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Author Topic: Fear = Lose  (Read 21456 times)

ybbald

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Fear = Lose
« on: October 05, 2011, 10:36:51 am »

http://i.imgur.com/dDome.gif

Just a tray of Mercury(II) thiocyanate
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Fred-eye-inc

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Re: Fear = Lose
« Reply #1 on: October 05, 2011, 02:28:24 pm »

Won.
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matlab

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Re: Fear = Lose
« Reply #2 on: October 05, 2011, 02:58:09 pm »

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Sarah

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Re: Fear = Lose
« Reply #3 on: October 05, 2011, 02:58:30 pm »

Won, that was easy.

This is in response to YBB, not Matonen.

EDIT: Saw Mat's, lost Laugh = Lose, but not Fear = Lose.
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Fred-eye-inc

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Re: Fear = Lose
« Reply #4 on: October 05, 2011, 03:01:18 pm »

Won, that was easy.

This is in response to YBB, not Matonen.

EDIT: Saw Mat's, lost Laugh = Lose, but not Fear = Lose.
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matlab

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Re: Fear = Lose
« Reply #5 on: October 05, 2011, 03:14:22 pm »

Okay guys let's make this a creepypasta thread

So do any of you remember those Mickey Mouse cartoons from the 1930s? The ones that were just put out on DVD a few years ago? Well, I hear there is one that was unreleased to even the most avid classic disney fans. According to sources, it’s nothing special. It’s just a continuous loop (like flinstones) of mickey walking past 6 buildings that goes on for two or three minutes before fading out. Unlike the cutesy tunes put in though, the song on this cartoon was not a song at all, just a constant banging on a piano as if the keys for a minute and a half before going to white noise for the remainder of the film. It wasn’t the jolly old Mickey we’ve come to love either, Mickey wasn’t dancing, not even smiling, just kind of walking as if you or I were walking, with a normal facial expression, but for some reason his head tilted side to side as he kept this dismal look. Up until a year or two ago, everyone believed that after it cut to black and that was it. When Leonard Maltin was reviewing the cartoon to be put in the complete series, he decided it was too junk to be on the DVD, but wanted to have a digital copy due to the fact that it was a creation of Walt. When he had a digitized version up on his computer to look at the file, he noticed something. The cartoon was actually 9 minutes and 4 seconds long. This is what my source emailed to me, in full (he is a personal assistant of one of the higher executives at Disney, and acquaintance of Mr. Maltin himself)
“After it cut to black, it stayed like that until the 6th minute, before going back into Mickey walking. The sound was different this time. It was a murmur. It wasn’t a language, but more like a gurgled cry. As the noise got more indistinguishable and loud over the next minute, the picture began to get weird. The sidewalk started to go in directions that seemed impossible based on the physics of Mickeys walking. And the dismal face of the mouse was slowly curling into a smirk. On the 7th minute, the murmur turned into a bloodcurdling scream (the kind of scream painful to hear) and the picture was getting more obscure. Colors were happening that shouldn’t have been possible at the time. Mickey face began to fall apart. his eyes rolled on the bottom of his chin like two marbles in a fishbowl, and his curled smile was pointing upward on the left side of his face. The buildings became rubble floating in midair and the sidewalk was still impossibly navigating in warped directions, a few seeming inconcievable with what we, as humans, know about direction. Mr. Maltin got disturbed and left the room, sending an employee to finish the video and take notes of everything happening up until the last second, and afterward immediately store the disc of the cartoon into the vault. This distorted screaming lasted until 8 minutes and a few seconds in, and then it abruptly cuts to the mickey mouse face at the credits of the end of every video with what sounded like a broken music box playing in the backround. This happened for about 30 seconds, and whatever was in that remaining 30 seconds I heaven’t been able to get a sliver of information. From a security guard working under me who was making rounds outside of that room, I was told that after the last frame, the employee stumbled out of the room with pale skin saying “Real suffering is not known” 7 times before speedily taking the guards pistol and offing himself on the spot. The thing I could get out of Leonard Maltin was that the last frame was a piece of russian text that roughly said “the sights of hell bring its viewers back in”. As far as I know, no one else has seen it, but there have been dozens of attempts at getting the file on rapidshare by employees inside the studios, all of whom have been promptly terminated of their jobs. Whether it got online or not is up for debate, but if rumors serve me right, it’s online somewhere under “suicidemouse.avi”. If you ever find a copy of the film, I want you to never view it, and to contact me by phone immediately, regardless of the time. When a Disney Death is covered up as well as this, it means this has to be something huge.
Get back at me,
TR

http://www.youtube.com/watch?v=XWlLgUcOv7g
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Mort, the Lonely

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Re: Fear = Lose
« Reply #6 on: October 05, 2011, 03:22:23 pm »

Old.

Vid is fake.

Really only Creepypasta that ever bothered me was of Slenderman.
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matlab

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Re: Fear = Lose
« Reply #7 on: October 05, 2011, 03:31:20 pm »

Slenderman is shit nowadays because the new videos are boring as fuck.

I'm also well aware that pasta is old. Still, there might be some people who haven't read it.

Dead Bart:

You know how Fox has a weird way of counting Simpsons episodes? They refuse to count a couple of them, making the amount of episodes inconsistent. The reason for this is a lost episode from season 1.

Finding details about this missing episode is difficult, no one who was working on the show at the time likes to talk about it. From what has been pieced together, the lost episode was written entirely by Matt Groening. During production of the first season, Matt started to act strangely. He was very quiet, seemed nervous and morbid. Mentioning this to anyone who was present results in them
Added by ClericofMadness
getting very angry, and forbidding you to ever mention it to Matt.
I first heard of it at an event where David Silverman was speaking. Someone in the crowd asked about the episode, and Silverman simply left the stage, ending the presentation hours early. The episode's production number was 7G06, the title was Dead Bart. The episode labeled 7G06, Moaning Lisa, was made later and given Dead Bart's production code to hide the latter's existence.
In addition to getting angry, asking anyone who was on the show about this will cause them to do everything they can to stop you from directly communicating with Matt Groening. At a fan event, I managed to follow him after he spoke to the crowd, and eventually had a chance to talk to him alone as he was leaving the building. He didn't seem upset that I had followed him, probably expected a typical encounter with an obsessive fan. When I mentioned the lost episode though, all color drained from his face and he started trembling. When I asked him if he could tell me any details, he sounded like he was on the verge of tears. He grabbed a piece of paper, wrote something on it, and handed it to me. He begged me never to mention the episode again.

The piece of paper had a website address on it, I would rather not say what it was, for reasons you'll see in a second. I entered the address into my browser, and I came to a site that was completely black, except for a line of yellow text, a download link. I clicked on it, and a file started downloading. Once the file was downloaded, my computer went crazy, it was the worst virus I had ever seen. System restore didn't work, the entire computer had to be rebooted. Before doing this though, I copied the file onto a CD. I tried to open it on my now empty computer, and as I suspected, there was an episode of The Simpsons on it.

The episode started off like any other episode, but had very poor quality animation. If you've seen the original animation for Some Enchanted Evening, it was similar, but less stable. The first act was fairly normal, but the way the characters acted was a little off. Homer seemed angrier, Marge seemed depressed, Lisa seemed anxious, Bart seemed to have genuine anger and hatred for his parents.

The episode was about the Simpsons going on a plane trip, near the end of the first act, the plane was taking off. Bart was fooling around, as you'd expect. However, as the plane was about 50 feet off the ground, Bart broke a window on the plane and was sucked out.

At the beginning of the series, Matt had an idea that the animated style of the Simpsons' world represented life, and that death turned things more realistic. This was used in this episode. The picture of Bart's corpse was barely recognizable, they took full advantage of it not having to move, and made an almost photo-realistic drawing of his dead body.

Act one ended with the shot of Bart's corpse. When act two started, Homer, Marge, and Lisa were sitting at their table, crying. The crying went on and on, it got more pained, and sounded more realistic, better acting than you would think possible. The animation started to decay even more as they cried, and you could hear murmuring in the background. The characters could barely be made out, they were stretching and blurring, they looked like deformed shadows with random bright colors thrown on them.

There were faces looking in the window, flashing in and out so you were never sure what they looked like.

This crying went on for all of act two.

Act three opened with a title card saying one year had passed. Homer, Marge, and Lisa were skeletally thin, and still sitting at the table. There was no sign of Maggie or the pets.

They decided to visit Bart's grave. Springfield was completely deserted, and as they walked to the cemetery the houses became more and more decrepit. They all looked abandoned. When they got to the grave, Bart's body was just lying in front of his tombstone, looking just like it did at the end of act one.

The family started crying again. Eventually they stopped, and just stared at Bart's body. The camera zoomed in on Homer's face. According to summaries, Homer tells a joke at this part, but it isn't audible in the version I saw, you can't tell what Homer is saying.

The view zoomed out as the episode came to a close. The tombstones in the background had the names of every Simpsons guest star on them. Some that no one had heard of in 1989, some that haven't been on the show yet. All of them had death dates on them.

For guests who died since, like Michael Jackson and George Harrison, the dates were when they would die. The credits were completely silent, and seemed handwritten. The final image was the Simpson family on their couch, like in the intros, but all drawn in hyper realistic, lifeless style of Bart's corpse.

A thought occurred to me after seeing the episode for the first time, you could try to use the tombstones to predict the death of living Simpsons guest stars, but there's something odd about most of the ones who haven't died yet.

All of their deaths are listed as the same date.

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Mort, the Lonely

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Re: Fear = Lose
« Reply #8 on: October 05, 2011, 03:35:41 pm »

Marble Hornets, EMH and Tribe Twelve are still good. (Although EMH & Tribe Twelve seem to be combining, which means the writing skills of EMH and the fucked up Slender effects of TT.)

THEY JUST TAKE SO FUCKING LONG TO UPDATE.
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Mort, the Lonely

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Re: Fear = Lose
« Reply #9 on: October 05, 2011, 03:53:38 pm »

Here Pouth.
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Mort, the Lonely

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Re: Fear = Lose
« Reply #10 on: October 05, 2011, 04:12:59 pm »

http://youtu.be/tLIpL26ztFo

I meant to post that. Sorry poop.
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Neko Desu

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Re: Fear = Lose
« Reply #11 on: October 05, 2011, 05:18:40 pm »

A few years back, whilst feeling nostalgic, I dug out my old Silver game. Tragically, the battery had died, thus my save data was all missing, and I was unable to start a new save. Oddly, this has been the first time in all of my 20+ years of playing video games that a battery has died in one of my cartridges.

This left me understandably disappointed, as I had lived and breathed that cartridge when it was new. I was rarely without it within arm’s length, no matter where I was, had accumulated at least one dozen each of Shinies and Level 100s, and worst yet - I had traded my best Pokémon from my first game, Blue, to it, including a Level 100 Squirtle that I had outfitted with strong physical attacks and named “Ninja”.

While I was thoroughly sad in regards to this event, it was not something that
dehabilitated me in any way. For the next few years, I, on the whole, forgot about my little Silver cartridge, and went on with life.

Every summer my family goes to the local Swap Meet. It’s been tradition for as long as I can recall and continued even after I moved away from my parents; last summer was no exception. The Swap Meet, especially recently, has had the quality of its selection decreased by far, but a few gems can be found to the careful observer; for example, five years ago, I had nabbed a pirated English Pokémon Green version for $10, that, although it is just a title screen hack of the English Blue release in a green cartridge, is one of my prized possessions.

In any case, last year, I came across an elderly gentleman with a slew of old games for various Nintendo systems. Most of these cartridges were either games I already owned, or had no interest in, such as the stacks of every Madden release for the SNES that were so high that they threatened to topple every time someone approached the table.

Skimming through the GameBoy games he had for sale, I came across a copy of Pokémon Silver. Strangely, although the little labels affixed for prices on the cartridges read $5-15 on each GameBoy cartridge, Silver was only noted as $1. Nostalgia came flooding back to me, and not wishing to curse my luck, I decided not to inquire the price and jumped on the chance to purchase the game.

I had become sidetracked upon arriving home that night, so the game went untouched until the following afternoon. Rummaging through my bounty of the previous day, I came across the Silver cartridge and decided to give it a go.

I popped the cartridge into my GameBoy Advance and booted up the game. A save file was already present, and like anyone would be, I was a tad curious as to what had gone on in the previous owner’s game. I smiled as I chose “Continue”, hoping to receive a little insight on a stranger’s psyche.

Immediately after the game started, I realized that I hadn’t seen the name assigned to the player character; using the start menu to check, I found it was labeled as “The S”.

I cocked my eyebrow in surprise. Surely, there was no way anyone else would use this moniker in his or her game - in all of my years, the only people I’ve encountered using it have been deliberate impostors - hardly someone that would use it in a game of Pokémon.

I shrugged this off for a few mere seconds, when I had found that the player’s team also mirrored mine at the last time I had seen it - Ninja, Venom Jr. (Beedrill), Mewtwo, Lugia, Letherhed (Feraligatr), and Slashclaw (Scyther). I couldn’t tell whether I was more creeped out or jubilant. Eventually, even though I failed to comprehend exactly how this turn of events came to be, I was just so excited to see my old team again that I continued to press on.

Everything in the game mirrored my previous Silver adventure, right down to other Pokémon I had caught, rival’s name, and more. Despite still feeling a little uneasy over my game being duplicated, I kept playing, as nothing else seemed amiss, and it was like I had never lost my initial game.

After clocking a few hours just battling and messing around, eventually I made my way to Cinnabar Island. This is where things truly began to frighten me. Cinnabar had been restored to its former glory, as it had been in Generation I. My fear temporarily subsided after I reasoned that it had to be some sort of hacked cartridge, or maybe, since I had read that Gold and Silver were built on Generation I’s architecture, that some glitch had called back to some Gen I Cinnabar Island data still left on the cartridge. This second theory seemed to be the most accurate at the time, considering that the buildings on the island were unavailable for entrance (as if the code to enter the buildings had been disabled) and the sole inhabitant, an old man, spoke only in glitchy-looking gibberish.

I fooled around a bit, surfing and fishing around the area. I was only coming up with low level Magikarp and Tentacool, which was becoming exceedingly tedious. Just I was heading back to the island from surfing off the east side, I ran into a Wild Pokémon encounter. With a sigh, I anticipated another Tentacool, but what awaited me caused my heart to skip a beat.

I don’t know why I hadn’t consciously made an effort to run into MissingNo. on the coast of Cinnabar Island, but I did indeed encounter it upon my attempted return to land. However, instead of the garbled mess of town sprites that normally compose Pokémon #000 (as well as many glitches in Generation II), this was the standard Red/Blue MissingNo. sprite. Unfortunately, MissingNo.’s appearance in this game wasn’t what had me nearly soiling myself in terror; it was the cry it made upon appearing. A sound that had already burrowed itself into my brain.

Earlier that year, I had been out for a jog a few blocks from my apartment, when I had come across a house on fire. Nobody seemed to be around, nor was anyone responding to my shouts for help. I did not have my cell phone on me at the time, and so, in an instinctual move, I broke a window and entered the house. Exiting the kitchen (which was the room I had come into from the window), I was hit in the back with something heavy, hard, and hot (although not on fire), sending me to the floor. Unable to get up, I heard a blood-curdling scream echo throughout the building. Later, after I had been rescued by the firefighters, I had learned that it was the elderly man that had lived there; his wife was already dead when I had made my rescue attempt.

This was the sound that MissingNo. made. The scream of a man burning to death.

Immediately, I dropped my GBA on the couch. Terror flowed through my body like blood, as I just stared at the game lying there. I didn’t know what the hell was going on, or what I was going to do next. It may have actually been but a few minutes, but it seemed as if an eternity had passed before I worked up the nerve to pick it up again, again trying to reason why this had occurred, I figured that it simply was a random assortment of glitch noises that just happened to sound similar to the man’s screaming. With a shaky hand, I lifted the game up, telling myself how silly it was to be freaking out over a game.

Although it was only Level 3, the MissingNo. wiped out my entire team - which consisted of three Level 100s and no Pokémon under Level 70 - with one Water Gun each, claiming it was “Super effective” no matter what type the Pokémon it hit was.

After Whiting Out, I arrived in a Pokémon Center that according to the map, was in Lavender Town. I had not visited Lavender since I had turned on the game several hours previously, so I was a bit surprised at this. I suddenly heard a bizarre noise, which actually did sound like a glitched warble that would be given off by a MissingNo. It took me a few minutes, however, to realize it was my cell phone. This was not a normal sound for my phone, thus I was startled. Flipping it open, I found that the battery was drained, and it was warning me of such. I had just charged the phone the previous night and the phone has only ever been drained when I hadn’t charged it for a couple of days, or used it excessively - which I hadn’t.

Sighing, I plugged in my phone, only to be shocked to see a photo pop up on the screen. It was a MissingNo. against a plain white background. Pressing a key on the phone made the phone cycle to another photo, which was another one of MissingNo., but from another angle, as if it were a 3D representation of the glitch, such as an action figure or papercraft.

It took a lot of attempts, but eventually I was able to figure out how to delete the photos (as the normal method only caused the phone to advance to the next photo). Sadly, these photos either overwrote or deleted the dozen or so photos I had on the phone previously.

Now aware that there was definitely something “not right” going on, I approached the game again… but instead of turning it off, I continued playing. I can’t tell you why I did… morbid curiosity, perhaps, or maybe it had me in some sort of trance. Normally, as a fan of horror movies, I would think myself savvy enough to not take the bait, but ultimately, I kept at it.

Exiting the Pokémon Center, I found the surroundings to be familiar, but a bit different than I recall Silver’s Lavender Town being. It didn’t take long to dawn on me that it was because this Lavender Town was a reproduction of the Generation I version, like Cinnabar Island before it - Pokémon Tower included.

I walked into the Pokémon Tower, but the interior was completely different than in other games. It was a small nigh-featureless room, about the size of the inside of a Pokémon Center, with one gravestone in the center. My palms sweating so hard that I thought I was going to drop the game, I approached the grave, expecting to see my name there.

“Here lies Tomb.”

Now, most of you would probably find this a bizarre non-sequitur or the game pointing out the obvious. After all, it’s a tombstone, so of course there lies a tomb, right?

This message had special connotations for me, however. I had a close friend named Tasha who I had basically mentored for almost a decade, who was like family to me. When she moved out to Wisconsin, her friends there realized that her initials - TMB - were like “tomb” without an ‘o’, so that became her nickname. Tasha ended up having lymphoma, and while she was sick, I lent her my English Green version - her name as “Tomb” in that game is still there to this day. She passed away in 2008.

This was starting to drive me mad. This game knew details of my life, or at the very least, ones that had been entered into my Pokémon games previously. It was causing things to happen with my cell phone - even though Crystal was the first game to have cell phone interaction, and that was removed from the English version. And it was able to reproduce, realistically, the screams of a burning old man despite the technology not being available on an 8-bit cartridge.

My text message ring tone went off on my phone at this time, causing me to drop the game on the couch hard enough to bounce. Eying my phone, I was reluctant to pick it up again. After a few minutes, eventually irritated by the ring tone going off every 30 seconds as a reminder, I picked up the phone and saw that it was from Tasha’s partner, Leslie. At first a chill went down my back, as there was no way this was a coincidence that she was texting me right after I had seen this event in my game. Then, I, still likely in denial, reasoned that perhaps there was ultimately some mystery and that she had come across clues. Sure, it’s a hard pill to swallow, but at this point, I was grasping at straws.

I saw that the text had a photo attached, so I held my breath for a moment while I chose to download it. My phone is a TracFone that runs on pre-paid phone cards, so it’s not exactly stellar technology, and thus, it took a while for the attachment to transfer. When it appeared on the screen, I came face-to-face with the most horrifying sight I had ever seen in my life.

Tasha appeared on the screen, her flesh a sickly gray and her face covered in deep, bleeding cuts, like the time she had been thrown through a bar window. Her mouth was twisted in a menacing scowl, and two dark, lifeless holes, like the sockets of a skull, appeared in the place of her normally beautiful eyes. She appeared to be reaching for either the photographer or the item being used to take said photo.

Seeing the face of someone so close to me in such a disturbing manner, tears began to trickle down my face. I just stared at her, willing away the photo while my thumb nervously bashed the keypad, trying to get the image off. I finally managed to delete the text (via the standard method, not the workaround I’d used to get rid of the MissingNo. photos), and quickly closed the phone. Using my landline, I dialed up Leslie… no answer, no voice mail. Scared out of my wits, I pulled the cartridge from the GBA’s slot (without first turning it off), stepped out onto my balcony into the hot summer night, and flung the cartridge with all of my might across the street, hearing it crash against something with a satisfying snap.

The GBA screen was white, and there was no sound emanating from it. I turned off the system, confident that I had beaten whatever cursed monstrosity that had tormented me. As I went to put away the GBA, I saw a Silver cartridge sitting on my sofa. Nearly vomiting, I realized there was no price sticker, and that this was my original Silver cartridge, which must’ve fallen out from the carrying case. Just to be certain, I loaded it into my GBA, and it indeed had no save file. Satisfied, I returned everything to it rightful place. I checked the cell one last time, and everything seemed to be in order, save for all of the photos that were removed by the MissingNo. ones.

I never did have problems with the cell phone or GameBoy again. I got a hold of Leslie the next day through her job, and she had told me that she had switched providers but not numbers, thus why I wasn’t able get a hold of her. I decided not to frighten her with the plight I had just encountered, though.

To this day, I don’t think I’ll ever get another Silver version. I definitely will not purchase any more Pokémon games secondhand, and if I decide to get one of the remakes, I’m getting HeartGold.
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Tim

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Re: Fear = Lose
« Reply #12 on: October 06, 2011, 05:54:50 am »

Barely Lost
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Koppis

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matlab

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Re: Fear = Lose
« Reply #14 on: October 06, 2011, 09:36:08 am »

Barely Lost
How exactly do you get "barely" scared?
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