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General Games! / The Text-based RPG: GAME ON!!
« on: September 26, 2010, 07:20:49 pm »: OP show
Hello everybody and welcome to the debut of the REVENGE of the Text-based RPG! \^_^/
I'll be explaining everything as we come to it, so don't be afraid to try something new, or do something silly. ;p
Unlike last time, there is a storyline to be followed, so doing nothing but goofing off won't be happening. However that does not mean you're restricted to a linear passage; if something optional shows up, you'll be notified, or you could simply try your luck and see what happens.
This setup features the "Controller", where one person decides where everyone goes and what everyone is doing (in certain instances). This does not mean other players cannot do anything; they can still interact independently with the world (ie. you're free to do the chicken dance in front of a dinner party or fall asleep on top of someone... although that's not necessarily recommended) and can still give your two cents (although you can get completely ignored by whoever is in "Control").
THERE IS AN ENDING TO THIS GAME! AND ONCE WE REACH IT, THAT'S IT! WE'RE DONE!! Although given the amount of crap I put in here, it should be a rather long time before that happens. And should the ending get reached... well I'd better get started on a Text-based RPG II.
If you have not made your character yet, please go here before posting in this thread. Seriously, I'll get mad if you don't do that. Following that note, if you've made your character and you post in this thread, YOU CANNOT MAKE CHANGES TO YOUR CHARACTER!! YOU ARE STUCK WITH THAT CHARACTER!!
I'll be explaining everything as we come to it, so don't be afraid to try something new, or do something silly. ;p
Unlike last time, there is a storyline to be followed, so doing nothing but goofing off won't be happening. However that does not mean you're restricted to a linear passage; if something optional shows up, you'll be notified, or you could simply try your luck and see what happens.
This setup features the "Controller", where one person decides where everyone goes and what everyone is doing (in certain instances). This does not mean other players cannot do anything; they can still interact independently with the world (ie. you're free to do the chicken dance in front of a dinner party or fall asleep on top of someone... although that's not necessarily recommended) and can still give your two cents (although you can get completely ignored by whoever is in "Control").
THERE IS AN ENDING TO THIS GAME! AND ONCE WE REACH IT, THAT'S IT! WE'RE DONE!! Although given the amount of crap I put in here, it should be a rather long time before that happens. And should the ending get reached... well I'd better get started on a Text-based RPG II.
If you have not made your character yet, please go here before posting in this thread. Seriously, I'll get mad if you don't do that. Following that note, if you've made your character and you post in this thread, YOU CANNOT MAKE CHANGES TO YOUR CHARACTER!! YOU ARE STUCK WITH THAT CHARACTER!!
EDITS IMPENDING
- All character's stats and abilities
- List of all known locations
- Anything else I can think of
First person to post in this thread starts the game! ^_^
: Currently Active Players show
Name: Grimmshaw (SilentLoner)
Gender: (optional)
Race: Shadow
Element 1: Dark
Element 2: Entrophy
Level: 3
Experience: 32/60
Health: 20/20
Mana: 6/6
Bio: (optional)
Right Hand: Curved Dagger (1-handed weapon, +1 Attack, +3 Rate)
Left Hand:
Body Armor:
Accessory 1: Poison Ward (Reduces the odds of being inflicted with Poison/Venom/Toxic)
Accessory 2:
Attack 21 Defense 14 Rate 15 Accuracy 60
Intelligence 14 Wisdom 5 Evade 9
Rage 0.4 Critical 0.8 Focus 0.1
Offense 13 Support 9 Healing 7 Body 10 Mind 11 Soul 12
SKILLS AND ABILITIES
Backstab (4) - Minor Physical damage, One enemy; goes last
Dark Orb (2) - Minor Darkness damage, One enemy
Chaos Claw (2) - Minor Entrophic damage, One enemy; moderate chance of inflicting a random status ailment
Cloak (Passive) - If the player is fighting in a dark or night-like area, their evade rises by 10%
[hr]
Name: OLDGREG (OldGreg)
Gender: Male
Race: Human
Element 1: Gravity
Element 2: Earth
Level: 2
Experience: 28/30
Health: 31/31
Mana: 7/7
Bio: (optional)
Right Hand:
Left Hand:
Body Armor:
Accessory 1:
Accessory 2:
Attack 14 Defense 27 Rate 9 Accuracy 60
Intelligence 7 Wisdom 11 Evade 2
Rage 0.6 Critical 0.4 Focus 0.5
Offense 5 Support 16 Healing 10 Body 14 Mind 8 Soul 5
SKILLS AND ABILITIES
Weapon's Experience Lv1 (Passive) - Equipped weapons become slightly more effective
Gravity Zone (2) - Minor Gravity damage, One enemy
Guard (1) - For one turn, protect one ally from physical harm; goes first
[hr]
Name: Eulogy (Captain Random)
Gender: Male
Race: Angel
Element 1: Death
Element 2: Time
Level: 2
Experience: 27/30
Health: 24/24
Mana: 23/25
Bio: (optional)
Right Hand:
Left Hand:
Body Armor:
Accessory 1:
Accessory 2:
Attack 10 Defense 14 Rate 10 Accuracy 60
Intelligence 7 Wisdom 15 Evade 5
Rage 0.3 Critical 0.6 Focus 0.4
Offense 5 Support 15 Healing 8 Body 7 Mind 12 Soul 10
SKILLS AND ABILITIES
Bane (2) - Minor Light damage, one enemy; Major damage if the enemy is a Devil
Stall (3) - Delay someone's turn
Death Grip (4) - Minor Death damage, one enemy; very low chance of instant-death
[hr]
Name: Wirikidor (Liquid)
Gender: (optional)
Race: Devil
Element 1: Aether
Element 2: Entrophy
Level: 2
Experience: 24/30
Health: 21/21
Mana: 17/21
Bio: Where there is creation, there is destruction. But destruction must be created.
Appearance: He is dressed head to toe in grey and black, wearing a wide-brimmed hat. His face is completely obscured, and he takes on the appearance of a regular humanoid.
Right Hand:
Left Hand:
Body Armor:
Accessory 1:
Accessory 2:
Attack 5 Defense 9 Rate 20 Accuracy 61
Intelligence 10 Wisdom 12 Evade 8
Rage 0.3 Critical 0.5 Focus 0.5
Offense 6 Support 8 Healing 11 Body 9 Mind 11 Soul 14
SKILLS AND ABILITIES
Spooky Laugh (3) - High chance at causing "Confusion"
Aether Bolt (2) - Minor Aether Damage, One enemy
Chaos Punch (2) - Minor Entrophic Damage, One enemy; Moderate chance of inflicting a random status ailment.
[hr]
Name: Midlight (Mark/Chronofox)
Gender: Androgynous
Race: Human
Element 1: Time
Element 2: Life
Level: 3
Experience: 43/60
Health: 20/25
Mana: 16/16
Bio: An over-the-top romantic (NOT a pervert or a womanizer) who has suffered through many terrible relationships, with a lot of angst stored up inside him. He's a very mathematical person who does things through careful planning and strategy; hates relying on luck. Loves nature and music.
Right Hand:
Left Hand:
Body Armor:
Accessory 1: Shiny Badge (Intelligence +3)
Accessory 2:
Attack 6 Defense 13 Rate 10 Accuracy 58
Intelligence 15 Wisdom 18 Evade 4
Rage 0.3 Critical 0.8 Focus 1.2
Offense 8 Support 23 Healing 10 Body 8 Mind 12 Soul 10
SKILLS AND ABILITIES
Weapon's Experience Lv1 (Passive) - Equipped weapons become slightly more effective
Time Bomb (2) - Minor Time Damage, One Enemy
Cure (2) - Restores approx. 20 Health, One Target
Hourglass (4) - Speed up or slow down a Target; not always effective
[hr]
Name: Count (Velocity)
Gender: Male (or so he claims)
Race: Devil
Element 1: Entrophy
Level: 2
Experience: 21/30
Health: 26/26
Mana: 14/18
Bio: Count is of a medium height and build, he could probably be mistaken for a normal person, were it not for his long purple trench coat; green tunic; dark blue trousers; steel toed boots; shiny gold comedy theatre mask (
) covering his entire face; long black hair flowing behind; black horns sticking from holes in the forehead of the mask; eyes glowing bright purple; and the uncontrollable urge he has to scream nonsense (and occasionally burn things.) For reasons nobody quite understands, he is a serious threat in combat, managing strategy like a completely different person.
Right Hand: Princess Wand (One-Handed, Intelligence +2)
Left Hand:
Body Armor:
Accessory 1: Gold Ring (Defense +2)
Accessory 2:
Attack 7 Defense 12 Rate 10 Accuracy 60
Intelligence 13 Wisdom 11 Evade 5
Rage 0.3 Critical 0.8 Focus 0
Offense 8 Support 21 Healing 14 Body 10 Mind 5 Soul 11
SKILLS AND ABILITIES
Blight (4) - Minor Dark OR Fire damage, One enemy; low chance of inflicting "Blind" or "Burning"
Chaos Prod (2) - Minor Entrophic damage, One enemy; moderate chance of inflicting a random status ailment
[hr]
Name: Twizzy (Ybbald)
Gender: Female
Race: Shadow
Element 1: Dark
Level: 2
Stat Points: 5
Experience: 21/10
Health: 16/21
Mana: 8/8
Bio: (optional)
Right Hand:
Left Hand:
Body Armor:
Accessory 1:
Accessory 2:
Attack 17 Defense 11 Rate 15 Accuracy 60
Intelligence 12 Wisdom 5 Evade 7
Rage 0.5 Critical 0.8 Focus 0.1
Offense 12 Support 8 Healing 7 Body 10 Mind 8 Soul 12
SKILLS AND ABILITIES
Backstab (4) - Minor Physical damage, One enemy; goes last
Dark Orb (2) - Minor Darkness damage, One enemy
[hr]
Name: Scholar (Venser)
Gender: Male
Race: Avian
Element 1: Wind/Air
Level: 2
Experience: 29/30
Health: 14/14
Mana: 6/6
Bio: (optional)
Right Hand: Chain Link (1-handed weapon, +3 Attack)
Left Hand:
Body Armor:
Accessory 1: Reading Glasses (Reveals more information about enemies)
Accessory 2: Amulet (Raises a random stat slightly in battle)
Attack 18 Defense 7 Rate 20 Accuracy 64
Intelligence 8 Wisdom 13 Evade 15
Rage 0.6 Critical 0.5 Focus 0.3
Offense 12 Support 10 Healing 7 Body 7 Mind 10 Soul 13
SKILLS AND ABILITIES
Dive (1) - Heavy Physical damage, one enemy
Gust (2) - Minor Wind damage, one enemy
Gender: (optional)
Race: Shadow
Element 1: Dark
Element 2: Entrophy
Level: 3
Experience: 32/60
Health: 20/20
Mana: 6/6
Bio: (optional)
Right Hand: Curved Dagger (1-handed weapon, +1 Attack, +3 Rate)
Left Hand:
Body Armor:
Accessory 1: Poison Ward (Reduces the odds of being inflicted with Poison/Venom/Toxic)
Accessory 2:
Attack 21 Defense 14 Rate 15 Accuracy 60
Intelligence 14 Wisdom 5 Evade 9
Rage 0.4 Critical 0.8 Focus 0.1
Offense 13 Support 9 Healing 7 Body 10 Mind 11 Soul 12
SKILLS AND ABILITIES
Backstab (4) - Minor Physical damage, One enemy; goes last
Dark Orb (2) - Minor Darkness damage, One enemy
Chaos Claw (2) - Minor Entrophic damage, One enemy; moderate chance of inflicting a random status ailment
Cloak (Passive) - If the player is fighting in a dark or night-like area, their evade rises by 10%
[hr]
Name: OLDGREG (OldGreg)
Gender: Male
Race: Human
Element 1: Gravity
Element 2: Earth
Level: 2
Experience: 28/30
Health: 31/31
Mana: 7/7
Bio: (optional)
Right Hand:
Left Hand:
Body Armor:
Accessory 1:
Accessory 2:
Attack 14 Defense 27 Rate 9 Accuracy 60
Intelligence 7 Wisdom 11 Evade 2
Rage 0.6 Critical 0.4 Focus 0.5
Offense 5 Support 16 Healing 10 Body 14 Mind 8 Soul 5
SKILLS AND ABILITIES
Weapon's Experience Lv1 (Passive) - Equipped weapons become slightly more effective
Gravity Zone (2) - Minor Gravity damage, One enemy
Guard (1) - For one turn, protect one ally from physical harm; goes first
[hr]
Name: Eulogy (Captain Random)
Gender: Male
Race: Angel
Element 1: Death
Element 2: Time
Level: 2
Experience: 27/30
Health: 24/24
Mana: 23/25
Bio: (optional)
Right Hand:
Left Hand:
Body Armor:
Accessory 1:
Accessory 2:
Attack 10 Defense 14 Rate 10 Accuracy 60
Intelligence 7 Wisdom 15 Evade 5
Rage 0.3 Critical 0.6 Focus 0.4
Offense 5 Support 15 Healing 8 Body 7 Mind 12 Soul 10
SKILLS AND ABILITIES
Bane (2) - Minor Light damage, one enemy; Major damage if the enemy is a Devil
Stall (3) - Delay someone's turn
Death Grip (4) - Minor Death damage, one enemy; very low chance of instant-death
[hr]
Name: Wirikidor (Liquid)
Gender: (optional)
Race: Devil
Element 1: Aether
Element 2: Entrophy
Level: 2
Experience: 24/30
Health: 21/21
Mana: 17/21
Bio: Where there is creation, there is destruction. But destruction must be created.
Appearance: He is dressed head to toe in grey and black, wearing a wide-brimmed hat. His face is completely obscured, and he takes on the appearance of a regular humanoid.
Right Hand:
Left Hand:
Body Armor:
Accessory 1:
Accessory 2:
Attack 5 Defense 9 Rate 20 Accuracy 61
Intelligence 10 Wisdom 12 Evade 8
Rage 0.3 Critical 0.5 Focus 0.5
Offense 6 Support 8 Healing 11 Body 9 Mind 11 Soul 14
SKILLS AND ABILITIES
Spooky Laugh (3) - High chance at causing "Confusion"
Aether Bolt (2) - Minor Aether Damage, One enemy
Chaos Punch (2) - Minor Entrophic Damage, One enemy; Moderate chance of inflicting a random status ailment.
[hr]
Name: Midlight (Mark/Chronofox)
Gender: Androgynous
Race: Human
Element 1: Time
Element 2: Life
Level: 3
Experience: 43/60
Health: 20/25
Mana: 16/16
Bio: An over-the-top romantic (NOT a pervert or a womanizer) who has suffered through many terrible relationships, with a lot of angst stored up inside him. He's a very mathematical person who does things through careful planning and strategy; hates relying on luck. Loves nature and music.
Right Hand:
Left Hand:
Body Armor:
Accessory 1: Shiny Badge (Intelligence +3)
Accessory 2:
Attack 6 Defense 13 Rate 10 Accuracy 58
Intelligence 15 Wisdom 18 Evade 4
Rage 0.3 Critical 0.8 Focus 1.2
Offense 8 Support 23 Healing 10 Body 8 Mind 12 Soul 10
SKILLS AND ABILITIES
Weapon's Experience Lv1 (Passive) - Equipped weapons become slightly more effective
Time Bomb (2) - Minor Time Damage, One Enemy
Cure (2) - Restores approx. 20 Health, One Target
Hourglass (4) - Speed up or slow down a Target; not always effective
[hr]
Name: Count (Velocity)
Gender: Male (or so he claims)
Race: Devil
Element 1: Entrophy
Level: 2
Experience: 21/30
Health: 26/26
Mana: 14/18
Bio: Count is of a medium height and build, he could probably be mistaken for a normal person, were it not for his long purple trench coat; green tunic; dark blue trousers; steel toed boots; shiny gold comedy theatre mask (

Right Hand: Princess Wand (One-Handed, Intelligence +2)
Left Hand:
Body Armor:
Accessory 1: Gold Ring (Defense +2)
Accessory 2:
Attack 7 Defense 12 Rate 10 Accuracy 60
Intelligence 13 Wisdom 11 Evade 5
Rage 0.3 Critical 0.8 Focus 0
Offense 8 Support 21 Healing 14 Body 10 Mind 5 Soul 11
SKILLS AND ABILITIES
Blight (4) - Minor Dark OR Fire damage, One enemy; low chance of inflicting "Blind" or "Burning"
Chaos Prod (2) - Minor Entrophic damage, One enemy; moderate chance of inflicting a random status ailment
[hr]
Name: Twizzy (Ybbald)
Gender: Female
Race: Shadow
Element 1: Dark
Level: 2
Stat Points: 5
Experience: 21/10
Health: 16/21
Mana: 8/8
Bio: (optional)
Right Hand:
Left Hand:
Body Armor:
Accessory 1:
Accessory 2:
Attack 17 Defense 11 Rate 15 Accuracy 60
Intelligence 12 Wisdom 5 Evade 7
Rage 0.5 Critical 0.8 Focus 0.1
Offense 12 Support 8 Healing 7 Body 10 Mind 8 Soul 12
SKILLS AND ABILITIES
Backstab (4) - Minor Physical damage, One enemy; goes last
Dark Orb (2) - Minor Darkness damage, One enemy
[hr]
Name: Scholar (Venser)
Gender: Male
Race: Avian
Element 1: Wind/Air
Level: 2
Experience: 29/30
Health: 14/14
Mana: 6/6
Bio: (optional)
Right Hand: Chain Link (1-handed weapon, +3 Attack)
Left Hand:
Body Armor:
Accessory 1: Reading Glasses (Reveals more information about enemies)
Accessory 2: Amulet (Raises a random stat slightly in battle)
Attack 18 Defense 7 Rate 20 Accuracy 64
Intelligence 8 Wisdom 13 Evade 15
Rage 0.6 Critical 0.5 Focus 0.3
Offense 12 Support 10 Healing 7 Body 7 Mind 10 Soul 13
SKILLS AND ABILITIES
Dive (1) - Heavy Physical damage, one enemy
Gust (2) - Minor Wind damage, one enemy
: Inventory show
6x MP 15 Potions - Restores 15 Mana
9x HP 15 Potion - Restores 15 Health
2x Red Fruit - Restores 10 Health; two uses remaining
Yellow Fruit - Restores 10 Health and 10 Mana; two uses remaining
2x First-Aid Kit - Holds 100 Health. Can also cure 'Wounded', 'Bleeding', 'Poison/Venom/Toxic', 'Paralysis/Stun', but each ailment can only be cured once.
2x Honey-Flavored Candy - Restores 12 Health and 12 Mana over three turns
1x Bowl of Ramen - Restores 30 Health; three uses remaining
1x Bowl of Ramen - Restores 30 Health; two uses remaining
Water Bottle (Empty) - Can be used multiple times
10x Red Wine - Increases Attack Power, but lowers Accuracy
8x Dynamite - Inflict Heavy Physical Damage on all enemies; combat only
1x Vial of Fairy Water - Eliminates random encounters for a brief period
[hr]
[center]IMPORTANT ITEMS[/center]
Crankshaw Compound Key - Unlocks all locked cells and doors in Crankshaw Compound
Magic Torch - Provides a small amount of illumination in dark places. It never burns out.
2xHappy Flower - You're not quite sure what this is for.
Lead Weight - Still attached to the magazine. Can be used for various weighing-down tasks
Lantern (unlit) - Used to light up dark places.
Shovel - Used to dig into soft ground
Giant T.V - Seriously, how the fuck did this get in here?
Child's Story Book - Based off of 'The Ugly Duckling'
[hr]
[center]EQUIPMENT[/center]
Thorn Whip - 1-Handed Weapon: Attack all enemies by reducing your attack power by half (if you so choose). Inflicts some damage to the user if used without gloves.
Shroomy Pipe - 1-Handed Weapon: Attack -4; Might inflict "Shroomy"
Throwing Knife - 1-Handed Weapon: Attack +1; Can be thrown at an enemy in battle to POSSIBLY inflict a Critical Blow
9x HP 15 Potion - Restores 15 Health
2x Red Fruit - Restores 10 Health; two uses remaining
Yellow Fruit - Restores 10 Health and 10 Mana; two uses remaining
2x First-Aid Kit - Holds 100 Health. Can also cure 'Wounded', 'Bleeding', 'Poison/Venom/Toxic', 'Paralysis/Stun', but each ailment can only be cured once.
2x Honey-Flavored Candy - Restores 12 Health and 12 Mana over three turns
1x Bowl of Ramen - Restores 30 Health; three uses remaining
1x Bowl of Ramen - Restores 30 Health; two uses remaining
Water Bottle (Empty) - Can be used multiple times
10x Red Wine - Increases Attack Power, but lowers Accuracy
8x Dynamite - Inflict Heavy Physical Damage on all enemies; combat only
1x Vial of Fairy Water - Eliminates random encounters for a brief period
[hr]
[center]IMPORTANT ITEMS[/center]
Crankshaw Compound Key - Unlocks all locked cells and doors in Crankshaw Compound
Magic Torch - Provides a small amount of illumination in dark places. It never burns out.
2xHappy Flower - You're not quite sure what this is for.
Lead Weight - Still attached to the magazine. Can be used for various weighing-down tasks
Lantern (unlit) - Used to light up dark places.
Shovel - Used to dig into soft ground
Giant T.V - Seriously, how the fuck did this get in here?
Child's Story Book - Based off of 'The Ugly Duckling'
[hr]
[center]EQUIPMENT[/center]
Thorn Whip - 1-Handed Weapon: Attack all enemies by reducing your attack power by half (if you so choose). Inflicts some damage to the user if used without gloves.
Shroomy Pipe - 1-Handed Weapon: Attack -4; Might inflict "Shroomy"
Throwing Knife - 1-Handed Weapon: Attack +1; Can be thrown at an enemy in battle to POSSIBLY inflict a Critical Blow
: Known Locations show
[center]CRANKSHAW
Crankshaw Compound
Crankshaw Village
Crankshaw Compound
Crankshaw Village
: Status Ailments show
Bleeding - Bleeding not only reduces a person's damage output while increasing their damage intake, they are also losing health gradually based on their Max HP. It will kill you if left untreated, but it only does damage during a fight. Does NOT wear off when a battle is over.
Confused - Confusion grants a likely chance that the effect target doesn't do what you/they want to do. Wears off after a few turns and when a battle ends.
Crying - Crying is the combination of paralyzed and blind. Not only will you not likely hit your enemy with just about any attack, you're likely to not attack at all. It also lasts several turns/rounds. Wears off when a battle ends.
Frozen - If the target is frozen, they cannot do anything, but they also take less damage from just about every source. Fire damage, however, inflicts double damage on a frozen target. Frozen does NOT disappear during battle, as the target needs to be hit by Fire or hit enough times to shatter the ice. This disappears when a battle is over.
Paralyzed - Becoming paralyzed simply means there's a good chance you won't launch your attack. This lasts for a few turns/rounds. Wears off when a battle is over.
Stunned - Stunned is a stronger form of paralysis and it prevents the effected character from doing anything at all, although it doesn't last as long. Wears off when a battle is over.
Shroomy - The obvious Super Mario RPG ailment that it is, Shroomy prevents you from doing anything, but you regain some health and mana each turn. Wears off when a battle is over.
Toxic - Toxic is the strongest form of poison and as such inflicts the most damage of the Poison status ailments. It will kill you if left untreated and does NOT disappear when a battle is over. It only inflicts damage during a battle.
Confused - Confusion grants a likely chance that the effect target doesn't do what you/they want to do. Wears off after a few turns and when a battle ends.
Crying - Crying is the combination of paralyzed and blind. Not only will you not likely hit your enemy with just about any attack, you're likely to not attack at all. It also lasts several turns/rounds. Wears off when a battle ends.
Frozen - If the target is frozen, they cannot do anything, but they also take less damage from just about every source. Fire damage, however, inflicts double damage on a frozen target. Frozen does NOT disappear during battle, as the target needs to be hit by Fire or hit enough times to shatter the ice. This disappears when a battle is over.
Paralyzed - Becoming paralyzed simply means there's a good chance you won't launch your attack. This lasts for a few turns/rounds. Wears off when a battle is over.
Stunned - Stunned is a stronger form of paralysis and it prevents the effected character from doing anything at all, although it doesn't last as long. Wears off when a battle is over.
Shroomy - The obvious Super Mario RPG ailment that it is, Shroomy prevents you from doing anything, but you regain some health and mana each turn. Wears off when a battle is over.
Toxic - Toxic is the strongest form of poison and as such inflicts the most damage of the Poison status ailments. It will kill you if left untreated and does NOT disappear when a battle is over. It only inflicts damage during a battle.