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Messages - Lexplays

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1
Fangames! / Re: I Wanna Kill The Guy (4/8/2012)
« on: September 30, 2012, 05:38:04 pm »
Yeah I don't recommend using your old save for it. Things might get buggy


And I don't know. The version I uploaded is really all I have done. Chapter 1 and some of Chapter 2.

I still need to finish Chapter 2, Chapter 2 boss, Chapters 3,4,5, make VVVVVV boss, then finish Chapter 5 + another boss, Editor, test run game 10 times

Shits not easy to do, I'll give updates on what I finish

Thanks for the updates and the peak at the next version.

As I said, take your time, Geezer. If you don't feel like working on the game lately, take a break. After all, you have to have fun programming it too.

2
Fangames! / Re: I Wanna Kill The Guy (4/8/2012)
« on: September 29, 2012, 12:24:57 pm »
Guys, he didn't promise it would be uploaded to today. All he said was "There will be an update this weekend. Possibly the 29th."

If it's not ready, it's not ready. Give Geezer the time he needs.

3
Fangames! / Re: (update 10-07) I wanna be the random generator 1.3
« on: July 14, 2012, 10:47:06 pm »
Encountered this a few times while playing 1.3.



Nothing big, the spikes in the walls don't even kill you. Just posting it for the sake of completeness.

4
Fangames! / Re: I Wanna Kill The Guy (4/8/2012)
« on: July 07, 2012, 05:37:31 pm »
please make the the piranha boss easier at the second form this boss is so fucking hard for me that its even harder than the exor sword and please add some minigames with goodies and some more goodies. Oh and something else make the map look better even if its awesome thanks ... 2 MONTHS!!!!!  :o

The bosses have been nerfed enough. The piranha plant boss has very few HP in the second phase, so you don't have to survive long.

Besides, there are way harder boss battles coming up, so the practice you get in this one won't hurt in the long run.

5
Fangames! / Re: I Wanna Be The Lost Levels (Alpha)
« on: July 04, 2012, 07:38:38 pm »
Good Level design

This room doesn't exactly shout "good level design" at me.



Having to do the exact same, close jump to trigger the spikes 6 times in a row without saving is tedious, so I stopped on the upper route at this point.

Other than that you just copied a lot of rooms/tiles from the original IWBTG and replaced obstacles with invisible blocks (upper and mid route).

The lower route that contains the section with the kid moving faster or slower was the most original one in the game. However, I encountered a bug that causes the kid to keep going left whenever i respawn at the savepoint, so I can't play this game any further.

6
Fangames! / Re: (update 22-06) I wanna be the random generator 1.1
« on: July 04, 2012, 05:08:57 am »
... I dont see where the problem is(?)

My bad, I had another program running that caused the problem. It works flawlessly.

7
Fangames! / Re: (update 22-06) I wanna be the random generator 1.1
« on: July 03, 2012, 02:01:43 pm »
Well yes. I have stuff planned, like adventure mode.. 'n' bosses 'n' stuff..
Just gotta get all the boring stuff out of the way first.

Nice, I'll be following this game's progress with great interest.

Also, I just gave version 1.2 a try. The adjustable controls work perfectly, but there appears to be a problem with the map size slider.


8
Fangames! / Re: (update 22-06) I wanna be the random generator 1.1
« on: July 01, 2012, 09:27:49 am »
Just one thing: Would it be a lot of work to implement WASD-controls as well (or adjustable controls in general)?

I'll add it in for the next update, yup.

Thanks.

Any other plans to develop this game further? Like adding more kinds of obstacles or creating an actual game with different worlds that throw new combos of obstacletypes at the player or something like that?

Also, like zeapawak said, sometimes the goal is impossible to reach. Maybe you could take another look at that.


9
Fangames! / Re: (update 22-06) I wanna be the random generator 1.1
« on: June 23, 2012, 10:04:27 am »
This is awesome! I was hoping someone would program an IWB-game like this.

Just one thing: Would it be a lot of work to implement WASD-controls as well (or adjustable controls in general)?

10
Fangames! / Re: I Wanna Be Myself Version 0.4 [09.06.2012]
« on: June 16, 2012, 09:34:34 am »
Just played it from the beginning to check out all the changes, but I encountered a problem:



In the last version there were two platforms in this room, enabling you to go up. Now they're gone. Is there another way that I'm missing to get to the next savepoint?

11
Fangames! / Re: I Wanna Kill The Guy (4/8/2012)
« on: May 29, 2012, 07:50:16 pm »
Yeah, the game is fine without a difficulty setting. Seems like a waste to add it in Imo.
Also, I like the game as it is without difficulty settings, but if you want to make some easier difficulties, by all means go ahead.  9_9

I know you weren't referring to me specifically, but I forgot to mention something, so just for the sake of completeness: I actually meant implementing difficulty settings to make the game harder.
Like make the current version the easy setting and introduce normal and hard.

Imho it would be a nice addition for all players who like great challenges, but of course it's a matter of opinion.

12
Fangames! / Re: I Wanna Kill The Guy (4/8/2012)
« on: May 28, 2012, 08:35:31 am »
You really want the plant boss to be easier? Maybe it is just me but I think that boss is easy enough.

I agree. The game is supposed to be challenging and the bosses have been nerfed enough. Plus the plant boss doesn't have many HP, so you really don't have to survive long in the second phase.

I'm actually hoping for a difficulty setting in the final version, that doesn't affect the amount of savepoints (like in almost all IWBTG-fangames) but the actual difficulty of the rooms and/or bosses. Naturally that would be a lot of work, so I'll just wait and see what Geezer has planned.

13
Fangames! / Re: I Wanna Kill The Guy (4/8/2012)
« on: April 26, 2012, 02:44:56 pm »
Help me :S

Where is the red key?


There is no red key in the current version of this game. If you got the first two keys in this world, you beat the game for now.

14
Fangames! / Re: I Wanna Kill The Guy (4/8/2012)
« on: April 25, 2012, 07:38:50 pm »
Hi there,

first off: In my opinion I Wanna Kill The Guy is the best IWBTG-game out there. Thank you for all the effort you put in the game - it's really great!

I'd like to report a few bugs and an easier way to get past a certain part in the game (which I think isn't supposed to be passed like that).

1. Sometimes the piranha plant boss stays invisible in the second phase (has been mentioned by another user already, but I got it recorded when it happened twice in a row, so maybe this helps in figuring out when this problem occurs).
http://www.youtube.com/watch?v=gi6tjr7IIYM

2. Minor problem: On the mapscreen the kid has to be controlled with the arrow keys, regardless of the controls the player set for moving left and right.

3. If the player is on the mapscreen and starts a trial, the mapmusic will play together with the standard trial music.

4. In act 3, in the screen in which the three buildings with the blocks are located, the player has to move all the way to the left in order to see all parts of the config menu (I'm not sure if this problem also occurs in other big rooms).


5. If the player dies at Curly, the letters that spell "Game Over" and the pro tip are too big.


6. In act 3 there's a section with a bullet bill on the bottom of the room. However, it's not necessary to use it to get through as seen in this video:
http://www.youtube.com/watch?v=g9eOPa-KSDU

Once again, thanks for this game - I'm looking forward to playing the new versions.

Greetings

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