8.imageshack.us/img8/fangamre.jpg/1/w798.png) (http://g.imageshack.us/img8/fangamre.jpg/1/)
I activated the switch, hit r, then it's activated, but then what?


Also, I love how you were scared about releasing your game incase people hated it and the first responce was "OMGAWESOME" or something like that.

But, it's a very good game! There is a glitch I found: Put on fullscreen and then try impossible. Die, and then the game goes out off fullscreen and freezes. I don't know if it's just me or you click it once or twice, but you might wanna check it out.




That's literally just a temporary room.  That level isn't done yet so there is nowhere else to go.

Impossible mode is temporarily being removed from the game :)

Thanks for the compliments!

I've been working on a redesigned Game Select screen... I'll upload soon...
Title: Re: Fangame: The Game -- (beta 0.23.22) Download
Post by: mariofan1000 on October 09, 2009, 03:06:32 am
Nice! What do I do here?

(http://img8.imageshack.us/img8/5656/fangamre.jpg) (http://img8.imageshack.us/i/fangamre.jpg/) (http://img8.imageshack.us/img8/fangamre.jpg/1/w798.png) (http://g.imageshack.us/img8/fangamre.jpg/1/)
I activated the switch, hit r, then it's activated, but then what?


Also, I love how you were scared about releasing your game incase people hated it and the first responce was "OMGAWESOME" or something like that.

But, it's a very good game! There is a glitch I found: Put on fullscreen and then try impossible. Die, and then the game goes out off fullscreen and freezes. I don't know if it's just me or you click it once or twice, but you might wanna check it out.




That's literally just a temporary room.  That level isn't done yet so there is nowhere else to go.

Impossible mode is temporarily being removed from the game :)

Thanks for the compliments!

I've been working on a redesigned Game Select screen... I'll upload soon...

Okay then. I find it awesome how it knows a update is uploaded.
Title: Re: Fangame: The Game -- (beta 0.23.22) Download
Post by: vertigoelectric on October 09, 2009, 03:11:02 am
Okay then. I find it awesome how it knows a update is uploaded.

Technically it doesn't know that a new build is uploaded.  I can have as many active builds out there as I want.  It's just that usually when I upload a new build, I tend to invalidate the rest.  For 0.24.22, I will keep it valid throughout the weekend, even if I update more. 

Basically how it works is... when you start up the beta, it requires validation through a server.  It's just a quick online check to make sure I'm authorizing the beta to be run.

I do this to help prevent "leaks" later on in development which could generate all kinds of spoilers and other problems :)

Good night!
Title: Re: Fangame: The Game -- (beta 0.24.22) Download
Post by: Zaraki on October 09, 2009, 06:45:20 am
This just might turn out to be very good.
Title: Re: Fangame: The Game -- (beta 0.24.22) Download
Post by: vertigoelectric on October 09, 2009, 09:44:47 am
This just might turn out to be very good.

That's the goal ;D
Title: Re: Fangame: The Game -- (beta 0.24.22) Download
Post by: OLDGREG on October 09, 2009, 10:10:11 am
This just might turn out to be very good.

wth where'd you come from?
Title: Re: Fangame: The Game -- (beta 0.24.22) Download
Post by: mariofan1000 on October 09, 2009, 02:12:21 pm
I noticed something in the new beta.

The game freeze I mentioned happened when I restarted the game. It seems to happen when you restart the game in full screen.
Title: Re: Fangame: The Game -- (beta 0.24.22) Download
Post by: vertigoelectric on October 09, 2009, 03:08:15 pm
I noticed something in the new beta.

The game freeze I mentioned happened when I restarted the game. It seems to happen when you restart the game in full screen.

Thanks for bringing that up.  I'll just disable full screen for a while...
Title: Re: Fangame: The Game -- (beta 0.24.22) Download
Post by: Levirules on October 09, 2009, 03:17:20 pm
When I downloaded the version you uploaded a few days ago, the one I said I'd check when I got home, my save file became b0rked :/  Regardless, I started a new file, and I'm getting pretty far. You have some really good traps and some good level design in there. The screen I'm on now is the one where the electric laser thingies switch every time you jump. I gotta say dude, that is a clever screen. Well done so far.

It takes a decent fangame to get me to play more than a few screens. Aside from tjijjmmdnnt's fangame, which I beat, this is the farthest I've gotten in one.

I have some competition it seems :)
Title: Re: Fangame: The Game -- (beta 0.24.22) Download
Post by: vertigoelectric on October 09, 2009, 03:19:18 pm
Despite the title, this isn't a direct IWBTG fangame.  Since it is highly inspired by IWBTG, though, it carries many similarities and uses shared elements but it is definitely a game of its own.
Title: Re: Fangame: The Game -- (beta 0.28.30) Download
Post by: vertigoelectric on October 11, 2009, 11:53:54 am
*bump*
Title: Re: Fangame: The Game -- (beta 0.28.30) Download
Post by: Drew on October 11, 2009, 03:32:56 pm
OMFG 1337 BBQ!!!
I kno I haven't posted on this topic-or any other-for a while, but I gotta say, THISGAMEISAWESOMEOMGOMGOMG!!1!!1!!!!!
 :o
Title: Re: Fangame: The Game -- (beta 0.28.30) Download
Post by: vertigoelectric on October 11, 2009, 04:13:43 pm
Some of you may have already found this on your own, but there are special beta/debugging controls in these releases.  I've modified the original post with the list.  Feel free to explore around with them.  You're sure to find lots of strange and unfinished places.




OMFG 1337 BBQ!!!
I kno I haven't posted on this topic-or any other-for a while, but I gotta say, THISGAMEISAWESOMEOMGOMGOMG!!1!!1!!!!!
 :o

Thank you very much  ;D
Title: Re: Fangame: The Game -- (beta 0.29.30) Download
Post by: vertigoelectric on October 11, 2009, 09:59:30 pm
**BUMP**


New version uploaded
Title: Re: Fangame: The Game -- (beta 0.29.30) Download
Post by: Levirules on October 12, 2009, 05:00:37 pm
except, I get a 404 :/
Title: Re: Fangame: The Game -- (beta 0.29.30) Download
Post by: vertigoelectric on October 12, 2009, 05:04:11 pm
except, I get a 404 :/


Oops, sorry about that.  Link updated.
Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: Silver on October 12, 2009, 05:13:46 pm
Hey everyone, in all seriousness, if any of you would like to beta test for this full time, send a PM to me or, for the time being with my computer messed up, send a message to Vertigo.

Warning: You will be expected to lay regularly.
Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: vertigoelectric on October 12, 2009, 05:24:40 pm
Warning: You will be expected to lay regularly.


typo?  lol...

Haha... anyway, to re-iterate what he's trying to say...

We're always looking for people to join our official beta team and try to break the game.  Silverrida is our beta team coordinator/recruiter but due to computer problems his availability is currently limited, so if you're interested in getting your name in the credits, come join our forum at http://fangame.vertigofx.com and send me a PM telling me you want to join the beta team and maybe give a few reasons why I should let you :)

As far as what's required of you, I only ask that you provide feedback on any beta build you play, whether you find bugs or not.

Being an obsessed, neurotic IWBTG-style gaming fan with no life and unlimited access to the internet is a big plus.   9_9
Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: Levirules on October 12, 2009, 06:43:19 pm
thx for the updated URL.  Maybe allow the user to play the current beta, but still give them a popup telling them it's out of date before it starts...?

Also, I gotta say, it's kind of irritating for saves not to work between betas.  I can't keep playing though the same parts only to find out that oops, tomorrow this version is outdated, go download the new one and start a new game.
Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: vertigoelectric on October 12, 2009, 07:14:40 pm
thx for the updated URL.  Maybe allow the user to play the current beta, but still give them a popup telling them it's out of date before it starts...?

Also, I gotta say, it's kind of irritating for saves not to work between betas.  I can't keep playing though the same parts only to find out that oops, tomorrow this version is outdated, go download the new one and start a new game.

Two things:

1. I implemented the anti-leak system that disallows the playing of invalid releases because I do not want tons of betas floating around the internet, especially when Fangame comes closer to a final release. The way I have it set up now allows the beta testers to test the latest version only as long as is necessary.  These betas are really only intended for the beta team, who understand how the system works, however I'm sharing some of them with you here at IWBTG forums to give you guys a chance to see how progress is going and to maybe provide feedback.

2. Saved game files ARE compatible between beta versions.  HOWEVER, since version 0.24.22 I've had to use a different save/load system for the game.  Only saves created with versions prior to 0.24.22 will not work with the new builds.  Even if you lose a saved game file, don't forget that you can use NOCLIP to get right back to where you were.
Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: Levirules on October 12, 2009, 07:34:59 pm
Ah.  I think I had a pre 0.24.22 save.  The first beta that I tried to the second screwed up my save file, as in, it loaded, but to a blank screen and killed me every time.  From the last one I played to now, it must not work because of your new save system. 

I'll noclip back to where I was just to get to the save again.  I'll try to come up with constructive criticism as I play it.
Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: vertigoelectric on October 12, 2009, 07:38:46 pm
Ah.  I think I had a pre 0.24.22 save.  The first beta that I tried to the second screwed up my save file, as in, it loaded, but to a blank screen and killed me every time.  From the last one I played to now, it must not work because of your new save system. 

I'll noclip back to where I was just to get to the save again.  I'll try to come up with constructive criticism as I play it.

Awesome, thanks!

Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: Levirules on October 12, 2009, 10:55:26 pm
Here are my first suggestions.  I am playing on Pansy, as I don't usually have the patience to play through these fan games with less saves.  With each difficulty, since (typically) the save point frequency and locations are the only things that change between difficulty, you need to strike a good balance.  So far, there are a couple parts that I think are out of whack.

Lime caves

Room B0:
Too many saves on Pansy.  These screens are pretty easy comparatively, so they don't need an abundance of saves, even on the easiest difficulty.

Room B3:
I think the current Pansy save should be a medium save, as that room before it with the turret can be quite difficult to get right.  Also, I would consider putting a Pansy save in the middle of this spike trap room, as it's probably the most difficult spike room yet.  Even if you don't add a platform, you could start the Pansy save over a bounce pad so the player is save on load.

Boss fight:
Awesome fight! Considering you don't have a gun yet, this is a fun fight!  It was a bit easy on Pansy.  Do you give the boss more HP for the higher difficulty levels?  I would suggest it.  It was OK for Pansy, but he's too easy for even Medium.
: show
Is he from Blaster Master?


Frigid Ruins:

I can tell you've adjusted the huge snowball room since the version I played, and it works a bit better now.  It's not as easy to exploit, and the chase is a bit tighter.

Room C2:
: show
You really got me with the repeating maze.  This is really good.  You stumped me when I got to the left of the first room and there was nowhere to go.  I thought it was awesome when I figured out you had to hop through the middle to get a different screen to the left. Then, after I finally reached the save point, it didn't take long to figure out what to do.  I got to the SotN loading room and saved there.


Am I at the end of the content so far?  I gotta say dude, this is by far the best out of all of the IWBTG-like games.  I tried the metroidvania approach with the first design of the game I was making, and just couldn't get the balance right.  I think the player could go too far in the wrong direction, and I felt it would just be too annoying.  I had unlockable abilities, and I even had those invisible blocks that you would trigger later on.  But this is more fun.  Great job so far, keep it up.
Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: vertigoelectric on October 13, 2009, 12:59:27 am
Quote
With each difficulty, since (typically) the save point frequency and locations are the only things that change between difficulty, you need to strike a good balance.  So far, there are a couple parts that I think are out of whack.
I haven't yet taken the time to actually go through each area and determine which save points should go where.  Most of the placements for them so far are simply a hunch and then I move on to something else.  I'm still working on that.


Quote
Boss fight:
Awesome fight! Considering you don't have a gun yet, this is a fun fight!  It was a bit easy on Pansy.  Do you give the boss more HP for the higher difficulty levels?  I would suggest it.  It was OK for Pansy, but he's too easy for even Medium.
So far the difficulty has no impact on anything but the number of save points.  However, I do agree that giving the boss more health on a harder difficulty would be a good idea.
: show
...and yes, it is from Blaster Master :)  Good call





It seems you've seen just about all there is to see for now.  The details are in the works, such as save point distribution and things like that.

Thank you for your awesome compliments!  They are very encouraging!  This project will be taking some time, as I really am a bit of a perfectionist with things and I want this to be a very well-rounded, well polished game.

As far as the 'metroid-vania' system and presenting the player with annoying dead ends... I thought about that for a while.  I thought about metroid, which is full of dead ends, yet it's a loved classic.  The difference there is that the halls of the Metroid were reasonably easy, especially compared to a game like this, which is full of ridiculous traps and deadly obstacles.  You are right about it being a challenge getting the balance right.  You want to allow enough exploration to make the game not-so-linear, but not so much exploration that the player ends up spending 2 hours and 500 deaths just to find out he's at a dead end.

Obtainable abilities, I think, is another really fun way to add a bit of anticipation to the gameplay.  The levels and zones of my game will be specifically designed so that they can each be revisited later on, and having those extra powerups will allow you to access additional areas in those levels you couldn't reach before, such as secret item rooms and so on.  I am aiming for a high replay value in this game.

Thanks again for your encouraging feedback!

PS:  Please be patient with the whole "uploading new builds" thing I have going on.  I'm trying to find an effective way to share the builds on various sites easily, and I'm currently also trying to see if I can efficiently track the number of downloads they get from each, which is why you now might see the "download count" counter on the original post.  I may change my mind on how to go about things quite frequently, so please be patient with my indecisiveness there.

Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: dcx666 on October 13, 2009, 03:05:49 am
"please be patience with uploaded buids"

wha....you been uploading pretty much daily....thats pretty fast
Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: Levirules on October 13, 2009, 09:02:19 am
Hehe yeah, you are uploading as often as I save when I'm working in MMF o_0  However, I'm taking the opposite approach; I plan on uploading very INfrequently when I get to that point. I'm thinking that I might go on an every-time-I-finish-a-boss upload schedule.

But certainly keep it up. Looking forward to the next release :D
Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: vertigoelectric on October 13, 2009, 10:46:02 am
"please be patience with uploaded buids"

wha....you been uploading pretty much daily....thats pretty fast



When I say be patient with me, what I mean is... please do not get annoyed by how often I change the version or how often I change anything... some people get irritated.
Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: Komaku on October 13, 2009, 11:33:24 am
"please be patience with uploaded buids"

wha....you been uploading pretty much daily....thats pretty fast



When I say be patient with me, what I mean is... please do not get annoyed by how often I change the version or how often I change anything... some people get irritated.
ye i sometimes see it and im like yay its updated then i try play it and says that its isnt up to date and such =[
Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: vertigoelectric on October 13, 2009, 02:39:26 pm
Updates are a bit scarce at the moment because I've been so sick I haven't really felt like doing anything... sometimes I just sit at my computer and stare at the computer thinking "uuuhhhhh".  Fortunately there's no drool involved.

Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: Zarow on October 13, 2009, 02:53:36 pm
Started playing it today, just got into the acid cave part.
This is an AWESOME fangame and I love it! For right now, I'm just wondering: there ARE switches for those outlined blocks, correct? I really want that gun. D:
Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: vertigoelectric on October 13, 2009, 02:56:53 pm
Started playing it today, just got into the acid cave part.
This is an AWESOME fangame and I love it! For right now, I'm just wondering: there ARE switches for those outlined blocks, correct? I really want that gun. D:

Yes, though the blue one is currently unobtainable because the level you must complete to get it is unfinished (Frigid Ruins, and I pretty much just have to create a boss for it).  The only way to get the gun currently is by using beta/cheat controls.
Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: Zarow on October 13, 2009, 03:20:41 pm
Aw, man.
Meaning when you finish the game completely and I can obtain the gun, I'll have to go through allll that stuff again.
Oh well.
I'm further in the part where the jump pads are trying to shoot you into spikes- still lovin` it.
Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: vertigoelectric on October 13, 2009, 03:23:11 pm
I haven't implemented all of the gun sprites yet either...
Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: Zarow on October 13, 2009, 03:26:40 pm
Oh well.
When do you think you'll be done with it, though? Just an estimate.
It's getting better and better. :D
: show
I'm at the part where the lasers change when you jump. My favorite part so far.
Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: vertigoelectric on October 13, 2009, 04:08:30 pm
Oh well.
When do you think you'll be done with it, though? Just an estimate.
It's getting better and better. :D
: show
I'm at the part where the lasers change when you jump. My favorite part so far.


Done with what?  The whole game?  It's going to be a long time before that happens.
Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: Komaku on October 13, 2009, 04:10:23 pm
i dont know if this is supposed to be at random spots in rooms seem to kill me example
: show
The bonus room i jumped and it killed me it ried it 6 times then it was gone
i dont know what it is causing me but i also had same at the lava room to the right side of the valley of lost hills
Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: vertigoelectric on October 13, 2009, 04:13:03 pm
i dont know if this is supposed to be at random spots in rooms seem to kill me example
: show
The bonus room i jumped and it killed me it ried it 6 times then it was gone
i dont know what it is causing me but i also had same at the lava room to the right side of the valley of lost hills

I have no idea what you're talking about, so maybe a screen shot would help...
Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: Komaku on October 13, 2009, 04:27:22 pm
: show
(http://img115.imageshack.us/img115/1111/naamloosthismapislol.jpg)


i tried jumping into it (the pink circeled area) and i kept dying at that point but then when i jumped again i didnt die its really strange it could be just me on my computer
Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: vertigoelectric on October 13, 2009, 04:30:36 pm
Are you one of those people who leaves the mouse cursor in the middle of the screen when you play a game or watch a video?

Were you, by any chance, jumping into the mouse cursor?
Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: Komaku on October 13, 2009, 04:32:11 pm
nevermind then i didnt know mouse cursor kills u >.<
sorry!
Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: Levirules on October 13, 2009, 07:29:18 pm
lol yeah, why did you program that in?  Just for fun?  It's actually really closely related to an idea that I have for my game.  If you are going to integrate the mouse cursor killing you into the gameplay somehow, you should PM the idea to me so I don't end up doing the same exact thing.
Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: vertigoelectric on October 13, 2009, 08:20:31 pm
lol yeah, why did you program that in?  Just for fun? 

Just because I can :)
Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: Komaku on October 14, 2009, 11:20:49 am
i think there is something wrong a message pops up and says invalid data to execute file
Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: vertigoelectric on October 14, 2009, 11:23:35 am
Latest version, 31.30?

I think it must be just you... try re-downloading.

If it keeps happening, show a screenshot please.
Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: piesaregud on October 14, 2009, 12:22:28 pm
The mouse kills you?   :D You should make a level where the mouse becomes computer controlled and it's a boss or something.
Anyway, whenever I press enter to select the difficulty for the game, that error report window pops up.  :'(
Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: vertigoelectric on October 14, 2009, 01:21:32 pm
Anyway, whenever I press enter to select the difficulty for the game, that error report window pops up.  :'(

Is it before or AFTER it asks you to enter a name for the file?
Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: vertigoelectric on October 14, 2009, 07:39:26 pm
OOPS!

There was a major bug in the boss area of version 32.32 so I had to re upload it.
Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: Neko Desu on October 14, 2009, 09:36:54 pm
This game's traps are very original, but I hate the lack of  :kid:
Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: vertigoelectric on October 14, 2009, 09:50:32 pm
This game's traps are very original, but I hate the lack of  :kid:

Thank you.  I try to come up with some creative ideas.

About your hate, though... If it were an IWBTG clone like all the rest, then I would have  :kid:

However, it is not. :D
Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: mariofan1000 on October 15, 2009, 02:45:38 pm
I have a suggestion. I was trying to play fangame in a car but of course I couldn't due to it not working offline. I think it should play it if it can't go online or maybe play it unvertified for a certain number of times before it has to be online. Just my opinion, though.

EDIT: You can kill the character in the title screen by using Q, noclip and hammering him into the end of the screen and moving his cursor over him. It causes the press R to appear. Press R restarts the title screen, and it doesn't seem to have any negative effects but it's bizarre and I could be wrong.
Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: vertigoelectric on October 15, 2009, 03:26:11 pm
Quote
I have a suggestion. I was trying to play fangame in a car but of course I couldn't due to it not working offline. I think it should play it if it can't go online or maybe play it unvertified for a certain number of times before it has to be online. Just my opinion, though.
That would be impossible.  Sorry.


Quote
You can kill the character in the title screen by using Q, noclip and hammering him into the end of the screen and moving his cursor over him. It causes the press R to appear.
You can also kill him by letting the title screen idle for a couple of minutes.  Try it.

It does add to your death count, currently only if you start a new game.  If you die on the title screen, start a new game, then save, you'll see that it counted. This isn't a bug.  It's intended.
Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: mariofan1000 on October 16, 2009, 09:00:03 am
You can also die in the file select by pressing Q. It doesn't cause the press r to try again but just the noise. Is this intentional?
Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: vertigoelectric on October 16, 2009, 10:04:57 am
You can also die in the file select by pressing Q. It doesn't cause the press r to try again but just the noise. Is this intentional?
No, that one is not intentional.  Thanks for bringing it up.  Fixed.
Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: shaman666 on October 16, 2009, 01:34:24 pm
great game, keep on the good work =)
Title: Re: Fangame: The Game -- (beta 0.30.30) Download
Post by: vertigoelectric on October 16, 2009, 01:36:28 pm
great game, keep on the good work =)

Thank you very much!
Title: Re: Fangame: The Game -- (beta) Download
Post by: vertigoelectric on October 18, 2009, 04:07:39 am
I've uploaded version 34.32!  Fangame finally has its 2nd boss battle! YAY!

Check it out.
Title: Re: Fangame: The Game -- (beta 0.14.17) Download
Post by: mariofan1000 on October 18, 2009, 04:47:37 am
Yay! I'll be sure to check it out.

And I always wanted to say this:

I CANT EVEN BEAT THE FUCKING SCREEN TWO SCREENS TO THE LEFT WITH THE MOVING SPIKES WHAT THE FUCK IM PLAYING ON PANSY WLEIFHAEIFHAEILGFHALSREIGHALSDREGHALSREGIKHAHGIAR

Why is it that all these fan games are 10x as hard as the original?

Fuck you.

My first playthrough was on Hardcore. (yay for homekey)
Title: Re: Fangame: The Game -- (beta 0.14.17) Download
Post by: vertigoelectric on October 18, 2009, 04:50:18 am
Yay! I'll be sure to check it out.

And I always wanted to say this:

I CANT EVEN BEAT THE FUCKING SCREEN TWO SCREENS TO THE LEFT WITH THE MOVING SPIKES WHAT THE FUCK IM PLAYING ON PANSY WLEIFHAEIFHAEILGFHALSREIGHALSDREGHALSREGIKHAHGIAR

Why is it that all these fan games are 10x as hard as the original?

Fuck you.

My first playthrough was on Hardcore. (yay for homekey)


Please avoid profanity.

Also, don't get too used to homekey saving... it's only a beta control.
Title: Re: Fangame: The Game -- (beta 0.14.17) Download
Post by: mariofan1000 on October 18, 2009, 05:00:07 am
Yay! I'll be sure to check it out.

And I always wanted to say this:

I CANT EVEN BEAT THE FUCKING SCREEN TWO SCREENS TO THE LEFT WITH THE MOVING SPIKES WHAT THE FUCK IM PLAYING ON PANSY WLEIFHAEIFHAEILGFHALSREIGHALSDREGHALSREGIKHAHGIAR

Why is it that all these fan games are 10x as hard as the original?

Fuck you.

My first playthrough was on Hardcore. (yay for homekey)

Please avoid profanity.

Also, don't get too used to homekey saving... it's only a beta control.

He said it! Anyway, I don't know if you intended this like the title screen but some beta controls don't work.

Home key, (nooo)

Weaponise.

I can't find any bosses so I don't know about insta kill bosses.

Increase speed, doesn't work.

Are you removing them and leaving in noclip for glitches?

Edit: Oh, suggestion: Since the switches that turn on the blocks are obviously from smw, why not make it play the smw winning course noise. Don't joke about my name.

Title: Re: Fangame: The Game -- (beta) Download
Post by: vertigoelectric on October 18, 2009, 05:02:26 am
They should be working... anyway, you haven't reached either boss yet?  That's too bad... you really ought to.  I'd love your opinion.
Title: Re: Fangame: The Game -- (beta) Download
Post by: mariofan1000 on October 18, 2009, 07:44:08 am
They should be working... anyway, you haven't reached either boss yet?  That's too bad... you really ought to.  I'd love your opinion.

Well, is the bonus room with the weird voice a boss room?
Title: Re: Fangame: The Game -- (beta) Download
Post by: vertigoelectric on October 18, 2009, 10:16:22 am
They should be working... anyway, you haven't reached either boss yet?  That's too bad... you really ought to.  I'd love your opinion.

Well, is the bonus room with the weird voice a boss room?

Eh, no.  There's a boss at the end of Lime Punch Cave zone and at the end of Frigid Ruins zone.
Title: Re: Fangame: The Game -- (beta) Download
Post by: Komaku on October 18, 2009, 01:36:38 pm
i dont know if this is itnentional but at the lime punch cave boss soemtimes it keeps shining white
Title: Re: Fangame: The Game -- (beta) Download
Post by: vertigoelectric on October 18, 2009, 01:44:12 pm
i dont know if this is itnentional but at the lime punch cave boss soemtimes it keeps shining white

I just noticed that a few minutes ago.  It'll be fixed.  Thanks.
Title: Re: Fangame: The Game -- (beta) Download
Post by: Komaku on October 18, 2009, 01:50:44 pm
also its nice u improved the lime punch cave boss to so it moces a bit more random im trying the frozen fridge ruisn boss now its very good :D

EDIT:also why is the area right to valley of the hill with the lava and such the red blocks with the ! there dont u need to beat the bost first when its going to be there?
Title: Re: Fangame: The Game -- (beta) Download
Post by: vertigoelectric on October 18, 2009, 01:54:14 pm
If you guys wanna make videos (with or without voice commentary) of yourselves playing Fangame, I'd love to post it on our forum.

(if you use commentary, please do not use any profanity)



Quote
EDIT:also why is the area right to valley of the hill with the lava and such the red blocks with the ! there dont u need to beat the bost first when its going to be there?
Don't worry about that yet.
Title: Re: Fangame: The Game -- (beta) Download
Post by: Komaku on October 18, 2009, 01:57:58 pm
ye i was just curious about that
Title: Re: Fangame: The Game -- (beta) Download
Post by: vertigoelectric on October 18, 2009, 02:00:19 pm
Well, beating Frigid Ruins activates the blue blocks.  Beating LPC activates the green blocks.  There will be a level for activating the red but I haven't made it yet...

Keep in mind that this game has a long way to go.  There will be many more levels, more bosses, and several hours of gameplay to come.
Title: Re: Fangame: The Game -- (beta) Download
Post by: Komaku on October 18, 2009, 04:36:58 pm
but im geussing we will need the gun to kill the 3rd boss?
Title: Re: Fangame: The Game -- (beta) Download
Post by: vertigoelectric on October 18, 2009, 05:57:56 pm
but im geussing we will need the gun to kill the 3rd boss?


It's likely.
Title: Re: Fangame: The Game -- (beta) Download
Post by: vertigoelectric on October 19, 2009, 11:18:51 am
** new beta build available **
Title: Re: Fangame: The Game -- (beta) Download
Post by: tealgamemaster on October 19, 2009, 12:01:07 pm
ive been playing this for a while and am really really impressed at how well made this game is i love it, i am curious is it possible to tell us about any future boss or area or gimmick maybe and also have you made any othr games cause i would love to try them out too
Title: Re: Fangame: The Game -- (beta) Download
Post by: vertigoelectric on October 19, 2009, 12:19:39 pm
ive been playing this for a while and am really really impressed at how well made this game is i love it, i am curious is it possible to tell us about any future boss or area or gimmick maybe and also have you made any othr games cause i would love to try them out too

Thank you very much!  It's comments like these that really help encourage me to keep going forward!

Well, the only thing that I have decided for sure that I can tell you to look forward to is an Aperture Science zone (a level built with a Portal theme).  Yes, I do know it's been done before, but not like this.  The player will actually be able to create the blue and orange portals using a temporary powerup for his gun.  The portals themselves will behave much like actual portals from "Portal", allowing the player to maintain momentum through them.  There will also be an amazingly epic battle with GLaDOS.

I've got other ideas too but nothing very solid yet.  Honestly I'm sorta just making it up as I go along at this point.  The game is not very hard so far, but it will become increasingly challenging the farther you get, and will require a lot more brainpower and puzzle solving.

I don't have any other side projects at this time.
Title: Re: Fangame: The Game -- (beta) Download
Post by: tealgamemaster on October 19, 2009, 03:01:34 pm
wow that sounds epic....actually better than epic theres no way to describe in the new build you put i was looking at it and found a bug i was using the beta stuff and found the secret gem (love the music for the bonus room, what is it?) and got to the bonus room but you cant get out i dont know if theres a secret exit but the teleport isnt working and i had to start a new game also i love the 2 sets of music in frigid ruins 1 where you arrive and the other in the cave area past the hammer bros
Title: Re: Fangame: The Game -- (beta) Download
Post by: vertigoelectric on October 19, 2009, 03:13:18 pm
I think it's clear you're not supposed to be in the bonus/trophy room yet.  There is no point in reporting "bugs" that you find by accessing unfinished areas using beta controls.

Thanks for the compliments, though!
Title: Re: Fangame: The Game -- (beta) Download
Post by: Wolsk on October 19, 2009, 07:00:32 pm
There will also be an amazingly epic battle with GLaDOS.

I'm not sure if you know, but there is also a GLaDOS fight in IWBTFG.
Title: Re: Fangame: The Game -- (beta) Download
Post by: dcx666 on October 19, 2009, 07:04:02 pm
There will also be an amazingly epic battle with GLaDOS.

I'm not sure if you know, but there is also a GLaDOS fight in IWBTFG.

cough cough
http://www.youtube.com/watch?v=HfoY8Uze5rY

i don't make vid's liek the good o time anymore :(
Title: Re: Fangame: The Game -- (beta) Download
Post by: vertigoelectric on October 19, 2009, 07:06:08 pm
There will also be an amazingly epic battle with GLaDOS.

I'm not sure if you know, but there is also a GLaDOS fight in IWBTFG.

Trust me.  I know.  I saw the video.  I hate to break it to you, but a couple of metal balls swinging from the ceiling is NOT GLaDOS.  I also saw how the battle played out and it was over in just a few minutes.  Mine will not be that way at all.  You'll just have to see it when it comes around.  You'll just have to trust me when I say that the stuff from IWBTFG doesn't even compare.


In fact, if you even think for a moment that my "Portal" levels and "GLaDOS" battle will be anything like IWBTFG, you'll be in for a very shocking surprise.

Don't get me wrong.  I'm not trying to talk bad about IWBTFG.  That game belongs to someone else and if it turned out the way he wanted, then that's awesome.  All I am saying is that there will be NO comparison.
Title: Re: Fangame: The Game -- (beta) Download
Post by: dcx666 on October 19, 2009, 07:41:01 pm
cool cool...like for my game i doing it for the lolz and wtf moments...your game is more of a serious proper games that uses unique level design too perfectly thought out boss battles and that my friend take some serious skills...
Title: Re: Fangame: The Game -- (beta) Download
Post by: vertigoelectric on October 19, 2009, 07:43:13 pm
cool cool...like for my game i doing it for the lolz and wtf moments...your game is more of a serious proper games that uses unique level design too perfectly thought out boss battles and that my friend take some serious skills...

Thank you very much.  I appreciate that.
Title: Re: Fangame: The Game -- (beta) Download
Post by: vertigoelectric on October 19, 2009, 08:25:58 pm
Here's a video for you guys... just to give you a little preview on the Frigid Ruins zone boss battle...

http://www.youtube.com/watch?v=bEmMt_VhpjM
Title: Re: Fangame: The Game -- (beta) Download
Post by: vertigoelectric on October 20, 2009, 04:07:43 pm
Yes I'm aware I'm triple-posting.  This is important though.

Most of you don't know this, but I've actually been dealing with severe depression for some time.  For the most part, I have kept it under some kind of control, and at least kept it hidden from certain areas of my life.  However it is beginning to seep through the cracks and rear its ugly head in areas of my life it shouldn't show, such as my workplace.

I've been using Fangame, in part, as a way to escape the world I live in and just let everything else fade away while I indulge in the programming and design of the game.

It's time I stop sweeping the dust under the rug and consider vacuuming.  (that's a metaphor, by the way).

Until I get my life and well-being back on track, both psychologically and spiritually, I am going to take a break from the full-force Fangame development I have been diligently pushing at for so long.  That being said, there won't be much updating for a while.

Occasionally, I'll open up the project if I'm feeling especially inspired or bored, but for the most part I will try to avoid working on it for a while.  I know this may seem disappointing to many of you, but my personal well-being is far more important.  I will pick Fangame up again later.

In the meantime, I'll be focusing a bit more attention on my personal blog, which you are welcome and encouraged to follow.  It is a good outlet for me and knowing I have readers encourages me to keep posting.  Please come read, and please leave comments.  It is here:  http://vertigoelectric.wordpress.com

I'll still keep an eye on the forums and stuff.

That's all i have to say for now. 
Title: Re: Fangame: The Game -- (beta) Download
Post by: shaman666 on October 20, 2009, 04:40:39 pm
oh well, good luck man ^^ I hope you come back someday and finish this, it's awesome
Title: Re: Fangame: The Game -- (beta) Download
Post by: vertigoelectric on October 20, 2009, 04:44:44 pm
oh well, good luck man ^^ I hope you come back someday and finish this, it's awesome

Oh, I will definitely finish it.  I just need a break.  I've been neglecting more important things so I can spend time working on Fangame, and that's just not good.  This project won't go unfinished.
Title: Re: Fangame: The Game -- (beta) Download
Post by: playe on October 21, 2009, 08:52:32 am
whatever you decide to do I'm behind you 100%.
Title: Re: Fangame: The Game -- (beta) Download
Post by: Komaku on October 21, 2009, 02:36:56 pm
to be honest i was thinking were does he get all that time from to update it O_o
Title: Re: Fangame: The Game -- (beta) Download
Post by: vertigoelectric on October 21, 2009, 03:39:54 pm
to be honest i was thinking were does he get all that time from to update it O_o

Well, the truth is, I really do get a lot of extra time to work on Fangame.  I do not have a ton of responsibilities so when I'm not at work I can generally do whatever i want. 
Title: Re: Fangame: The Game -- (beta) Download
Post by: Tails Doll (TheKid(lol)) on October 21, 2009, 07:09:16 pm
Beta End Here???
http://img27.imageshack.us/img27/9224/fangame.png
Title: Re: Fangame: The Game -- (beta) Download
Post by: vertigoelectric on October 21, 2009, 07:11:49 pm
Beta End Here???
http://img27.imageshack.us/img27/9224/fangame.png

That room isn't ready yet.  There's no way out of it. 
Title: Re: Fangame: The Game -- (beta) Download
Post by: Tails Doll (TheKid(lol)) on October 21, 2009, 07:13:58 pm
Beta End Here???
http://img27.imageshack.us/img27/9224/fangame.png

That room isn't ready yet.  There's no way out of it. 
xd I tried to reason out of there using the "CTRL"
:D
Title: Re: Fangame: The Game -- (beta) Download
Post by: vertigoelectric on October 21, 2009, 07:15:36 pm
The only way to leave that place is to use the teleporter, and the teleporter hasn't been configured yet, so you're stuck.
Title: Re: Fangame: The Game -- (beta) Download
Post by: Tails Doll (TheKid(lol)) on October 21, 2009, 07:22:07 pm
The only way to leave that place is to use the teleporter, and the teleporter hasn't been configured yet, so you're stuck.
But I'm very lucky!
I Keep It!
Title: Re: Fangame: The Game -- (beta) Download
Post by: vertigoelectric on October 22, 2009, 02:41:08 am
new upload.  please see version notes in original post.
Title: Re: Fangame: The Game -- (beta) Download
Post by: Komaku on October 23, 2009, 12:26:23 am
people dont udnerstand wat the red X means i think >_>
Title: Re: Fangame: The Game -- (beta) Download
Post by: vertigoelectric on October 23, 2009, 12:34:59 am
people dont udnerstand wat the red X means i think >_>

i don't understand what your post means...
Title: Re: Fangame: The Game -- (beta) Download
Post by: Komaku on October 23, 2009, 01:34:19 am
the black blocks with the X in them in ur game people shouldnt actually go in them yet  since the area is under construction i think
Title: Re: Fangame: The Game -- (beta) Download
Post by: vertigoelectric on October 23, 2009, 10:29:01 am
the black blocks with the X in them in ur game people shouldnt actually go in them yet  since the area is under construction i think

yes.... that means i dont want you go to further.
Title: Re: Fangame: The Game -- (beta) Download
Post by: Miracle on November 02, 2009, 09:03:55 am
Very good! Im impressed :)
Title: Re: Fangame: The Game -- (beta) Download
Post by: vertigoelectric on November 02, 2009, 10:53:53 am
Very good! Im impresses  :)

thank you
Title: Re: Fangame: The Game -- (beta) Download
Post by: Miracle on November 02, 2009, 11:26:06 am
Very good! Im impresses  :)

thank you

anytime! in fact I like Love this game I might make another I wanna be game and make the levels like the ones in "Fangame THE game"   :D
Title: Re: Fangame: The Game -- (beta) Download
Post by: vertigoelectric on November 02, 2009, 11:32:10 am
Very good! Im impresses  :)

thank you

anytime! in fact I like Love this game I might make another I wanna be game and make the levels like the ones in "Fangame THE game"   :D


Hmmmm... wow... thanks a bunch!

I have been taking a break from development... I'll probably start getting back to work on it a bit.  There is still so much to do.  The current beta only has a small part of what I would like the game to be.
Title: Re: Fangame: The Game -- (beta) Download
Post by: Miracle on November 02, 2009, 11:35:00 am
Very good! Im impresses  :)

thank you

anytime! in fact I like Love this game I might make another I wanna be game and make the levels like the ones in "Fangame THE game"   :D


Hmmmm... wow... thanks a bunch!

I have been taking a break from development... I'll probably start getting back to work on it a bit.  There is still so much to do.  The current beta only has a small part of what I would like the game to be.
well I must say its looking really awsome and my favroite part is the lime punch caves or the area with the sonic spinball music =]
Title: Re: Fangame: The Game -- (beta) Download
Post by: Neko Desu on November 09, 2009, 09:54:43 pm
I like how this game has FF12's game over theme when you die!

Several months ago I tried creating my own game, but I scrapped it because it was crap. I also used FF12's game over theme.
Title: Re: Fangame: The Game -- (beta) Download
Post by: Storyyeller on November 10, 2009, 12:09:09 am
Wow, you're game is amazing. I wish I could make one that good. Are you using MMF2?
Also, what are you supposed to do in Frigid Ruins D3 (the one with the ? blocks)
Title: Re: Fangame: The Game -- (beta) Download
Post by: shaman666 on November 18, 2009, 06:27:40 pm
that game does not belong to the second page, come on!
Title: Re: Fangame: The Game -- (beta) Download
Post by: zapuppy on November 18, 2009, 07:53:42 pm
Why must you have giygas
Title: Re: Fangame: The Game -- (beta) Download
Post by: dcx666 on November 18, 2009, 08:13:31 pm
that game does not belong to the second page, come on!

This game has a website
http://fangame.vertigofx.com/index.php?
Title: Re: Fangame: The Game -- (beta) Download
Post by: Storyyeller on November 18, 2009, 08:38:09 pm
So how do you get past the ? block room?
Title: Re: Fangame: The Game -- (beta) Download
Post by: vertigoelectric on January 03, 2010, 01:59:19 pm
Hey everyone!


I'm terribly sorry I've disappeared for so long... I've been going through some stuff, and in the process I've kinda lost motivation to continue making this game.  It was taking up so much of my time and energy (both psychologically and mentally).  I haven't really lost anything, so I can continue if the motivation returns, but that hasn't happened yet.

I appreciate all of your support, and I am glad that many of you like this game, but it's just taking a while to get back on track.  When I began the project, my ambition was to make something difficult yet simple in design, like IWBTG.  However, after many changes, updates, and after lots of cool ideas were implemented into the game, it turns out I bit off more than I can chew.

I can't promise that the game will ever be finished, but there is hope at least... I just... well, it's hard to explain.  This kind of thing happens to me a lot.  I'll really get into something, perhaps a hobby or ambition, and then all of the sudden I lose interest almost completely.  I don't know why.

One thing I have been considering is taking all I have learned during this project and try something a little less glorious.  Perhaps a simple little puzzle game... something that I can more easily finish and say "hey, I made this game, and yes this is the complete version".  Maybe that will be a rewarding experience that will jumpstart me to finish the Fangame game.

Again, thanks for all of your support.

Oh, and one last thing.  I have been asked by a few people if they can use resources from Fangame, such as graphics.  I didn't actually make most of them, but rather collected them from elsewhere and just adjusted or edited them.  That being said, feel free to use the graphics and stuff as you please.  I only ask that you do not use Jonny, the main character, for anything you do.  That sprite is a bit dear to me and I would like him to remain unique if I can.
Title: Re: Fangame: The Game -- (beta) Download
Post by: Storyyeller on January 03, 2010, 02:08:42 pm
Where did you get the animated lightning at the beginning of the ice world? Do you still have a copy I could use?
Title: Re: Fangame: The Game -- (beta) Download
Post by: vertigoelectric on January 03, 2010, 02:26:50 pm
Where did you get the animated lightning at the beginning of the ice world? Do you still have a copy I could use?

Ah, that one I drew myself.  I don't really have a "copy" of it because I drew each frame directly into MMF's sprite editor.
Title: Re: Fangame: The Game -- (beta) Download
Post by: Storyyeller on January 03, 2010, 06:03:45 pm
How did you handle the music in your game?

I've currently only got music for 7 rooms, but I'm already up to 14.4mb of music alone, more then the entire size of your fangame. What can I do? Should I reduce the quality of my music? What is a good way to do this?
Title: Re: Fangame: The Game -- (beta) Download
Post by: Mort, the Lonely on January 03, 2010, 06:12:13 pm
How did you handle the music in your game?

I've currently only got music for 7 rooms, but I'm already up to 14.4mb of music alone, more then the entire size of your fangame. What can I do? Should I reduce the quality of my music? What is a good way to do this?

I'll help you here.

What I do, is reduce the file size on windows movie maker (I Know, I Know) to less than a MB. If they are 8bit/16bit files, you should have no problem. Most MP3 quality files come out unschathed too.
Title: Re: Fangame: The Game -- (beta) Download
Post by: vertigoelectric on January 03, 2010, 07:42:18 pm
How did you handle the music in your game?

I've currently only got music for 7 rooms, but I'm already up to 14.4mb of music alone, more then the entire size of your fangame. What can I do? Should I reduce the quality of my music? What is a good way to do this?

What I am about to suggest is something that was suggested to me long ago and I didn't want to do it, but it turns out to be much better.

Convert your music to OGG format.  This will allow you to have a much smaller file size while retaining good quality.  You can use the free version of Switch audio converter to do this.

What you would then do is play your OGG music as a sample in MMF2, just as you would sound effects.  The obvious difference is that you would want it playing as background music, and you would want it separate from other samples.  You do this by specifying a channel to play the music on.  When you are setting up the OGG to play in your MMF2 project, you will see that there is an option for "Play sample on specific channel" or something like that.  The channels range from 1-32.  What I do is play it on Channel 1 and then lock that channel so that no other sample can use it unless I specifically tell it to.  You can use this as your "music" channel.

I was using MP3 files for my music, and using the DirectShow object to play them.  However, when I finally gave in and took the advice to switch to OGG, it reduced the file size of my game tremendously while retaining quality sound.  Yes, it was a bit of work to go back and redo each portion of the game that played music, but it was worth it in the end.

On a side note, not that many would care, but it seems that MP3 encoding is actually a copyrighted process, and usage of an MP3 in a project like this can 'possibly, technically' be considered some kind of copyright infringement or something.  It's really a stretch, but I figured I could at least share that info with you.

Well, I hope I was helpful.  Also, if you are using MMF2 for your project, I would highly recommend visiting the Clickteam forums and downloading their "Gwerdy chat" client.  There are some helpful, experienced folks that hang out in that chat that can perhaps offer you assistance even more than I can.  I have had much help from them.  If you go, tell them vertigoelectric sent you, and that I said hello.  :)
Title: Re: Fangame: The Game -- (beta) Download
Post by: Storyyeller on January 03, 2010, 07:57:26 pm
Actually, most of my music is in ogg format already. I guess the quality is just set too high.

Edit:
Ok I resaved everything in Audacity with a quality of 0 and switched to mono, and I've now got the music down to a total of 4.64mb. Hopefully, the quality won't make a noticeable difference.


P.S.
Ok I have a new question. (and I even managed to avoid the urge to doublepost)
What is your philosophy on beta releases? Should I make a new release after every new room, or wait till I complete a whole area? What about changes to the engine? With an engine change, there are usually no noticeable changes to the game, so noone will care enough to test it, but there is a high risk of new bugs that testers need to look for.
Title: Re: Fangame: The Game -- (beta) Download
Post by: Arkhanno on January 04, 2010, 12:53:05 pm
What I'd suggest is for most engine changes do a release after the changes to catch bugs early, but for levels wait a bit; a few rooms at a time is much better than one at a time. Just make sure your testers are thorough.
Title: Re: Fangame: The Game -- (beta) Download
Post by: Storyyeller on January 04, 2010, 01:31:18 pm
What is a good way to get people to test it throughly?
Title: Re: Fangame: The Game -- (beta) Download
Post by: Arkhanno on January 04, 2010, 01:35:35 pm
Tell them what they should specifically look for for large changes and to just have them play around with it to see if they find anything. Some general things to look out for are collision detection errors in the corners (Both of the character and walls) and spikes being a pixel or so off center on blocks (Which allows you to stand on said block without death). Also, make sure you do some testing yourself if you don't feel they get a lot of bugs.
Title: Re: Fangame: The Game -- (beta) Download
Post by: Storyyeller on January 05, 2010, 01:04:51 am
So far, I've only gotten 3 downloads, and not a single comment or piece of feedback at all. Any ideas?


I do test everything myself, but that can only get you so far. Other people always do stuff that you never thought of trying.
Title: Re: Fangame: The Game -- (beta) Download
Post by: vertigoelectric on April 30, 2010, 02:14:29 pm
Hey Storyyeller.  I'll try your game out if you like.

Anyway, I thought I'd go ahead and apologize to everybody for my long absence.  I am now back and am continuing production of Fangame: The Game.

I'm not sure if I will keep updating everybody on THIS forum, so if you're interested in staying up to date with the goings-on of this game then please come to the official Fangame: The Game forum at http://fangame.vertigofx.com

Beta testing will be closed for the most part, but I will release beta versions publicly from time to time.  It would be great to turn our quiet forum into a growing little community of people interested in the game.

If you want to be a beta tester, just log onto our forums and send me a PRIVATE message.  I'll probably respond with a few questions and whatnot.

Title: Re: Fangame: The Game
Post by: dcx666 on April 30, 2010, 02:18:24 pm
Fantastic...double thumbs up
Title: Re: Fangame: The Game
Post by: flairina on April 30, 2010, 05:07:27 pm
Yes! It's back! To the forums!  ;D
Title: Re: Fangame: The Game
Post by: vertigoelectric on May 01, 2010, 11:19:26 am
Hey guys.

I posted earlier that if you want to be a beta tester for Fangame: The Game, simply send me a private message.  Well... don't do that right now.  Come to the forum and see the recruitment center board for information regarding beta testing.

Thanks!
Title: Re: Fangame: The Game
Post by: Miracle on May 01, 2010, 11:45:38 am
Hey guys.

I posted earlier that if you want to be a beta tester for Fangame: The Game, simply send me a private message.  Well... don't do that right now.  Come to the forum and see the recruitment center board for information regarding beta testing.

Thanks!

cools I will try it later.
btw just some a little thoughts on the game both good & bad:
+ good music and level design
+ Epic Boss Battles
+ smooth sprites
+ Unsuspecting traps
- Some areas seem almost impossible
- the players jump & hit-box is ridiculously sensitive.

in conclusion; A frustrating game that will do anything to make the player get his ass split from the inside out. otherwise a Very cool game. Looking forward to seeing more updates in the future. ;]
Title: Re: Fangame: The Game
Post by: vertigoelectric on May 01, 2010, 11:55:05 am
Hey guys.

I posted earlier that if you want to be a beta tester for Fangame: The Game, simply send me a private message.  Well... don't do that right now.  Come to the forum and see the recruitment center board for information regarding beta testing.

Thanks!

cools I will try it later.
btw just some a little thoughts on the game both good & bad:
+ good music and level design
+ Epic Boss Battles
+ smooth sprites
+ Unsuspecting traps
- Some areas seem almost impossible
- the players jump & hit-box is ridiculously sensitive.

in conclusion; A frustrating game that will do anything to make the player get his ass split from the inside out. otherwise a Very cool game. Looking forward to seeing more updates in the future. ;]

Awesome.  Thanks!

By the way, I'm a bit confused... I'm sorry, but I don't know who you are... your review here leads me to believe you've actually played the game, except that right now there shouldn't be any public links to it... so, are you talking about the older beta or... what?  I'M SO CONFUSED!!! AAAAAH!

oh btw your sig is huge!
Title: Re: Fangame: The Game
Post by: Miracle on May 01, 2010, 12:10:20 pm
Hey guys.

I posted earlier that if you want to be a beta tester for Fangame: The Game, simply send me a private message.  Well... don't do that right now.  Come to the forum and see the recruitment center board for information regarding beta testing.

Thanks!

cools I will try it later.
btw just some a little thoughts on the game both good & bad:
+ good music and level design
+ Epic Boss Battles
+ smooth sprites
+ Unsuspecting traps
- Some areas seem almost impossible
- the players jump & hit-box is ridiculously sensitive.

in conclusion; A frustrating game that will do anything to make the player get his ass split from the inside out. otherwise a Very cool game. Looking forward to seeing more updates in the future. ;]

Awesome.  Thanks!

By the way, I'm a bit confused... I'm sorry, but I don't know who you are... your review here leads me to believe you've actually played the game, except that right now there shouldn't be any public links to it... so, are you talking about the older beta or... what?  I'M SO CONFUSED!!! AAAAAH!

oh btw your sig is huge!
no its what my thoughts and suggestions are in the beta. And no I Don't have the version that isn't out yet just so you know.  :)
Title: Re: Fangame: The Game
Post by: vertigoelectric on May 01, 2010, 12:16:19 pm
What version did you play?
Title: Re: Fangame: The Game
Post by: Miracle on May 01, 2010, 12:40:10 pm
What version did you play?

the last beta you released.
Title: Re: Fangame: The Game
Post by: vertigoelectric on May 01, 2010, 12:48:18 pm
What version did you play?

the last beta you released.

Does it still work?  The last one I uploaded was version 0.038
Title: Re: Fangame: The Game
Post by: Miracle on May 01, 2010, 12:53:15 pm
What version did you play?

the last beta you released.

Does it still work?  The last one I uploaded was version 0.038

no. not anymore. I had 0.036. so now I try the new one then. xD
Title: Re: Fangame: The Game
Post by: Storyyeller on May 01, 2010, 01:18:32 pm
By the way, how did you do the version control stuff? Do you have your own server?
Title: Re: Fangame: The Game
Post by: vertigoelectric on May 01, 2010, 02:13:38 pm

I just want to announce that a PUBLIC beta version of Fangame: The Game is now available for download.  Come to the forums and you will see the link.  http://fangame.vertigofx.com
Title: Re: Fangame: The Game
Post by: SilentLoner on May 03, 2010, 07:14:58 pm
There's really no need to double-post unless it's been at least a week or so.
Title: Re: Fangame: The Game
Post by: vertigoelectric on May 03, 2010, 07:41:53 pm
There's really no need to double-post unless it's been at least a week or so.


My new post had absolutely NOTHING to do with the previous post, and I wanted it separated from other topics.

Besides, when people subscribe to threads, do they get the same notification when a post is modified as they do when a new post is made?
Title: Re: Fangame: The Game
Post by: SilentLoner on May 03, 2010, 07:43:15 pm
Eh, that's just the general rule. I'm not sure about your question though, since I've never tried it myself.
Title: Re: Fangame: The Game
Post by: vertigoelectric on May 03, 2010, 07:45:19 pm
Well, my "announcement" that a new download was available is something that I think the thread's subscribers would want to know about and not miss.  That's the primary reason I would EVER double-post.

I would think that there could be exceptions made.
Title: Re: Fangame: The Game
Post by: Storyyeller on May 03, 2010, 08:04:18 pm
How do you subscribe to a thread?
Title: Re: Fangame: The Game
Post by: SilentLoner on May 03, 2010, 08:05:35 pm
Click Notify, next to Reply.
Title: Re: Fangame: The Game
Post by: pserafi on June 03, 2010, 06:20:21 pm
this game is epic win
Title: Re: Fangame: The Game
Post by: Miracle on June 04, 2010, 05:14:30 pm
this game is epic win

Amen brotha.

It's even more epic win when you're a Beta Tester,Such as myself.
  =P
Title: Re: Fangame: The Game
Post by: vertigoelectric on June 04, 2010, 05:31:05 pm
this game is epic win

Amen brotha.

It's even more epic win when you're a Beta Tester,Such as myself.
  =P

What is your beta tester name?
Title: Re: Fangame: The Game
Post by: Miracle on June 04, 2010, 05:39:45 pm
this game is epic win

Amen brotha.

It's even more epic win when you're a Beta Tester,Such as myself.
  =P

What is your beta tester name?

I will PM you it. =P
hint: we're friends on MSN and AIM
Title: Re: Fangame: The Game
Post by: pserafi on June 05, 2010, 06:29:39 pm
vert when can i be a beta?
Title: Re: Fangame: The Game
Post by: vertigoelectric on June 05, 2010, 06:45:03 pm
vert when can i be a beta?

You can possibly be a beta tester if you can manage to keep your language in check.

Side note, this thread isn't the place to be asking me this.
Title: Re: Fangame: The Game
Post by: pserafi on June 06, 2010, 01:03:13 pm
vert when can i be a beta?

You can possibly be a beta tester if you can manage to keep your language in check.

Side note, this thread isn't the place to be asking me this.
oh, well should i pm you words that need to be added into the profanity flter then?
Title: Re: Fangame: The Game
Post by: vertigoelectric on June 28, 2010, 04:16:02 pm
Hey guys.  I just thought I would let you all know that I have uploaded beta version 0.056 of Fangame.  Visit http://fangame.vertigofx.com  (if it doesn't come up for you, try http://z6.invisionfree.com/fangame_the_game/)

There's something specific I'd like to ask you guys.  I'm currently working on building the Amper Sands zone.  There is a puzzle there that I have created that I'd like you to check out.  Obviously you'd have to get through everything else first.  If you can make it there, I'd love to know how many of you were able to solve the puzzle.  If you have, please let me know (please don't post the solution, obviously).

Also, Michael_1985 is planning on streaming Fangame live on justin.tv tomorrow (Tues).  I'm not sure what time, though.
Title: Re: Fangame: The Game
Post by: Miracle on June 28, 2010, 04:29:23 pm
Hey guys.  I just thought I would let you all know that I have uploaded beta version 0.056 of Fangame.  Visit http://fangame.vertigofx.com  (if it doesn't come up for you, try http://z6.invisionfree.com/fangame_the_game/)

There's something specific I'd like to ask you guys.  I'm currently working on building the Amper Sands zone.  There is a puzzle there that I have created that I'd like you to check out.  Obviously you'd have to get through everything else first.  If you can make it there, I'd love to know how many of you were able to solve the puzzle.  If you have, please let me know (please don't post the solution, obviously).

Also, Michael_1985 is planning on streaming Fangame live on justin.tv tomorrow (Tues).  I'm not sure what time, though.

I plan to be on the stream then tomorrow just as long as It's not during uni otherwise of course I can't come though I will try to when I has a chance. =P
Title: Re: Fangame: The Game
Post by: WhirLWiND on December 11, 2010, 04:31:41 pm
how do i get through the top path with the moving spikes? ive been doing this part for a long time.
Title: Re: Fangame: The Game
Post by: vertigoelectric on December 11, 2010, 04:37:21 pm
how do i get through the top path with the moving spikes? ive been doing this part for a long time.

...lots of moving spikes in this game.  Hmmmm, I'm guessing by "top path" you mean that you've already beaten Amper Sands and are in the room with the spikes that move left and right whenever you look left or right.  There isn't really any secret to that room.  It's just a matter of good timing.
Title: Re: Fangame: The Game
Post by: Miracle on December 11, 2010, 06:38:02 pm
Hey vert!
Do ya still need backgrounds/sprites?
Title: Re: Fangame: The Game
Post by: WhirLWiND on December 11, 2010, 08:37:04 pm
how do i get through the top path with the moving spikes? ive been doing this part for a long time.

...lots of moving spikes in this game.  Hmmmm, I'm guessing by "top path" you mean that you've already beaten Amper Sands and are in the room with the spikes that move left and right whenever you look left or right.  There isn't really any secret to that room.  It's just a matter of good timing.
yes, i get to the empty block that comes out to the right, then when i try to get to the other block which comes out to the left i don't have enough time to get over the spike to get on it. its after the first jump.
Title: Re: Fangame: The Game
Post by: Fred-eye-inc on December 12, 2010, 08:06:39 am
I do love the whole pasifist approach to the start of the game (Until you get the gun that is :D). It's nice being able to fight bosses where the strategy isn't just to mash your Z key <3

I also played the other IWBTG game you made vertigo , I enjoyed that too , not as much as Fangame though.
Title: Re: Fangame: The Game
Post by: vertigoelectric on December 18, 2010, 12:11:35 pm
Hey vert!
Do ya still need backgrounds/sprites?
Hey you.  No, I don't need anything right now as I've just not been working on the game.  Thanks, though.


yes, i get to the empty block that comes out to the right, then when i try to get to the other block which comes out to the left i don't have enough time to get over the spike to get on it. its after the first jump.
Like I said, it's just a matter of good timing.  You've come very far in the game and it's getting more and more difficult to time your jumps.  You can do it.  Just keep trying.  If you need to, go see some videos.


I do love the whole pasifist approach to the start of the game (Until you get the gun that is :D). It's nice being able to fight bosses where the strategy isn't just to mash your Z key <3

I also played the other IWBTG game you made vertigo , I enjoyed that too , not as much as Fangame though.
Thanks!  I thought it would be a good change of pace to have a little something extra to work for.  Of course, even at its current state, there are no bosses that require you to shoot them because I haven't made any yet!   What other IWBTG are you talking about? 
Title: Re: Fangame: The Game
Post by: Fred-eye-inc on December 18, 2010, 12:29:41 pm
I can't remevwr the name, you have a YouTube video about. I don't wanna be the guy , perhaps?
Title: Re: Fangame: The Game
Post by: vertigoelectric on December 18, 2010, 01:30:44 pm
I can't remevwr the name, you have a YouTube video about. I don't wanna be the guy , perhaps?

Yeah, that's probably it.  Before I got MMF2 I was using GameMaker and I was working on IWBTG fangame prototypes which I just named I Don't Wanna Be The Guy.  There were different builds, though, so I wonder which one you tried.

I had a really awesome boss in one of them.  Wish I could "port" it over to Fangame.
Title: Re: Fangame: The Game
Post by: Fred-eye-inc on December 18, 2010, 01:31:46 pm
It was the one with the really aweosme boss from a shoot em up I think. I found it easy but very fun ^^
Title: Re: Fangame: The Game
Post by: vertigoelectric on December 18, 2010, 01:42:30 pm
It was the one with the really aweosme boss from a shoot em up I think. I found it easy but very fun ^^

Yeah.  It was the 2nd boss from Super R-TYPE.   It was easy because it was a test prototype.  It would normally have had more health and the egg-looking things that appear behind you after a while start closing in on you so you have to be quick.
Title: Re: Fangame: The Game
Post by: Fred-eye-inc on December 18, 2010, 01:43:35 pm
Ah , it's a shame it's not easy to port it over it would have made a great boss in fangame could've even been the one at the end of the desert level.
Title: Re: Fangame: The Game
Post by: vertigoelectric on December 18, 2010, 01:52:14 pm
Ah , it's a shame it's not easy to port it over it would have made a great boss in fangame could've even been the one at the end of the desert level.

In all honesty, I don't think it would be too difficult to recreate it for Fangame.  Also, you are right about it possibly being a good boss for the Amper Sands... though I've already set up a room for a different boss there. 



Oh, and by the way, just so everybody knows...
I think I've decided to go ahead and just officially label Fangame: The Game an "Ongoing Project".  What this means is that there are no plans for an official ending to the game, but rather it will be a somewhat experimental project that continues to grow over time.  I know I'm not explaining it very well.

Let me put it this way.  A lot of people like Fangame and they don't want me to quit working on it.  I, however, would rather focus my attention on other things, but also feel as though I'm abandoning a "would-be" amazing project.  Rather than continually changing my mind as to whether I want to finish it or let it go or take a break, or whatever, I am going to simply just allow it to be as it is, but add to it from time to time as I see fit, without focusing on trying to "finish" it.

It will be my Rose Red... my Winchester Mystery House.

What does this mean for you?  Well it simply means that if you go download the current release and beat that, you've beaten Fangame.  However, keep your save files because when there is a new release, you can play with additional content.

In other words, just pretend it's finished.
Title: Re: Fangame: The Game
Post by: Fred-eye-inc on December 18, 2010, 01:53:45 pm
Mini boss perhaps?

Ah I've yet to finish fangame >.<
Title: Re: Fangame: The Game
Post by: vertigoelectric on December 18, 2010, 01:55:14 pm
Mini boss perhaps?

Ah I've yet to finish fangame >.<

How far are you?
Title: Re: Fangame: The Game
Post by: Fred-eye-inc on December 18, 2010, 01:56:13 pm
A update or two ago I was at the ice part. I'm currently on the toxic cave part , haven't had a lot of time to play , maybe a half hour of play time so far?
Title: Re: Fangame: The Game
Post by: vertigoelectric on February 16, 2011, 02:57:06 pm
I just thought I'd let everybody know that Fangame: The Game is back in development.  Now that I have a small team to back me over at vertigoFXdesigns, the project will be less weight on my shoulders.  If you've liked Fangame: The Game in the past, I encourage you to head on over to the Fangame forums and show your support!

Title: Re: Fangame: The Game
Post by: Fred-eye-inc on February 16, 2011, 02:58:22 pm
I have a rough outline of the sprite you asked e for , it's really hard >.<

I should be able to ge tit done for you though!
Title: Re: Fangame: The Game
Post by: vertigoelectric on February 16, 2011, 03:00:49 pm
I have a rough outline of the sprite you asked e for , it's really hard >.<

I should be able to ge tit done for you though!

Okay.  Thanks.  Uhm... could you remind me who you are?
Title: Re: Fangame: The Game
Post by: Wolsk on February 17, 2011, 06:18:07 pm
He is fred.
Oh wait, that's not right.
Title: Re: Fangame: The Game
Post by: vertigoelectric on February 27, 2011, 05:42:30 am
I don't know who's still paying attention to this thread, but I thought I'd let you all know that I've updated the original post, so go read it.

Also...

I want more beta testers!

If you want to be an official beta tester for Fangame, then head on over to the forums, visit the Recruitment Center board, and follow the instructions.  Yes, you do have to fill out an application.  I never really turn anybody down.  It's mostly a formality.  However, it does show me that you're willing to follow directions, and that is very important as a beta tester.  If you're going to be on my beta team you have to be willing to be helpful and provide feedback!!  Beta testers who don't provide feedback are completely useless.  Wouldn't you agree?

Well, I'd better go get to bed.  I can barely keep my eyes open.
Title: Re: Fangame: The Game
Post by: Wolsk on February 27, 2011, 04:52:19 pm
I'm still not able to login to your forums... :/
Title: Re: Fangame: The Game
Post by: vertigoelectric on February 27, 2011, 05:06:44 pm
During my absence, the forums were overflowing with spambots.  There were so many of them that deleting them one by one simply was not an efficient method.  I got rid of most of them by removing accounts that had very few posts or were inactive for a long time.  During this process, a lot of legitimate accounts were removed.

Just register again.
Title: Re: Fangame: The Game
Post by: dcx666 on February 27, 2011, 09:46:13 pm
Well do I have to do that form business again? because I got sick and tired of signing up muiltiple times....also you already have all the infomation before...

Do you want infomation in comments or videos?

If video do you want it public or private?

Also do you actually need a very ACTIVE beta tester because not everyone has free time i.e. Me

and are you simply gonna remove previous members of beta tester for various reasons from switched forum, email problems, got removed from the team because I WAS HAVING A HOLIDAY blah blah blah....
Title: Re: Fangame: The Game
Post by: vertigoelectric on February 28, 2011, 12:33:58 am
Well do I have to do that form business again? because I got sick and tired of signing up muiltiple times....also you already have all the infomation before...

Do you want infomation in comments or videos?

If video do you want it public or private?

Also do you actually need a very ACTIVE beta tester because not everyone has free time i.e. Me

and are you simply gonna remove previous members of beta tester for various reasons from switched forum, email problems, got removed from the team because I WAS HAVING A HOLIDAY blah blah blah....

As far as participation from a beta tester, here.... copied from the Fangame Forums:
"Unless you provide feedback, even if you don't find problems, then you are no good to the project. I understand we all have our own lives and can't babysit this project all the time. However, as a beta tester, you agreed to be helpful and if several releases go by without any feedback from you, I'll assume you've lost interest and will kick you from the team (probably permanently). If you are planning a vacation or trip and won't be able to test temporarily (starting school or a job or anything else that will take you away from the project for more than a couple of weeks is going to be too long, and your says as a beta tester will need to end), it would be courteous of you to let me know so I don't think you've abandoned the project."

Honestly I've spent plenty of time trying to think of solid "rules and guidelines" for how much participation and activity is enough for a beta tester, and honestly I can't say there's any real fair way of doing it.  That being said, it's going to be left up to me making the judgments.  If I feel like you've abandoned the project then I have the right to remove you from the beta team.  If you're somehow offended or hurt by this, well then I suppose that's just an unfortunate consequence.  WANTING to help and actually being helpful are not one in the same.

Also keep in mind that being on the beta team is not meant to be a social status thing.  It doesn't make you extra special or cool.  The sole purpose of the beta team is for the improvement of Fangame.  If you are unable to fulfill that purpose, whether or not your reasons are valid, then there is simply no reason for you to be on the team.  Am I wrong? 



On another note... If you're sick and tired of signing up "multiple times", nobody is going to beg you to sign up again.  It's your choice.  Though, I don't know how many times you're trying to imply you've had to sign up.  I had one original forum hosted on another site.  I then created a new forum on my OWN site so I would have full control over it.  This required people to sign up at the new forum site because it wasn't the same server.  Then, recently, the problem with the spam bots resulted in the very unfortunate side effect of losing some accounts.  It's not a big deal, though.  No important information was lost, and it only takes a few moments to re-register.  Like I said, though, it is your choice and nobody is going to beg you.  Your options are exactly what they are:  options.  I do welcome anybody to apply to be a beta tester, but it's up to them to decide whether or not it fits their lifestyle and schedule.
Title: Re: Fangame: The Game
Post by: dcx666 on February 28, 2011, 02:25:14 pm
I wait a month and see how it goes...
Title: Re: Fangame: The Game
Post by: Wolsk on February 28, 2011, 05:57:12 pm
I tried signing up, and I've been waiting a few days for the activation E-mail.
I re-requested the E-mail twice, and still nothing.
I checked the E-mail address I put in, and it's fine.
Any ideas, Vertigo?
Title: Re: Fangame: The Game
Post by: Storyyeller on March 01, 2011, 11:42:45 am
How did you make your avatar? It looks like a recoloring of the downloads page image, but I'm not sure how you removed the cape and background.
Title: Re: Fangame: The Game
Post by: Fred-eye-inc on March 01, 2011, 11:43:32 am
How did you make your avatar? It looks like a recoloring of the downloads page image, but I'm not sure how you removed the cape and background.
You could go round it with photoshops pen tool. Then inverse the selection and delete it.
Title: Re: Fangame: The Game
Post by: vertigoelectric on March 01, 2011, 02:56:12 pm
How did you make your avatar? It looks like a recoloring of the downloads page image, but I'm not sure how you removed the cape and background.
You could go round it with photoshops pen tool. Then inverse the selection and delete it.
Yes.  I just used photoshop.  I didn't use the pen tool, though.  Anyway, I turned IWBTG's The Kid into Fangame's Jonny.  I thought it turned out pretty nicely!  However, if someone would draw Jonny... well that would be even better!  I can get my friend to describe how he's supposed to look.

I tried signing up, and I've been waiting a few days for the activation E-mail.
I re-requested the E-mail twice, and still nothing.
I checked the E-mail address I put in, and it's fine.
Any ideas, Vertigo?
When that happens, I or another admin need to activate you manually.  I can't say that I know why that would happen in the first place.  I have had other people join the forum just fine so it's a mystery.  I apologize.  I've activated your account.

EDIT:  I was just thinking, this may be a noob question, but did you MAKE SURE that the email wasn't blocked by your spam filter?

I wait a month and see how it goes...
You'll wait a month for what?
Title: Re: Fangame: The Game
Post by: Wolsk on March 02, 2011, 02:03:19 am
EDIT:  I was just thinking, this may be a noob question, but did you MAKE SURE that the email wasn't blocked by your spam filter?
There was nothing in my Spam folder and the filter never works...
Title: Re: Fangame: The Game
Post by: vertigoelectric on March 02, 2011, 05:23:42 am
EDIT:  I was just thinking, this may be a noob question, but did you MAKE SURE that the email wasn't blocked by your spam filter?
There was nothing in my Spam folder and the filter never works...

Hmmm... I'm not sure, then.  Anyway, you've been activated.
Title: Re: Fangame: The Game
Post by: Wolsk on March 02, 2011, 11:13:18 am
Hmmm... I'm not sure, then.  Anyway, you've been activated.
Thank you, Vertigo.
Title: Re: Fangame: The Game
Post by: Ramon on March 03, 2011, 10:03:38 am
vertigo, seeing Jonny in your avatar with the kid's head makes me sick  ;D [/overreaction]

In fact, Jonny cannot be really classified as kid. He's more in the mid-teens and has dark brown/red hair. That's the rough description

Not bothering to give details to everybody, only if there's gonna be an artist  :P
Title: Re: Fangame: The Game
Post by: vertigoelectric on March 03, 2011, 03:07:06 pm

In fact, Jonny cannot be really classified as kid. He's more in the mid-teens and has dark brown/red hair. That's the rough description

I'm pretty sure you know that I already know that, at least.  Perhaps this is him... in his earlier years...
Title: Re: Fangame: The Game
Post by: vertigoelectric on March 08, 2011, 07:13:07 am
Wanna help design a level in Fangame?  Now's your chance.

http://fangame.vertigofx.com/viewtopic.php?f=12&t=184
Title: Re: Fangame: The Game
Post by: Valkema on March 08, 2011, 08:51:48 am
To bad my account was deleted and it won't send me the confimation to make another or I might just see what this is.
Title: Re: Fangame: The Game
Post by: Storyyeller on March 08, 2011, 09:40:56 am
Can't you at least let guests view the forums? I can understand not being able to post due to spambots, but having register just to see anything is really annoying.
Title: Re: Fangame: The Game
Post by: Fred-eye-inc on March 08, 2011, 12:05:01 pm
Can't see it even after logging in.
Title: Re: Fangame: The Game
Post by: vertigoelectric on March 08, 2011, 03:56:25 pm
You shouldn't have to register just to view the board... only to post.  This was not a decision.  It must be a mistake.

I'll make sure the boards are viewable by guests and manually validate any people who didn't get a validation email.  I don't know why it sometimes doesn't send the email.

EDIT:  I've activated 4 user accounts that were awaiting activation.

However, I don't know why you would have trouble seeing the post as a guest.  I made sure I was logged out and I could see the board just fine.  It was only when I attempted to post a reply that it required me to log in.

*checking*

Seems it was the link I posted.  I don't know why, but the link is different when I'm logged out.  Here is the link that should work fine for guests:  http://fangame.vertigofx.com/viewtopic.php?f=12&t=184

I will also update the original link posted.  Sorry about that, guys.
Title: Re: Fangame: The Game
Post by: Valkema on March 09, 2011, 08:53:27 am
Here are a couple suggestions for fangame the game to improve puzzles.

1. Switches that can be shot with the gun
2. Reflectors that change directions do to certain switches
3. Paths that bullets follow that change directions with certain switches hit.

I am not going to make puzzles up for you or tell you how to put puzzles together because it is your game, not mine. These are just suggestions that you can work with to make better puzzles.

Also that thing about people making rooms for you. You said your going to put them into a world. But you need to give people a theme to work with or its going to end up being a mess.
Title: Re: Fangame: The Game
Post by: vertigoelectric on March 09, 2011, 02:47:58 pm
Also that thing about people making rooms for you. You said your going to put them into a world. But you need to give people a theme to work with or its going to end up being a mess.

I'm not really concerned about it "being a mess."  To be honest, I really don't think enough people will participate to make it worth it.
Title: Re: Fangame: The Game
Post by: dcx666 on March 09, 2011, 09:00:15 pm
Okay I have arequest that I think you could do or grab some inspiration.

- Noitulove 2 - Using like half its traps there but hay I don't care
- Gunstar Heroes - "Seven force" ...If you can manage to make a working reference or boss I would love you long time...oh mega nostalgia!
http://www.spriters-resource.com/genesis/gunstarheroes/index.html here are some Gunstar hereos sprite in which I can't manage to use (as of yet)

Uhh theres more but got a mindblock thinking about Gunstar Heroes but at least It's an idea that can manifist itself into a something Inception like....

(note also posting this into that link thingy if it works)


Title: Re: Fangame: The Game
Post by: vertigoelectric on March 09, 2011, 09:05:07 pm
Okay I have arequest that I think you could do or grab some inspiration.

- Noitulove 2 - Using like half its traps there but hay I don't care
- Gunstar Heroes - "Seven force" ...If you can manage to make a working reference or boss I would love you long time...oh mega nostalgia!
http://www.spriters-resource.com/genesis/gunstarheroes/index.html here are some Gunstar hereos sprite in which I can't manage to use (as of yet)

Uhh theres more but got a mindblock thinking about Gunstar Heroes but at least It's an idea that can manifist itself into a something Inception like....

(note also posting this into that link thingy if it works)




I'm not sure I understand what you're getting at.
Title: Re: Fangame: The Game
Post by: Valkema on March 09, 2011, 09:09:22 pm
Okay I have arequest that I think you could do or grab some inspiration.

- Noitulove 2 - Using like half its traps there but hay I don't care
- Gunstar Heroes - "Seven force" ...If you can manage to make a working reference or boss I would love you long time...oh mega nostalgia!
http://www.spriters-resource.com/genesis/gunstarheroes/index.html here are some Gunstar hereos sprite in which I can't manage to use (as of yet)

Uhh theres more but got a mindblock thinking about Gunstar Heroes but at least It's an idea that can manifist itself into a something Inception like....

(note also posting this into that link thingy if it works)




I'm not sure I understand what you're getting at.
he wants you to referance gunstar heroes
Title: Re: Fangame: The Game
Post by: vertigoelectric on March 09, 2011, 10:16:04 pm
Okay I have arequest that I think you could do or grab some inspiration.

- Noitulove 2 - Using like half its traps there but hay I don't care
- Gunstar Heroes - "Seven force" ...If you can manage to make a working reference or boss I would love you long time...oh mega nostalgia!
http://www.spriters-resource.com/genesis/gunstarheroes/index.html here are some Gunstar hereos sprite in which I can't manage to use (as of yet)

Uhh theres more but got a mindblock thinking about Gunstar Heroes but at least It's an idea that can manifist itself into a something Inception like....

(note also posting this into that link thingy if it works)
I'm not sure I understand what you're getting at.
he wants you to referance gunstar heroes

Well I've never even played the game myself, so I don't think it'll happen.

Also...

Right at this moment I'm SORT OF taking a little breather from working on the game.  Not like I was before.  Just doing a few other things these past few days.  I'm still around and still here to answer questions and keep communications.  I'm just not being all "OMG I need to hurry up and work on fangame right now" lately.  If I overwhelm myself, things can get sloppier than I want them to be.

By the way, Anon, I improved the appearance of some of those Amper Sands rooms you insulted.   I haven't released an updated build yet, though.
Title: Re: Fangame: The Game
Post by: Valkema on March 09, 2011, 10:39:47 pm
Well appearance wasn't all I was mad about, general design was bad, but I'll check it out.

Also I found an amazing glitch. By that I mean because I hate auto scrolling levels in every way shape and form whether its good design or not. The glitch basically allows me to lets say walk right through traps. I found it when I was to impatient just ran ahead of the screen, expecting to die, I didn't then I wait for the screen to scroll by and Im behind a spike in the breakable block part. It seems you gave the game a frozen zone in the auto scrolling section and if the play goes to far offscreen well then traps don't kill you.
Title: Re: Fangame: The Game
Post by: vertigoelectric on March 10, 2011, 01:16:45 am
Well appearance wasn't all I was mad about, general design was bad, but I'll check it out.


On the contrary, the design was just fine.  It just looked messy.

I haven't updated it in too long, but I'll get to updating it soon, so I thought I'd let you guys know that there is a Fangame The Game Facebook page.  If you're on Facebook, be sure to "Like" it to show your support :D

http://www.facebook.com/pages/FANGAME/134981528985
Title: Re: Fangame: The Game
Post by: dcx666 on March 11, 2011, 11:08:38 am
That would be nice...lolz
Title: Re: Fangame: The Game
Post by: vertigoelectric on March 11, 2011, 06:27:45 pm

Also I found an amazing glitch. By that I mean because I hate auto scrolling levels in every way shape and form whether its good design or not. The glitch basically allows me to lets say walk right through traps. I found it when I was to impatient just ran ahead of the screen, expecting to die, I didn't then I wait for the screen to scroll by and Im behind a spike in the breakable block part. It seems you gave the game a frozen zone in the auto scrolling section and if the play goes to far offscreen well then traps don't kill you.

I implemented a fix for this.  You can no longer go beyond the right edge of the screen in this level.

By the way, does this mean you hate shooters like Super R-type?  Because those autoscroll...
Title: Re: Fangame: The Game
Post by: Valkema on March 11, 2011, 06:46:33 pm
Sorry I meant auto scrolling in platformers and birds eye view games.

Edit: ok got to the new version of the room. And the room still sucks. I think the thing you aren't getting is that room needs a complete overhall. Your Idea behind the room just doesn't work if you want to make your game fun. The level design is fragmented and bad. It still doesn't look nice. And it is not fun to play.
Title: Re: Fangame: The Game
Post by: vertigoelectric on March 13, 2011, 11:39:05 pm
Edit: ok got to the new version of the room. And the room still sucks. I think the thing you aren't getting is that room needs a complete overhall. Your Idea behind the room just doesn't work if you want to make your game fun. The level design is fragmented and bad. It still doesn't look nice. And it is not fun to play.

I typed out a rather lengthy response, but then I realized I'd prefer to just not deal with you so I erased it.  My mistake for wasting my time typing it.

I will say this, though.  Stop playing Fangame.  You've made it very clear time and time again that you don't enjoy it.  I'm not changing it for you.  I have no reason to.  I don't care if you play it or not.  There are plenty of people who like it the way it is.  I don't need you or your condescending comments about my game taking up space in this thread.

Go play something else.  Stop bothering me.
Title: Re: Fangame: The Game
Post by: Valkema on March 14, 2011, 12:25:19 am
Well I will tell you this. Your fangame and pickory are the only 2 fangames on this board that have shown potential. I have been trying to help you improve your game. Your game has potential but its not there yet and that is what I have been trying to help you with.

I am harsh but that is what I have been trying to do. You are different from other people and that being harsh doesn't work with you, and rather you go into a defensive stage. So now I am being nice. Your game does have great rooms. Your game also has aweful rooms.

Now plz tell me who likes the room that I have been complaining about because I want to know why they like it.
Title: Re: Fangame: The Game
Post by: vertigoelectric on March 14, 2011, 12:41:08 am
Well that's probably the most positive thing I've ever heard you say... or read you write... or whatever.

Yes, you are harsh.  Too harsh.  Any implication that you were genuinely trying to help was completely lost in the arrogant manner of your condescending remarks.  It's much better to at least try to be nice.  I don't respond well to insults.  I'm willing to work with you on your suggestions if you can manage to be friendly about them like most people.

As far as the room you are talking about, it's not going to change.  At least, not now.  At this time I have no intentions of changing that room or any other rooms already built into the game.  I am far more concerned about finishing the game.  I already know that a lot of the design is bad.  It is my first game and the fact that it's not a complete failure altogether is a miracle in itself.  However, rather than go back and try to fix all of the things in the game that "could be better", I'd rather spend my time on completing the rest of the game.

Of course, if bugs or actual gameplay problems are found, I will need to fix those.  Like that bug you found with Cloud 9.1 involving going beyond the right edge of the screen.  That was a big deal, and I am grateful you pointed it out.  I fixed it.

Part of what I had said that I deleted was that some of the rooms were designed almost entirely to challenge the player's patience and frustration threshold.  They aren't meant to be necessarily "fun" or "entertaining".  Some are meant to be deliberately deceptive and confusing.  While I try to implement these types of rooms sparingly, they still are part of the game.

I suppose one way you could look at the Fangame project is to consider it all a big experiment to see what I can do or get away with so I'll have more filtered ideas for my next game.  You think a room is awful?  Okay, I'll keep that in mind when I make my next game.  I don't want to go back and rearrange this one.



I will say I'm a bit surprised to find that you think that Fangame is one out of only two games on this forum that show potential.  I guess that really means something coming from someone who seems to hate everything.
Title: Re: Fangame: The Game
Post by: Valkema on March 14, 2011, 12:55:50 am
Alright well then here is something I would like to suggest for your next area.

Be original and creative with each room. Make every room stand out. I can't count how many times I've seen a room with effing invisible blocks. You say its an experiment. Well if thats the case then why are there rooms with the same gimick. If this game is an experiment then you should try something new in every room. This also prevents the player from getting bored because the player will soon realize that the reason he wants to complete each room is because he wants to see what gimick is going to be in the next room and what new trap is going to kill them. This why I dislike alot of fangames because they don't give me a reason to finish the rooms.

Also if you ever make an adventure game again. Don't use portals. It shows signs of laziness. Making areas flow into other areas looks alot nicer than just one second your in one place the next your in another.

Also to explain why I am harsh. I come from a forum where the only way to get someone to change there game is to be highly negative about something.
Title: Re: Fangame: The Game
Post by: vertigoelectric on March 14, 2011, 02:25:32 am

Be original and creative with each room. Make every room stand out.


Not every room can be a brand new idea.  Sure you can use new and creative ideas throughout the game, but to expect every room to be unique and original and captivating is simply asking too much.

Think about Metroid, which many will agree is a very much loved classic.  A lot of the space in that game is taken up by long hallways and corridors in which very little happens.  There might be enemies scattered throughout, but a lot of it is just tedious travel. A long corridor in one area may be just like a long corridor in another area (gameplay-wise) with only a change in tileset and enemy sprites.  There really isn't anything too creative or original about them that make them stand out.  There isn't really anything difficult or challenging about them.  They're just a way to get from one place to another.

Similarly, some rooms in Fangame are just there to connect the other rooms together.  There are some rooms that really make you think or present engaging challenges, and in between them are other rooms that don't really have anything to solve and are just a way to get from the last room to the next.  These rooms could be equated somewhat to those long and sometimes boring corridors and hallways in Metroid that just go to and from the more interesting places.  However, being Fangame is an IWBTG-inspired game that caters to players with a thirst for brutality, rather than make rooms that you just walk through easily, I fill them with ridiculous jump'n'dodge obstacles.  Part of the drive to get through them is to see the next interesting area.

Yes, some of the rooms use stuff like invisible blocks, and there are parts that are indeed "gimmicky".  That's not a problem.  It only becomes a problem when the game fully relies on the gimmicks to become entertaining.  I'm sure just about everything in Fangame could be somehow tied to some sort of gimmick, but I think anybody who has played it can tell that I have definitely taken the initiative to try to do something different overall.  Starting without the gun, for example, is something not often seen in the IWBTG fangame community.  Most of the graphics are a little more polished and have more depth.  The main character is 100% original.  Etcetera, etcetera...


Also if you ever make an adventure game again. Don't use portals. It shows signs of laziness. Making areas flow into other areas looks alot nicer than just one second your in one place the next your in another.

Most people just accept the way games are made and just use their imagination.  With you, I feel like I have to explain everything.

The teleporters in Fangame were the result of poor planning.  No, the result of a complete lack of planning.  I originally had a door that led to a darkened cave area.  I'm honestly not sure how it turned into teleporters.  Perhaps if you watch my "History of fangame" or whatever I called it on YouTube, it'll explain why I started to use teleporters.  Maybe I didn't mention it.  I don't remember.  I should watch it again.  Anyway, it was the best I could do at the time I implemented it.  It made the most sense then.

FYI:  There are already a lot of things about Fangame that I would not do in future games.


Title: Re: Fangame: The Game
Post by: Valkema on March 14, 2011, 07:50:45 am

Original and creative can be taken the wrong way. I mostly wanted you to read the "Make every room stand out." since that is what you want to do. You want to give the player something to look forward to when they finish a room. (BTW do you know how many people complain about the same room again and again in metroid) However the key player is the death count. You want to kill the player just enough so that they don't quit but they don't get bored. I know this is an experiment so that might be one thing your experimenting.

Although you like to put those dick move traps at the end of rooms sometimes. If you do that in a segment that is too hard you can cause the player to quit because the one thing you have to remember is that in a trap based game you want to kill the player but you don't want to kill the player too much. So those dick moves at the end. Use them sparingly. That twomp however normally I would get mad that traps get old again and again and again. But I feel the twomp is a like master claw in iwbtg where basically if they are not abused they don't get old. The twomp gives the player a fear of the ceiling. They don't know if a thwomp will come down or not.

And as for my point with the portals. Its not like you have to do it. I am just saying that you can show off alot if you have good transition rooms. Like maybe when going to a desert there are like maybe rooms where the grass slowly turns brown and then is all gone and finally is just sand.

Like I have said before you are doing good but the game isn't there yet. I hope you go back and fix the rooms after your done with the game. But if you don't want to that is fine. I really want to say more but now I am forgetting what I have already said.
Title: Re: Fangame: The Game
Post by: dcx666 on March 20, 2011, 11:00:04 am
Anyway... It's almost been a month...How is it going?
Title: Re: Fangame: The Game
Post by: vertigoelectric on March 20, 2011, 01:24:01 pm
Anyway... It's almost been a month...How is it going?

Has it been that long since my last release?  Well, I've been doing a little work on the game.  I haven't ignored it.  I just haven't changed enough to release anything... well maybe I have.

I'll release something soon.  I'm about get starting on designing a new level.  Either that, or I'll focus on finishing the Amper Sands boss.  We'll see.

Title: Re: Fangame: The Game
Post by: dcx666 on March 20, 2011, 04:05:38 pm
Well if needs be I can wait a month if you like...

Also Im having a go at mmf2 but have no idea where to start.. (*__________*")
Title: Re: Fangame: The Game
Post by: vertigoelectric on March 20, 2011, 04:15:42 pm
Well if needs be I can wait a month if you like...

Also Im having a go at mmf2 but have no idea where to start.. (*__________*")


Wait a month for what?

Hmmmm... I might be able to help you with MMF2 a little bit.  However, I'd recommend you download the Gwerdy chat client from the Clickteam forums because there are usually people in that chat that can help you with.
Title: Re: Fangame: The Game
Post by: dcx666 on March 21, 2011, 09:48:42 pm
Well work deadline, going to Germany and doing "family" business so yeah another months wait.

And beside you said you havent done much anyway...right?
Title: Re: Fangame: The Game
Post by: vertigoelectric on March 21, 2011, 10:10:21 pm
Well work deadline, going to Germany and doing "family" business so yeah another months wait.

And beside you said you havent done much anyway...right?

Well, I've done some stuff.  Just haven't released anything yet.

Still, I'm really not sure what you meant by "I can wait a month if you like..."  I'm not sure what you're saying you can wait a month for, and what it has to do with me.
Title: Re: Fangame: The Game
Post by: Ramon on March 31, 2011, 09:00:18 am
I agree with Anonymous on certain aspects - mainly the parts that gimmicks shouldn't be overused and new creative stuff should appear along the way - but I think Fangame is very balanced in terms of this matter.
Also, I actually like the idea with the transition rooms a lot. Yes, it would require a few changes, but in overall I need to say it'd be pretty awesome. IWBTG's transitions between two areas is pretty blunt
Title: Re: Fangame: The Game
Post by: JRocker873 on June 20, 2011, 07:11:26 pm
I like awesome 16-bit redesign 
Title: Re: Fangame: The Game
Post by: vertigoelectric on September 27, 2011, 11:00:41 am
Just a quick question: Have you discontinued this? I was pretty interested in Fangame for awhile. It had some potential.
Sorry it's been so long since I've been around.  I sorta 'unofficially discontinued' development on the game... it was somewhat becoming a source of stress in my life because there seemed to be so much work involved in it... although I would like to get back to work on it eventually.

I did start working on the Amper Sands boss, though... even though I didn't do a whole lot there.

Perhaps I should take a poll to see who would like me to keep working on it.
Title: Re: Fangame: The Game
Post by: null on September 27, 2011, 01:57:34 pm
Yes please.
Title: Re: Fangame: The Game
Post by: Darkwraith Axl on September 27, 2011, 03:21:16 pm
Forget the poll! Work on it :D
Title: Re: Fangame: The Game
Post by: Wolsk on September 28, 2011, 02:46:00 am
Vertigo, it is without a doubt one of the best IWBTG-esque games on these whole forums, and the only reason I haven't continued my playthrough is because is rather play a full version.  Please continue development for this game, and I'll offer a completed playthrough of mine as a bit of incentive. <3
Title: Re: Fangame: The Game
Post by: Darkwraith Axl on September 28, 2011, 03:10:52 am
Vertigo, it is without a doubt one of the best IWBTG-esque games on these whole forums, and the only reason I haven't continued my playthrough is because is rather play a full version.  Please continue development for this game, and I'll offer a completed playthrough of mine as a bit of incentive. <3

Second this. I will do another one too, in my mother language (spanish), but I will do it. I loved your game. A LOT.
Title: Re: Fangame: The Game
Post by: IidoTheFox on September 28, 2011, 05:38:30 am
I too promise a full run of this game if you ever finish it. It's really a great fangame
Title: Re: Fangame: The Game
Post by: vertigoelectric on September 28, 2011, 10:06:58 am
Well it'll probably be a long time before I finish.

Also if you do a playthrough in Spanish, I won't watch it anyway, but thanks.
Title: Re: Fangame: The Game
Post by: Indigo Blue on September 28, 2011, 12:22:06 pm
Well it'll probably be a long time before I finish.

Also if you do a playthrough in Spanish, I won't watch it anyway, but thanks.

i dont know if you remember me...but i still have to beat your game on stream xd, im just waiting for full version...also...i was on the vertigoFX (or something like that) forums..and oh boy, the next boss looks so fricking epic ;D
Title: Re: Fangame: The Game
Post by: vertigoelectric on September 28, 2011, 01:04:11 pm
Well it'll probably be a long time before I finish.

Also if you do a playthrough in Spanish, I won't watch it anyway, but thanks.

i dont know if you remember me...but i still have to beat your game on stream xd, im just waiting for full version...also...i was on the vertigoFX (or something like that) forums..and oh boy, the next boss looks so fricking epic ;D

Of course I remember you, Indigo.

I guess I have a lot of people waiting for a full version.  Well, just keep in mind that I might NEVER actually finish it, so...

Another option would be to just make it a lot shorter than I originally planned.  Make the Amper Sands boss, then add a level or two so players can use the gravity orb, and then a final boss.

We'll see.  Thanks for the encouraging words, guys.  I really do need it.
Title: Re: Fangame: The Game
Post by: Goshu on September 28, 2011, 01:15:52 pm
When I starting game,

IT STOPS!!

COMPUTER STOPS 3 Times

I reboot My Computer 3 Times

Title: Re: Fangame: The Game
Post by: Valkema on September 28, 2011, 04:34:51 pm
because there seemed to be so much work involved in it
Welcome to the art of video game design. If you can't handle the stress then stop making the game.
Title: Re: Fangame: The Game
Post by: Wolsk on September 28, 2011, 07:39:58 pm
because there seemed to be so much work involved in it
Welcome to the art of video game design. If you can't handle the stress then stop making the game.
There's no need to be a dick...
He isn't trying to be a professional game maker.
This game was just something he did out of boredom.
Title: Re: Fangame: The Game
Post by: Valkema on September 28, 2011, 07:58:30 pm
because there seemed to be so much work involved in it
Welcome to the art of video game design. If you can't handle the stress then stop making the game.
There's no need to be a dick...
He isn't trying to be a professional game maker.
This game was just something he did out of boredom.
He asked if we thought he should continue or not and I gave him my response. You don't have the be a professional to get stressed out. Making a game will always cause you stress. Learning to deal with makes you one step closer to becoming a better game designer.
Title: Re: Fangame: The Game
Post by: vertigoelectric on December 05, 2011, 03:17:19 am
Well, guys, I think I've decided to come back.

Just to clear up something said within the last few posts, I didn't start making Fangame out of boredom.  I did it because I was a HUGE fan of IWBTG and I wanted to create something similar... but better.  Fangame IS my first indie game project and being such, it's been a huge learning process, both on a mental and psychological level.

I had stopped production at a very crucial point in development... just when doors of opportunity were opening up for me in terms of design ideas.  I think I got pretty discouraged because the most recent level I added, Cloud 9.1, was so spontaneous and unplanned and messy, I didn't think I could really recover from it.  I should have planned it out better, but I didn't, and I put so much hard work into programming that level, I couldn't just scrap it.

There was also the looming fact that the Amper Sands level still had no boss.  These and a few other related factors just became too much on my plate.... but y'know what i say?

WHATEVER!

I'll just get back to work.  I'll just start working on the next screens/levels and just move forward at a casual pace.  I've spent too much time worrying about criticisms and meeting expectations that I'd forgotten the most important things:  the fun and reward of creating a video game.  I'm too much of a perfectionist, and if I've got 1 person out of 99 saying bad things about my work, I get stressed and discouraged and try to figure out a way to change their mind.  Why?  It's not worth it.  Fangame the Game is arguably one of the coolest IWBTG type games out there and I need to remember that.

So, we're getting the Fangame Forums active again (hopefully), and I'll be rebuilding a beta testing team once again.  I've still got to reinstall MMF2 and get back into the production groove.  Shouldn't be too much trouble, I hope.  If any of you want to help out in some way, come to the Fangame Forums and contact me.  I believe I have a Beta Team application there but I might change it so don't waste your time filling it out just yet, in case you were going to do that.  Just PM me there and we'll work it out.



Just a few more thoughts.  I've read some pretty rough criticisms about Fangame The Game.  I just want to reiterate that since it's my first 'real' video game ever, it understandably has some very faulty foundations.  However, as I've learned more and more along the way, I have revised, rebuilt, and redefined the game several times over.  It eventually reached a point in which enough of the game has been developed that going back and trying to revise things more just wasn't worth it.  Instead, I'd like to continue moving forward with it and just focus on possibly giving the game the finish it deserves, and then taking all of the acquired design knowledge and putting it toward a new game later.

Also, I wanted to clear up a few things:

- Fangame's engine is completely custom, made by me, over the course of countless hours/days.
- A lot of the traps/obstacles/puzzles in Fangame were original ideas from my own mind, even if they're not original in the whole world of gaming.  I thought of a lot of them myself without "copying" other people.  I'm sad to say that some of my ideas I was so excited to add to the game, ideas that I hadn't seen in other fangames at the time, were later seen in other games before I got around to adding them.  This predicament means that I would be seen as copying.  I'm just not as fast as other people, I suppose.  Some game elements have been programmed into the game a long, long time ago, but development didn't reach a point where they could be used yet.  One example of this is the gravity panel system, which I had programmed into the game almost from the very beginning.  However, you don't even see this in action until the very, very end of the most recent release, and then I stopped before really designing any levels that really showed them off at all.

I guess that's it for now.  Sooooooo many other fangames have been created/started since I started working on Fangame The Game.  Development Hell is an understatement for sure.
Title: Re: Fangame: The Game
Post by: vertigoelectric on January 19, 2012, 12:47:15 am
Well hey everybody...

Not sure if anybody is still watching this thread, but I'm back to work on Fangame and have already been adding some stuff.  I want to rebuild a good Beta Testing Team, so if you're interested, head on over to our Fangame the Game Forums and contact my Beta Team Manager "popcorn".  You can find his name easily by clicking on the "The Team" link at the footer of any Fangame forum page and checking the Beta Team list.

If you ARE interested in beta testing, there are a few things you should know:

- You have to be able to play the game well enough to have retrieved the gun powerup (and possibly provide proof, at 'popcorn's discretion).
- You must be registered on the Fangame Forums.
- As of the current schedule, new beta builds will be released to the team every Friday.  Your regular availability must allow you to do your testing and provide some manner of useful feedback within an average of 2-3 days (so by the following Monday I should have a decent amount of feedback).
- Following these guidelines helps the project go more quickly and smoothly, meaning that more can get done faster... and better.  Playtesting ensures that the game remains playable, challenging, and most importantly, FUN.


Even if you're not interested in beta testing, head on over to the forums and check us out.  I'll probably post updates here once in a while, but since we have our own forums, it's best to keep most of it over there.  I just wanted to make sure I let you guys know what was going on.  The Fangame project was sorta big news back in the day, but then it went into dev-hell and sorta got forgotten.  I hope you guys haven't lost all faith in it!  It's coming back.   XD   ;D
Title: Re: Fangame: The Game
Post by: patrickgh on January 19, 2012, 12:57:12 am
I was just randomly reading this forum and I found this!

I remember seeing some videos of Fangame: The Game back in the day, and it looks awesome! I'm glad to hear you're working on it :D

I'm probably too busy to be a beta tester, but good luck with the game!
Title: Re: Fangame: The Game
Post by: vertigoelectric on January 19, 2012, 01:00:52 am
Thanks!  It certainly does take some encouragement sometimes.

...and yes, a lot of people will be too busy to be reliable playtesters, but for those who have tons of free time and basically live on the internet... the perfect fit.

I'll be around.
Title: Re: Fangame: The Game
Post by: flairina on February 23, 2012, 11:12:37 pm
Hey again Vertigo! Remember me? :)

Not play testing, just saying hi. :D
Title: Re: Fangame: The Game
Post by: vertigoelectric on February 24, 2012, 12:42:28 am
Hey again Vertigo! Remember me? :)

Not play testing, just saying hi. :D

Yes.

Hi.
Title: Re: Fangame: The Game
Post by: Temenoil on February 12, 2014, 09:48:28 am
How Do i save?
Title: Re: Fangame: The Game
Post by: bleedingears on February 19, 2014, 04:55:11 pm
Ok so this is an old thread, and I doubt I'll get a response - but its worth a shot.

Am I missing something with the Amper Sands boss?
He does 2 attacks and then stays there while you wall jump/shoot him. This then takes about 10 minutes to reduce his energy to nothing with no real risk (apart from his retaliation fire which is easily avoided).
After reducing his energy to nothing, what do I do then? He still just sits there taking hits and firing back.
I'm stood here with the boss on zero energy. What do I do?


LoveMod Edit: He hadn't logged in for a month and doesn't post frequently, so I figure it would be best if I just take care of it.
Title: Re: Fangame: The Game
Post by: vertigoelectric on August 31, 2014, 02:31:21 pm
That boss is not supposed to be accessible in the public version of the game because it is not finished.  It's been fixed since then so you can no longer reach it.  I'd prefer to keep that stuff non-public so if you can delete that picture I would be very grateful.
Title: Re: Fangame: The Game
Post by: Katz on November 20, 2014, 03:31:35 pm
> definition of a iwbtg
Title: Re: Fangame: The Game
Post by: LOLGAMMER on November 20, 2014, 03:45:36 pm
*an
Title: Re: Fangame: The Game
Post by: Katz on November 20, 2014, 04:52:11 pm
*an

(http://stream1.gifsoup.com/view3/1068732/mw2-quickscope-o.gif)
Title: Re: Fangame: The Game
Post by: null on January 22, 2017, 06:21:23 am
Bumping for that new release (http://gamejolt.com/games/fangame-the-game/44848) hype.
Title: Re: Fangame: The Game
Post by: LOLGAMMER on January 22, 2017, 06:36:52 am
This game was horrible anyway.
Title: Re: Fangame: The Game
Post by: null on January 22, 2017, 08:12:21 am
fuck you lg lmao
Title: Re: Fangame: The Game
Post by: telemorph on February 01, 2017, 05:03:51 pm
This game was horrible anyway.
all fangames are garbage
Title: Re: Fangame: The Game
Post by: cheesymcgee87 on February 02, 2017, 12:28:05 pm
all fangames are garbage

Good one pal