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Author Topic: Work in Progress Thread.  (Read 209293 times)

shitty name fixed

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Re: Work in Progress Thread.
« Reply #900 on: August 20, 2014, 06:47:44 pm »

Puzzle game in which you control a television head guy. The main gimmick is the cord which you can drag over with your mouse. When it's plugged in one of a few sockets around the room, you can control the guy freely - when it's disconnected you lose the control but his momentum is unaffected. 

This may or may never happen somewhere_in_the_future™, depending on a lot of factors, including what you guys think about the overall idea.
(obviously wrong topic but I don't think this is worthy of opening a new thread for)
Sounds fun. Do it mayne
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When will it be my time?

Rebag102

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Re: Work in Progress Thread.
« Reply #901 on: August 21, 2014, 07:36:01 pm »

I Played through the beta and its pretty good if not a bit hard
Whats the reccomended difficulty, I Played on medium

Rebag102

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Re: Work in Progress Thread.
« Reply #902 on: August 21, 2014, 07:51:50 pm »

If you don't want a shitty troll face on your character, or an actual challenge, try anything but medium.

If you're talking about MY beta, that is.

EDIT: Inspiration on making my 'other' game
Well sorry but i play all fangames on medium nowdays

d

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Re: Work in Progress Thread.
« Reply #903 on: August 21, 2014, 08:31:42 pm »

If you don't want a shitty troll face on your character, or an actual challenge, try anything but medium.

If you're talking about MY beta, that is.

EDIT: Inspiration on making my 'other' game
Well sorry but i play all fangames on medium nowdays
Nowadays the distance between save points on hard is complete bullshit.  We need more games that fix this.
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d

Rebag102

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Re: Work in Progress Thread.
« Reply #904 on: August 21, 2014, 08:33:06 pm »

If you don't want a shitty troll face on your character, or an actual challenge, try anything but medium.

If you're talking about MY beta, that is.

EDIT: Inspiration on making my 'other' game
Well sorry but i play all fangames on medium nowdays
Nowadays the distance between save points on hard is complete bullshit.  We need more games that fix this.
never happening
not even in my game

Rebag102

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Re: Work in Progress Thread.
« Reply #905 on: August 22, 2014, 12:04:01 am »

Scratch everything about that project, it was a bad idea from the start. Also, ignore the postponing of IAAVK, it's my only priority to this point.

Will consider something else in the future, something involving Buey
It didnt look that good from the start
Also i am having the hardeset time thinking of level design
Tho i havent even touched the game maker file in a week

Katz

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Re: Work in Progress Thread.
« Reply #906 on: August 22, 2014, 02:01:23 am »

I'd personally implement other gimmicks that might make the level challenging in itself (ex. airborne or on-land enemies, idk). That helps me a lot.
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Rebag102

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Re: Work in Progress Thread.
« Reply #907 on: August 22, 2014, 02:25:49 am »

I'd personally implement other gimmicks that might make the level challenging in itself (ex. airborne or on-land enemies, idk). That helps me a lot.
Lol Screw enemies
Im going for pure needle for 50 floors straight with a nice difficulty
I already had a guy test the first few screens
Starts out easy, gets alot harder
Im going for like, Crimson needle tho, like better
« Last Edit: August 22, 2014, 02:28:26 am by REBAG »
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Katz

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Re: Work in Progress Thread.
« Reply #908 on: August 22, 2014, 02:27:53 am »

Or you can just go for a needle game. In that case, put as many hard jumps as you can.
« Last Edit: August 22, 2014, 02:34:29 am by Kätz »
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Rebag102

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Re: Work in Progress Thread.
« Reply #909 on: August 22, 2014, 02:31:05 am »

Or you can just go for a needle game. In that case, put as many hard jumps as you can.
Eh
I Really dont want it to be like typical shitty needle game
Im going for something not too bad (for needle at least)

Katz

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Re: Work in Progress Thread.
« Reply #910 on: August 22, 2014, 02:34:18 am »

I've never really had any patience for needle games, nor experience, so I'm not one to talk. I mean, from what I've seen, you could put in a shit-ton more spikes on some intricate jumps to make them near to impossible.
« Last Edit: August 22, 2014, 02:36:04 am by Kätz »
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Rebag102

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Re: Work in Progress Thread.
« Reply #911 on: August 22, 2014, 02:36:41 am »

I've never really had any patience for needle games, nor experience, so I'm not one to talk. I mean, from what I've seen, you could put in a shit-ton more spikes on some intricate jumps to make them near to impossible.
Trust me
Not even needle players like that shit

Katz

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Re: Work in Progress Thread.
« Reply #912 on: August 22, 2014, 02:44:20 am »

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Rebag102

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Katz

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Re: Work in Progress Thread.
« Reply #914 on: August 22, 2014, 03:14:12 am »

Then I'd differ, but at the same time follow this example. Since It might be a good one.
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