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Author Topic: Curse/Alternate Modes Discussion & Info  (Read 27625 times)

MaxX

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Curse/Alternate Modes Discussion & Info
« on: July 17, 2012, 11:58:33 pm »

Current Status: No alternate modes enabled

Please feel free to drop any videos you may have made of this mode in this thread, they'll be updated in the OP.

This thread will cover IWBTG:Gaiden's alternate modes that are available for play. All modes are enabled and disabled remotely by Kayin (for now), and have different modifiers to their names. This is not a final list of modes, more is bound to come. This post will be updated accordingly.

MODES

Curse Mode

Curse Mode is a throwback to Castlevania II's "What a horrible night to have a curse" modifier, which greatly increases nearly every difficulty aspect within the game.

Here is my first video showing Yang being added to Chun-Li/Zangief under this mode:

http://www.youtube.com/watch?v=rbGUg5hZ0BI

This mode is subject to AT LEAST the following conditions:

-Enemies take 1 charged shot + 1 regular shot to kill
-Increased enemy spawns
-Increased traps
-Persistent red graphic overlay greatly affects visibility. Kayin *MAY* manually enable a coloured overlay to go with the message's theme ("What a terrible night to have a curse" = red, "Pure Black World Tendency" = black, etc.)
-Some traps are now quicker than normal
-More abusive boss behaviour (DK throws 1 extra barrel per throw, Sagat spams tiger shots all day long)
-Bald Bull is replaced by Mr.Sandman.

New additions/one-time deals

-A hovering Lakitu that throws DK barrels has been added to the most recent Curse Mode on the Aug 11-12 weekend in lieu of achieving 100,000 downloads.

GORILLA ESCAPE!

This mode alters stage 1-1 ONLY to have 4 Donkey Kong spawns instead of the usual one. One at the start, one at the top of the first tower, and two stacked on top of one another at the end. There are no modifications to Stage 1-2 or 1-3.

EVO Mode

This mode sets the game to the build played by Floe during EVO 2012 and has a slew of fighting game references found within, including 15 special death emotes that play at random during a death.

VIDEOS

Boss only

[HD] Donkey Kong (Blind) - played by MaxX
[HD] Sagat (Blind) - played by MaxX

Full Stages/Playthroughs

[HD] Stage 1-1, No Deaths - played by MaxX
[HD] Stage 1-2 - played by MaxX

Gorilla Escape!

[HD] No Deaths - played by MaxX

EVO Mode

[HD] All Death Emotes

NEW ACTIVATION METHOD (WIP, credit to Poochy.EXE for the info)

While the game is running, it periodically checks the following URL:
http://gamejolt.com/api/game/v1/data-store/?game_id=8598&key=main&signature=153c45714f063de81aab7f33094ac688
Intercept that HTTP request and you can replace it with something of your own.

The data string is in the form "$message$mode$". The message is displayed at the top of the screen, and the mode is used to activate/deactivate the alternate modes. For multiple modes, separate them with $, such as "$Curse and EVO modes activated!$evo$hard$". Curse and EVO modes activate the next time you hit retry or start a level.

Here are the mode strings I've found so far:
hard: Curse Mode
normal: Deactivates Curse Mode
evo: EVO Mode
devo: Deactivates EVO Mode
reverse: Reverses left and right on controls.
planel: Causes a plane to fly in from the left, aimed at The Kid. Only happens once, although changing the data string at all causes it to happen again as long as you leave the "planel" in there.
planer: Same as planel but the plane flies in from the right.
sonic: Causes Sonic to appear and crash into The Kid to kill him.
baron: A white ghost thingy appears and periodically chases after The Kid. Unlike the last few, this one continues to occur on subsequent retries. I don't know how to deactivate it.
scream: Loud scream with flashing screen.
batman1; batman2; batman3: A fake Skype call from Batman. Each of 1-3 has a different message.
move: Hand appears and picks up The Kid.
angle,X: Rotates everything by X degrees. So for example, "angle,180" gives you upside-down mode.
spin,X: Makes the screen spin. X determines the speed.
overlay,b,X: Darkens everything by X percent. "overlay,b,100" will make everything pitch black.
overlay,r,X: The red overlay for Curse Mode, also X percent.
crash: Crashes the game.

To enable these alternate modes and other things within the game without waiting for Kayin to do it remotely, download IWFWTG (I Wanna Fuck With The Guy) here: http://kayin.pyoko.org/iwbtg/forums/index.php?topic=17063.0

Presets for IWFWTG can be found here: http://pennycreations.zymichost.com/iwfwtg/presets/

OLD ACTIVATION METHOD

The game checks for tweets on this twitter account: https://twitter.com/AggressiveMenac

"Aggressive Menace" is the supercomputer who brought about the near-extinction of humanity in 1967's "I Have No Mouth, and I Must Scream" by Harlan Ellison.

More specifically, the client pulls this page: http://api.twitter.com/1/statuses/user_timeline.json?include_entities=true&include_rts=true&screen_name=aggressivemenac&count=1&trim_user=true

Kayin (presumably) tweeted "$What a Terrible Night to have a Curse$b,r,75$h$", which made the client display the message, put on a red overlay, and turn on hardmode.

These variables are plaintext in the executable, making it trivial to direct the client to check your own twitter account and play with it from there, or just edit the variables directly to force hardmode, debug mode (End key beats the level, and Delete warps you to the mouse cursor location.  We saw this being used on the EVO stream.), reversed controls, or some other options.
« Last Edit: February 26, 2013, 09:53:45 am by MaxX »
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MrGodshelp

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Re: "Curse Mode" Discussion
« Reply #1 on: July 18, 2012, 12:02:16 am »

Why not keep the discussion in the thread I posted? :o
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MaxX

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Re: "Curse Mode" Discussion
« Reply #2 on: July 18, 2012, 12:27:29 am »

You're brand new and I didn't trust you enough to keep the OP updated :P

Added new info as of 12:30.
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Kayin

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Re: "Curse Mode" Discussion/Info
« Reply #3 on: July 18, 2012, 03:02:23 am »

It's not a typo, it's a multiply filter.
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Arkhanno

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Re: "Curse Mode" Discussion/Info
« Reply #4 on: July 18, 2012, 03:27:03 am »

Curse mode has been lifted thanks to fLoE. :D

Also, if anyone wants to see the full Curse Mode in it's glory I streamed beating it.
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MaxX

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Re: "Curse Mode" Discussion/Info
« Reply #5 on: July 18, 2012, 03:49:39 am »

It's not a typo, it's a multiply filter.

Thanks!

Cleaned the OP up and kept it to just info. Will keep adding to this as people post their findings or I post my own.
« Last Edit: July 18, 2012, 04:12:40 am by MaxX »
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kenman

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Re: "Curse Mode" Discussion/Info
« Reply #6 on: July 18, 2012, 05:45:36 am »

La de dum, here's "curse mode" spoiled.

The game checks the tweet on this twitter account: https://twitter.com/AggressiveMenac
More specifically, the client pulls this page: http://api.twitter.com/1/statuses/user_timeline.json?include_entities=true&include_rts=true&screen_name=aggressivemenac&count=1&trim_user=true

Kayin (presumably) tweeted "$What a Terrible Night to have a Curse$b,r,75$h$", which made the client display the message, put on a red overlay, and turn on hardmode.

These variables are plaintext in the executable, making it trivial to direct the client to check your own twitter account and play with it from there, or just edit the variables directly to force hardmode, debug mode (End key beats the level, and Delete warps you to the mouse cursor location.  We saw this being used on the EVO stream.), reversed controls, or some other options.
« Last Edit: July 18, 2012, 10:32:00 am by kenman »
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MaxX

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Re: "Curse Mode" Discussion/Info
« Reply #7 on: July 18, 2012, 11:15:59 am »

That's very helpful, thanks! Updated the OP. Also added what the twitter account is in reference to.
« Last Edit: July 18, 2012, 11:30:50 am by MaxX »
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Kayin

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Re: "Curse Mode" Discussion/Info
« Reply #8 on: July 18, 2012, 03:01:41 pm »

Wait, the debug mode stuff works? Didn't think that existed in the twitter stuff (it did in floes version). I'll check. I don't mind people playing with debug mode, but I should probably go make sure it can't be used to get good times.

And yes, at one point there will be an ini-redirect for anyone who wants to fuck around.
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CybeastFalzar

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Re: "Curse Mode" Discussion/Info
« Reply #9 on: July 18, 2012, 05:28:16 pm »

I'm interested in playing curse mode. Anyone know how exactly to start it?

Because Curse Mode ended.
« Last Edit: July 18, 2012, 05:53:39 pm by CybeastFalzar »
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MaxX

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Re: "Curse Mode" Discussion/Info
« Reply #10 on: July 18, 2012, 08:59:22 pm »

As the OP states, it's enabled by Kayin tweeting from the linked twitter account. I'd just subscribe to that account and start up your game when it tweets "what a terrible night to have a curse" (which should be horrible instead of terrible, right Kayin?).

Later on, when Kayin provides the ini-redirect for us, we'll be able to switch it on and off at will. That, or Kayin might just add it as a mode/toggle in-game  before the ini-redirect is provided.
« Last Edit: July 18, 2012, 09:01:05 pm by MaxX »
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Kayin

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Re: "Curse Mode" Discussion/Info
« Reply #11 on: July 18, 2012, 10:06:44 pm »

Don't get too used to it. AM is going to get retired really fast and replaced with a much more responsive setup.
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MaxX

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Re: "Curse Mode" Discussion/Info
« Reply #12 on: July 18, 2012, 11:12:01 pm »

Skynet
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TheFangameDestroyer

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Re: "Curse Mode" Discussion/Info
« Reply #13 on: July 19, 2012, 01:59:39 pm »

glad to see im not the only one who played I have no mouth and I must scream. 
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MaxX

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Re: "Curse Mode" Discussion/Info
« Reply #14 on: July 22, 2012, 12:20:36 am »

Bump. Curse mode to be enabled from 5pm Sunday to 5am Monday morning. I guess the name's either been officially adopted by Kayin or I just guessed right :P
« Last Edit: July 22, 2012, 12:22:09 am by MaxX »
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