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Messages - superstarjonesbros

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You get laid by the ugliest woman alive.

I insert Punky.

We still all want you to upload your playthrough in one go, without cheap hacking.

Fangames! / Re: [MMF2] I wanna be the Russian First Demo.
« on: May 04, 2013, 09:43:29 am »
Ehhhh... you might wanna fix the hitbox.
EDIT: Oh and in the beginning of world 2 I saved on top of the goomba so I die every time I reload.

Fangames! / Re: i wanna explore the pyramid
« on: May 04, 2013, 09:27:19 am »
Okay, I played it.
First question: Is this a troll game? ???
If not, this is too bad to be done. This is why:
- Rooms bigger than a pc screen. (well, at least my laptop screen) Use views! The game looks really bad otherwise.  =(
- I couldn't get past the first boss because he takes more hits than needed in such a stupid "battle arena". Every time you miss him, you'll be killed by the lasers unless you keep walljumping on the top of the walljump vines. And that's annoying, tedious and when you pull off a wrong walljump at times, you land in the lasers. >:( Even the falling moons can still get to you, which makes (near) impossible situations at times.

I have nothing else to say than: This needs work if serious.

Fangames! / Re: I Wanna be the Battler 1.0
« on: April 30, 2013, 03:19:53 pm »
29.   Isaac

Maybe a Tear attack that chases the player for a short time after he fires it? I think Tears are going to have to be his main form of attack, as well as Blood. Maybe have him fly across the top of the room raining tears down on The Player. Or maybe have him like the Boshy Boss from IWBE, and have different Boss's from BoI Showing up and attacking?
Just Some Ideas

The IWBE Boshy idea is good, I might use that. :)

Fangames! / Re: rules of a good fangame *no more*
« on: March 02, 2013, 04:52:51 am »
Damnit! I can't beleive I missed this... now I'll never make a good fangame...   :'(
Not sure if serious, but if serious, well, you missed nothing. Trust me.
In these dark times where crappy fangames roam the forums, I can no longer be serious... or dare I say... "Sirius". Oh snap, name pun! Count it! ;D

Ok ok I'm done... that was terrible...

That was a Black joke.
A Sirius Black joke.

Fangames! / Re: I Wanna Be The Guy 3D
« on: March 02, 2013, 03:34:52 am »
Geen probleem Basky :P

M vr gr


Fangames! / Re: I Wanna be Easy (DONE, updated) (16-12-2012)
« on: March 02, 2013, 03:15:46 am »
i dunno why ....but after i dowload this game the music is horrilbe you know .
why that thing happened?

I don't know. Maybe it's because they are MIDIs. they tend to F up sometimes.

Fangames! / Re: I Wanna be the Battler 1.0
« on: February 01, 2013, 05:21:10 pm »
Why do people keep giving names of 3D VG chars? This is a 2D game!

Fangames! / Re: I Wanna Be The Guy 3D
« on: January 28, 2013, 03:20:32 pm »
Naast een Nederlander, wie anders kan zoiets maken? xD



General Games! / Re: OBJECTION!
« on: January 28, 2013, 03:12:40 pm »
Youtube. 'nuff said.

Fangames! / Re: i wanna beat the impossible rooms beta v6
« on: January 28, 2013, 02:35:19 pm »
This is awful.
I demand you, as the creator of the save sprites from I Wanna be the Battler, to change the save sprites.
You literally STOLE them from me.
The game was made by me and is copyrighted to me and therefore the sprites are mine.
Delete those sprites or I will have you banned or maybe sued.
I won't do anything if you just draw your own or search for other ones on the internet, but DO NOT USE MINE.

- superstarjonesbros, the creator of I Wanna be Easy and I Wanna be the Battler.

Fangames! / Re: I Wanna be Easy (DONE, updated) (16-12-2012)
« on: December 21, 2012, 04:04:51 pm »
It worked for me this time, but it took ages to load. Ages. So anyway, I'm missing one secret. Any idea which one it could be?

Never mind, I've found it. I should have seen it before. <3 so that's all of them.

Are the first Zelda 2 screen and the Guile boss supposed to run really slowly? Oh, and the Zelda 3 screen too.

EDIT: What do I do with the external boss battle? It wrecked my IWBE save when I ran it, and it didn't appear when I clicked bosses. There's still one boss missing there. Is it supposed to unlock a character, or is it just something that didn't make it into the final version?

You shouldn't have placed the external boss in the same folder as IWBE, and there is no place for the external boss in the bosses room. It was supposed to unlock a character, but I scrapped the extra character idea. Also, there is no Zelda 3 room... and why "the first" Zelda 2 room.... there's only one. But no, nothing's supposed to lag or run slowly. It's probably the fault of the big amount of MIDI music that's in the game. The second game will be much better, it'll have external music and probably FMOD.

Fangames! / Re: I Wanna Be Friend of Spike And Apple.
« on: December 16, 2012, 09:35:06 am »
Can u help me with few things in game maker?
1. How to make music keep playing from same moment after death?
2. How to make Timemeter and Deathmeter?
3. How to make block's and spikes with another colours in another rooms?

I'm using I Wanna Be The Engine Trial on newest version of GameMaker.

1. I think you need FMOD/supersound.dll for that.
2. Time meter and death meter can be found in YoSniper's engine, I think. Correct me if I'm wrong.
3. Create event:
Execute code:
if room=room1 {
if room=room2 {

Change the room1 and room2 to the room names. Change sprYellowSpike and sprBlueSpike to the names of the difeerently coloured spikes sprites. For blocks, just use tiles. You can use backgrounds as tilesets.

Fangames! / Re: I Wanna be the Battler 1.0
« on: December 16, 2012, 09:17:52 am »
The idea of ​​the game is good, but there are little things that maybe you can change:
1 - When you destroy the Boss you could make the music stops.
2 - In the world of 'Cloud' N 'Cnady "clouds could put a better background or landscape (to make it look better)

  Everything else to me at least that's fine :)
Looking forward to the next beta, Greetings

I'll do those things, thanks for the advice!

Also, I'd really love to have some attack ideas for the Fuzzy.

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