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Messages - Kyper

Pages: [1] 2 3 4
1
General! / Re: Boss Rush Leaderboards
« on: March 09, 2008, 10:42:08 pm »
I think we're all boss rushed out so I don't expect too many entries now. But if you don't have the time to update the leaderboard anymore, maybe you can hand it over to someone else? Just de-sticky and lock this topic, have the other person create another one and then sticky that one. If you're willing to do this I'm sure someone else will be glad to maintain it. Hell, I don't mind taking it over...

2
General! / Re: Boss Rush Leaderboards
« on: March 07, 2008, 10:26:16 pm »
Wahhhhh, I can't find Ruzy's full boss rush record or my own records up there! Oh, this one too!

3
Help! / Re: Boss rush guide thingy
« on: March 07, 2008, 10:18:10 pm »
Yup, that's the infamous Kraidgief glitch. I still can't get it to work. Did you pull this off in the newer releases?

Also, The Guy and Kraidgief sections have been updated. I have added Cauldrath's vid of The Guy and changed the guide content accordingly. I have also added a great tip for Kraidgief, courtesy of Ruzy.

4
General! / Re: Limited bullet count?
« on: February 17, 2008, 12:51:50 am »
I don't see how this is a pointless topic seeing as how this can sort of affect boss rush times, but that's just me I guess. There's definitely a bullet max decrease in the entire lower path I think, excluding the 'recovery' route.

As for bullet max increases, I can somewhat consistently get a bullet max increase on Mecha Birdo. On Drac, I think I see 5 bullets on the screen sometimes. In the Clown Copter room, there's a definite way to increase your bullet max. There's a vid of it on Youtube somewhere.

5
General! / Re: Boss Rush Leaderboards
« on: February 09, 2008, 04:20:10 am »
Well, after I got home I tried another full boss rush run: 6:53. I think I made the same mistakes, heh. If it weren't for this...

Kraidgief: When he spins to begin his second form, follow under his fist quickly and jump up and shoot him when he roars, and this should instakill his second form. You should also be able to get a few shots off on form 3 if you time it right.

...I would have a couple more seconds. Mind if I add this tidbit to my useless guide topic that no one will read?

6
General Discussion! / Re: Fighting Games
« on: February 08, 2008, 05:10:02 pm »
I used to play Soul Caliber 3 with the Toronto crowd, but my social ineptness and other retarded personal 'problems' (aka me being an idiot) got in the way, heh. I guess I might come back for SC4, who knows.

7
General! / Re: Boss Rush Leaderboards
« on: February 08, 2008, 04:57:47 pm »
Well, I made a boss rush guide but I haven't even posted any times! Heh, I guess I'll fix that now.

Boss Rush clear: 7:15
Dracula: 0:16
Clown Copter: 1:54 (the 2nd half of the vid shows the glitch-free run)
Mother Brain: 0:18 (this is WITH the safe spot glitch, I didn't get definite confirmation on whether this was allowed or not...)

I guess I'll work on a 7- minute clear. I'm sure that if the Kraidgief glitch was thrown in, a 6- minute clear would be possible.

EDIT: fixed youtube link

8
General! / Re: Last save and final boss: a challenge
« on: February 08, 2008, 04:44:32 pm »
Courtesy of Zowgut: http://www.youtube.com/watch?v=X1rGIYw2qaw

I don't think it's possible to carry it on to the second form, even if you lure it into the corner. Oh, and there's a similar thread here. I don't know whether thread reviving is looked down upon here. Eh, do whatever you want unless told otherwise by one of the higher ups!



9
Crap! / Re: Let's go for a million posts.
« on: February 06, 2008, 07:32:15 pm »
Guess who has a birthday today...
Never gonna give you up...

10
Help! / Re: Boss rush guide thingy
« on: February 06, 2008, 07:21:22 pm »
Yay for thread derail!

I added in hit point values for each of the bosses, including the number of hits they take before they enter their next attack phase. Some are approximations, but I think they're accurate enough. I also formatted the guide a little so that one can find the description for a specific boss more easily.

Hey by any chance are you Godofnopants? If so are you still doing those impossible runs because you got far lol

No, that's not me. I do have 2 impossible runs posted, but I'm sure they're much worse than the ones you're talking about.

11
Help! / Re: Boss rush guide thingy
« on: February 05, 2008, 05:27:45 pm »
I added demo videos of Clown Copter and Dracula. The Clown Copter vid shows it being destroyed with and without the use of the max bullet count glitch.  The vid of Dracula shows him being taken down in only 2 attack phases. I've also added a little tidbit on taking out Dracula with only 1 attack phase.

I guess I'll try to get a demo of the Dragon Devil triple cross over, but I'll need to use my webcam. When I record with Camtasia, it sorta skips my shot inputs when I mash. VirtualDub doesn't strain my CPU as much (hmm, maybe it's my choice of codec?). I hope it captures at a decent quality though so it'll be useful to others. I tried capturing some Megamari footage like this. The camera only captures at 20 FPS, but I added a motion blur filter and it looked okay.

Maybe I'll add boss HP. As finale stated in the leaderboard thread, if nothing else it's a nice thing to have. Heh, perhaps a certain someone would be kind enough to provide us with this info?

And I still can't figure out how to pull off the Kraidgief glitch. I think that with the Kraidgief glitch, a time of 6 min might be possible. Well, I still have to do the math though...

12
Help! / Boss Guide (HP, strategies, everything)
« on: February 04, 2008, 12:06:36 am »
I wonder what everyone's strategy is for taking down all the bosses. I'd like to share mine, but rather than clog up the leaderboard thread, I decided to make a separate topic. So, here are my methods. I'm sure they're not the best, but I think they'll fetch some solid times. If anyone's confused then I'll try to describe a little more, or even provide a video if necessary.

I guess I'll start off with the timer first. Once you pass this line, the timer will start:

So, by jumping as far as you can before crossing the line, you can save up to a little more than one second of time if you choose one of the top 3 bosses. If you decide to pick a top boss (Dragon Devil, The Guy), you can hit their icon at 0:00:11. The one below that (Drac, Kraidgief) can yield a time of 0:00:20.

If you don't really care for saving a second (and yeah, it's kinda screwy anyway), walking to one of the top 3 bosses will get you 0:01:15. The bottom bosses will get you 0:01:21.

Alright, with that out of the way, let's get to the boss strats. Starting from the upper left and going counter-clockwise...

Dragon Devil:

HP: 50
-to 1st crossover attack: 10
-to 2nd crossover: 15
-to 3rd crossover: 25

The key to getting a low time seems to lie in making the dragon cross over three times with no breaks in between. This means that once you do the initial block jumping, the dragon will open its mouth and breathe fire 4 times. After, it'll execute its 3 cross overs and then you'll jump over the blocks again to finish the dragon off.

I haven't quite mastered it yet, but what I try to do is stand on the upper left block. I avoid the fireballs by jumping in place. The first time the dragon opens its mouth, I hit it about 5 times. If you hit it too much at this point, it will start its first cross over. After this, I hit it as much as I can on the 2nd, 3rd and 4th points of attack.


Dracula:

HP: 32
-before summoning ectoplasm: 13
-after summoning ectoplasm: 19

This guy is random, so you'll need a little luck. I usually start with Dracula when doing a full boss rush for this reason alone. You'll want to get this guy down in two passes. The first time he teleports in, you should be able to hit him enough to get those purple ectoplasms to appear. The second time, you should be able to finish him off.

2 things are needed to take Dracula down quickly: a favorable attack pattern and a position near the middle. Favorable attacks would be the fire and the apple spam (you'll have plenty of time to hit him before he starts to fill the screen with apples). The reason you want Dracula near the middle is so that your bullets don't have to travel so far before you can fire again.

It seems to be possible to take Dracula out with one attack phase, provided you meet a few conditions. First off, Dracula needs to use his apple spam attack. Second, Dracula needs to be somewhat close to the middle. Lastly, you'll need to MASH MASH MASH! I've done it with autofire, but I haven't pulled it off yet normally (I've come somewhat close...).

Vid of destroying Dracula by some random dude: http://www.youtube.com/watch?v=RMBvEOrRIKc


Clown Copter:

HP: ~70   (tildes denote approximation)
-Bowser: N/A (1 if you count the bomb)
-Wart: ~50
-Wily: ~20

There's not much you can do to lower your time against Bowser or Wart. At least for Wart, you can lower your time somewhat by getting as close as possible to the bullet and jumping up to hit the middle section (the bullets will travel less distance here).

As for Wily, you should be able to take him out with only one bowling ball. Stay as close as possible, and jump up to decrease your bullets' traveling distance. Jump over it and start shooting again and Wily should be down as the bowling ball exits to the left of the screen. It might even be possible to take out Wily as the bowling ball passes the middle of the screen.

*Clown Copter room glitch: As of recent updates, the max bullet count increase bug was fixed...somewhat. Anyway, to do this glitch, stand on the ground and keep firing at the left side of the screen. You should notice that your max bullet count is more than 3 (yeah, why is this room limited to 3 bullets anyway?). However, DO NOT STOP FIRING! If you stop firing, your bullet count will fix itself back to 3. How does this glitch help? Well, it takes Wart down slightly faster, but its major use is against Wily. With this, it's possible to take him out before the bowling ball even starts rolling.

Vid of crushing the Clown Copter by some random dude: http://www.youtube.com/watch?v=78s_u7TAaGk


Tyson:

HP: 15
-each KO: 5

I guess it's obvious to everyone that you'll KO Tyson each time he opens his mouth. What you can do to lower your time a bit is just simple timing. Lure Tyson toward one end of the screen, and then time it so that as he opens his mouth, your bullets will already be in position. Also try jumping into him so your bullets travel a short distance.

Vid of taking out Tyson by MaxX: http://www.youtube.com/watch?v=EIu_4nbdxHk


The Guy:

HP: 48
-first attack phase (gun, firebomb, running): 30
-second attack phase (big bullets): 14
-third attack phase (ricocheting bullets): 4 ricocheted bullets

Fire 4 shots straight at The Guy, and then drop down and get into a position where you're close to the left side and where you'll avoid his fire attack. When The Guy jumps over to the left side, jump up and fire. He'll drop down soon after, so let him have it.

He'll head back to the right side, so jump on the left side and fire 2 streams of shots. Avoid his big bullet spreads. The Guy will make his way to the left platform, so wait for him to come. As he jumps on top, jump over him, turn around and blast him. This part is a little tricky, 'cause he'll immediately charge to the middle to start his final attack. You'll need to play with this a little to find a safe spot to avoid contact collision death. Try to blast him as you avoid his 2 spread shots, and then immediately drop down. Quickly pump The Guy full of lead to force him into his next attack pattern. After this, finish him off by reflecting 4 bullets back at him. Make sure to jump up to grab the gun to shave off a little time. (thanks to the speedster himself Cauldrath for his vid)

Vid of greasing The Guy by Cauldrath: http://www.youtube.com/watch?v=hqXg4J4rpz0


Kraidgief:

HP: ~115 (tildes denote approximation)
-first attack phase: 15
-second attack phase: 10
-third attack phase: ~90

Kraidgief glitch. 'Nuff said. Actually, I don't know how to pull it off in the newer release builds. Someone wanna fill this in for me, or at least give some hints? At any rate, there's a little luck involved in getting lower times. His first attack pattern should be easy enough to blaze through.

For his second pattern, though, make sure you don't repel Kraidgief too far away; you don't want your bullets to waste time traveling a long distance and you don't want Kraidgief taking any more time than necessary to get into position for his third attack pattern. Now, here's where luck plays its minor role. Kraidgief has 3 attacks: hadoken, headbutt, and walk-in. I haven't explored this a lot, but I think the hadoken's the favorable attack. If you hit him enough in the first phase, you'll only need him to launch one hadoken. Whatever the case, the walk-in attack is the slowest.

As Kraidgief does his spinning lariat, jump up and follow the bottom of his fist carefully. Get as close as you can without making contact with him. Once he stops, immediately jump and fire at his head. If you drained enough HP in the first attack phase, you should be able to skip the second phase. (thanks to Ruzy for suggesting this)

Finally, the third attack. Before you hit the second Blanka platform, keep shooting at Kraidgief. If you're lucky, the bullets that ricochet will hit his head. But if you're unlucky, your max bullet count my be reduced. When you get to the second platform, you should be able to jump up 3 times and fire at his head. Any more and the fourth platform will appear instead of the third one.


Mother Brain:

HP: 112
-each barrier: 19     
   *4 barriers: 76
-the brain (including glass): 36

Immediately start firing to the left at the first barrier. Remember that you can stand right beside the barriers by jumping into them. If the timing's right, you should be able to cross through the top area safely. Take out the second barrier, and then walk to the next screen.

Here, sometimes the top turret will act differently. It will either fire twice in succession, or fire once and then start aiming at you. Wait for the right time to cross and then take out the two barriers. From here, concentrate on attacking Mother Brain while staying alive. Remember that the rinkas (circle thingys) will spawn in intervals, and with the beginning of each interval, it will travel to your last position. Try to lure them to a favorable position while staying close as possible to Mother Brain.

*Mother Brain safe spot: Well, it's not exactly a safe area to stand in as both the turret and rinkas can get you, but this is a prime location for taking out Mother Brain. After its glass is broken, there is a very small area where you can stand on (it'll look like you're falling though). If you reach this area, you can fire away without delay.

Vid of mashing the Mother Brain by some random dude: http://youtube.com/watch?v=SoWlK8ARZfE


Mecha Birdo:

HP: ~50 (tildes denote approximation)
-antenna: ~30
-eyes: 15
-mouth: ~5

First off, if you're using the slowdown build (or your CPU is being stressed, fs or slo-mo), Mecha Birdo's eggs will follow a different pattern. I have no idea whether this can be manipulated into an advantage. Whatever the case may be, I'll describe the 'normal' pattern.

You'll want to get to the third egg that Mecha Birdo fires. It should be the highest of the first three. Stand at the middle of the top platform, and wait until the antenna is able to be hit. Fire at it, jumping twice at first, then stand, and then finish it off with a jumping attack. You might be tempted to jump into it to finish it off, but don't. It'll leave you in a bad position to attack Mecha Birdo's eyes. Just stay on the egg you're already on.

Fire 4 shots at Mecha Birdo's eyes, and then jump toward the right. Stay to the right as much as possible. Once the eyes are gone, keep to the right and fire at the mouth. Time your jumps so that you're in position when the eggs come out. The eggs appear slightly ahead of Mecha Birdo, so you'll avoid the warhead tip if you're in the right spot.

Vid of mutilating Mecha Birdo by MaxX: http://www.youtube.com/watch?v=a-hjTbayw3g



Feel free to post questions or criticism (I'm sure there'll be a lot of this) you may have, and share your own strategies if you want!

EDIT BY dsk: New info from Dr. Tran

DRACULA
stage one results: 13, 13, 13
stage two results: 15, 16, 18
stage three results: 1, 1, 1

So you guys who keep saying it takes 50-60 shots to kill Dracula are very wrong.



Tyson: 5 shots for every stage. There were no discrepancies in the trials

Devil Dragon:
Each race has 11 blocks
Stage one results: 10, 11, 10, 10, 10
Stage two results: 15, 16, 16
Stage three results: 26, 26, 24

Note: Extra shots on one stage will count towards the next

THE GUY
stage 1: 30, 30,33
stage 2: 14, 13, 14
stage 3: 4, 4, 4

Note: Form 2 hitpoints were not tested since it is not fought in the boss rush and I felt too lazy


COPTER CLOWN
Bowser (hits on the bomb-omb): 3, 3, 3
Wart (hits on Banzai Bullet): <to be tested later>
Wiley: 18, 18, 18

13
Help! / Re: Secret items!
« on: February 03, 2008, 05:00:22 pm »
How did you get that returning passage visible by the way?

Heh, the game crashed as I entered the room. But for some reason, it kindly revealed the fake bricks to me.

14
Help! / Re: Secret items!
« on: February 03, 2008, 04:43:35 pm »
My magic 8 ball tells me that all signs point to yes this room...

15
Suggestions and Bug Reports! / Re: Mother Brain safe spot
« on: January 31, 2008, 11:34:03 pm »
I used a glitch though, so I doubt this counts. And I noticed you tap faster than me so I'm sure you could take it back easy, heh.

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