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Author Topic: I Wanna Kill The Guy (4/8/2012)  (Read 472088 times)

Crall92

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Re: I Wanna Kill The Guy (1/8/2012)
« Reply #345 on: January 18, 2012, 07:43:47 pm »

Why i cant play online  :'(  =(


Same here, is the master server down? its so deead here..
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Sora1ash

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Re: I Wanna Kill The Guy (1/8/2012)
« Reply #346 on: January 18, 2012, 10:31:08 pm »

Why i cant play online  :'(  =(


Same here, is the master server down? its so deead here..

Yeah, the master server is down sometimes, just wait until Geezer opens it again to join in on the fun. Also, nice game Geezer, can't wait to see more of chapter 5. Good job on the game man, keep it up.
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LagSeeing

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Re: I Wanna Kill The Guy (1/8/2012)
« Reply #347 on: January 19, 2012, 08:32:14 am »

chapter3 red/blue blocks has bugs.
sometimes I between the blocks(boshy boss).
And I jump, Jumpkey dosen't work!
plz fix it.
And.....
save file loading is very long.
sound loading?

sorry for my fucking english
 
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Benxamix2

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Re: I Wanna Kill The Guy (1/8/2012)
« Reply #348 on: January 19, 2012, 08:51:41 am »

chapter3 red/blue blocks has bugs.
sometimes I between the blocks(boshy boss).
And I jump, Jumpkey dosen't work!
plz fix it.
And.....
save file loading is very long.
sound loading?

You must be kidding because my shitty computer can play IWKTG properly, with almost no lag.
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LagSeeing

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Re: I Wanna Kill The Guy (1/8/2012)
« Reply #349 on: January 19, 2012, 09:05:37 am »

chapter3 red/blue blocks has bugs.
sometimes I between the blocks(boshy boss).
And I jump, Jumpkey dosen't work!
plz fix it.
And.....
save file loading is very long.
sound loading?

You must be kidding because my shitty computer can play IWKTG properly, with almost no lag.

No Lags,
Long Save/Map loading Not a Start Loading

After this game useing Fmodex.dll
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Benxamix2

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Re: I Wanna Kill The Guy (1/8/2012)
« Reply #350 on: January 19, 2012, 09:25:08 am »

Actually, map loading SHOULD be long.
I've made a map editor, and trust me, it's not that simple to make it load in 10 sec or less, specially when you use 100+ objects/tiles.
If you can make it faster, tell Geezer.
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LagSeeing

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Re: I Wanna Kill The Guy (1/8/2012)
« Reply #351 on: January 20, 2012, 03:14:19 pm »

Actually, map loading SHOULD be long.
I've made a map editor, and trust me, it's not that simple to make it load in 10 sec or less, specially when you use 100+ objects/tiles.
If you can make it faster, tell Geezer.
Loading is longer than 0.50
I guess It's sound loading.
I think..... super sound dll is much better.
fmod is to heavy, Memory(ram) use a lot.
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Benxamix2

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Re: I Wanna Kill The Guy (1/8/2012)
« Reply #352 on: January 20, 2012, 07:22:03 pm »

Actually FMOD is cool enough, doesn't use much memory. In fact, my game which uses FMOD just keeps 6MB.

Maybe he just needs to use CleanMem...
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AlextheTroller

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Re: I Wanna Kill The Guy (1/8/2012)
« Reply #353 on: January 23, 2012, 11:54:12 am »

Hi new geezer, your game actually rocks. Please tell me how to play online please please please!  :'(
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Benxamix2

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Re: I Wanna Kill The Guy (1/8/2012)
« Reply #354 on: January 23, 2012, 12:20:34 pm »

Geezer must start his server software, doesn't depend on yourself.
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LagSeeing

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Re: I Wanna Kill The Guy (1/8/2012)
« Reply #355 on: January 23, 2012, 12:35:45 pm »

global._39_tcp_=dll39_tcp_listen(global._39_port_, -1, 1)

if global._39_tcp_
{
global._39_player_id_=0
global._39_player_name_=string(argument0)
global._39_server_check_=1
global._39_player_c_socket_max_=1
global._39_player_max_number_=1

dll39_set_nagle(global._39_tcp_, 1)
return 1
}

return 0

to user can make server.

plz make user to open surver.

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Benxamix2

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Re: I Wanna Kill The Guy (1/8/2012)
« Reply #356 on: January 23, 2012, 12:39:28 pm »

Well, then geezer will have to redesign a bit the code to make every player able to write IPs and ports, so it can access any server.

I agree with LagSeeing, anyway. It would be much cooler if you do that, since we will be able to play only with certain people, like friends (private sessions).
Also a server list wouldn't be bad, but that's another story.
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키드

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Re: I Wanna Kill The Guy (1/8/2012)
« Reply #357 on: January 25, 2012, 09:47:02 am »

VVVVVV Map has bugs



I between the blocks.
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Wolsk

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Re: I Wanna Kill The Guy (1/8/2012)
« Reply #358 on: January 27, 2012, 11:15:07 am »

There are some big glitches that happen when I run this game on computers at school:

1) The character I play as doesn't have a head.
2) Occasionally, the controls I set up get reset (I think this is fine now).
3) Every time I spawn, the giant sword falls down and blocks the left side of the screen.
4) The sword also destroys every block that it touches while falling.

I don't know why this is happening. :I
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yeah
ebola is super funny lol
EBOLA (i still lmfao)

Thenewgeezer

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Re: I Wanna Kill The Guy (1/8/2012)
« Reply #359 on: January 27, 2012, 07:19:17 pm »

the new sound engine might take a little longer to load at the start. And no I won't use super sound or whatever its called.

Theres only a server for now. I will make so people can host games later. Server is never really up though so I'll add it soon.

VVVVVV Map has bugs

I between the blocks.

aight, thanks for showing me that

There are some big glitches that happen when I run this game on computers at school:

1) The character I play as doesn't have a head.
2) Occasionally, the controls I set up get reset (I think this is fine now).
3) Every time I spawn, the giant sword falls down and blocks the left side of the screen.
4) The sword also destroys every block that it touches while falling.

I don't know why this is happening. :I

Damn, that's something I don't like to hear D:
The big sword is probably the Head, with the wrong id. The sword's sprite id is 0, so yea.
Removing your Options.txt will probably fix the issue.
What were you doing before that happened though? Did it automatically have that bug when you started? D:
Controls are resetting? Hmm. Never really heard anything about that. Maybe it has to do with the restrictions on your school's computers? Maybe not, dunno.
Thanks for telling me this though
« Last Edit: January 27, 2012, 07:42:42 pm by Thenewgeezer »
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