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Messages - AndrewFM

Pages: 1 ... 5 6 [7]
91
General! / Re: How many times has the game crashed for you?
« on: January 08, 2008, 04:43:02 pm »
At the beggining of the game, the crashes weren't frequent; about one every hour or so of playing. For some reason though, after around 3 or 4 bosses beat, the frequency started rising. After a while, it was up to the point where I'd get a crash every 2 or 3 deaths, or 2 or 3 reloads.

So I'd say 80-100

Needless to say, the first time I ran into the fake crash, I fell for it very easily xP

92
Suggestions and Bug Reports! / Two Minor Glitches
« on: January 08, 2008, 11:13:27 am »
-The Restart hotkey works on the titlescreen, which I don't think it's supposed to. Also, using it on the titlescreen causes the title screen graphics to glitch up minorly.

-Careful positioning between two spikes causes them not to kill you. I've managed this before on the room right after Clowncar with the spikes that lower down from the ceiling. I carefully positioned myself between two of the spikes on the ceiling, and it lowered all the way down, and didn't kill me. Someone also told me they managed to land in a spike pit once between two spikes without dieing. Not sure if that's true or not.

93
Game Design! / Re: That Goddamned Computer, or How to Get Revenge on Them
« on: January 08, 2008, 10:59:41 am »
I have to say lazy programming, or lack of knowledge. AI is not easy to make, or easy to vary.

The simplest of ways to create difficulty levels is the 'Computer is a Cheating Bastard' method. Simple variable tweaks are a lot easier than creating complete new AI schemes for each difficulty.

The difference between a human and a computer is that a human makes decisions based on what they see at the moment, and develop their strategies on the spot. Computers need to be pre-programmed to know how to behave in certain situations. Due to the fact that there is a near infinite amount of possible situations, it's barely possible to make AI that behaves like a human, and is why most programmers revert straight to easier, and more general methods.

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