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Messages - [u][i][b][move][size=99pt]CUNCE[/size][/move][u][i][b][move]

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1
General Discussion! / Re: Undertale
« on: December 08, 2015, 11:17:25 pm »
I would be inclined to agree with you Neko Desu.

2
Fangames! / Re: I Wanna Be The Gravity!
« on: December 08, 2015, 09:56:01 pm »
Stage 2 Miniboss - Boshy
Stage 2 Boss - Solgryn

I highly suggest you do something else.

3
Game Design! / Re: Work in Progress Thread.
« on: December 07, 2015, 09:56:29 pm »
Your criteria are absolutely untrue Gamer H2.

Alpha: Generally unfinished, for testing purposes.

Beta: Content complete, but in need of bug fixes and balancing adjustments. (So you calling your game which is not complete a Beta is wrong; until all the levels are in it is an Alpha).

RC: This stands for "release candidate" and does not mean "various bugs fixed". This is a version that is not fully tested right now, but given a period of decent testing could be the final version should not issues arise.

Final (or Gold): When no more work is being done on the software/game.

Frankly very little of this matters in fangames but the difference between Alpha and Beta does, calling a game with only half the levels a Beta will mostly likely annoy a lot of people.

: conjecture • show
Also I'm starting to feel like Gamer H2 might be a troll.




Anyway here's one of the things I'm working on, graphics are obviously not representative of final product:

: Screenies • show


4
Crap! / thingken bout life...
« on: December 07, 2015, 07:38:06 pm »
How is everyone doing in their life right now?

Like... where are you at, job, happy/sad? Hows fam going? Still at school? Who's picking on u?

:~)

5
Crap! / Re: Sans and Napstablook
« on: December 07, 2015, 04:10:44 pm »
The simple answer is that Undertale's writing is on par with the average amateur creative writing class-goer's - that is to say, fairly horrific.

6
General Discussion! / Re: Literate Thread
« on: December 07, 2015, 11:52:21 am »
joog i wasnt being facetious btw IJ is my fave book.

I finished The Pale King its spiritual sequel earlier this year which was alrightish but I'd stick to IJ if you were gonna get into DFW.

7
Game Design! / Re: Work in Progress Thread.
« on: December 06, 2015, 12:35:57 pm »
Okay, i noticed of my reply has been ignored
maybe no one had any ideas?

8
Game Design! / Re: Work in Progress Thread.
« on: December 05, 2015, 09:42:08 pm »
Is that old or new?

Colour pallette is real nice.


9
Fangames! / Re: I Wanna Be The Gravity!
« on: December 04, 2015, 01:49:37 pm »
Yeah okay, but why don't you assemble a team of beta testers instead of making a thread pop up in everyone's unread posts category when only a few people will care about it? It's exactly the same as me uploading/updating a thread every day with my progress through life, and then saying to people who find the thread(s) boring "Well, just wait until something interesting happens and until then ignore it".

Again, you're using the excuse of "well it's not finished/that part isn't done yet" to justify things that are wrong with the game. The only comments you're going to get on an unfinished game are:

a). Criticism
b). Complaints that you should have posted a finished/more substantial game

And if you're deflecting half of the criticsm because of arbitrary reasons then what's the point?

10
Fangames! / Re: I Wanna Be The Gravity!
« on: December 04, 2015, 01:06:16 pm »
Also, yeah the game lagged slightly on my computer on death. It's a modern (past year) laptop, but it's not geared towards gaming, just work and stuff.

11
Fangames! / Re: Your Top Fangames
« on: December 04, 2015, 12:33:14 pm »
If it's made by PatrickGH3 then by rule of thumb I usually rate it highly.

I like Sublime, I like my own games, Neurosis + Genki are good.

That's about it really. I don't really order them.

12
General Discussion! / Re: Literate Thread
« on: December 04, 2015, 12:28:22 pm »
Yeah it's my fave book.

13
General! / Re: I Wanna Be The Wiki in english
« on: December 04, 2015, 12:27:28 pm »
Fangam.es is Delicious Fruit
...yes?

Delicious Fruit has all the games from the Wiki + some more. So it essentially answers your question.

Also nowhere has every fangame since, some are old & lost, some are deleted and others are made by creators who only wish to share there games with a select few.

14
Fangames! / Re: I Wanna Be The Gravity!
« on: December 04, 2015, 12:25:01 pm »
-Add a background, pure black is boring and can come off as lazy. A simple background will do. Maybe something from VVVVVV?
-Blocks could look a bit better. I recommend making an outline of the solid wall, instead of 32x32 squares everywhere. (here's an example: https://i.imgur.com/5qrM1xS.png)
Minimal graphics = lazy? Really? Honestly SpaceH3R0, I think the graphics look fine and I don't think you need a background for this area. You're channeling are real ZX Spectrum look and it's working out. The style you have is reminiscent of VVVVVV but doesn't copy it which is really nice. I also don't think the walls need lines.

-Maybe make the color of the spikes change to match the blocks?
I personally think this would make the game go from a nicely minimal to boring, so idk why this has been suggested. The spikes should pop out, not blend in. Though maybe SpaceH3R0 you could make the spikes the opposite colour to the blocks in every room, that might be a neat little graphical flourish.

-After you get the secret item, make it take you back to where you were instead of the beginning.
-Maybe make the flip lines play a sound effect when you touch them?
Agree with both of these, as long as the flip sound isn't annoying.



I thought this was okay, but you're about 4 years late on the whole VVVVVV fangame business so you're gonna have to really up the quality in the next few worlds to make this standout.

My points of criticism would be:

-The difficulty curve doesn't make much sense. None of the game is hard. But the second save is noticeably harder than the first and then the third is noticeably easier and the fourth noticeably harder. The overall difficulty is fine, but inside of the demo it's a bit all over the place.

-There are some pretty distasteful design choices you make: Offscreen jump into a drop? Come on. It looks like a set-piece ripped straight out of the megaman room in the engine (in fact I'm pretty sure it is, since it's in the same position as the drop in the engine) and it contributes to the uneasy difficulty.

-On the second screen you could get stuck where you weren't meant to by using the flip and then going back into the first room. I thought this was part of the secret and was then disappointed to find out how easy it was to spot the secret entrance. I would consider moving it there as it takes a bit more thinking to get to. Otherwise make sure to seal your gaps so that you can't get stuck.

-I don't understand why some gravity flippers were the VVVVVV lines and others were the stock engine arrows? Choose one or the other, don't mix them. It looks really messy especially when you can land between the arrows and give yourself a breather which wouldn't be allowed with the lines, in keeping with the pace of the level.



Listen, this wasn't a bad effort, but it was also really untidy. The main problem for me is, there's only about 5 rooms, not counting the secret. It took me less than 10 mins to beat. Why release something so unfinished, and then respond to criticism by saying "This is the alpha version." or " I know, but I don't have X yet."? No one really wants to download and play something so small anyway, let alone when even what's on show is unfinished. SpaceH3R0, finish a few areas first and then release (or just finish the whole thing, what's stopping you?) and I guarantee you'll get more buzz around this. If you put it on the wiki when it's finished it'll definitely get played by memebers of the wannabees etc. But right now this isn't worth playing for anybody because it isn't even one whole finished, polished, area.

15
Game Design! / Re: fangame resolution
« on: November 25, 2015, 11:51:02 pm »
Yeah go for it.

It's kinda a weird one. People complain about it now for two reasons: A). We used to complain about it when it was a bigger problem and therefore the tendency to object to it has continued & B). Going against the status quo is for some people in general, but seemingly moreso in this community, heinous.

It used to be a genuine issue because a surprising amount of people still had box-shaped monitors, but in 2015 I honestly think it's a case of it being on the person playing the game if they have a monitor which isn't widescreen and not the creator.

Personally, I don't see the point at all but I don't object to it and if it's what you want to do, do it. You'll most likely receive shit for it, but idk who cares. You shouldn't let an assumption about the way people might react inhibit your creative decisions; only your personal opinion should do that. People have complained to me about my games not working on their computer and being glitchy, only to proceed to say that no fangames work on their computer and their computer is a calculator with a keyboard attached etc. So you'll certainly get some variant of that where people blame their own issues on you, but again, who cares.

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