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Gaiden 1.2 patch released. Click here to download!

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Messages - Tonjevic

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General Discussion! / Re: Super Smash Bros. (N64, Melee, and BRAWL)
« on: January 12, 2008, 12:27:46 am »
could red alloy confirm captain falcon returning?

Perhaps, but they might just be recycling the animations from the previous baddies: the wireframes. I doubt that they cut Falcon, though. He's just too awesome.

Game Design! / Re: Programing for Newbies
« on: January 12, 2008, 12:20:41 am »
On the other side of the spectrum, if you want to start making real programs, Visual Basic or C# are pretty easy to work with, but can be expensive to get.  (A lot of college campuses offer Visual Studio for insanely cheap prices, though, if you have access to them that way.) 

Visual Studio doesn't need to cost money. You can get a the express versions for free, and they work perfectly well, albeit with a few features missing. You can get them here.

Game Design! / Re: Programing for Newbies
« on: January 11, 2008, 01:15:31 pm »
I don't know that there's really any Newb-friendly language out there. They all take some modicum of skill and perseverance to learn.

Actionscript, however, would be a good leg-up into C-style languages. It's also a fairly good language for getting immediate feedback. It has visible impacts on what you're working on without the need for compilation of the code or rigmarole with libraries and dependancies. There are good tutorials for it, too.

Game Design! / Re: Would a Game With Everything Work?
« on: January 11, 2008, 01:10:39 pm »
Would a game with everything work?

Ask Will Wright. He seems to be taking a fair crack at the "Everything" genre with Spore.

I dunno. I think there's something to be said for trying to diversify the goal states of your game. If you constantly broaden the player's horizon and teach them about gametypes that they may not have considered before, then they will inevitably benefit. Whether that be because they learn that they like a new genre, or because it's a nice pacing/diversity design choice for the gameplay, or simply because they learn that apples do indeed fall up, there are benefits. It would have to, of course, be dealt with in a way that wasn't heavy-handed or blunt, but that tends to be the way that things need to be done in modern games development.

General! / Re: Progress Report! - How far have you gotten?
« on: January 11, 2008, 12:21:57 am »
I just started today. Playing on Hard, I'm at the section where the zombies first appear in the Ghosts 'n Goblins section - tearing my hair out over the second screen.

« on: January 11, 2008, 12:17:02 am »
I'd buy a shirt with the apple on it, for certain. Same dealy with The Kid/The Guy.
I wouldn't be averse to something like a keyring, either.

A limited edition IWBTG goes without saying, almost.

Suggestions and Bug Reports! / The Reset Button
« on: January 10, 2008, 11:41:49 pm »
Please... PLEASE change the reset button to something closer, like C. Seriously. I'm getting RSI from having to reach over to the R key every time.

Just a small suggestion, but I think it's important.

Announcements! / Re: More Mirrors
« on: January 10, 2008, 11:48:02 am »
How much bandwidth is used by downloads of the game, anyway? If it's outrageous, then perhaps I could offer some external direct mirroring, so that people don't have to go through rapidshare etc., and you don't have to put up that demo version.

I'm only new, but I'm quite happy to help in any way. This game is awesome, and I have plenty of unused bandwidth.

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