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Messages - Storyyeller

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Game Design! / Re: Story's Save System - Now with encryption!
« on: September 11, 2017, 12:26:38 pm »

It only obfuscates the savefile system. Any code you write in GM is still easily visible.

Anyway, my original goal was to encourage people to allow undoing saves, since I hated getting stuck in badly designed fangames. The obfsucation thing was just a carrot to encourage people to adopt this library.

Game Design! / Re: Story's Save System - Now with encryption!
« on: September 02, 2017, 03:41:24 pm »
It uses a custom form of compression, so the save data is packed into binary, which both makes the savefiles smaller and also makes it impossible to understand just by looking at it in a text editor or hex editor.

Of course, it could be reversed by someone decompiling the game, analyzing the code and undoing the compression, but the same is true of any savefile "encryption". If the game is capable of decrypting a save, then it is always possible to reverse engineer the game to get the algorithm and decrypt the saves manually, but that is much more difficult then just editing numbers in notepad. Also, the fact that this is a native code dll makes it somewhat more difficult than usual for GameMaker games, which are trivial to decompile.

P.S. I haven't been here in years, but today I decided to check up on the forums again, just out of curiosity. It's a good thing I saw this.

Fangames! / Re: I Wanna Kill EVERYTHING (Fangame)
« on: October 30, 2016, 03:38:56 pm »
Jumping feels closer to the IWBTG jumping which is far from what fangames use these days.

I haven't been following the fangame scene lately, but what happened? When I was working on Pickory, people's biggest complaint is that I *didn't* use IWBTG jumping.

Fangames! / Re: MLP related fangames?
« on: October 30, 2016, 03:34:40 pm »
I created a short MLP/Portal fangame for the GBA back in 2011. It's not IWBTG related apart from having spikes though.

You can download it here: http://www.mediafire.com/file/6i9rjiuu2y5qaxq/MLP.zip

Fangames! / Re: Which game had Kazuma's dragon death scene?
« on: November 21, 2015, 09:42:01 pm »
It is Pickory. This is what happens if you fall down on the first screen of the cloud path.

Fangames! / Re: Can anyone list some good recent fangames?
« on: April 12, 2015, 01:16:32 pm »
Ehh, true. Most people who bash on needle games don't look at the entertainment factor in them; this being said, several wannabes can do the same to other fangames/discern constructive (using loosely) criticism.

I think the whole problem is that said entertainment factor is highly subjective.

Fangames! / Re: Obfuscator
« on: March 18, 2015, 11:19:35 pm »
If you just want obfuscated savefiles, you could give my save system dll a try.

Fangames! / Re: Can anyone list some good recent fangames?
« on: March 18, 2015, 11:15:01 pm »
I Hate Time Travel! was made in the last year.

It's pretty much the anti-needle game since the difficulty comes entirely from puzzles. Just a warning though that it turned out harder than I intended because I didn't explain the game mechanics very well (the time travel mechanics are basically the same as in Achron but it turns out that noone has ever played Achron).

Fangames! / Re: I decided to play fangames today...
« on: October 30, 2014, 01:03:22 am »
I never played it but i know you made it, hell, i will be clean, I have hardly heard or seen about it, so i did not know, thanks for listing it though :)

Probably because I haven't been active here for years. But the link's in my signature if you want to try it out.

Fangames! / Re: I decided to play fangames today...
« on: October 29, 2014, 12:09:31 am »
There are very few puzzle games in logic, only 2 to my knowledge:

Pickory is a puzzle game too. One warning though is that it has different jump mechanics, which turns a lot of people off.

Game Design! / Re: I would like to make a boss fight
« on: August 26, 2014, 02:47:19 am »
Do I need Gamer Maker or MMF2 ?

No, just C++.  :P

Game Design! / Re: Does anyone here know anything about Assembly?
« on: August 26, 2014, 02:46:24 am »
I'd recommend trying something easier like Java bytecode first.

Bytecode will introduce you to some of the low level concepts and feel of writing in a hex editor, but it also abstracts away a bunch of stuff (virtual functions, stack frames, memory management, exceptions), making everything simpler.

Fangames! / Re: I Wanna Kill The Mom - New Fangame by ValDenStudios
« on: August 08, 2014, 10:27:34 pm »
It's obviously a troll game Rebag, you don't have to be an idiot to realise that.

I could tell it was a troll game after reading just the first sentence of the post.

Noone uses "totally professional" to describe a legitimate game they made.

Fangames! / Re: I wanna Time Travel! [alpha, discontinued]
« on: August 03, 2014, 09:36:18 pm »
I saw a 7 year necro on another forum once. What was especially impressive is that the OP responded, despite having left the forums years ago (thanks to email notification of course).

Fangames! / Re: I wanna Time Travel! [alpha, discontinued]
« on: August 02, 2014, 03:14:45 am »
Time travel is fun and chronotron exploited that very well. I won't do it but i'd have liked to , i think it would have worked well in pickory.

It's a bit late, but I actually did it in I Hate Time Travel!

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