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Messages - Benxamix2

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541
Fangames! / Re: I Wanna Be Like Brisulph *ALPHA 6.1*
« on: August 30, 2011, 09:18:47 am »
lol 2 guys vote for SDL.
SDL wins?

542
Fangames! / Re: I wanna be the GB
« on: August 30, 2011, 09:17:46 am »
last I checked, it still did that when I jumped over there.
I'm pretty sure that it still happens even if you double jump over the area you marked. And if that was the way to avoid the glitch, that part would be even more BS because then you should time the platform with a long double jump perfectly to make it pass the following part, because of a glitch --> creator too lazy to fix it
Not to forget that's not the only glitchy platform in this game.

Then tell how the fuck can this guy pass it so easily, not die, and continue (Go to 1:10): http://www.youtube.com/watch?v=x8X_jrcOiJk

543
Fangames! / Re: I Wanna Be Myself (Version 0.1)
« on: August 30, 2011, 09:16:01 am »
I used the game maker engine bricks because I liked them, is something wrong with that? If it is really such a bad thing to use good looking blocks I will change the sprite.
The charakter is a "R" because... don´t know. It is like it is. I will not change that fact but the next charakters will be normal charakters if you want to call it normal.
One last thing: Maybe I should mention that I want to create an easy fangame for noobs like me.

Oh, it's ok then. I just don't like that design, you could get differents and cooler bricks from The Spriters Resource.

And, yes, you should mention that; it's very important, because you're making a fangame of a HARD game.

Anyway, your game is good, but try to just improve some few things.

Quote
I don´t see what is wrong with the title
I recommended he change the name because a cool name will make someone actually want to play the game. Think about it. If you just happened upon a game called "I Wanna Be Myself," would the title make you want to play it? Especially considering you are yourself already, why bother facing any gauntlets? The name dissuades people from playing a game that is actually promising.


Suggestions for names:

I Wanna Master Myself (combination of "I Wanna Be Myself" and "I Wanna be The Master" xD)
I Wanna Save my Friends (as the story said)

544
Fangames! / Re: I wanna be the GB
« on: August 29, 2011, 07:11:00 pm »
Then please tell me how to avoid it.

Wait 1 min and I will post you an edited screen that will show how to.

EDIT:


545
Fangames! / Re: I wanna be the GB
« on: August 29, 2011, 07:04:17 pm »
Because I LIKE TO LAUGH. If you don't have the same humor than me, it's fine. But I laughed when I noticed the player can't jump in that part:



Where I die, THAT BUG (if you're talking about that "impossible-to-avoid" bug), was fun. I just jumped over there. I cannot tell it is a bug (mostly because it has warnings), it's just funny and easy to avoid.

PS. If you were talking about another one, I ask to stop this fucking talk, because it's getting boring to me you 2 guys always tell "you didn't answer the question" or things like that.

546
Fangames! / Re: I Wanna Be Myself (Version 0.1)
« on: August 29, 2011, 06:48:54 pm »
I played it. The first thing I noticed:

What the hell, my character is a "R"? Okay...
Nice, you changed the difficults. And there is one called "too easy to play", OMG xD
I started on Easy.
The character started somewhere, in a black part with a text. Not bad =D
And so on, it took me to somewhere else, with mario music.
I continued
What the hell, GAME MAKER ENGINE BRICKS?

And so on, I will gonna check it later, but it gives me the impression you only tried to make the things to work, without worrying about graphics or something else.

547
Fangames! / Re: I wanna be the GB
« on: August 29, 2011, 06:43:23 pm »
Oh. LoL, because you said "you have no way of preventing it", I thought you weren't talking about the platform.

548
Fangames! / Re: I Wanna Be Like Brisulph *ALPHA 6.1*
« on: August 29, 2011, 06:35:48 pm »
C# is ok, but may take years learning it and trying to make something like a game. Check out Pickory, was made in (1 or 2?) years, using C++, but with C#... OMG!

>Implying it doesn't take years to master a coding language

It took me 1 year to master "Lua" (maybe because it was the first programming language I learned after HTML and CSS).

549
Fangames! / Re: I wanna be the GB
« on: August 29, 2011, 06:31:44 pm »
I never found that sort of bug (and I ended the game TWICE).

550
Fangames! / Re: I wanna be the GB
« on: August 29, 2011, 03:10:52 pm »
How could anyone have fun trying to conquer something, which is jumping between screens BS anyway, while he/she has to have luck with not glitching through a platform? I really want to know. Why don't make a fangame full of glitchy platforms? Would you enjoy playing it?
depends of how buggy they are. if they're like retro rebirth II, no, I wouldn't enjoy it. I dont say i will like more a game if it is full of bugs, i say that sometimes, SOMETIMES, going trough a bug is fun.

Agree.

551
Fangames! / Re: I Wanna Be Like Brisulph *ALPHA 6.1*
« on: August 29, 2011, 02:12:17 pm »
C# is ok, but may take years learning it and trying to make something like a game. Check out Pickory, was made in (1 or 2?) years, using C++, but with C#... OMG!

552
Fangames! / Re: I Wanna Be Like Brisulph *ALPHA 6.1*
« on: August 29, 2011, 12:49:43 pm »
You have to pay for MMF2? Taringa! would help you to not pay. xD

Otherwise,

Press Any Key to continue...


=============================
===Press Option Number to access===
=============================

1.C++
2.Java
3.Adobe Flash Player
4.Allegro
5.SDL


553
Fangames! / Re: I wanna be the GB
« on: August 29, 2011, 11:05:07 am »
Don't care about my opinion. Actually those "bugs" made me laugh when I got them.

554
Fangames! / Re: I Wanna Be Like Brisulph *ALPHA 6.1*
« on: August 29, 2011, 11:02:24 am »
It's fine, got it.
LoL, actually my pc is a 2-or-3 years old notebook that can run GTA San Andreas with 25 FPS at minimun graphics, because the graphics card is 64 mb and the RAM, 2 GB.

555
Fangames! / Re: I Wanna Be Like Brisulph *ALPHA 6.1*
« on: August 29, 2011, 09:06:23 am »
Oh, and actually I did play IWBLB, and here's my opinion and what I did:

Looks very like IWBLZ; the menues and the music (which is not bad, but you could change them).
When The Kid appeared, I noticed the game LAGS LIKE HELL; when I press a direction key, I have to wait about 2 seconds The Kid to move that direction.
So I decided to give it a chance, anyway. I just noticed the ammunition bar, looks cool and makes the game very RPG/Resident Evil + Platform (nice combination).
I went to the Bubble Bobble world. You made AI for those enemies, nice.
And then, they killed me when I jumped over them.

So I like the game, but it LAGS, and I hate that
D=

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