I Wanna Be The Forums!

IWBTG => General! => Topic started by: Amber on February 18, 2008, 10:42:55 pm

Title: IWBTG: An alternative Plot Analysis
Post by: Amber on February 18, 2008, 10:42:55 pm
Heya everyone! First off, serious thanks to Kayin, and everyone involved in the support of this game. It's been an absolute pleasure to play, although I will admit, I didn't find it hard so much as I found it like a great old puzzle game, like Soloman's Key. The more you do something in it the better you get, and that really makes it like the best old NES games. Plus, the humour is beautiful. But I'll do a full review later, if that sort of thing goes over well. I just thought that because I play games like Silent Hill way too much, I'd introduce myself with an alternative plot analysis of the games. Be forewarned in advance that this is meant to be completely silly, I don't take any of the following with any degree of realism. But hey, I thought it might amuse some people!

At it's core, IWBTG seems to be the simple story of a little boy in a fantastic world, struggling to achieve his heart-felt dream: to become The Guy, who apparently is either the harbringer of all good things, or an overlord of Destruction; examples include both great heroes and villains in the hall of the guy, and the Kid's idealistic ending view of his own assumption of the Guy's role. However, the closer we look, the more we began to see a few strange inconsistencies the story, things that began to make us wonder... What's really going on here? First off, let's take a look at the Kid's choice of attire and weapon. The cape and suit lend him a very fantastic look, like he's aspiring to be a superhero, but whoa, why not a sword or something? The kid's weapon is a 'small gun', something you would expect to be used in a game of Cops and Robbers, but why in his own personal quest for power, if it is even truly for that..? A gun is a symbol of destruction, and often masculinity, the small gun implying that the Kid still has to grow into the role of the Guy, among other things. It still doesn't explain why he doesn't use a legendary sword or other fantastic weapon though... But we'll look at that later.

The lands the Kid venture through are fantastical... And Deadly. Not only does everything attempt to kill him, but the area around him, the music, even the enemies he face tend to be drawn directly from older NES and SNES games. This doesn't phase the kid; he still has the happy, content face of one who is permenently happy, even as spikes jut from the floor towards his body, spectacularly exploding it(although never his happy, smiling face, which seems to survive every death to fly dramatically around the screen). Death doesn't matter to the kid; however often he's killed, with the switch of an r button, he's back on his feet at the last save point he saved at... Although the game remembers how often he died. Suggesting he doesn't actually die, perhaps, but that he was seriously injured... And he imagined he was?

When he finally reaches the Guy, not only is he in for a gigantic shock, that the Guy is in fact his father, and the murderer who killed his (possibly decent) grandfather the Guy, but we get a good look at his father; he's almost exactly the same as the Kid in everything except the evil expression, obviously unchildish extras (A large, menacing looking gun, and a lit cigarette), and menacing voice. Not only that, but after his supposed defeat, he rises from the grave even more ridiculously huge in the Kid's eyes, shooting lasers and fire, and yelling threats that sound ludicrous to us... But how ludicrous to a seven or eight year old boy?

The meat of my theory is this: IWBTG is the mental refuge of a battered young boy, who lives with his possibly physically abusive father. His only relief is the only thing he's managed to get his hands on, a treasureload of old video games. Although clearly a modern game due to it's smoother controls and more... Refined glitches, the influence of ideas on the Kid are apparent. Bosses are the arch-villains and most frightening characters in older video games, people he could envision standing up to and beating. And no matter how many times he gets knocked down, he pulls himself off the floor, dusts himself off, and keeps on going. Why? Because it makes him happy, or at least provides the fuel for him to keep on going. But, what does it really say about him...?

Just as there is no mention of the Mother in IWBTG, the Kid's mental landscape is devoid of any maternal influences. The only possibly female enemies(who is originally a guy anyway) are the mechanized, distant Mecha Birdo, who with it's cold demeanor and mechanical nature automatically seems distant, alien, torn away, and mother brain, who is sheltered and distant in a glass cage that shatters, killing her while the kid scrabbles to reach out to her. I don't include Witchy as an enemy as she never 'attacks' the Kid specifically, but is instead flying around distantly, another distrustful portrayl of a female.

A kid's wonderland should be filled with images equally happy as frightening, but nothing seems to be truly good or kind for the Kid. Even fruit tries to kill him, revealing his deep scarring at the hands of a father who would beat him with anything he could get his hands on, even unripened apples or cherries. As for the Father himself, when we finally reach him, his primary distinctive feature is his height; everything he has is bigger, stronger, more menacing, something that must stand out especially to a young boy. His gun, when compared to the crude and tiny implement that the Kid uses, is larger, more phallic, and obviously more destructive, but is also the symbol of his authority over the Kid. When the Kid takes it from him(steals it in real life), the Father attacks him in a drunken rage, seeming even more violent and huge as he yells out curses about flensing bones, and his fatherhood. They make us laugh, but for the mentally and physically scarred Kid, they are terrifying. His only way to defeat his Father is to use his small size to his advantage, ducking, weaving, and hiding, the latter being what he does in reality. His Father is eventually defeated on the own symbol of his power, a field of spikes that the Kid has knocked him onto, and the plot ends on an up note, with the Kid showing his good intentions and inner most wishes by leading out a field of freed kids(other people his father hit or punished?).

But, something's wrong with this picture. The ending to such a fantasy should be happy, but every time, when the Kid, now the Guy, having defeated and emasculated his father, reaches his peaceful and safe home, a refuge in any world, one last threat befalls him, a single cherry which messily decapitates him in front of nonplussed and uncaring watchers, a symbol of those who said nothing in his silence, and that the same problems for him exist in real life, and will always be there. He hasn't stopped his father from hurting him, and will always suffer it... Or will he? Just as it implies that pain is unescapable for the Kid, the player is allowed the ability to press left, and guide the Kid out of this last hurdle, finally achieving him safety and piece, even as events continue indefinately(at the room of Divine Transport.).

So, what is the final point here? I play way too many psychological horror games. IWBTG is just one of the best action/platform/puzzle games of any and all time, and is entirely a silly confection about the journey of a Kid. But, if you take any of this seriously, remember to root extra hard for the little guy next time! Because you know, there could totally be a serious metaphor in there, somewhere... =P

 :kid:

And it's a pleasure to meet ya all!
Title: Re: IWBTG: An alternative Plot Analysis
Post by: Kitty on February 18, 2008, 10:56:54 pm
Oh my god.

That was amazing <3
Title: Re: IWBTG: An alternative Plot Analysis
Post by: Amber on February 18, 2008, 11:14:43 pm
=3 Thanks! Hahaha, I had even more written down somewhere, but due to rating concerns and lack of coherence I forgot about it. I remember the idea first hit me at about four in the morning, when the kid had exploded for the 400th time...
Title: Re: IWBTG: An alternative Plot Analysis
Post by: King of Solomon on February 18, 2008, 11:54:15 pm
The only problems I could see with that come in the form of a single spelling error and a misused word.

Spelling: It's not Indefinately, it's indefinitely.  A small error, but one that should be corrected all the same.

Misused word: Nonplussed.  That word basically means baffled, speechless, confused.

To nonplus is to: "cause to be at a loss as to what to say, think, or do; to perplex."  See the issue, here?
Title: Re: IWBTG: An alternative Plot Analysis
Post by: Cheez on February 19, 2008, 04:30:27 am
well, people usually avoid that last deathtrap so you have to write an alternate :<
Title: Re: IWBTG: An alternative Plot Analysis
Post by: Gentleman on February 19, 2008, 12:18:21 pm
Christ, I couldn't be bothered to read all of that. Shorten it a bit, will ya?
Title: Re: IWBTG: An alternative Plot Analysis
Post by: dsk on February 19, 2008, 12:30:06 pm
Stop being lazy and read it.

That text is amazing and yet SO fucked up... I like it :D
Title: Re: IWBTG: An alternative Plot Analysis
Post by: Amber on February 19, 2008, 05:09:51 pm
Sorry for making it so long, Gentleman, but I'm unrepentant. =P I had too much fun writing it, and it was actually going to be longer. If you want to read it, great! If not, well it's not life-changing, just something I kind of did for fun. King of Solomon, I'll correct the errors in a bit, because hey, why not? And Cheez, the alternate is that people avoiding the last deathrap is what implies the Kid's life will get better, somehow. He's stepping out of his imaginary refuge to confront his fears face on!

Also, dsk, thanks! Hehe, am I allowed to swear and shit here? Aaaah, man, I almost wish I'd included the paragraph's I'd left out now. =3
Title: Re: IWBTG: An alternative Plot Analysis
Post by: DanceCommander on February 19, 2008, 08:33:22 pm
That was an amazing read and I very much enjoyed it. Good job.
Title: Re: IWBTG: An alternative Plot Analysis
Post by: dsk on February 19, 2008, 08:39:03 pm
Yup.
Title: Re: IWBTG: An alternative Plot Analysis
Post by: The Dude on February 19, 2008, 11:00:07 pm
Yeah that was nice :D

Some things I notice...
I wouldn't say being exploded and torn to pieces an injury you could escape with your life =P

Also, if you read the opening, it said "a sixteen year old boy", not 7 or 8...
Title: Re: IWBTG: An alternative Plot Analysis
Post by: Midgetto52 on February 20, 2008, 06:59:03 pm
This was gold, Amber, pure gold.

I never thought anyone could make this game so deep...? o.0

But, really, that was awesome. 

The only reason for someone to not read this is illiteracy, seriously, it's worth five minutes of your time.  :P
Title: Re: IWBTG: An alternative Plot Analysis
Post by: King of Solomon on February 21, 2008, 12:39:41 am
I noticed that there were actually more errors in the document than I'd originally seen.  Might I suggest giving it a thorough run-through in a word processor?
Title: Re: IWBTG: An alternative Plot Analysis
Post by: Kayin on February 21, 2008, 01:34:27 am
Thats hilarious and awesome. Also, Kohaku is ~<3
Title: Re: IWBTG: An alternative Plot Analysis
Post by: Phoenix da Faux on February 21, 2008, 02:07:45 am
I should use this for the base of my story I was going to make for IWBTG.
Title: Re: IWBTG: An alternative Plot Analysis
Post by: Amber on February 21, 2008, 05:04:30 am
Oh my! I'd never thought I'd get so many compliments, criticisms, and ideas from the idle annals of my moonshine and insanity fueled mine! Thanks so much everyone!

I hadn't noticed the Kid was sixteen, he certainly sounds younger. Well, I'll just correct my synopsis by saying that inwardly, due to his abuse at the hands of the Father, he's inwardly young. Yep. As for the spelling mistakes, I wouldn't be surprised... A lot of my mistakes are due to my weird uses of words and grammar, so I'll give another thorough checkup! And, well, wow, I didn't expect a response from ya, Kayin, it's great that you liked it! Kohaku is super <3. And also a great muse.

Feel free to use it for anything you like; it's probably got more holes than swiss cheese, but I'd be honoured if you feel like it. =) Either way, if it inspires you to come up with some truly awesome ideas of your own, or you feel it'll work great, take whatever you wish!
Title: Re: IWBTG: An alternative Plot Analysis
Post by: King of Solomon on February 21, 2008, 05:30:58 am
Honestly, I thought The Kid was fifteen.

Also, the errors aren't really a big deal.  I didn't even pick up on most of them until I quoted it in a Firefox window (because it has red underlines rather like word processors).
Title: Re: IWBTG: An alternative Plot Analysis
Post by: Amber on February 22, 2008, 04:35:40 am
I use firefox, hmn... Strange. Well, I'll mess around with it laters, for now I'm probably going to let the topic drop a bit while I tinker around with it.
Title: Re: IWBTG: An alternative Plot Analysis
Post by: Saftblander on February 22, 2008, 01:31:38 pm
The kid's weapon is a 'small gun', something you would expect to be used in a game of Cops and Robbers, but why in his own personal quest for power, if it is even truly for that..? A gun is a symbol of destruction, and often masculinity, the small gun implying that the Kid still has to grow into the role of the Guy, among other things. It still doesn't explain why he doesn't use a legendary sword or other fantastic weapon though... But we'll look at that later.

Well, he got that gun from "Grandfather The Guy", so I guess thats the reason he doesn't use a sword.
Title: Re: IWBTG: An alternative Plot Analysis
Post by: Tenebrais on February 22, 2008, 02:02:32 pm
I, personally, would make a point concerning the fact that The Guy looks identical to The Kid save for some more adult touches. I see this as The Kid facing up to becoming a man. He's fifteen - hence going through puberty. The whole game could be based around the perilous trip to adulthood. I'm sure people more inspired than I could connect each of the bosses with issues typically dealt with by a teenager (to take some off the top of my head, Tyson could be a metaphor for violence, Clown Copter being one for authority (note that all three characters are 'bosses' from typical games), Dracula dealing with issues of religion and spirituality, Birdo could refer to gender and sexuality... you get the idea). The Guy being the kid's father relates to the way that, as a young child, the father is often the epitome of manhood - perhaps The Kid still sees things that way. Just look at the name... I Wanna Be The Guy. He wants to be a man. Add in your ideas about him having only a small gun, indicating his sense of non-manliness. The whole game is his journey to adulthood, seen in the context of video games.

Just throwing in my own ideas here.
Title: Re: IWBTG: An alternative Plot Analysis
Post by: Rad on February 23, 2008, 01:34:12 am
i thought he was younger than 15.
in that case, it could be showing kids how hard it is to try and become a man, from such a young age.
Title: Re: IWBTG: An alternative Plot Analysis
Post by: King of Solomon on February 23, 2008, 01:51:41 am
I just checked out IWBTG's intro to be sure.  The second line of it says "On his 15th Birthday," so yeah, The Kid is fifteen.
Title: Re: IWBTG: An alternative Plot Analysis
Post by: Amber on February 23, 2008, 03:46:10 am
Hmn, but wouldn't you agree that the symbols of his maturing are distorted and twisted in such a way that his growth from puberty is viewed through a mirror darkly? Hehehe, actually, you've made some good points... I really like your ideas of the bosses being linked to different parts of the journey to adulthood; then the Dragon could be his battle for his own acceptance of the change he made, perhaps? Either way, good points!
Title: Re: IWBTG: An alternative Plot Analysis
Post by: Rad on February 23, 2008, 03:50:26 am
oh, i know i'd read that like a katrillion times.
but for some reason i thought it was different, oh well... 15 it is.
Title: Re: IWBTG: An alternative Plot Analysis
Post by: Tenebrais on February 23, 2008, 09:24:33 am
Hmn, but wouldn't you agree that the symbols of his maturing are distorted and twisted in such a way that his growth from puberty is viewed through a mirror darkly? Hehehe, actually, you've made some good points... I really like your ideas of the bosses being linked to different parts of the journey to adulthood; then the Dragon could be his battle for his own acceptance of the change he made, perhaps? Either way, good points!

Definitely true about the rather dark portrayal of it all. But then, that could easily be representative of the  fear of becoming an adult that a young teen would feel. After all, the time is approaching when you must leave the soft comforts of having parents tend to you all the time... which could put a double image on The Guy being The Father - The Kid is now proving his independence from his parents, which is probably the largest part of becoming an adult.
Title: Re: IWBTG: An alternative Plot Analysis
Post by: Dagnarok on February 23, 2008, 03:39:25 pm
And what better way to prove your independence of such by killing your old man? :P
Title: Re: IWBTG: An alternative Plot Analysis
Post by: Yule on February 23, 2008, 03:53:31 pm
I think the only way for him to respect himself
WAS to kill his dad. :spikes:
Title: Re: IWBTG: An alternative Plot Analysis
Post by: Amber on February 24, 2008, 04:33:03 am
Also, an interesting notice, but who attacks first? The Guy or the Kid? Although I was originally going to say it was the Guy, I just noticed that most of the time, I shoot him before he fires a single shot, raising the question that since he seems to be kidnapping kids(Why?), why would he attack rather than disarming you, especially given how fragile the Kid is? But, you're dead right about his leaving soft comforts; the entire game seems about hardening the Kid's soft, juevenille skin. Indeed, could it be that the young, happy Kid we see now...  :kid:

Will someday smoke a cigarette, tote a huge gun, and be bossy and manipulative? Or has he chosen to walk his own path? Only time will tell!

He did kill his own father, after all... Very NBK.
Title: Re: IWBTG: An alternative Plot Analysis
Post by: Dagnarok on February 24, 2008, 12:58:49 pm
Shouldn't :kid: have the right to choose his own path, seeing that he is now the Guy?  I mean, what universe are we living in by saying he does NOT have the right to do as he pleases after what the :kid: just went through?

Sure, sleeping with hundreds of women is still part of the job description :P But seriously....
Title: Re: IWBTG: An alternative Plot Analysis
Post by: 7inchflame on February 24, 2008, 03:20:59 pm
Know now he has to Become the MAN... Thats actually a good idea for a sequal. I Wanna Be The Man. What do you guys think?
Title: Re: IWBTG: An alternative Plot Analysis
Post by: dsk on February 28, 2008, 05:50:53 am
Nope.