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Messages - gatotx

Pages: [1] 2
1
Fangames! / Re: I Wanna Kill The Guy (4/9/2011)
« on: April 22, 2011, 01:42:43 pm »
weird stuff from v.049


the pipe going to the piranha plant sounds even if you're not in the platform which ... is weird.

and when on the street before the dancing boss (the one with buildings, etc) the whole menu seems to bug if you go to any of the options

and if you go to any of the options from the menu and then exit if you were looking to the right the heads starts looking left and the whole body still is pointed at the right.... THAT is weird.

and the dying screen at the dancing boss looks weird too.

and just a question, why is the boss when going through the portals disabled? =/


2
Game Design! / Re: help with alarms and boss in iwbt engine
« on: April 29, 2010, 05:13:14 pm »
that didn't work either =( may anybody else help me?  :kid:  :fruit:

3
Game Design! / Re: help with alarms and boss in iwbt engine
« on: April 27, 2010, 05:49:06 pm »
if you have an object or sprite or whatever named "Boss1" then you can't have "global.Boss1" and if it still doesn't work I would suggest removing any numbers/capitals in the variable name.

ok i tried that and creating the object that should dissapear..
___________________________________________
FATAL ERROR in
action number 1
of  Step Event
for object object407:

COMPILATION ERROR in code action
Error in code at line 1:
   if (global.bossone=1)and(global.bosstwo=1){instance_destroy()}
             ^
at position 12: Variable name expected.

4
Game Design! / Re: help with alarms and boss in iwbt engine
« on: April 26, 2010, 09:06:44 pm »
when i added that into my boss's step event

if (bosshealth<1){global.Boss1=1}

it showed an error..

5
Game Design! / Re: help with alarms and boss in iwbt engine
« on: April 26, 2010, 05:29:47 pm »
well this should  be my last question so.. how do you make it so that if you kill certain object (1 or more) a new path opens somewhere? like if u kill boss1 and boss2, path3 will open
            :spikes:

6
Game Design! / Re: help with alarms and boss in iwbt engine
« on: April 25, 2010, 05:47:36 pm »
One way to do it:

Duplicate the camera object from IWBTEngine, remove the player part in the code so it's something like this
Code: [Select]
if (instance_exists(player)) {
    view_xview=800;
    view_yview=608+4;
}

replace it with the camera object in the room, give a speed, use the method I told you above, except the Object following is the new camera

wow that worked thanks alot =D
im asking too many questions :o D: so... when u kill a boss or a npc or anything how do u make it so the music that is playing while ur fighting it stops?

7
Game Design! / Re: help with alarms and boss in iwbt engine
« on: April 25, 2010, 03:25:44 pm »
First, don't double post....

Here's how you do it:

Room → Views → Object following → player → Hbor (If you're using IWBTEngine defaults 800X608) 580 → Vbor 228

oh soz didnt notice..
anyways thx but i mean like when the camera scroll alone without the kid to be moving

8
Game Design! / Re: help with alarms and boss in iwbt engine
« on: April 22, 2010, 08:04:34 pm »
for object "boss1":

Create event:
Code: [Select]
alarm[0]=50
Alarm 0 event:
Code: [Select]
instance_create(x,y,thunder)
alarm[0]=50

That's what you put.


wow thanks a million dude  :D

EDIT: also i wanted to know how u can make the camera to scroll alone like in the cart ride part in iwbtg  ;D

9
Game Design! / Re: help with movingplatforms and camera in iwbt engine
« on: April 22, 2010, 03:58:44 pm »
i have to create a object called alarm0? anyways in the boss1 i havee a create object with paths the set alarm 0 to 5 and variables... and alarm0 event and a step event in which i have the code you told me either which is making the boss shoot millions of bullets a second  :-[

10
Game Design! / Re: help with movingplatforms and camera in iwbt engine
« on: April 21, 2010, 09:50:56 pm »
okay  i put a code in the step event

instance_create(x,y,thunder)
alarm0=50

and it made the boss shoot lots of bullets every second  :-\


11
Game Design! / Re: help with movingplatforms and camera in iwbt engine
« on: April 21, 2010, 08:24:25 pm »
how do you make the boss attack more than once? i gave it an attack with alarm but it only attacks once  :kid:  ???
wow.... it's like everyone asks the same question.....

look here first, if you need anymore help then tell m: http://kayin.pyoko.org/iwbtg/forums/index.php?topic=6197.0


i read it before, and saw the alarm part but i did it and it didnt repeat the attack

12
Game Design! / Re: help with movingplatforms and camera in iwbt engine
« on: April 21, 2010, 08:10:37 pm »
soz for asking so many questions but..
                                :spikes:
how do you make the boss attack more than once? i gave it an attack with alarm but it only attacks once  :kid:  ???

13
Game Design! / Re: help with movingplatforms in iwbt engine
« on: April 21, 2010, 06:37:10 pm »


edit: nevermind i remade the room and it fixed itself randomly.. anyways i have a last question (probably lolz) how do you make it so it starts in a screen with a continue and to choose the difficulty? and then it warps you to the start of the game etc. well i think that'd be ty for all dude :D
create a sprite (like a button or something), name that spr_continue, if you want to enable the player to continue the game when the button is clicked, create an object, set if mouse's left button clicked, loadGame() which I think it's a script already written in IWBTEngine

for difficulty, if left clicked, set global.difficulty=1,=2,=3 etc. IWBTEngine starts with 3 difficulties, wuss, hard, hardcore, and for impossible you just remove the saves, which I think it has already been done for you as well (thx to tijit)
[/quote]

oooh I see... one more thing, how do you make it so it starts in the screen with the buttons?

14
Game Design! / Re: help with movingplatforms in iwbt engine
« on: April 20, 2010, 07:47:17 pm »
also i have another problem with cameras that i noticed that even if i add the camera object when im in the room with the camera (its bigger) the screen will just maximize and it wont just show the 800x608 that i need to see it shows the whole room i think its a stupid question but anyways i need help :/
I'm not sure what you're asking but in the room, go to Settings, and change the room's width and height there, you don't change the camera object
[/quote]

I did so but and the documentation said only to insert the camera object so I did that (my room size is 2400x608) and it will keep glitching and showing the whole room itself without only showing a 800x608 part.. idk how to explain it very well :/

edit: nevermind i remade the room and it fixed itself randomly.. anyways i have a last question (probably lolz) how do you make it so it starts in a screen with a continue and to choose the difficulty? and then it warps you to the start of the game etc. well i think that'd be ty for all dude :D

15
Game Design! / Re: help with movingplatforms in iwbt engine
« on: April 19, 2010, 03:24:39 pm »
trigger01 or trigger02
you only stepped into 1 trigger?

i can step into both but the item02 wouldnt come up if i try stepping in either one of them or both only the item01 falls

also i have another problem with cameras that i noticed that even if i add the camera object when im in the room with the camera (its bigger) the screen will just maximize and it wont just show the 800x608 that i need to see it shows the whole room i think its a stupid question but anyways i need help :/

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