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Topics - giuocob

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CURRENT WORLD RECORD: 1:36:11
CURRENT PERSONAL RECORD: 1:34:09 (verification pending)

CURRENT PERSONAL RECORD ON EMULATOR: 1:33:50
LIVESTREAM LINK: http://www.livestream.com/weplaygaems

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Gentlemen, I have a goal.

Link's Awakening DX was the first Zelda game I played, and to this day remains one of my favorite games of all time. I've beaten too many times to count, both on the original gameboy and on an emulator. I've gotten quite proficient at rolling thorugh it while taking minimal damage, and discovered some tricks that I don't think are known to anyone else.

Long story short: I think I'm very good at this game, and I'm prepared to prove it by attempting to break the world record speed run for it.

Unfortunately, I don't currently have the hardware to go through with this. I need to take a good quality video tape of my run, and that would require buying a game boy player for the gamecube, which I currently do not have. In the absence of that, I am going to grind through the game over and over on an emulator to get to the point where I think I can do it. I plan to stream some of these attempts to show what kind of progress I'm making.

The current world record is 1:36:11. I'm not too close to that yet, but I WILL BE.

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Crap! / giuocob tries to count to 5
« on: May 25, 2010, 01:44:38 pm »
In this topic giuocob will try to count to 5. All the standard rules are in place:

-No two people can post within 5 minutes.
-If someone other than giuocob posts, giuocob has to start over.
-The same person cannot post twice in a row.

I'll start then:

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Fangames! / I Wanna Be The Gravity
« on: March 31, 2010, 12:11:55 pm »
CURRENT DEVELOPMENT: Demo
http://www.filefront.com/15985497/I%20Wanna%20Be%20The%20Gravity.exe

Here's the dilemma I've found myself in: I've got a nice physics engine and some kickass level ideas, but I'm no good at graphics and I can't keep making games with stick people and rectangular blue blocks for the rest of my life. Then I remembered that I'm on a fan site dedicated to a game with great graphics, and there so happened to be sprite sheets readily available for said game. As such, I've decided to hold off on making the real game and throw out an IWBTG fan game with gravity physics instead!

Currently, the demo only has three screens, but it should definitely be enough to let you know the kind of feel the game's going to have.

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Other Games! / A Man and his Mouse
« on: March 19, 2010, 08:37:22 pm »
CURRENT DEVELOPMENT: Concept
http://www.filefront.com/15876997/Mouse%20Physics%20v1.exe

Gravity is on hold until I learn how to not suck at art (I'm practicing over here, but it ain't going well), so in the meantime, I'm working on a little puzzle game that doesn't require any good graphics.

I'll leave it to the concept to describe what it's about. All you have to do is get to the purple dot. Left and right move, up jumps, down shoots bullets. There is no reload, so if you die you'll have to start over. (HINT: if you're stuck, read the title)

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Crap! / HAPPY PI DAY
« on: March 14, 2010, 01:18:09 am »
3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170 679821480865132823066470938446095505822317253594081284811174502841027019385211055596446229489549303 819644288109756659334461284756482337867831652712019091456485669234603486104543266482133936072602491 412737245870066063155881748815209209628292540917153643678925903600113305305488204665213841469519415 116094330572703657595919530921861173819326117931051185480744623799627495673518857527248912279381830 119491298336733624406566430860213949463952247371907021798609437027705392171762931767523846748184676 694051320005681271452635608277857713427577896091736371787214684409012249534301465495853710507922796 892589235420199561121290219608640344181598136297747713099605187072113499999983729780499510597317328 160963185950244594553469083026425223082533446850352619311881710100031378387528865875332083814206171 776691473035982534904287554687311595628638823537875937519577818577805321712268066130019278766111959 092164201989380952572010654858632788659361533818279682303019520353018529689957736225994138912497217 752834791315155748572424541506959508295331168617278558890750983817546374649393192550604009277016711 390098488240128583616035637076601047101819429555961989467678374494482553797747268471040475346462080 466842590694912933136770289891521047521620569660240580381501935112533824300355876402474964732639141 992726042699227967823547816360093417216412199245863150302861829745557067498385054945885869269956909 272107975093029553211653449872027559602364806654991198818347977535663698074265425278625518184175746 728909777727938000816470600161452491921732172147723501414419735685481613611573525521334757418494684 385233239073941433345477624168625189835694855620992192221842725502542568876717904946016534668049886 272327917860857843838279679766814541009538837863609506800642251252051173929848960841284886269456042 419652850222106611863067442786220391949450471237137869609563643719172874677646575739624138908658326 4599581339047802759009.......

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Game Design! / Spriting
« on: March 10, 2010, 10:16:43 am »
This is where I'm running into a real block with my game; any attempt I make to create sprites for the characters turns out extremely poorly. I'm not much of an artist, but I feel like I should be able to design a character who takes up less than 200 pixels...does anyone have any tips?

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Other Games! / Gravity
« on: March 02, 2010, 01:57:18 am »
CURRENT DEVELOPMENT - Physics Engine v4.0 AND Demo 0.0.1
http://www.filefront.com/15772687/Physics%20v4.exe

-It looks like falling through walls is gone FOR GOOD. Phew.
-Instead of having just floors and walls, I have added 'corners' (which are currently in a slightly darker shade of blue) to make smoother transitioning from standing to falling.
-At the request of several people I have shown the game to, the directional buttons can now be used to jump in addition to the space bar. For example, if gravity is pointing left, the right arrow key will jump.
-General cleanup.


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I'm going to break the combo of posting IWBTG fangames and post about something original I've been working on.

The working title is Gravity. In its finished form, it's going to be a 2D platforming adventure game with controls quite similar to those of IWBTG, very much like a metroidvania, and I've got designs for some rather Zelda-like dungeons ready to go. This game's gimmick is that the direction of gravity can change when the player reaches a specified arrow, in all four cardinal directions. I realize that I'm not the first person to make a game like this, but I'm trying my hardest to make the changing gravity an integral part of the gameflow, rather than just a way to screw with the player's sense of direction. I want to use it to create unique platforming challenges and puzzles that would be impossible with unidirectional gravity.

Currently, I don't have any playable content; I'm now perfecting the physics engine (it works, but sort of buggy.) Before I can make any levels, I'm going to need to find some suitable textures online (if anyone knows any links, that would be great!), and make some sprites for the characters (slow going, since I suck at art.) I'll try my best to get a demo up and running as soon as possible so I can get some feedback from you all.

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Game Design! / General question
« on: February 28, 2010, 08:36:38 pm »
This isn't really programming related, but...

I see you guys talking about 'MMF2' a lot. I'm assuming this means Macromedia Flash 2, which came out 12 years ago. Is this just a general term that you use to refer to all versions, or are you all really using the same old version of MMF?

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General! / "Easy" areas that were hard for you
« on: February 24, 2010, 02:05:40 am »
I saw the 'hard that was supposed to be easy' thread, and I'm sure everyone has a room of their own that goes along these lines, so here we are.

For me...the goddamn fan room. Why does that room screw me over so hard?

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Game Design! / Question for Macromedia Flash programmers
« on: February 18, 2010, 02:17:23 pm »
How do you make a side-scrolling level (as opposed to just a series of set square rooms)?

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General! / TAS video
« on: March 02, 2008, 06:36:28 pm »
Well, I've beat the guy on V Hard, and now I want to do something more than just playing the game over and over. Not wanting to do a video walkthrough (as there are already many), I thought it would be cool to do a TAS (Tool-Assisted Speedrun, meaning that slowdowns and savestats are used to obtain the absolute lowest time possible without actually cheating). Does anyone know of a program that has slowdowns and savestats that can open this game?

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Suggestions and Bug Reports! / Complete save fuckage
« on: February 25, 2008, 03:12:00 pm »
I didn't put this in the 'save if fucked' thread because it happens every single time I start a game. Whenever I save a game, close the file, and open the file again, I have been teleported to a random location somewhere on the map. This is often on an inevitable death drop or inside a wall, so I have to start over. This has pretty much 100% consistency. Does anyone know what's going on?

(This only happens in 1.0.0, not the beta.

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