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Topics - core

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31
Crap! / mountain goat
« on: July 15, 2014, 07:11:43 am »
I've been having some problems with my sleeping schedule, typical for the summer break. I stay up till the morning hours, around 6-7AM and wake up around 5PM, that would be alright if it remained like that.
But last night, around 10PM, it was storming heavily so we shut everything in the household down. I couldn't entertain myself so I was just lying on the bed and eventually I fell asleep. I woke up three hours later and I didn't really feel like going back to sleep. But now I do, I really really do. It's 1:14PM at the moment and I'm feeling like I'll collapse any moment.
So I'm unsure what do.
Go to sleep now and absolutely fuck up the already fucked up schedule, pretty much exchanging day for night
or
force myself and wait until the evening, which may normalize my sleeping schedule

32
General Games! / Hurt or Heal IWBTF [Season 1]
« on: June 25, 2014, 08:50:31 am »
The game goes like this,
Everyone gets 3 points daily, which they can spend either healing or hurting someone else.
You can use those 3 points how ever you'd like, for example:
Quote
: Examples • show

[quote]Hurt null for 3 HP
or
Quote
Heal Seben for 3 HP
or
Quote
Hurt null for 2 HP
Heal Seben for 1 HP
[/quote]
Important thing is that you can not spend more than 3 points per day. Your points reset 24 hours after your last post.
Outsiders, people who are not on the list, can also participate, but they get only 2 points daily.
You can heal yourself if you want, but that's like asking to be machine gun'd with hurts from other people. I don't recommend this, swift deth it brings.
I will try to update the stats daily or so, if that doesn't occur I apologize in advance.


THE STATS:

  • LG                  Dead
  • Jooger            Dead
  • Neko Desu       Dead
  • SilentLoner      Dead
  • REBAG102       Dead
  • null                Dead
  • Infinite           Dead
  • MetaKK          Dead
  • Seben             Dead
  • Berry Punch     Dead
  • Dagnarok        Dead


33
General Games! / Hurt or Heal IWBTF [Season 1] - SIGN UPS
« on: June 23, 2014, 04:56:38 pm »
I thought we could do something like this on the forums.
The basic Hurt or Heal rules apply. 3 points daily, spend them either hurting or healing someone. Everyone will be assigned 15 health at the beginning, out of maximum 25, when your health reaches 0, you're out. You can't heal yourself. The last one standing is the winrar.

Who's in?


-SilentLoner
-REBAG
-null
-Infinite
-Neko Desu
-MetaKK
-Seben
-LoLGamer
-Rag
-Berry Punch
-Jooger



The sign ups are ending on 25/6/2014 at 15:00 CEST (GMT+2). The games begin right after.

34
Crap! / Man tears were shed
« on: June 22, 2014, 07:07:20 pm »
This fucking anime. Watched the whole thing in one and a half sitting, then the special and the movie shortly afterwards. Fuck damn it.
I loved it. Such a great story.

35
Crap! / Useless thread
« on: June 08, 2014, 08:26:25 pm »
Richard Holton's paper "From Determination to Resignation" makes the claim that determinism doesn't entail resignation. To inform this position he makes three interesting claims.
(I) Determinism doesn't entail fatalism.
(II) Revealed predictability entails resignation.
(III) Determinism doesn't entail revealed predictability.

(I) Does determinism entail fatalism?

Holton makes the claim that determinism doesn't entail fatalism. The central idea in fatalism, he says, are Powerlessness Counterfactuals*.
Powerlessness Counterfactuals [Holton's Definition]: the claim that outcomes are not dependent on agent's actions or intentions.
Consider a trip to the doctor - the Powerlessness Counterfactuals would be:

If I were to call the doctor I would recover, and
If I were to not call the doctor I would recover
or
If I were to call the doctor I would not recover, and
If I were to not call the doctor I would not recover

If either of these counterfactuals were true it would seem pointless to call the doctor. In order for it to be worthwhile to call the doctor it must be the case that he is causally efficacious.

However, this is not problematic for determinism. If anything it seems that determinism would be false if outcomes were not determined causally. In light of this fact it seems quite plausible to consider the following counterfactuals to be compatible with determinism:

If I were to call the doctor I would recover; and
If I were not to call the doctor I would not recover

It seems that something like these counterfactuals must be true wherever there is causation. As such, it seems we have a very intuitive defense against the argument that determinism implies fatalism.

(II) Does Determinism lead to resignation?

Even if we have alleviated the worry that determinism entails fatalism, you might still worry that determinism leads to resignation. Suppose the argument concerning this point thus far goes as follows:
(P1): Determinism does not entail fatalism
(P2): Fatalism leads to resignation
(C): Determinism does not lead to resignation
Hang on, you cry. Something is wrong with this argument. Both premises are true, but the conclusion is false. After all determinism could lead to resignation all on it's own. In fact, Holton makes exactly this point. Holt claims that if determinism entailed revealed predictability it would, in fact, be the case that determinism leads to resignation, since revealed predictability leads to resignation.
To argue this point Holton returns to the case of the doctor. Suppose in the case of the doctor trip you simply know that you will not recover. Is it rational to call the doctor? Holton suggests that it is not. The possibilities now seem to be

I call the doctor and don't recover, or
I don't call the doctor and don't recover.

Of these, you prefer the latter (doctor's are expensive) and so we choose this one. In this case, it seems, that knowledge has justified resignation.
It is claimed that:
The reason that knowledge justified Resignation was that it provided a fixed point around which deliberation could move.
Holton says that this is also true for a knowable claim. However, an extended slippery slope argument is given in his paper here. It seems now that we are in trouble if we cannot demonstrate that determinism doesn't entail revealed predictability.

(III) Does Determinism entail revealed predictability?

To deal with this claim the author constructs a game.
Basic Set-up: The game centers around the prediction of the actions of a machine. This machine controls the lighting of a light bulb through some mechanism. It is your goal to predict whether this bulb will be on or off at some certain time. In order to make this prediction you must place your light bulb in a particular place by the machine.
You will set your light bulb on if the prediction is 'on', and 'off' if the prediction is off. In order to make your prediction you will be given full information about the workings of the machine, as much computing power as you wish and complete information on the machinations of the universe.

Rules: There are a few illegal moves in this game
(1) Keeping your prediction a secret from the machine.
(2) Making your prediction before the machine has time to act on it. (The prediction must be made using the light bulb a full minute before-hand.)
(3) Altering the machine etc.

Can we win this game? It seems like our chances are good. Suppose, however, that the machine has a light sensor. Whatever you predict the machine uses it's light sensor to make its light bulb oppose your prediction. In this case the game seems impossible to win. Hence, it seems that the machine is deterministic, but not predictable (when the prediction is revealed).
An easier way to conceive of the scenario is with a deterministic person and a future-predicting machine. The deterministic person always behaves oppositely to any given prediction. The result is that no matter what the machine predicts, our person behaves oppositely. Hence, although our person is deterministic, he is unpredictable.


Some final comments
We can now address our earlier argument regarding resignation, by including some additional premises.
(P1): If and only if fatalism or revealed predictability are true, resignation is entailed.
(P2): Determinism entails the falsity of fatalism.
(P3): Determinism entails the falsity of revealed predictability.
(C): Determinism doesn't entail resignation.
In addition to the above reformed argument, it seems that we can also say something interesting about the psychological reality of free will. Holton claims that humans can play both the role of 'predictor' and 'frustrator' in the same sense as the machine and predictor in the game. We can alternately predict and frustrate our predictions. This seems to intuitively map to the reasons why we feel our will is free.

36
General Discussion! / Memory of a Broken Dimension
« on: June 06, 2014, 12:43:38 pm »
http://indiestatik.com/2013/04/01/ive-been-inside-memory-of-a-broken-dimension-and-now-you-can-too/
I love this game.

Anyone played it? If not, you should.
[Edit] Since the download link is broken on the website, here's Zippy

37
Crap! / Nier
« on: May 29, 2014, 06:33:27 pm »
Oh god, this game. The only JRPG that I could force myself to play, and be very glad that I did so, because I liked it very much.

I remembered the Kaine soundtrack awhile ago and I just couldn't help myself but borrow a console from a friend and play this shit again.

Although, playing this again, I'm not very happy with a few gameplay mechanics, some are rather dull and lacking, but the characters (specifically the white talking hovering book with amazing voice actor and the butt-naked half human foul mouthed WOMAN dual wielding 2 cool looking swords), the story, the boss fights, voice acting, and of course the music, it all covers up and makes the game really enjoyable.

Did anyone else play this, other than Evan and me?

38
Crap! / How
« on: May 24, 2014, 08:55:58 pm »
: the hell • show

do you use these updated spoilers?

[/spoiler=the hell]
[/end the fucking spoiler]
how to cut it out?
am I obliged to only put a spoiler at the very end of the post?

40
General Discussion! / Jazzpunk
« on: March 11, 2014, 06:52:58 pm »
Anyone played it?
It's a crazy adventure game developed by Necrophone Games. You can get it on steam for 15 bucks.

I'd try to explain what's going on in the game but that would be way too hard and somewhat incomprehensible.
So far I'm impressed by randomness and all the fun stuff you can do.

41
General Discussion! / Twitch Plays Pokemon
« on: February 18, 2014, 04:57:26 pm »
http://www.twitch.tv/twitchplayspokemon/
You guys probably know this already since it's spreading so fucking fast, but holy fuck, just watch it.
I'm surprised how much people have progressed in a week.

42
Crap! / you have to be kidding me
« on: November 22, 2013, 05:35:11 pm »
just what are these guys thinking
just what the hell is going on
this is definitely an appropriate way of marketing
I'm really tired of these ads already, the game is just as terrible as the ads are. And they're glorifying the game in the ads, lol.


The "you deserve an orgy today" one though.

43
Crap! / RICK
« on: October 22, 2013, 11:12:47 am »
ELLIPSIS

44
Crap! / light
« on: October 16, 2013, 04:46:43 pm »
What would happen if you had a box, that has a reflective surface on the inside (for instance mirrors on all 6 sides of the box), open it up and get a light source above it and then, at the speed of the light, close it?
How long would the light stay in the box?
I know it wouldn't last longer than a nanosecond in practice, but theoretically, if the mirrors were really really clear, could we 'store' the light?

45
Crap! / Well this seems fun
« on: August 30, 2013, 11:29:59 am »
http://www.youtube.com/watch?v=fYJneaa2O8I

Not very practical but fun.

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