-First of all, is buggy as hell. If you clic on the title screen, you can die very easly...
Also, on the tutorial you can fuck up while clicking when the character walks right.
TURN OFF the mouse functions during the tutorial.
-When I start the tutorial, there is no music. Only after I hit reset, it appears.
-TIP: when the character dies and spreads blood, it lags a lot for me. By default of the engine, it
is set with the Step event, change it to alarms
alarm 0
-------
make_blood() // the code used to make it.
alarm[1]=2
alarm 1
-------
alarm[0]=2
Make the game go fullscreen by pressing F4. I can't see the full game because my screen is 1024x600.
So, the tutorial, the first level, with IWBTG tiles.. seriously?
I went up, when the spikes chased me i didnt knew what to do, so I went down. A water world from the very
beginning doesnt look right. also, it lagged as shit, making it boring and slooooow.
I liked the puzzles to solve, so nice job with that and the water physics.
So, I played like 5 min of the game, and the end of the path?! that was it? xD
Ah, also, on the beggining where you jump those blocks and spikes come from them, to unlock a spike door
that falls down, you don't really need to step on all of them, since you can jump over the door.