I Wanna Be The Forums!

Please login or register.

Login with username, password and session length
Advanced search  

News:

Chat button has been eaten. Click here to join in the idling fun!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - F13rC

Pages: [1]
1
Fangames! / Re: Pickory - a C++ fangame
« on: May 28, 2010, 12:46:54 pm »
I got that bug the second time around, but I must have crashed before then my first time making the video

2
Fangames! / Re: Pickory - a C++ fangame
« on: May 26, 2010, 01:47:19 am »
Alright, it must be a crash (Thanks for your speedy reply btw)
My game just crashed again after a few times trying to record a run thru of the game, and after getting tri attack and getting to Glados, it forgot about me getting the Tri Attack

Sure is odd though, I saved plenty of times after getting Tri Attack, but it will corrupt that save file if I haven't exited the application?

But luckily I recorded up till then, so now I just need to get the cake and I will put my run of the Pickory Beta up online


It sure is hard to get this cake... Now I know an easier way to get all the pieces to successfully fall, but then there is surviving that part and getting them all to go into the flames in one try
I'm probably gonna bust my keyboard trying to keep firing off so many shots

3
Fangames! / Re: Pickory - a C++ fangame
« on: May 25, 2010, 11:35:23 pm »
So I was playing the new version you listed in your link and was collecting the items on the way...
Yet, none of the achievements I made saved
I'm going to check again, and if the problem persists, I will post a video
The latest beta is cool, but this is unreasonable because you return from three items...

*Edit*
It only happened once when I didn't get the Very Obvious Secret first...

4
Fangames! / Re: Pickory - new path added
« on: May 15, 2010, 06:25:41 pm »
Wait, does that mean you figured out how to get the Very Obvious Secret?

Yes it does mean that, in fact it was the first thing I collected when I started playing your game *hint*
It was quite clever too

Edit: I don't think we needed to tell anyone about that, it is very obvious and all

5
Fangames! / Re: Pickory - new path added
« on: May 15, 2010, 03:49:31 pm »
Well, that was odd, I thought the item was really something that killed you, but it was just the spike all along...
Now I just have to defeat this boss and get the pie and I will have completed the beta (as for as I know, there isn't anything else at this point)

This is a great game so far, hope to see more stages soon

6
Fangames! / Re: Pickory - new path added
« on: May 15, 2010, 03:49:31 am »
There are two pathways to the left?
Does this mean that there is a way to go through the left of the spike screen? (the room that resembles the first IWBTG room)
I've gone in there and I found it impassable, is there something I'm missing?


7
General! / Re: "Hard" areas that were easy for you
« on: May 15, 2010, 03:30:07 am »
It didn't take much time to come up with a way to beat the Ghost n' Goblins screens, and then they lead straight to my favorite boss
Probably any area with tons of spike dodging I didn't spend too much time on
The Bosses are so easy once you know how to fight them and what to expect (the game right there)
 

8
General! / Re: Questions for Kayin!
« on: May 15, 2010, 03:12:54 am »
Man, it's hard to think of questions... But because I like your game Kayin, I'd like to see answers to these:
Is there any question that you haven't been asked on this website that you have an answer to?

Do you personally think that having the music restarting in most areas is a little bit tedious/horrendously agitating in IWBTG?

What would you think of a survival-level-type-boss set to the music The Ultimate Showdown?  Offbase for a IWBTG knockoff and should remain offbase? ('tis a 3 or nearly 5 min song depending on the version used) Or an interesting situation if you have the choice to turn the song on or off?

What is your main reason for not getting the same feel out of an IWBTG fangame, and is there anything you would like to see out of fangame makers in the future?

9
General! / Re: Running Count of People that Have Become The Guy
« on: May 15, 2010, 02:03:23 am »
Think of the Giant Head form of The Guy.
How bad it could possibly be if you did not realize you could just stand on the pillars?
I was hopping along the sides for so long trying to take him down...
But now I'm so happy that I've beaten him, I might get a name change to add The Guy at the end of my name until some guy takes me out

Pages: [1]