I Wanna Be The Forums!

Please login or register.

Login with username, password and session length
Advanced search  

News:

Chat button has been eaten. Click here to join in the idling fun!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Kayin

Pages: 1 ... 4 5 [6]
76
Announcements! / Cost of Being the Guy
« on: November 08, 2007, 11:54:05 pm »
So far during the making of this game I lost a computer and 3 hard drives to a PSU explosion and lost another PSU today to a power outage.

But I arise again with data successfully backed up. Either not even God can stop the Guy from happening, or God is doing whatever he can to protect me from a string of bad luck.

Progress Report: One boss down, now only the final area and boss remaining.

Edit: I'm going to put a little fire under my heels and say the game will be done by the end of the month, if not the first week of december. Thats my tentative 'two week' release date. I won't be doing any bug fixing in earlier areas, I'm just going to release a completable game then I'll go back in and clean stuff up.

Progress Report: Only The Guy and the ending remain to be finished. There are also numerous fixes I need to put it and cleaning up I'll have to do later, but that can wait. I wanna let you guys be able to beat the game as soon as possible.

Progress Report Again: Looks like this willt ake a little longer then expected. 3 days to a week depending and possibly without voice clips I wanted to put in. Either way, even with some rough edges I wanna get this out to you guys as soon as possible so stay tuned.

77
Announcements! / Until it's done...
« on: November 04, 2007, 07:33:08 pm »
There will be no more public releases until the game is done, which should be in about a month or less (Though maybe more! Don't hold me to it!). I figure if everyone does the end in bits it'll detract from the experience.

My close beta testers will still get their hands on it and there will still be bonus content after you beat the game that has to be made.. but by the next release you will be able to beat the main game.

78
General! / Where has IWBTG been Referenced?
« on: October 29, 2007, 02:54:01 pm »
I'm going to keep track of this... at least until it becomes common (if it ever does).

TIG Source!
link

1Up's Freeloader
Link

Games for Windows Magazine
Link

Podcast on 1up
Link

Nintendo Super Squad
Link

Variable Gear's Destructoid Blog
Link

Jay is Games
Link

Lets Play Magazine
Link

Nodwick
Link

Lets Play by Cloud and UltraJMan
Ultra J Man - Cloud8745


Random Daily Motion Movie
Link

79
Announcements! / -=- 0.8.00 RC1 RELEASED -=-
« on: October 27, 2007, 04:28:22 am »
New release, same old place on the download page.

Added 6th and final 'main' boss', leaving only the two end game bosses. No access to the end game yet. The rest of the game should be playable as if it were complete, glitches aside. all paths now properly connect and so on and so forth.

That said, there are probably PLENTY of bugs and I'm hesistant to call this a FULL release until you guys have had a chance to play it. You're save might not even load for all I know(it'll be fine, I just had to play with the save code so things might be funky at first). So right now, it's a release canidate. Anyways, enjoy the last main boss, who is by far the most complicated so far.

Anyways once you got all 6 bosses done you can go to the statue room and wait.. or you can just wait for the next release, which will allow you to return to the room of Divine Transport by pressing W once you have the 6 units.

http://kayin.pyoko.org/iwbtg/iwbtgALPHA.exe

Enjoy.

80
Help! / Spoiler tag in
« on: October 27, 2007, 12:44:45 am »
Temporary sticky to inform people a spoilers tag is up. It's the nuke icon. I'll remove the sticky after this has SPREAD. Or whatever.

Makaris is my worst beta tester cause he's stupid.

81
Announcements! / 1UP! Retronauts Plug
« on: October 25, 2007, 02:03:55 pm »
So seems Sharkey decided to plug me on the Retronauts Podcast on Tuesday. Listening to him ramble like an excited child about it warmed my heart.

Link to Podcast:
http://www.1up.com/do/feature?cId=3156908

Link to Plug:
http://kayin.pyoko.org/iwbtg/plug.ogg

I'm almost done with the 6th boss which will leave only the end game content. The end is slowly creeping up. Expect a release within the next few days.

82
(This is just Copy Pasta from the front page... Just to make use of the SSI board functions)

It's come to my understanding that more then my internal group of testers have been playing this at an increasing rate, such indicated by posts on VGCats and Keenspace. I blame the kids at F.I.T. for this. So thanks to you guys for being all hype about this. I think I should share some information with everyone.

First: The game is unfinished with 5 out of 6 main bosses complete and none of the end game (which will have 2 more bosses). As such the game cannot be played through yet, though you could concievably beat all 5 bosses and then save on the 'incomplete' path (To be fair to everyone, it is to the right of the start. Don't go far that way until you beat all of the 5 current bosses.

Second: The game has glitches and is always getting stuff fixed up. I recently fixed a few things (Save after Birdo. There used to be one but I must of accidently deleted it), and the Motherbrain room among other things.

Third: About the nature of the game and paths. You must reach all but a few screens (The 'game over' room -- which may eventually give cranky kong style hints) to complete the game, but many of the areas are hidden. I'd say they're all partially hidden. They should be rather obvious if you pay attention to the possibilities. There is one that hasn't been found yet outside of my development circle. Just pay use some cleverness and pay attention. It's even findable on accident. But no, there isn't any 'optional' secrets. At least not yet.

Fourth: Finally. About Crashed.. MMF2 is a bit finicky so there isn't much I can do. I thank those who have stuck with it despite crashes.

That said a new version is up and I suggest downloading it. It should fix motherbrain and the birdo save. Also, please, feel free to email me. I can put up a forum if people would like a unified place to communicate. (o wait boards are clearly up now)

83
Suggestions and Bug Reports! / My TO-DO list (formally Known Issues)
« on: October 19, 2007, 04:01:28 am »
1.0.0 RC3 Goals/bugs

[  ] Fix No-Save bugs
[  ] Fix Intro Bugs
[  ] Maybe fix Birdo Eye thing
[X] Fix Dumbbugz

---------------------

Next Release Goals for 1.0.0 (Thats higher than 1.-1.0 okay)
[X]Remove Stupid stuff that comes from off screen
[X]Fix ending glitches
[X]Fix bullet loss in all screens
[X] Remove Developer Hotkeys
[X] Fix Tyson Glitch with S Key
[X] Fix Dangerous Save Points
[X] Fix Phantom Object glitch on mine carts
[X] Falling through rising platforms under extreme lag
[X] Fix Wuss Castlevania Music Thing
[X]Make Dracula's double ball a bit more manageable and good looking
[X] Change Spike/apple scripts
[X]Make the Kraidgief bug harder to do, but keep it since it works just like kraid from Super Metroid :3
[X]Maybe set up a mute music/mute sound option. I HAS AN IDEA.
[X]Either make Impossible mode semi possible, more make it one death = exit.
[X]Fix Guy Tongue Glitch Thing
[X]Revamp Save Positions(Maybe during the Guys second form. MAYBE)
[X] (I think I fixed it D:) Maybe fix weird screen skipping when restarting
[X] Maybe fix Death Counter

Am I missing anything?



KNOWN NON-ISSUES:

OMFG I LOST MY DOUBLE JUMP IT DOESN'T ALWAYS WORK.

Cause: You fell off the platform before jumping, you dope.


84
Announcements! / Zomgawds its a Forum!
« on: October 19, 2007, 03:38:27 am »
Communicate with each other as you will. :D

Pages: 1 ... 4 5 [6]