The game I'm working on is called
Vulvatongue. It's hard to describe the gameplay, but it's an experimental on-rails shmup (in the sense that the border rotates and changes gravity/direction as it moves).
The art style is mostly an homage to British 70s animation, and is a cross between Mr Benn, Roobarb and Custard & The Yellow Submarine.
The game runs smoothly but due to my inexperience with gifcam's compression settings and a relatively weak laptop the gifs are kinda framey and lose some graphical quality.
(Since it relies so heavily on animation and visual cues, having small impediments like this can affect how it looks a lot. The gifs aren't a great representation of the final product).
You'll have to go into the imgur album as loading the the gifs takes a looong time and I don't want to lag computers.