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Author Topic: -=- IWBTG 1.-1.0 RELEASED -=-  (Read 57210 times)

Kayin

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Re: -=- IWBTG 1.-1.0 RELEASED -=-
« Reply #15 on: December 11, 2007, 04:03:52 am »

Okay ya, you guys can always press J. god damn my cheat keys. I NEED TO HIDE THEM BETTER.

Jarna: Well yeah that was a bit mean. :< I sometimes doubt I'm a good person and this makes me sad.

Anyways new version uploading with a few fixes. I'll post when it's done.
« Last Edit: December 11, 2007, 04:05:55 am by Kayin »
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Kefit

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Re: -=- IWBTG 1.-1.0 RELEASED -=-
« Reply #16 on: December 11, 2007, 04:20:27 am »

I've been wandering around the labyrinth for an hour and a half now and I am convinced that it is impossible.
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Kayin

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Re: -=- IWBTG 1.-1.0 RELEASED -=-
« Reply #17 on: December 11, 2007, 04:28:50 am »

I'll just say it's a non obvious route that takes consideration of previous screens to figure out how to get through.
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finale

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Re: -=- IWBTG 1.-1.0 RELEASED -=-
« Reply #18 on: December 11, 2007, 04:37:19 am »

Dammit, that box cover makes me want to give the Kid cookies and hugs, not kill him...

Kayin

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Re: -=- IWBTG 1.-1.0 RELEASED -=-
« Reply #19 on: December 11, 2007, 04:38:39 am »

Well thats why you gotta keep him ALIVE DAMMIT.

That said, new versions are up for redownload.

.... Again.

These won't FIX save problems, but they'll prevent them. so if you got a problem, post it up in support and I'll fix your save.
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Kenzya

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Re: -=- IWBTG 1.-1.0 RELEASED -=-
« Reply #20 on: December 11, 2007, 04:39:43 am »

God dammit. Finally fucking got through the labyrinth.
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Mr_Jarna

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Re: -=- IWBTG 1.-1.0 RELEASED -=-
« Reply #21 on: December 11, 2007, 04:39:50 am »

I am going to say fuck it and goodnight, as this is the 5th time that my game has locked up on me when the large **** boss appears with FUCKING RANDOMIZED ATTACKS THAT NEVER HIT THE SAME PLACE TWICE.

Oh, and
That "error" Ryu room?  Using Vista kinda makes it obvious...although I don't know if there's a way to fix that.


Very well done, and I look forward to beating it and never posting here again after I do.

EDIT: Also, during posting the above message I had to review it 3 times owing to new posts.  WTF.  Wonder how many I'll have to review after this...

DOUBLE EDIT: MEGA
OK, after trying the final boss again, I got to his second form second stage (the contra-esque spinny laz0rz) and was doing good until the program it froze.  Unless there's like horribly many forms after this one I claim sovreignity over this game due to the fact that I can't fight the final boss in safety at ANY time.  The freezing of my program is a worse enemy than any  :fruit:


Or  :spikes:
« Last Edit: December 11, 2007, 04:49:00 am by Mr_Jarna »
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Kayin

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Re: -=- IWBTG 1.-1.0 RELEASED -=-
« Reply #22 on: December 11, 2007, 04:51:27 am »

One more stage after that. I apologize for the crashiness. MMF2 sucks and I regret using it. I which EXE are you using? One might work better than the other. Good luck.
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finale

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Re: -=- IWBTG 1.-1.0 RELEASED -=-
« Reply #23 on: December 11, 2007, 04:53:45 am »

It's probably low priority, but after ninjaing that savefile from earlier in the thread, I noticed some boulders(which should now probably be included in the smilie menu, damn their rocky souls) that would arrive in rooms (the second room of the labyrinth, left side rock to be precise) above their entry point, passing gleefully and willfully through walls and over gaps in a straight line.

Mr_Jarna

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Re: -=- IWBTG 1.-1.0 RELEASED -=-
« Reply #24 on: December 11, 2007, 04:54:38 am »

whomgz another form plz let there be a non-killing save

And I'm using the frame skipper, as I tried the slowdown and I couldn't get past the cart ride section with the Cheep-Cheeps b/c they hit me and suddenly Iiiiiiii'mmmmmmm ooooveeeeerrrrrrrrr thhhheeeeerrrrreeeeeee iiiiiiinnnnnn ssssslloooooowww bam I die.

Again, though - frackin' awesome game and my only complaint is the lack of a Kirby boss.

...and my crashiness, but that's not your fault.
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finale

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Re: -=- IWBTG 1.-1.0 RELEASED -=-
« Reply #25 on: December 11, 2007, 04:57:45 am »

Man, so many potentially fun kirby bosses...Starting with Miracle Matter... :spikes: :spikes: :spikes:

I love the grinding magikoopa effect.

Kefit

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Re: -=- IWBTG 1.-1.0 RELEASED -=-
« Reply #26 on: December 11, 2007, 04:58:04 am »

zomg got past the labyrinth. Can't believe I missed that for two hours.

Too bad the game crashed shortly afterwards...
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Mr_Jarna

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Re: -=- IWBTG 1.-1.0 RELEASED -=-
« Reply #27 on: December 11, 2007, 05:00:49 am »

lol I thought the Magikoopa was a boss, then I died immediately.

Took me like 3 tries to get to the Magikoopa only to think "wow, he's someplace I shouldn't go".

Then I turn off iTunes and turn on the sound and sure enough I hear a loud BZZZZT next time.

:P
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finale

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Re: -=- IWBTG 1.-1.0 RELEASED -=-
« Reply #28 on: December 11, 2007, 05:02:04 am »

I think MagiKoopa can safely be said to have historically been associated with cheap, unavoidable deathness.

Mr_Jarna

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Re: -=- IWBTG 1.-1.0 RELEASED -=-
« Reply #29 on: December 11, 2007, 05:09:12 am »

I never had a problem with him :S
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