Gaiden 1.2 patch released. Click here to download!
Puzzle game in which you control a television head guy. The main gimmick is the cord which you can drag over with your mouse. When it's plugged in one of a few sockets around the room, you can control the guy freely - when it's disconnected you lose the control but his momentum is unaffected. This may or may never happen somewhere_in_the_future™, depending on a lot of factors, including what you guys think about the overall idea. (obviously wrong topic but I don't think this is worthy of opening a new thread for)
If you don't want a shitty troll face on your character, or an actual challenge, try anything but medium.If you're talking about MY beta, that is.EDIT: Inspiration on making my 'other' game
Quote from: Kätz on August 21, 2014, 07:48:48 pmIf you don't want a shitty troll face on your character, or an actual challenge, try anything but medium.If you're talking about MY beta, that is.EDIT: Inspiration on making my 'other' gameWell sorry but i play all fangames on medium nowdays
Quote from: REBAG on August 21, 2014, 07:51:50 pmQuote from: Kätz on August 21, 2014, 07:48:48 pmIf you don't want a shitty troll face on your character, or an actual challenge, try anything but medium.If you're talking about MY beta, that is.EDIT: Inspiration on making my 'other' gameWell sorry but i play all fangames on medium nowdays Nowadays the distance between save points on hard is complete bullshit. We need more games that fix this.
Scratch everything about that project, it was a bad idea from the start. Also, ignore the postponing of IAAVK, it's my only priority to this point. Will consider something else in the future, something involving Buey
I'd personally implement other gimmicks that might make the level challenging in itself (ex. airborne or on-land enemies, idk). That helps me a lot.
Or you can just go for a needle game. In that case, put as many hard jumps as you can.
I've never really had any patience for needle games, nor experience, so I'm not one to talk. I mean, from what I've seen, you could put in a shit-ton more spikes on some intricate jumps to make them near to impossible.
Assuming this is normal