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Gaiden 1.2 patch released. Click here to download!

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Messages - schindlers.lisp

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General! / Re: "Curse Mode" Discussion/Info
« on: July 23, 2012, 05:19:42 pm »
It's been mentioned a ton. I just didn't bother to fix it in the patch since Sandman freezing you instead of killing you isn't that big a deal. You lose either way. I'll get to it eventually.

Ahh, no worries then. Was just fooling around trying to formulate some cheap path to victory.

Serves me right for being so dastardly.  :-[

« on: July 22, 2012, 11:27:45 pm »
Kayin, this is just... Cruel.
(I would have attached the image inside a 'spoiler' text but, I don't really know how to..)

I mean, seriously? Flash-speed sawblades and THIS? FFFFFFUUUUUUUUUUUUUUUUU-

Strangely enough, I think the sawblades are so much easier in curse mode.

The long pause between drops is what makes it a nightmare section for me in the regular game; in curse mode there's a quick, friendly tempo to the drops.

General! / Re: "Curse Mode" Discussion/Info
« on: July 22, 2012, 11:10:33 pm »
FUCK that extra platform trap next to the save point before the sawblades. Boooo-urns!

My Sandman boss battle is bugged, scoped the forums/ Gamejolt/ @KayinNasaki and didn't see a mention of the problem so:

Sandman freezes without fail  whenever I grapple the left spotlight. The only way out is suicide by R. Tried restarting a bunch of times and the problem persists.

Apologies if it has already been addressed/ I've gone full retard.

« on: July 18, 2012, 07:28:39 pm »
Holla', holla', holla'. Just wanted to share a few quick thoughts about IWBTG:G.

First of all, a massive thanks to Kayin for another gem of a game. Conglaturation!
This installment totally blindsided me as I was checking up on the Evo stream for possible Daigo sightings. Genuinely a really pleasant surprise and Floe was perfect in his a role as the whipping boy. Mix IWBTG:G, Floe and Chen-isms and you've definitely got something stream worthy, for sho'. Abridged version. ABRIDGED! ;D

So, yeah. Thanks, Daigo.    Daigo <3.

Encountered a bug whilst time-trialling earlier: Not a big deal at all, just a little Bermuda Triangle action after grappling to one of the blocks. Kid was clearly embarassed at my attempts to chase down the 1-1 record and decided to make like a tree and get out of there.

Short wishlist:
  • For time-trials, some way to restart the stage with a clock reset.

Completely ignorant to how plausible adding something like that would be so apologies if I've just suggested you to do the game designer's equivalent of Seven Summits.

Oh, and if anyone is interested in Kayin dismissing IWBTG  and :G naysayers with grand eloquence; give this tigsource thread a scan. Well worth a read.


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