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Messages - pi4arctan1guy

Pages: [1] 2 3
1
General! / Re: Strange Ways to play IWBTG
« on: February 08, 2010, 01:15:21 am »
I once had the idea of learning how to do the first fruit screen with the monitor off.  I never tried it though.

2
General! / Go Check Out the Google Homepage Right Now!
« on: January 05, 2010, 02:16:04 am »
Unintentional to be sure, but I suspect more than a few giggles have been had by fans today.

3
General! / Re: Did the game always do this?
« on: December 26, 2009, 03:59:29 pm »
A few things that might help:

Right click My Computer, go to properties.  Click the Advanced tab.  Click the Settings button under Performance.  Click the radio button next to "Adjust for best performance" and then scroll down and recheck "Use common tasks in folders."  Click OK a few times to get back out.

Go to Start>Run and type msconfig and then click OK.  Go to the tab that says Startup.  Uncheck everything on the startup screen, then click OK.  It will ask if you want to restart, so click Restart.

After you've done these two things, you will notice that not only does IWBTG run better, but so does everything else on your computer.  One note though, is that if you clear out your startup screen, you won't have programs loading automatically when you start Windows, so if you have your IM client or something set to automatically run, and you want to keep it that way, leave it checked in the Startup screen.  Of course, it's probably best to disable everything and then start programs manually as you need them.

4
General! / Re: Funniest thing you've shouted at in frustration?
« on: December 22, 2009, 02:40:08 am »
Quote
Slammed my keyboard into the wall resulting in me buying a new one
Try the IBM Model M keyboard.  It's perfect for IWBTG, because it's indestructible.  You can stomp on it, throw it, or pound it with your fists, and it will survive uninjured.

5
General! / Re: IWBTG Skills!
« on: December 09, 2009, 03:24:04 am »
I got pretty decent at doing the spike corridor backwards and going back through forwards while it was fast.  I think my record was something like five or six run throughs (going back and forth).  My plan was to do a ridiculous impossible run that included going back through the spike corridor after it got fast.  Ah, I can't even get below 100 deaths on hard anymore.  How quickly our skills degrade!

6
General! / Re: Awesomeness of the Snake Room
« on: April 08, 2009, 03:31:23 pm »
You will not notice it most of the times you play through because of the save at the beginning, but the first block does not always last for the same amount of time.  There is about a half second window in which the block can disappear at any time.  I had a really tough time with this when I was trying to do the entire tower section in one run.  I probably died on that first block about 60% of the time (60% of the times I got that far, that is).

When you hit the save, you don't notice the random delay, because the timing doesn't vary much when you only have to jump once to get to the block.

My guess is that there is a time cycle for the blocks, and the blocks can only start moving during a certain position on the timing interval. 

I think I'm bad at explaining this, but my point is that that room is even better than you probably think, because it's one of those things that is really hard to get past on impossible.  I haven't gone that far on impossible yet, but I will probably die on that first block when I do get there.

7
General! / Re: What order did you do the bosses? (possible spoilers)
« on: March 27, 2009, 08:25:47 pm »
I usually do the lower path and hit Bowser first, then take out Dracula on the way back to the start location.  I prefer to get that portion out of the way first, especially when I play on V. Hard.  After that, I usually do the upper path, fighting Tyson and Mecha Birdo.  Finally, I do the left path, fighting Kraidgief and Mother Brain.  Sometimes I do the upper path first, but I always do the left path with Mother Brain last.  Those are my favorite parts, and saving them for last insures that I don't get bored with the parts I don't like as much and stop playing. 

Dying on the jump right after Mecha Birdo and having to do half the graveyard over, as well as the boss fight makes the upper path a pain.  Having to wait for the platforms to come back down in the room full of spikes a few screens after Bowser is also a pain, especially when I die in that room and have to do it over again.

The left path with Mother Brain holds no such agony, and is, for the most part, smooth sailing.  this may be because I'm practicing that loop so that I can complete it in impossible.

8
General! / Re: Individual Boss Rush?
« on: March 27, 2009, 08:18:35 pm »
play to the appropriate boss in hard mode, then save right before and do it over and over as many times as you would like.

9
General! / Re: 100% Complete
« on: March 27, 2009, 08:17:43 pm »
I want five deaths on hard so bad!  Too bad it's just a glitch.

10
General! / Re: Getting Stuck on Easy Parts
« on: March 27, 2009, 08:14:17 pm »
That's all well and good, but why does it happen?  Look deep within yourselves and talk about the why, rather than just the what.

11
General! / Re: Very Hard
« on: March 24, 2009, 08:20:37 pm »
I just got a new personal best of 45 deaths on V. Hard.  My places where I need to improve most are the two screens right after Mecha Birdo, some screens in the Castle of the Guy, and most of the screens after Bowser.  Some day, I will master these rooms and get a V. Hard run with less than ten deaths.

12
General! / Getting Stuck on Easy Parts
« on: March 21, 2009, 12:43:39 am »
Tonight, I was about to get through hard mode with a new personal record, probably about 40 deaths.  I was at the Labyrinth of the Guy, but I couldn't seem to get past the part at the end where you jump over the spike, fall left, and then avoid the fire.  I had never had trouble with that part before but, for some reason, it took me about ten tries to do it.  I ended up not getting a new record because of it. 

There are other parts that have tripped me up in similar ways before.  I recently couldn't kill the Megaman Dragon for some reason.  I was going along killing him consistently, then one day, I just couldn't.  Up until then, I had considered him one of the easier bosses.  All the other bosses were their normal difficulties for me, except for the dragon.  The next day, I was fine again. 

Sometimes, I can't beat the Megaman instant death beam room.  Other times, I can do it over and over without dying.

I'm sure I'm not the only one with these weird hiccups.  What causes them, to the best of my knowledge, is frustration at the first death.  Dying on an obstacle is no special occasion.  Dying somewhere unexpected I think leads to carelessness the next time.  Maybe some sort of subconscious need to prove that the death was a fluke and that the part where one died is "easy" leads to an abandonment of caution.  Finding out why these problems happen would probably improve my performance somewhat.

Thoughts?  Have any of you experienced this?  What did you make of it?

13
Help! / Re: Need help at this part...
« on: February 23, 2009, 01:52:54 am »
I think I should test that out, but I'm going without IWBTG until my home is clean again.

14
Help! / Re: Need help at this part...
« on: February 23, 2009, 01:17:01 am »
Just hold left against the wall as you bounce up.  The friction of you pressing against the wall will slow your ascent just enough that you do not hit the spikes.  Basically, you have to exploit a weird physics feature that makes no other appearances in the game.

15
General! / Re: Where are the saves in the minecart section on medium?
« on: February 22, 2009, 10:51:22 pm »
Yeah, I burned through about 30 deaths doing this section the other day in Very Hard.  It ruined my final death count. 

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