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Messages - Kayin

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Suggestions and Bug Reports! / Re: NIKU SUGGESTS:
« on: October 28, 2007, 06:13:23 pm »
The Divine Transportation room be moved to the Game Over room, and a new challenge room be placed in its current location.

I like the current area well enough since it's very much near the beginning, easily back trackable and findable accidently by falling through the holes on the inivisible block screen. I have other possible ideas for the Game Over Room.

The Sixth Boss's orb be located in the treasure chest sprite seen here, with this overlay being put over the screen.  After the Kirby music and the cave spelunking, it seems appropriate.

Sadly, no. :(

Medium mode giving you THIS IT NOT A TRUE END, TRY AGAIN WITH SOME BALLS (or some variant thereof) as your ending.

I'm going to be generous and not remove any content for people who do it on medium. I dunno, game is hard enough as is as I see it.

Impossible mode giving you HI NIKU as your ending.

Beat it and we'll talk. :)

Time attack mode once completed, with your game time counter constantly running in one of the corners of the screen.

I will consider this

Portal Gun in the sequel
Actually I've been toying with this idea for awhile so don't be suprised either way.

General! / Re: "Best" Boss
« on: October 28, 2007, 02:26:32 pm »
Current boss is my favorite. Then like.. Dracula, Tyson, Motherbrain, Clowncopter, Bird.

Hm, Maybe I should make clowncopters 'puff's go full screen to add more bite to the second form.

General! / Re: Progress Report! - How far have you gotten?
« on: October 28, 2007, 01:44:46 am »
wow..first off,this game is intense! pretty damn brilliant as well.

but,i've only beaten tyson and mecha-birdo(on 2 seperate files)and now i'm facing mother brain.But it seems as though the little turrets that shoot the green bullets,are shooting WAAAAAAY too fast.i've seen videos(yeah,im sort of cheating by doing it :P)and in those videos,when they get to the point where i'm at,the turrets seem to shoot only a single bullet per minute,as opposed to my turrets which seem to shoot a million bullets a minute.

i dont know if it's a bug or if it's something that was tweaked awhile ago,but i'm stuck there

also,after defeating mecha-birdo,i'm stuck at the 1st room after the first save point...fucking hard and no else has proof that they've done it :P but then again,this is my first post

Are they like MACHINE GUN or just really annoying? If they're MACHINE GUN, download the latest version. That was a terrible and unfortunate glitch.

Announcements! / -=- 0.8.00 RC1 RELEASED -=-
« on: October 27, 2007, 04:28:22 am »
New release, same old place on the download page.

Added 6th and final 'main' boss', leaving only the two end game bosses. No access to the end game yet. The rest of the game should be playable as if it were complete, glitches aside. all paths now properly connect and so on and so forth.

That said, there are probably PLENTY of bugs and I'm hesistant to call this a FULL release until you guys have had a chance to play it. You're save might not even load for all I know(it'll be fine, I just had to play with the save code so things might be funky at first). So right now, it's a release canidate. Anyways, enjoy the last main boss, who is by far the most complicated so far.

Anyways once you got all 6 bosses done you can go to the statue room and wait.. or you can just wait for the next release, which will allow you to return to the room of Divine Transport by pressing W once you have the 6 units.



Help! / Spoiler tag in
« on: October 27, 2007, 12:44:45 am »
Temporary sticky to inform people a spoilers tag is up. It's the nuke icon. I'll remove the sticky after this has SPREAD. Or whatever.

Makaris is my worst beta tester cause he's stupid.

General! / Re: Killing Kayin
« on: October 26, 2007, 11:54:34 pm »

Makaris: "Do you hear that, Kayin? Those are the screeching eels! Don’t believe me? Just wait. They always get louder when they’re about to feast on human flesh!"

Suggestions and Bug Reports! / Re: Quickie request re: controls.
« on: October 25, 2007, 11:21:23 pm »
I actually made sure it was partially out of the way to avoid accidental presses. Maybe eventually I'll include an option to enable quick restarts or something.

General! / Re: Progress Report! - How far have you gotten?
« on: October 25, 2007, 09:14:36 pm »
I'll have to take care of that ledge issue.

Solution: Shoot the mother fucking hell out of that bullet bill.
There are actually two other ways to do it: The easy way, and the hard way. The easy way is to just stand at the very rightmost edge of the platform so that when the thing lands, you're behind it. It's fire, miss you, and vanish a bit later. The hard way is to drop off the left edge of the platform at just the right time so that the bullet bill shoots over you, then use your air jump to get back up. Again, the copter will vanish after a bit.

You're all a bunch of crafty motherfuckers.

General! / Re: Progress Report! - How far have you gotten?
« on: October 25, 2007, 04:42:14 pm »
I'll have to take care of that ledge issue.

Solution: Shoot the mother fucking hell out of that bullet bill.

Announcements! / 1UP! Retronauts Plug
« on: October 25, 2007, 02:03:55 pm »
So seems Sharkey decided to plug me on the Retronauts Podcast on Tuesday. Listening to him ramble like an excited child about it warmed my heart.

Link to Podcast:

Link to Plug:

I'm almost done with the 6th boss which will leave only the end game content. The end is slowly creeping up. Expect a release within the next few days.

General! / Re: Retronauts Pluggage.
« on: October 25, 2007, 04:18:53 am »
That'd be Sharkey. He's been aching to plug the game for a long time and he said he couldn't help it. It's all cool.

Edit: Finally listened to it my self. Question is: Where did he put the link? Oh Sharkey that rascal.

Suggestions and Bug Reports! / Re: Known Issues
« on: October 24, 2007, 09:41:52 pm »
Yeah I know those and should put them on the list. Birdo I really should fix sometimes.. I know how to fix it but it's a pain and I'm lazy. I'll get to it though. As for the spikes.. that makes NO fucking sense and I've yet to figure it out. I'll probably just end up redoing all the spike scripts eventually.

(This is just Copy Pasta from the front page... Just to make use of the SSI board functions)

It's come to my understanding that more then my internal group of testers have been playing this at an increasing rate, such indicated by posts on VGCats and Keenspace. I blame the kids at F.I.T. for this. So thanks to you guys for being all hype about this. I think I should share some information with everyone.

First: The game is unfinished with 5 out of 6 main bosses complete and none of the end game (which will have 2 more bosses). As such the game cannot be played through yet, though you could concievably beat all 5 bosses and then save on the 'incomplete' path (To be fair to everyone, it is to the right of the start. Don't go far that way until you beat all of the 5 current bosses.

Second: The game has glitches and is always getting stuff fixed up. I recently fixed a few things (Save after Birdo. There used to be one but I must of accidently deleted it), and the Motherbrain room among other things.

Third: About the nature of the game and paths. You must reach all but a few screens (The 'game over' room -- which may eventually give cranky kong style hints) to complete the game, but many of the areas are hidden. I'd say they're all partially hidden. They should be rather obvious if you pay attention to the possibilities. There is one that hasn't been found yet outside of my development circle. Just pay use some cleverness and pay attention. It's even findable on accident. But no, there isn't any 'optional' secrets. At least not yet.

Fourth: Finally. About Crashed.. MMF2 is a bit finicky so there isn't much I can do. I thank those who have stuck with it despite crashes.

That said a new version is up and I suggest downloading it. It should fix motherbrain and the birdo save. Also, please, feel free to email me. I can put up a forum if people would like a unified place to communicate. (o wait boards are clearly up now)

Suggestions and Bug Reports! / Re: Save game corrupted fighting Dracula
« on: October 23, 2007, 08:14:49 pm »
After seeing how glaring an oversight that was, I'm really very shocked this hasn't come up before with the people who initially test the game.

General Discussion! / Re: Super Smash Bros. (N64, Melee, and BRAWL)
« on: October 23, 2007, 05:41:13 pm »
Mostly Ganon, though I could kind of play Shiek too. Occasionally I messed around with Falcon, G&W and DK.

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