Agreeing completely with the trap portion, I need you to re-look over what you have down for platforming. Remember IWBTG was made as a game that was supposed to be unfair BUT still good enough to keep the people playing. So I'm not sure whether you're calling IWBTG's difficult platforming areas good or bad, since you seem to address it as bad if it's a Fangame with those precise jumps and such. That needs more "It's not as good in fangames because..." rather than "because it's in a fangame, it's bad." Actually re-reading this...I can't quite say I agree with what you have for complex or new ideas. Those have to be used to distinguish Fangame to Fangame. If everything was just the same when it came to the platforming, why even bother making ANY game in the first place? Fan or original. It'd be a "played one and you've played them all situation." It's bad enough we can address most of the fangames as the same already (one doesn't have to wonder long why tijit regrets IWBTE).
I could have worded what I meant and expanded on it a bit better, mostly my complaints were that in fangames, although I don't mind that they try to make a game harder than IWBTG, But it is that they are going overboard with the difficulty and not making it fun for you to play. Lots of times they are just a jump that is a few pixels of room for error over and over again, I don’t think its bad to have that once in a while even though just it is over used and makes the game rather boring to play. So difficulty being to great and boring platforming basically makes the player not want to continue the game. IWBTG had the occasional precise part in it but iwbtg did that just enough not to make the player quite playing the game but keep them playing. So in other words I think fangame creators don’t know where to stop.
Summing this up really quickly: it's the increased frequency of the pixel-perfect requirement areas in fangames that bothers you. Completely understandable. Just keep in mind that fangames are usually made in mind with the parts that stood out to them in the original: IWBTG is notable for people remembering the difficult pixel perfect areas and traps. Thus these things become more frequent in Fangames. Then, creators of said fangames usually input what they believe to be more fitting, but that leads to the next portion.
I honestly don’t mind fangames having creative parts to it but I feel that they are putting stuff in that really shouldn’t be in a fangame. I do like the game pickory but I believe it ultimately fails at being a fangame for this reason. Puzzles really just shouldn’t be in fangames. Simple unfair and fun platforming is why I enjoyed iwbtg and all fangames have ultimately failed at this. Now I probably wouldn’t mind puzzles too much if the game wasn’t a fangame of iwbtg but because it is supposed to be a fangame of a game that is about simple unfair and fun platforming that is what I want to see when I play fangames.
Alright, now HERE'S a more opinionated portion. I'll respect your opinion so I won't bash it out or anything. I'll just state my beliefs on the subject: Fangames are also made with the creator's ORIGINAL input to become distinguished, and enjoyable in their own way regardless of the original base (or IWBTG in this case). Fangames would probably be quite boring if they were all based on the same balance each and everytime. They'd blend to become the same, and as I said earlier, become a "played one and you've played them all" situation. Then again, even IWBTG had it's moments of going offtrack, brick-breaker, vic-viper, so I don't see any problem with throwing in a new concept or genre every here and there. Variety is key.
-All fangames are free...Bashing free stuff is pretty selfish and qutie frankly extremly rude
So me telling people what I think they have done wrong with their game so they could one day make it better is being rude?
Correction, what would make it better in YOUR view. But if I've interpretted dcx666 properly, he's trying to say something along the lines of "don't bite the hand that feeds you." Like if you're given free food, and you think the giver could have done better, even constructive criticism would be exceptionally rude.
-If you havent tried making a game how the heck do you even know how to make a good game
I'm the person playing the game so shouldn't I know what makes a game fun and what doesn't
Again, from the way you've worded it, no. You should only know what makes a game fun
TO YOU. Even with opinions, one must know the limits of how much opinion to force on one another. In other words, respect
the fangame creators' opinion of what makes a game good or not. Another point of fangames is making the game with a base of IWBTG as you like: if you like fangames that work with simple platforming with some unfairness here and there, you could make a fangame yourself with just that.
-if you hate fangame so much...leave the forums....things havent changed for about a year or two
because the forums are totally 100% about fangames
BWAHAHAHAHA, OH BOY. I'm sorry, but this just takes the cake. I'm not going to be nice here since this deals with FACTS not opinions. Clearly you haven't looked around much so I'll save you the effort and loosen up a bit of your ignorance:
The Forum StatisticsFangames are in "Other Games" since General Games just has all the mass-post topics (A couple of counting threads, short Q&A, RPs, Mafia, etc.). Fangames are less than 10% of this forum. There are even "regular" members that
disregard the board completely.