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Author Topic: I Wanna Kill The Guy (4/8/2012)  (Read 472568 times)

LudorExperiens

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Re: I Wanna Kill The Guy (4/9/2011)
« Reply #195 on: June 07, 2011, 11:47:48 am »

Where is the "triplegear_snd" sound used?
I decompiled the game for the music, but I'm naming them after (something in) the area.
Please say it to me!

If you had made an own level you'd know.
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After 2 years the next version is out: http://iwbtg.kayin.moe/forums/index.php?topic=10827.0

superstarjonesbros

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Re: I Wanna Kill The Guy (4/9/2011)
« Reply #196 on: June 08, 2011, 02:23:44 pm »

Where is the "triplegear_snd" sound used?
I decompiled the game for the music, but I'm naming them after (something in) the area.
Please say it to me!

If you had made an own level you'd know.
Danke! :d
Oh yeah, now I remember lol!
What a dumbass am I.
I forgot the friggin lvl editor.
WHAT.
A.
DUMBASS.
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My own games that are worth mentioning and aren't cancelled:

I Wanna be Easy: (DONE)
http://kayin.pyoko.org/iwbtg/forums/index.php?topic=9595.msg265422

Afraid of GHOST: (was bored, good to kill time, cursed black!)
http://kayin.pyoko.org/iwbtg/forums/index.php?topic=12780.0

Random games: (mostly originated from boredom) 
http://kayin.pyoko.org/iwbtg/forums/index.php?topic=17193.0

Kirby Mario

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Re: I Wanna Kill The Guy (4/9/2011)
« Reply #197 on: June 08, 2011, 05:53:53 pm »

no updates!!!!  =( =( =( =( =( =( :'(
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Storyyeller

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Re: I Wanna Kill The Guy (4/9/2011)
« Reply #198 on: June 08, 2011, 06:03:23 pm »

How do you add code in the level editor?

Also, you need to add an option to mute the music.

Also, you need to make it easier to exit.
« Last Edit: June 08, 2011, 06:24:38 pm by Storyyeller »
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RevoluTion

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Re: I Wanna Kill The Guy (4/9/2011)
« Reply #199 on: June 08, 2011, 06:40:42 pm »

no updates!!!!  =( =( =( =( =( =( :'(
Worth the wait.
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Thenewgeezer

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Re: I Wanna Kill The Guy (4/9/2011)
« Reply #200 on: June 09, 2011, 05:16:08 pm »

Oh god sorry guys, I know I said there would be an update soon, but I was busy with life a little, lol.
..And I just needed to get out a little before I got into work mode again.

How do you add code in the level editor?

Also, you need to add an option to mute the music.

Also, you need to make it easier to exit.

You can't add custom code to objects yet, but I plan to do so sometime.
I will add a toggle sound/music button next version, good idea.
I used to have it so it instantly quit when you hit the Quit button, but someone suggested that it should take you back to the title screen. I'lol have to think of an easier way to do this. Thanks for the suggestions.

Oh. How do you make 1. Platforms move 2. Enemys
Enemies would require custom coding, which I will add later to the editor. Along with enemies I will be adding custom Bosses to the editor too.

In the next version for the Editor, there will be:
-Option for custom music
-You will be able to put the start point in any room (for easier testing)
-Attempt to fix a couple of bugs
-Individual room options (room wraps horizontally/vertically, size of the room [width/height])
-More objects to place

In the next version for the main game, there will be:
-Chapter 4 main boss finished
-Chapter 5 finished (except for the main boss)
-Chapter 4 challenges
-Fixing a bug where challenges wouldn't give you coins on completion
-Mute button
-Fixing the Chapter 3 chest item
-Making the Chapter 4 miniboss a little easier
-Adding a level or two in Chapter 4 

Most/all of that list will be completed (No promises though). But the Chapter 4/5 finishing will definitely be done.

Also, I saw Ludor's Strange Cave level. I was surprised to see how much he understood how the levels save in the .txt file. It was neat seeing how much potential I could add to the Level Editor. I loved your level dude :)
 
« Last Edit: June 09, 2011, 05:22:11 pm by Thenewgeezer »
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Kirby Mario

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Re: I Wanna Kill The Guy (4/9/2011)
« Reply #201 on: June 09, 2011, 05:24:23 pm »

Quote
Oh god sorry guys, I know I said there would be an update soon, but I was busy with life a little, lol.
..And I just needed to get out a little before I got into work mode again.


Quote from: Storyyeller on June 08, 2011, 05:16:35 PM
How do you add code in the level editor?

Also, you need to add an option to mute the music.

Also, you need to make it easier to exit.


You can't add custom code to objects yet, but I plan to do so sometime.
I will add a toggle sound/music button next version, good idea.
I used to have it so it instantly quit when you hit the Quit button, but someone suggested that it should take you back to the title screen. I'lol have to think of an easier way to do this. Thanks for the suggestions.


Quote from: Concussion on June 05, 2011, 01:40:04 PM
Oh. How do you make 1. Platforms move 2. Enemys

Enemies would require custom coding, which I will add later to the editor. Along with enemies I will be adding custom Bosses to the editor too.

In the next version for the Editor, there will be:
-Option for custom music
-You will be able to put the start point in any room (for easier testing)
-Attempt to fix a couple of bugs
-Individual room options (room wraps horizontally/vertically, size of the room [width/height])
-More objects to place

In the next version for the main game, there will be:
-Chapter 4 main boss finished
-Chapter 5 finished (except for the main boss)
-Chapter 4 challenges
-Fixing a bug where challenges wouldn't give you coins on completion
-Mute button
-Fixing the Chapter 3 chest item
-Making the Chapter 4 miniboss a little easier
-Adding a level or two in Chapter 4 

Most/all of that list will be completed (No promises though). But the Chapter 4/5 finishing will definitely be done.

Thanks for telling us whats new! :P
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Turbocharge

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Re: I Wanna Kill The Guy (4/9/2011)
« Reply #202 on: June 09, 2011, 06:18:22 pm »

Hooray! New information! (and you took my suggestion for the start point in the level editor :D)
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LudorExperiens

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Re: I Wanna Kill The Guy (4/9/2011)
« Reply #203 on: June 10, 2011, 07:11:34 am »

Also, I saw Ludor's Strange Cave level. I was surprised to see how much he understood how the levels save in the .txt file. It was neat seeing how much potential I could add to the Level Editor. I loved your level dude :)

Thanks a lot.
You know I'm programming, too, and so it wasn't that hard to figure out what happens if you change a number. But it took 2 hours to find out which number each object has.

Just a question: What does the 0.100000 stands for? I couldn't detect any changes after changing.

And another suggestion: Add "instance_destroy(BulletBills);" (or whatever their name is) when the player leaves the room; because otherwise it's kind of strange that the bullet bills also change the rooms.

Maybe you should create seperate objects only for the level editor to prevent others from using all the objects of the original game. (If you don't want them to do so)
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After 2 years the next version is out: http://iwbtg.kayin.moe/forums/index.php?topic=10827.0

SirRouven

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Re: I Wanna Kill The Guy (4/9/2011)
« Reply #204 on: June 10, 2011, 08:27:08 am »

wow ... this will be a great update
the most best thing will be that the chapter 4 middle boss will be easier (i hope you mean the boo boss) and that the chapter 4 boss will be done
if i could beg you for one thing: please ad a bit more story because a complete story in a fangame would be awesome
but geezer don´t hurry
the main thing is that you are still working on it so don´t hurry and do what you want but don´t forget the game

btw: we all admire you for your work
just to say it
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Thenewgeezer

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Re: I Wanna Kill The Guy (4/9/2011)
« Reply #205 on: June 10, 2011, 10:22:20 am »

wow ... this will be a great update
the most best thing will be that the chapter 4 middle boss will be easier (i hope you mean the boo boss) and that the chapter 4 boss will be done
if i could beg you for one thing: please ad a bit more story because a complete story in a fangame would be awesome
but geezer don´t hurry
the main thing is that you are still working on it so don´t hurry and do what you want but don´t forget the game

btw: we all admire you for your work
just to say it

Thanks. I have a pretty decent mindset for what the story is going to be. It will open up around Chapter 6 hopefully.

Thanks a lot.
You know I'm programming, too, and so it wasn't that hard to figure out what happens if you change a number. But it took 2 hours to find out which number each object has.

Just a question: What does the 0.100000 stands for? I couldn't detect any changes after changing.

And another suggestion: Add "instance_destroy(BulletBills);" (or whatever their name is) when the player leaves the room; because otherwise it's kind of strange that the bullet bills also change the rooms.

Maybe you should create seperate objects only for the level editor to prevent others from using all the objects of the original game. (If you don't want them to do so)
The .100000 is the version number for the editor I think. As I make more versions for the editor, the saving/loading scripts will change, and the version just checks to see what script to execute to load the map into the game.

I don't really mind people using objects from the actual game. Except for the bosses maybe, so making something to prevent that would be good idea.

And yea Ill destroy the bullet bills, thanks for reminding me.
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RevoluTion

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Re: I Wanna Kill The Guy (4/9/2011)
« Reply #206 on: June 11, 2011, 01:19:35 am »

This is just like IWBTG 2...
 Maybe... *Sniff* Maybe...
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Storyyeller

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Re: I Wanna Kill The Guy (4/9/2011)
« Reply #207 on: June 11, 2011, 11:51:00 am »

By the way, is there anywhere you can download Ludor's level. I'm curious how he did things.
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LudorExperiens

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Re: I Wanna Kill The Guy (4/9/2011)
« Reply #208 on: June 11, 2011, 12:09:51 pm »

By the way, is there anywhere you can download Ludor's level. I'm curious how he did things.
Here you go.
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After 2 years the next version is out: http://iwbtg.kayin.moe/forums/index.php?topic=10827.0

Kirby Mario

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Re: I Wanna Kill The Guy (4/9/2011)
« Reply #209 on: June 11, 2011, 12:30:53 pm »

Good Level Ludor Experiences ;D
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