I Wanna Be The Forums!

Please login or register.

Login with username, password and session length
Advanced search  

News:

Gaiden 1.2 patch released. Click here to download!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - DeiMos

Pages: [1]
1
Announcements! / Re: I Wanna Be The Guy Barebones Construct Engine
« on: April 25, 2010, 09:16:06 am »
What version of Construct is needed?
I got 0.99.62 and cant open it...

2
Game Design! / Re: I Wanna Be The Engine! (mmf2) [r1]
« on: July 09, 2009, 07:17:23 am »
saving isn't problem
make only ini object set name
in events make event "if bullet colission with save then INI file save object "player"" and second -> if Frame Starting (Start of Frame) then INI file load object "player"....you are complete...easy? right?
but problem is -> if you are save position on second screen you will see after restart first screen again :)

3
Game Design! / Re: I Wanna Be The Engine! (mmf2) [r1]
« on: July 09, 2009, 03:26:13 am »
I created IWBTE in MMF2 too...but using platform movement (more understandable), but only scrolling isn't good :(
Link - http://www.mediafire.com/?hmjge2munlm

4
Fangames! / Re: I Wanna Be The Rock Star
« on: July 04, 2009, 04:29:11 am »
I created IRC channel...you can join on this link
http://www.gamesurge.net/chat - mibbit
or Java Applet - realy good
http://www.gamesurge.net/javachat
after login with your name join channel #IWBTRS
or
http://widget.mibbit.com/?settings=b7a46a25162777168f3dedf14a1a5e9b&server=webirc.gamesurge.net%3A6007%20&channel=%23IWBTRS&noServerTab=false
already joined

5
Fangames! / Re: I Wanna Be The Rock Star
« on: July 03, 2009, 03:23:13 pm »
Is here someone who can help me with making Bosses?
PM ME

6
Game Design! / Re: I Wanna Be The Engine! (mmf2) [r1]
« on: July 03, 2009, 01:59:33 pm »
HOLY CRAP!
Sorry but the jumping and falling is not "good" and the "maker" screen is realy confused
Try to make it with PMO....it's realy easier and more understandable

7
Fangames! / Re: I Wanna Be The Rock Star
« on: July 03, 2009, 12:04:01 pm »
:)
Thank to god for the IWBTE xD

8
Fangames! / Re: I Wanna Be The Rock Star
« on: July 03, 2009, 11:44:50 am »
Added UMDU :)
2 new worlds with 1 demo (hardcore xD) stage :)
World 3 - Rock Star Bosses World still locked :)

9
Fangames! / Re: I Wanna Be The Rock Star
« on: June 22, 2009, 03:49:46 pm »
hang on a min figured it out! final i took 10 mins but hey looks good things i would recomend in your next demo version:
.music
.more f***ed up traps!
.maybe more rooms
.a change of theme may be nice.

hope this helps but over all its lookin good so far!
 :)
if you want me to be the game tester then i up just send a new version with new screens and i will tell you if its possible.
ok :), but sounds are for me out for sometime  :P
are you want more traps?...ok if you want :D

10
Fangames! / Re: I Wanna Be The Rock Star
« on: June 22, 2009, 03:14:24 pm »
^^

11
Fangames! / Re: I Wanna Be The Rock Star
« on: June 22, 2009, 03:04:55 pm »
Demo v2 released !
2New HARD(core) screen!

12
Fangames! / Re: I Wanna Be The Rock Star
« on: June 22, 2009, 01:58:37 pm »
Thanx  ;D

13
Fangames! / I Wanna Be The Rock Star
« on: June 22, 2009, 01:28:25 pm »
Hi Guys!
I tried to make a game with IWBTE
This game name is - I WANNA BE THE ROCK STAR ! xD
Try it and comment please  ;D
 
Demo version
http://www.mediafire.com/download.php?lchr1zj4ygm --> old :D
Demo v2
http://www.mediafire.com/download.php?ytnoomiwtwz --> old :)
UMDU (Ultra Massive Demo Update)
http://www.mediafire.com/download.php?dzxdtygno4d --> have fun time xD

ScreenShots
Prologue



World Room


Space

14
Game Design! / Re: Ask me about MultiMedia fusion II.
« on: June 20, 2009, 02:48:24 am »
and how i can create normal double jump, without counter or platform m. engine?

//EDIT: I have it
for everyone who dont now how to
-------------------------------------
1.Object Standing on ground
--alterable values - first choose - equal 1
----set alterable values "No." to 0
//end
2.Uppon pressing "Key"
--alterable values - first choose - equal 0
----X object is standing on ground
------Jump - set alterable value "No." to 1
//end
You have done :) //THIS IS ONLY SECOND JUMP !
Its with platform engine :)

15
Game Design! / Re: Ask me about MultiMedia fusion II.
« on: June 19, 2009, 06:05:27 pm »
hey how i can create double jump with platform movement and counter?

Pages: [1]