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Messages - Kyir

Pages: [1] 2 3 ... 7
1
Fangames! / Re: I Wanna Be The Gravity Alpha!
« on: December 10, 2015, 04:21:04 pm »
I was thinking of making "Underboshy" as a fangame, so I'll keep it for that.

I would really recommend NOT doing that. Ever.

2
Fangames! / Re: I Wanna REDACTED the REDACTED
« on: November 23, 2015, 10:25:04 pm »
All of my games are connected in an intricate and incredibly detailed storyline.

3
Fangames! / Re: I Wanna REDACTED the REDACTED
« on: November 21, 2015, 08:32:30 pm »
Welp, same thing. The only differences are that the game opens noticeably faster, and the music is about on time with it. And for some reason, the game remembers my control inputs...

The control file is stored in appdata. Unlike most 8.0 fangames, Studio ones have a few extra bits that they leave behind.

4
Fangames! / Re: I Wanna REDACTED the REDACTED
« on: November 21, 2015, 01:25:28 pm »
I... honestly am not sure what to say. There are still a few bugs I haven't fixed, but no one's reported any of those to me before. The GUI Display refers to a feature I disabled that shows in-game UI with time/death counters, but I just enabled them in the title bar of the game as per fangame tradition. I'd try downloading the game again, since it sounds like something is... really wrong.

And yes, the first screen was part of the secret in Usurp the Celestial Jump.

5
Fangames! / Re: I Wanna REDACTED the REDACTED
« on: November 21, 2015, 01:02:42 am »
I didn't personally feel particularly inspired by either of those sources, but I understand the comparisons that are drawn to them. Glad you liked it!

6
Fangames! / Re: I Wanna REDACTED the REDACTED
« on: November 20, 2015, 07:20:38 pm »
Yeah, there's a story that I'm pretty happy with. I'm happy that this game has been received positively so far, and I hope you all enjoy it further.

7
Fangames! / I Wanna REDACTED the REDACTED
« on: November 20, 2015, 02:55:22 am »
I kind of forgot this forum existed, so enjoy a somewhat belated new release by me:

The penultimate game of a truly thrilling fangame series! Be astounded by the sheer number of jump refreshers! Be entraced by the vague storyline! Most of all, do your best to enjoy your time playing.

This game is targeted at players of intermediate skill, contains secrets, and has multiple possible endings.



Download: http://www.mediafire.com/download/3t9zv3hk509m31w/I+Wanna+REDACTED+the+REDACTED.rar

8
Fangames! / Re: YoSniper's Fangame Contest 2015 *RESULTS*
« on: August 26, 2015, 07:57:53 am »
I'm not running on enough sleep to give your entire post a detailed response, but I think your point about keeping the judge pool from becoming insular is a valid one. Personally, I would be satisfied if a person had made a game, gave thoughtful reviews in their threads/Delicious Fruit, streamed games regularly, or pretty much any public indication that they played games often. I don't think judges need to be grilled on their fangame chops like it's an interrogation room, but I think that judging should be slightly more restricted than just posting that they want to judge (for the same reasons I said before).

That's more what I meant when I suggested that it's hard to weigh the judgments of relatively private people. If someone says a game is too hard, that's a fair stance for them to take, but as a viewer of the competition I would very much like to know what they would consider easy in comparison. If someone's running K3 every day or something and they say that a game was too difficult, that's much clearer for me than if someone I have no knowledge of says it.

At the very least, I would like to see judges introduce themselves and their fangame history as part of the proceedings in the future.


9
Fangames! / Re: YoSniper's Fangame Contest 2015 *RESULTS*
« on: August 26, 2015, 04:58:41 am »
I personally would argue that a competition is better when opinions aren't considered to be universally equal. Since you (Derf specifically, but in a general sense to everyone with this opinion) want to treat fangames as art, it seems applicable to point out that art competitions generally aren't judged by random people pulled off the street.

The Carnegie International (the one that I can speak most authoritatively about) ran repeatedly for most of a century as one of the most highly regarded contemporary art contests. It was very similar to this contest in that it was driven by one (and on occasion two or three) person's visions and rules, only accepted new/mostly new works, had judging panels that included but did not solely consist of the director, etc. However, the judges were always people with at knowledge, training, or at least respectability in the art world.

There's nothing inherently wrong with inexperienced judges (sorry to all the ones this year and last who are pillars of the community, not talking about any of you,) but if you accept them you're going to get the same situation you were complaining about earlier, where something relatively novel but lacks substance receives undo praise compared to much more thoughtful or better crafted pieces. Exclusively accepting people who are known quantities both ensures that the results of the contest are seen as legitimate measures of quality and allows people to take the judges' biases into consideration. If you know nothing about a person, it's difficult to assess what exactly is influencing their decision, or if much thought went into it all.

As for my proposal: It's true that there weren't enough games this wear to warrant more than two, maybe three, categories. I think changing the structure of the competition, or at least the process of selecting judges, would raise the number of games submitted though. I personally didn't submit this year just because of the silly rules, but I've spoken to a handful of other game makers who didn't submit and who agree that it seems silly having some judges who are far less authoritative in any field than the people participating. I realize that's essentially hearsay since I'm not going to name names, but I can say for sure that I would have gotten over my own distaste for the rules if I thought that the winner of the contest would definitely be the better game.

10
Fangames! / Re: YoSniper's Fangame Contest 2015 *RESULTS*
« on: August 26, 2015, 12:58:34 am »
I would say that any complaints related to the results should be directed at the structure of the contest itself. Accepting judges from an open application to judge a wide variety of games doesn't make a whole lot of sense to me. For instance, it was obvious to me watching results video 3 that YoSniper doesn't personally like games with lots of spikes and hard jumps (I'm hesitant to just say "needle" here.) That's fine, but people who don't like entire genres of fangames (let alone be able to play them well) aren't really the most qualified to judge how good they are. If you had an entire pool full of judges who hated needle games, NANG would probably get a bad rating too. If you had a pool full of people who loved jump refresher spam, I would probably be a top contestant despite the fact that I'm a mediocre designer at best.

For future contests I would really recommend letting people submit games for categories with their own judges like "needle," or "troll" or whatever (and maybe an open category for things that don't fit well,) and then just take the winners from each to pit against each other. It would both encourage a wider variety of fangames (since categories with fewer entries would be seen as easier to win) and also ensure that games were at least seen by people who understand the nuances of their respective categories. If a person hates needle games and never plays them, corner jump spam is going to look pretty identical to a well-crafted series of technically challenging obstacles.

11
Fangames! / Re: I Wanna Usurp the Celestial Jump
« on: July 31, 2015, 09:05:44 pm »
It's okay, the whole thing was a carefully orchestrated ploy to get my game more attention anyway.

12
Fangames! / Re: I Wanna Usurp the Celestial Jump
« on: July 31, 2015, 07:08:08 pm »
Well that's just escalating the situation with all those caps. I really wouldn't describe what either of us was doing as "clashing."

13
Fangames! / Re: I Wanna Usurp the Celestial Jump
« on: July 31, 2015, 06:15:26 pm »
You're right. I've seen the terrible errors of my ways. I have no idea how I could have been so unbelievably foolish.

14
Fangames! / Re: I Wanna Usurp the Celestial Jump
« on: July 31, 2015, 06:09:23 pm »
If you think that's rudeness I have no idea what your day-to-day life is like. Are you served tea and scones by servants that kowtow if you so much as look in their general direction? Do you perhaps recline in your chair lined with fine fox furs and contemplate how to dictate your next post to one of your many secretaries, or do you stoop low enough to type it on your own, risking your soft fingertips just to chastise a peon like me? I assure you, I'm not worth your incredibly important time.

(If you still can't tell, that's rudeness.)

15
Fangames! / Re: I Wanna Usurp the Celestial Jump
« on: July 30, 2015, 09:16:01 pm »
Just for future reference, there are threads about game design around here.

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