http://kayin.pyoko.org/iwbtg/forums/index.php?topic=7897.0
I would really like to get some critique, as to what should be done differently, what needs to be fixed, ideas/suggestions, anything.
I do consider it to be at least worthy of playing for a little bit... but with 80 something downloads, it doesn't seem anyone cares with all of the other stuff that sucks.
I played through the first two screens of the VVVVVV section, which was pretty cool. I can't figure out what you're supposed to do after the ghost chases you though. It appears to be a dead end.
Anyway, here are the other problems I noticed
* The Z/X controls are a little odd. I'd recommend sticking with Shift/Z so that people used to IWBTG can figure it out more easily.
* The game lags horribly when you die. You should reduce the amount of blood a bit.
* Some of the areas in VVVVVV don't give you a double jump when you stand on them, making it unnecessarily difficult.
* In the second screen of VVVVVV, part of the level can be easily bypassed. I'm not sure if this is intentional.
Anyway, here are the other problems I noticed
* The Z/X controls are a little odd. I'd recommend sticking with Shift/Z so that people used to IWBTG can figure it out more easily.
* The game lags horribly when you die. You should reduce the amount of blood a bit.
* Some of the areas in VVVVVV don't give you a double jump when you stand on them, making it unnecessarily difficult.
* In the second screen of VVVVVV, part of the level can be easily bypassed. I'm not sure if this is intentional.
I'd like to add:
* If you double jump into the laser thing that changes your gravity, you'll get stuck in it.
It's damn annoying. Fix that. NAO.
Good point actually. An inside controls editor would be cool and easy to code.
Actually, it's not a dead end. Fall down the pit and at the very bottom to the right spikes disappear. Move onto the next area, because you're only in room 2 of about 12.
I'll fix the controls, i only put them like that to avoid sticky keys. I'll also fix the blood amount in the game, the reason it lags is probably because the background is moving.
To explain the gravity switching engine a bit, you can only flip gravity by pressing space on solid ground or by hitting a gravity flip bar. Can you be more specific as to what area?
And yes, the gravity engine does need some work, because I had to use timers to get the thing to work correctly. Too short timer = stuck as soon as you hit it, no way out, too long timer = next one you hit you fall through. It's a very fine boundary to get right and I can't think of any other method to make it work the same way only better.
And I think that I made that part intentional, the game should get harder as it goes along, no?
Also, I'll try to make a controls editor.