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Messages - Kudo.

Pages: [1] 2 3 ... 154
1
Crap! / Re: melee
« on: September 03, 2016, 12:37:30 am »
Ness main in Smash 4, Kirby in Melee since I don't actually play Melee. NNID is "Kudo-S" if any of you wants to hmu for the former.

2
Crap! / Re: Sup
« on: April 16, 2015, 01:23:19 am »
About to graduate from college. Not much else going on.

3
Crap! / Re: DAMN IT SAKURAI
« on: April 04, 2015, 04:29:11 pm »
Ah character choices, that time that truly reveals the fanboy in everyone- which kind are you?

I'll be Mr. Obscure here.

4
Crap! / Re: IWBTF Scriptmonkey add-on
« on: March 26, 2015, 05:40:38 pm »
Well, you could just go edit the script and change everywhere the old domain shows up into the new one, but I already did that a while ago.

And let it accept a few more youtube url variations

I also replaced the banner I see with the IWBTP banner, but that's been turned off here. As an exercise, you can go turn it back on and change it to the regular fixed banner.

5
Crap! / Re: Who is Kudo?
« on: March 04, 2015, 12:57:12 am »
I've got no clue. Can't help you with this one man.

6
Crap! / Re: dead forums
« on: March 02, 2015, 09:27:00 am »
I've been draining myself with a constant flow of schoolwork and games (SMTIV- playthrough3, Monster Hunter4U, Sengoku Basara, and pretty much any other series that at some point features Dante from the Devil May Cry series that isn't Devil May Cry or Marvel.)

7
General Discussion! / Re: Computer Science question
« on: January 30, 2015, 05:13:52 am »
I guess something like mergesort might work, but binary search n times would get you a similar runtime. Basically split the set in half each time until we have one element, then check if the current key fits. If it does, return true, else return false. Once we have found the right key for the right lock, remove the lock from the rest of the set of locks and proceed to the next key. Repeat and I guess you'd get O(n*log(n)).

This, assuming locks can be sorted by some sort of value associated with keys or vice versa. Otherwise, binary search isn't possible in the first place.

8
General Discussion! / Re: Computer Science question
« on: January 30, 2015, 02:51:46 am »
I got nothing, unless the keys and/or locks can be sorted to line up with each other...

9
Crap! / Re: Hahaha, shit, Kudo (rule: nocturne)
« on: January 07, 2015, 11:53:59 pm »
the
Law
ending sucks pretty hard. you're being nice to others (read: not being a dick) all game and then suddenly
genocide


I unfortunately got that one first. Next playthrough will be
white
followed by
Chaos and Neutral
if I go back at all...

10
Crap! / Re: Hahaha, shit, Kudo (rule: nocturne)
« on: January 07, 2015, 02:20:50 am »
Oh yeah, I got a bunch of these pics for some reason so I'll be cycling through those for a while until a trend is started or I get sick of Shin Megami Tennis. (Reminds me that I should go through the rest of the endings in SMTIV, later)

11
General Discussion! / Re: HAPPY NEW YEAR!
« on: January 05, 2015, 12:51:45 am »
Resolutions? Same thing as every year:
Finish IWBTP
Get a (better) job.

12
General Discussion! / Re: Hardest Challanges You've Done in Video Games
« on: December 31, 2014, 04:15:46 pm »
Well, there's all those 3HCs and Touhou Extra stages, but other than Fairy Wars', those don't really mean much.

10HP Run of Paper Mario TTYD. No items, no superguarding. It really isn't so bad except for the Shadow Queen. Being my first and only playthrough of the game didn't help either. Never again.

Most reasonable Paper Mario 64 challenges you can think of (typically without abusing power bounce too)
Beat S-Hard Pokemon Puzzle League & V-Hard of Panel de Pon GCN (which are basically the same thing, but w/e)

13
Crap! / Re: So uh
« on: December 27, 2014, 05:58:52 pm »
Ironically, all this whole thing has really done is generated press for this silly movie. Probably way more than it'd get otherwise.

14
Crap! / Re: LEGENDARY POKEMON ARE NOT JUST FOR NOOBS
« on: December 24, 2014, 11:43:55 pm »
Man, you guys should have seen my team from the cameo we had planned in IWBTP. Set the AI to 255 and give 'em 255 Full Restores, good luck.

4 Full Restores actually (item cap for each trainer), that's the same setup the Champion's given. Also, your team is absolutely nowhere in my notes. What gives?

15
Crap! / Re: LEGENDARY POKEMON ARE NOT JUST FOR NOOBS
« on: December 23, 2014, 05:33:48 pm »
>Playing Anything Goes
>Expecting anything less than several pokes considered OP.

Just play in tiers where the ridiculous ones are straight up banned. (OU/UU/NU/LC, just not Ubers or Anything Goes)

(uber = unfairly OP legendaries and pokémons like mega Salamence or Garchomp)
Garchomp hasn't been uber for several years. We Shuckle now.

Alternatively, grab yourself a Chansey. Takes out about half the idiots who play Ubers at all.

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