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Messages - Polari

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Help! / Re: Walkthru -- WARNING: SPOILERS
« on: April 07, 2008, 03:53:19 pm »
Hmm, I just realized I posted this in the wrong area earlier. For those too lazy to click the link:

When I first played IWBTG, there were a few times I wanted to ask someone "I'm stuck - but don't give me any details, just tell me where I should go next". This walkthrough attempts to do exactly that. I mean, answer that question, not ask that. Hopefully it will help someone.

So... yeah. That seems pretty self-explanatory.

General! / Re: Love/Hate Relationship, controller mapping?
« on: April 05, 2008, 05:06:36 pm »
I would imagine that any decent drivers included a way to remap the buttons within the Windows control panel. At least both I've used with my XBox controller do. *shrug*

General! / Re: A concise, (almost) spoilerless walkthrough
« on: March 23, 2008, 11:51:32 am »
It's the thought that counts.

General! / A concise, (almost) spoilerless walkthrough
« on: March 22, 2008, 07:17:17 pm »
When I first played IWBTG, there were a few times I wanted to ask someone "I'm stuck - but don't give me any details, just tell me where I should go next". This walkthrough attempts to do exactly that. I mean, answer that question, not ask that. Hopefully it will help someone.

First of all, use 'S' to skip cutscenes. As of writing this, it still isn't mentioned in the how-to-play, and you WILL want to do that in a couple of places later. Also, while it's not strictly necessary to do stuff exactly like I say, I highly recommend this order for your first playthrough.

Start by going up from the first screen. If you get to the game over -room (you'll know it when/if you see it), yes, it's a dead-end. The correct path is to another direction from the screen with your last save point. From there just keep going onward until you teleport back to the beginning.

Next, go left from the first screen. After a boss fight, in the next screen after the save point, there are two paths you can take. Pick the more obvious one going forward. Keep going until you're back in the beginning again. Now tackle that other path. The fastest way to get there is to teleport to that boss right before the junction (you should know or at least guess how by now), or you can go down from the first screen and through a couple of rooms you'd otherwise miss. Your choice.

After finishing that path, you'll enter the next area. From now on it will be straigthforward with only a couple of places that might confuse you, and which I can't describe without going into detail. Spoiler tags follow.

In the
Labyrinth of The Guy
, there are
several dead-ends with magikoopas and one correct path onward. If you can't seem to find it, just check all the possible screens you can exit to. The real exit is surprisingly the one that's hardest to get to. Draw a map if you can't figure it out otherwise.
Finally, in the very end,
yes, you can use the EVIL save point, you just need to shoot it a few times first. Even IWBTG isn't sadistic enough to make you go through that tower every time you die against The Guy.

So... that's it. Suggestions welcome. Feel free to distribute if you liked it.

General! / Re: Anyone Totally Lost It Yet?
« on: February 03, 2008, 05:26:16 pm »
I think this game broke me at some point. After lots of grinding through The Guy's earlier forms I was finally down to the last one, and was doing fairly well with him. I was in a stable position with no stray projectiles anywhere, only a few bullets away from beating him... when I hit shift for absolutely no reason and jumped into a fireball that was going over my head. For a moment I thought I was about to explode... and then I felt nothing. I just stared at the screen for a moment, hit R, continued fighting, and spent a few minutes wondering why I'm not screaming. I was so calm it felt almost surreal.

General! / Re: My review for IWBTG - I'd like some ACTUAL feedback
« on: February 03, 2008, 08:51:15 am »
I'm pretty sure you could do almost the exact same thing in six minutes - I almost quit watching at ten seconds after seeing how slowly you talked (though after writing this I realized it gets better once you get going) and that the whole thing would last almost ten minutes. You also talk really clearly though, so it's not all bad.

There are several times where basically nothing happens (e.g. when you're walking to get killed by Ryu, there's about five seconds of complete silence and nothing happening) and stuff that could easily be cut. Explaining you have three save slots and four difficulty levels that only differ in the amount of save points shouldn't take 30 seconds. Even more, that's on top of a 90-second introduction so it takes two minutes before our first glimpse of actual gameplay. And even that's just walking to get killed by apples, the first "real" gameplay vid is at something like 3:20.

Telling stuff like "you need to shoot the save points to activate them" is just useless here. It doesn't add anything. I don't care if I'm not playing, and if I am, I'll figure it out in two seconds myself. I can change controls from the menu option "controls". Oh really? I guess it's nice to tell it's possible, but you could just mention it while playing some cool gameplay scene, a few of which are just as one-sided with little talking going on. I'd use the interesting gameplay scenes more anyway - that's the biggest advantage of doing a video review, and it holds the viewer's attention. More cool action, less idle jumping around on clouds.

I'd pay attention to avoiding spoilers. You show the path to Mother Brain, which isn't a big secret, but you might as well just not do that.

So yeah, those are the things that caught my attention while watching this as a review. I did think it was pretty good, the positives just don't jump at you like the little faults. The audio balance felt nearly perfect, you had interesting stuff to say, and when there was action it was really well done. Like, the segment from roughly 5:00 to 7:40 (though even there it drags on a couple of times, most notably the first tetris scene ends with plenty of nothing happening and I'm not convinced we need to hear the whole game over -music so many times, especially with nothing else happening).

I'm no expert though, so I might be completely off. Like I said, just my opinions. :)

General! / Re: Why IWBTG is so awesome - a mini essay
« on: February 02, 2008, 06:38:18 pm »
Heh, glad you liked it. I was half expecting this to be either ignored or silently dumped to the What you love the most about this game -thread. If you guys really want to use it on the main page or whatever, feel free to do so, but I honestly just wanted to get this out of my system. I've been telling the same to my friends ever since I last picked up the old NES games. I'm probably sounding like a crazy fanboy here, but IWBTG manages to combine so many things that are great about them. Once a friend showed this game to me, I just couldn't let it go until I had played it through. It took me a week and caused me to neglect a bunch of other stuff I'll now have to make up for, but it was soooo worth it.

General! / Why IWBTG is so awesome - a mini essay
« on: February 02, 2008, 05:41:35 pm »
A modern videogame is an interactive experience. The game consists of around twenty ten eight five hours of quality gameplay, and it's only purpose is to keep you entertained for that period. If you screw up, you'll maybe lose a hitpoint or something. If you can't make progress by yourself, the game will gently nudge you forwards, tell you what to do, and maybe make that part easier. Easy and comfortable.

It wasn't always this way. Games used to be a challenge. And an evil one at that. If you screwed up even slightly, the game would kill you, take all your stuff, spit on your corpse, and make you go through the whole level again. Which was of course harder than before because your weapon just went from a doomsday device to a peagun. Oh, and you had two tries left, after which it was really game over. No checkpoints. No save points. No nothing.

That might sound intimidating, but most importantly, the game was fair. It never broke its own set of rules, and you could get better at it. You'd gradually get further in the game and eventually beat it, giving you a sense of accomplishment that felt better than a few hours of safe and polished gameplay ever could.

That, my friends, is what IWBTG is about. It's incredibly hard. The very first screen in the game will kill you several times. But you'll get through. You'll encounter bosses that make all the previous obstacles seem like child's play. They can be beaten. Eventually you'll find yourself up against the final opponent and let me tell you, it will take quite some time before you'll best him. But if you persevere, you will make it. And man, you'll feel so good afterwards.

That is what you'll strive for. Not just playing the game, beating it. Are you a man enough to rise up to the challenge?

General! / Re: Running Count of People that Have Become The Guy
« on: February 02, 2008, 04:52:08 pm »
After a week of grinding IWBTG at the expense of everything else my life, I am finally relieved of this addiction. Did it on medium, and while I might later pick this up again on hard, I never regretted that choice. I'm fully satisfied with the amount of repetition I got. :P

Suggestions and Bug Reports! / Re: The "My Save is fucked!" Thread
« on: January 27, 2008, 06:21:49 pm »
That said, whats with people and jumping into spikes while saving? D:

Seems quite likely that you were just joking, but I'll answer anyway: by not realizing that we might be destroying our saves. Either while pushing the save state as far as possible to save replay time, or by carelessly shooting near save spots. What's with games that let us screw ourselves up that badly? :P

I'm actually half serious with that last comment. I completely understand why it is that way and if I were in your position, I wouldn't worry about safeguarding against this either. But it's not like I (as a player) will think about any of that after a couple of hours of grinding through your infernal traps. I'd rather expect that, you know, my save wouldn't suddenly fuck up itself. Nobody had warned me in advance so I just went ahead and made this mistake myself. At least now I know to watch out and won't do it again. Hopefully.

I love the game so far so I hope that didn't come across too negative. Thanks for an awesome game and helping me continue playing it! ;D

Suggestions and Bug Reports! / Re: The "My Save is fucked!" Thread
« on: January 27, 2008, 01:20:10 pm »
After a long session it seemed like a good idea to push the save point forward a little more. Then I learned to be careful when saving the hard way.

So... please?

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