well thanks a lots for yours feedback. Actualy lag it's an issue, it didn't lagged when i tried on flash, anyway if u right click on the flash window of the game at set on 10mb the space it wil decrease a bit.
No gun at the moment yeah, i wanted to let the player get it after a while anyway not in this beta (i need to found a code that allow to let only 4-5 bullet at a time per screen before)
A special thanks to sage,
well i'm not using an acceleration based movement but just an istant moving force like the classical iwbtg, but the lag will let that to look like that (or maybe i setted so much friction to the player, well ill do some tests).
thanks about the game over screen (i didn't thought about it since the game levels are based on a single sqaure-scene except the tutorial).
Noo!

the tutorial isn't a troll! the floor filled with spike doesn't kill u, and u can complete it as a normal. This tutorial is just hironical and it's needed only to submerge the player on the logic of the game ;) (you can see the controls in the main screen!).
Clouds are intendeed to disturb the player preventing him to see anything (just to make some more challenge) but i think that those are making the game this so lagging so if i remove them i'm almost sure that the lagging issue will disappear infact on the fourth screen (where the clouds are not present is more smooth, still with some lag but smooth

).
Other things are on the list to be fixed!
lidothefox indeed!

<3