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Messages - Endgame

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1
Announcements! / Re: -=- IWBTG 1.0.0 RC *2* RELEASED FOR TESTING -=-
« on: January 18, 2008, 01:42:41 am »
Seems to, I quickly got past that part so I'm not entirely sure...xD

Oh yeah, on the minecart ride after the part where the spike go out of the water and there are 3 yellow/black striped walljump walls with 1 spike beneath each, I get stuck in the wall on the first one if I don't quickly double jump over it, and I mean no left right or anything.

Okay, so the game crashed and I resumed the game from the start screen. The screen goes to black and plays the music from the beginning of the game. This is fixed and puts me back at the minecart by simply pressing R and restarting though. (It happens again if I F2 and do it again...odd.)

2
Announcements! / Re: -=- IWBTG 1.0.0 RC 1 RELEASED FOR TESTING -=-
« on: January 18, 2008, 01:09:27 am »
Was there any reason to add those blocks in the fan room? I would assume to block the save point on the left, but you easily could've moved them directly beside it. At any rate, it makes jumping over Ryu somewhat harder I guess.

Nononono, need save before evil minecart run of evil! Don't take it away from meeee.


...then again, when I first reached that room, I got over the pit by avoiding Ryu, saved, then saw th Guy's fortress, realizaed that oops, maybe I should've killed him, because I didn't know any other way out of the first room other than up, and went through the ENTIRE GAME UP TO THAT POINT AGAIN! rrgh.

Um, but uh, save point in front of the fortress? Doesn't have to be accessible from both sides, just have one.

Um, there already is a save point in front of the fortress. >.>

...Wow, there was a huge formation of say 10 or so Medusa heads that just flew into the screen in the room after getting the orb. Was THAt fixed in RC2? >.> Sweet Jesus it happened again right after I died/restarted. <.<

It seems that you can't get back to Dracula's castle in the fan room it just loops you to the other side after he's been defeated, but I'm guessing that is intentional.

3
Announcements! / Re: -=- IWBTG 1.0.0 RC *2* RELEASED FOR TESTING -=-
« on: January 18, 2008, 12:41:31 am »
I died at the end because of Frame Skip version I assume and couldn't run away so I got killed. Restarting put me back to the start of the ending again. ...And the game crashed as I was posting this...xD

Yes, I think I see what you mean, Tyson should work I guess seeing as I have ALL of the boss portraits. >.>

...I died because my save before Tyson was a fall into the Mario Paint Plane unless I held down the right movement key. Restarted and I am now at The Guy...yeah, I think I've broken the game on some new insane level or something...>.> Okay...I'm still at the Guy, and the room before it says I win(So okay, maybe not broke this is supposed to happen from what you posted), the save point is obvious due to the sign you put on it...for whatever reason(NOT wanting to kill people Kayin? You've gone soft. <.<)

Hmmm, there appears to be a Wuss Save in the Ghosts N Goblins spike corridor...yet this is hard mode...um, what?
I died in the spike corridor and appeared in room before the "Game Over" room(Home room) fell to my death. Its normal now though.
Another wuss save in the next room with the zombies, yet its Hard mode and I have no ribbon(I'm not going to use the wuss saves either, in case it does give me a ribbon). >.>
Okay, now there's a wuss save in the NEXT room. O.o I'm going to guess here that wuss saves appear after you have beaten The Guy or something...

4
Announcements! / Re: -=- IWBTG 1.0.0 RC *2* RELEASED FOR TESTING -=-
« on: January 18, 2008, 12:21:32 am »
Thanks for the save in the "6 units" room BTW. :D ...However, the freaking floor just killed me when I tried to go across to get to Dracula. @_@ After restarting its still playing the Ikaruga music from the previous room as well, and stays that way after more floor deaths. O.o

Tyson...well, still can't get him to appear...looks like I can only get 3 of 6 now, seeing as I can't get to Dracula from the other side either.

...HOLY FREAKING MONKEYS!!! O.O After getting annoyed by Tyson glitching I pressed all the keys that weren't R or Q and I appear to have come out at the end of the game...I thought that sequence had to be held down all at the same time, and only in the Final Tower. <.<

5
Announcements! / Re: -=- IWBTG 1.0.0 RC *2* RELEASED FOR TESTING -=-
« on: January 17, 2008, 10:39:52 pm »
Hmmm, on the second screen the falling spike platform seems to glitch MORE for me, and I'm not even recording. O.O

Also, as previously stated jumping too high on the first screen sucks you up into the Mario Paint Plane. <.<

Also, when I entered the Tyson screen it lagged, couldn't skip with S, and The Kid keeps running to the right endlessly, so it never starts. This seems to be a recurring problem for me as well...oh dear. F2 doesn't do anything either.

Wow, it seems its possible to go from Tyson's save point back to the very beginning room backwards...xD Now to try to see if there are any problems with Kraidgief.

Glitch in bullet bill room after dying in tetris room has been fixed for sure.
After Tetris room there is a tiny invisible wall you run into next to the two trees on the left, but can't be ran into from the right side or jumped on, oh well.

Restarted to see if it happened again, save glitched, put me back in Room of Divine Transportation but inside the floor you walk on on the left, can't escape. I commited suicide, and it put me back to where I saved fortunately. The "Wall" is still there it seems. Walking off the right side it appears one spot is a pixel higher than the other perhaps? Nonetheless its minor and doesn't affect gameplay.

Holding shift running across the top of a walljumping wall causes you to jump, maybe not a glitch but its never happened before.

C no longer makes Kraidgief attack, but its a developer hotkey so we know it was effectively removed.

KRAIDGIEF GLITCH STILL WORKS! <3 Also, Kraidgief does NOT come back and kill you like in the previous version, and it actually shows you walking across the room. The orb was collected with the sound off, didn't freeze. Good job Kayin. :D

Random note, I see you added detail to the LAZER flying guys.
Tourian is exactly the same as it was before it seems, which includes Motherbrain being the biggest pain in the ass ever. >:E

6
Help! / Re: Recording
« on: January 12, 2008, 03:15:03 pm »
CPU: AMD Athlon(tm) XP 1800+
CPU Speed: 1.53 GHz Performance Rated at 1.80 GHz
System RAM: 119.5 MB *On Second Thought, this is most likely the problem, lol pathetic RAM.
Operating System: Microsoft Windows XP Professional (Build 2600)
Video Card: Trident Video Accelerator Blade 3D/ProMedia (Trident Blade 3D/ProMedia) *Yeah, this POS is probably it, just great. x_x
Video RAM: 8.0 MB
Video Card 3D Acceleration: Yes
Video HW Transform & Lighting: No
DirectX Version: 9.0c
Sound Card: VIA AC'97 Audio Controller (WDM)
Free Disk Space: 51.2 GB

7
Help! / Re: Recording
« on: January 12, 2008, 02:54:46 am »
Tried using slow-mo exe, still dropping 100-200 frames, and thats for a clip not even a minute long. <.>

8
Help! / Recording
« on: January 12, 2008, 01:47:50 am »
Okay, while I did get the mike and all that fun crap for this computer, there is the small problem that the computer SUCKS. To be perfectly honest it is failing hardcore.It can record audio just fine, but not video. Snagit lags way too much to even play, Cam Studio doesn't record...

Biggest breakthrough is Camstasia 5.0. I can manage to play the game fine using some accelerator thing but when the video plays itself its full of lag, so I have no idea what to do after all these hours...several hours of setup, new problem, good god. x_x

Well, I see what the problem is...the damn thing is dropping frames alot, any way to fix this crap? x_x

9
General! / Re: List of All Video Playthroughs
« on: January 11, 2008, 10:10:05 pm »
Yay

10
General! / Re: IT'S A TRAP!
« on: January 11, 2008, 07:41:24 pm »
Everybody steals everybody's name these days, or "There are no original names so no point arguing who had it first". <.<

Also, Up to part 8, have almost 3 bosses down, and should get a mic for this comp so I can simply try to finish it over the weekend and for future possible let's plays. Yes, I have to much free time you don't need to tell me that. xD

11
General! / Re: Capture Program?
« on: January 08, 2008, 07:35:44 pm »
CamStudio delayed my audio and got a little annoying.

I downloaded the torrent of SnagIt and so far it's been working fine.

Yeah, Snagit hasn't been that bad for me. ...Except for stupid glitching platform fallthroughs. >:E

12
General! / Re: IT'S A TRAP!
« on: January 07, 2008, 10:35:23 pm »
http://www.youtube.com/watch?v=uJzHtFKwB14

Okay, this is the real, good quality link that took ages to figure out how to upload. Mini hard drives are rally handy I've found. : D

13
General! / IT'S A TRAP!
« on: January 07, 2008, 06:53:07 pm »
Yes, out of some form of stupidity I decided to attempt to make my own video walkthrough thingy. Yes, I know the resolution is horrible, and if anybody knows how to keep the size down but still have a decent res would be insanely much appreciated. <.<

EDIT: Also, what the heck did happen to that stupid platform anyways? x_x

14
General! / Re: Progress Report! - How far have you gotten?
« on: January 06, 2008, 11:45:04 pm »
Have 5 bosses beaten, last one is down a spike corridor of death near the quick beams, can't get past it.

On a brighter note I'm starting a video walkthrough, 4 parts done and up to Mecha Birdo. Fortunately SnagIt has onlyglitched on the second screen with the rising platform, I always fell through it so I had to skip it, its in the vid though.(Although I skipped the 3rd screen so I could get past it and save.) <.<

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