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Author Topic: I Wanna Be The Egoist Beta 0.21  (Read 12177 times)

Miniwa

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Re: I Wanna Be The Egoist Beta 0.1
« Reply #15 on: February 06, 2013, 02:37:27 am »

I tried to make a playtrough of this game with Bandicam but it lags like fuck. Like i saw in the video.
I think Camtasia might be better.
It's not lagging on old computers.
A (Short)GamePlay of this game ^^.

http://www.youtube.com/watch?v=-E1lABM2-ZU
Thanks
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Derpy Hooves

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Re: I Wanna Be The Egoist Beta 0.1
« Reply #16 on: February 06, 2013, 07:48:57 am »


what im supposted to do here? my jump button is shift. when i press it too fast the ''stickey keys'' message pops up.
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YoSniper

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Re: I Wanna Be The Egoist Beta 0.1
« Reply #17 on: February 06, 2013, 10:47:09 am »


what im supposted to do here? my jump button is shift. when i press it too fast the ''stickey keys'' message pops up.
Simple. Disable Sticky Keys.
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Miniwa

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Re: I Wanna Be The Egoist Beta 0.1
« Reply #18 on: February 06, 2013, 02:43:59 pm »

Second Boss Test

http://youtu.be/c7rtW-PApLo
Thunder pattern will be easier.
It's upgrade boss from iwbts's gargoyle boss.

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Derpy Hooves

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Re: I Wanna Be The Egoist Beta 0.1
« Reply #19 on: February 06, 2013, 04:05:02 pm »

Second Boss Test

http://youtu.be/c7rtW-PApLo
Thunder pattern will be easier.
It's upgrade boss from iwbts's gargoyle boss.



Cool! The spike rain isnt completed, right?
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YoSniper

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Re: I Wanna Be The Egoist Beta 0.1
« Reply #20 on: February 06, 2013, 04:14:47 pm »

Second Boss Test

http://youtu.be/c7rtW-PApLo
Thunder pattern will be easier.
It's upgrade boss from iwbts's gargoyle boss.

Uhmmm, gotta be honest with you. Looking at the preview, the boss looks like nothing but one giant bullet hell. And I am NOT a fan of bullet hell bosses (if I were, I would love I Wanna Be The Barrage and I Wanna Be The Boshy.)

Your first boss involved a lot of dodging, but also had somewhat of a strategy element, and you had to react to the various attacks they threw at you. And you could only shoot them when their mouths were open. I really liked that boss because it made me think about my moves.

My hope is that you tone down the barrage of shots from this second boss and add in a random order of attacks. That would be my preference at least.
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Wolsk

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Re: I Wanna Be The Egoist Beta 0.1
« Reply #21 on: February 06, 2013, 06:34:49 pm »

^ Completely agree. ^

Your games are always fun, but they get stupidly hard very fast.
Please don't make the same mistake with IWBTEgoist. :v
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IidoTheFox

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Re: I Wanna Be The Egoist Beta 0.1
« Reply #22 on: February 07, 2013, 12:04:50 am »

I'm starting an LP on this game, here's the first part: www.youtube.com/watch?v=w4CSBFvj404

Looking forward to the next version ^^
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Miniwa

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Re: I Wanna Be The Egoist Beta 0.1
« Reply #23 on: February 07, 2013, 09:11:59 am »

Second Boss Test

http://youtu.be/c7rtW-PApLo
Thunder pattern will be easier.
It's upgrade boss from iwbts's gargoyle boss.

Uhmmm, gotta be honest with you. Looking at the preview, the boss looks like nothing but one giant bullet hell. And I am NOT a fan of bullet hell bosses (if I were, I would love I Wanna Be The Barrage and I Wanna Be The Boshy.)

Your first boss involved a lot of dodging, but also had somewhat of a strategy element, and you had to react to the various attacks they threw at you. And you could only shoot them when their mouths were open. I really liked that boss because it made me think about my moves.

My hope is that you tone down the barrage of shots from this second boss and add in a random order of attacks. That would be my preference at least.
^ Completely agree. ^

Your games are always fun, but they get stupidly hard very fast.
Please don't make the same mistake with IWBTEgoist. :v

Okay, I am going to reduce the second boss' difficulty. But I not going to apply random order attacks because I finished this boss completely.,.
and I am going to make this fangame easier than Iwbtstilette, etc. Thanks.

I'm starting an LP on this game, here's the first part: www.youtube.com/watch?v=w4CSBFvj404

Looking forward to the next version ^^

Thanks! I will upload next version as soon as possible.
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Miniwa

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Re: I Wanna Be The Egoist Beta 0.2
« Reply #24 on: February 08, 2013, 01:30:20 pm »

"I Wanna Be The Egoist"

beta 0.2

1. Config mode add.
2. Complete castle area.
3. Some bugs were fixed.

Youtube : http://youtu.be/Nj7k4ot04Xc

Screenshot

If you using low computer, plz set the "Frame skip". It will be better.

Download Link : http://www.mediafire.com/?jhy3k28dor41hi7

Plz Help me english grammar! Xp
I'm not good at english!
draw_text(192,512,"Press arrow key to move")
draw_text(740,540,"Press shift key to jump#If you in the midair, #You can double jump one more time.")
draw_text(1344,608,"Press up key to attach the ladder#and arrow key to move")
draw_text(1888,704,"If you in the water, you can jump infinitely")
draw_text(1984,512,"If you attaching the ivy,#Press jump key and arrow key to walljump.")
draw_text(1600,64,"If you touch the 'Jump-Item',#You can jump one more time.")


Beta 0.2 was updated!
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IidoTheFox

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Re: I Wanna Be The Egoist Beta 0.2
« Reply #25 on: February 08, 2013, 05:36:43 pm »

Awesome! Can't wait to start playing
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Nickshrike

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Re: I Wanna Be The Egoist Beta 0.2
« Reply #26 on: February 09, 2013, 11:18:48 am »


Plz Help me english grammar! Xp
I'm not good at english!
draw_text(192,512,"Press arrow key to move")
draw_text(740,540,"Press shift key to jump#If you in the midair, #You can double jump one more time.")
draw_text(1344,608,"Press up key to attach the ladder#and arrow key to move")
draw_text(1888,704,"If you in the water, you can jump infinitely")
draw_text(1984,512,"If you attaching the ivy,#Press jump key and arrow key to walljump.")
draw_text(1600,64,"If you touch the 'Jump-Item',#You can jump one more time.")



Corrected some of the English for you.

draw_text(192,512,"Use the arrow keys to move.")
draw_text(740,540,"Press the shift key to jump, you can jump a second time by pressing the shift key a second time if you are in the air.")
draw_text(1344,608,"Press the up key to climb a ladder and use the up and down arrow keys to  move up and down the ladder.")
draw_text(1888,704,"If you're in the water, you can jump keep pressing shift to jump forever.")
draw_text(1984,512,"If you are touching the ivy on the wall you will fall slower, hold down the shift key and use the arrow keys to wall jump.")
draw_text(1600,64,"If you touch the 'Jump-Item', you can jump again.")


Love the fangame btw, keep up the good work.
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Miniwa

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Re: I Wanna Be The Egoist Beta 0.2
« Reply #27 on: February 09, 2013, 02:21:34 pm »


Plz Help me english grammar! Xp
I'm not good at english!
draw_text(192,512,"Press arrow key to move")
draw_text(740,540,"Press shift key to jump#If you in the midair, #You can double jump one more time.")
draw_text(1344,608,"Press up key to attach the ladder#and arrow key to move")
draw_text(1888,704,"If you in the water, you can jump infinitely")
draw_text(1984,512,"If you attaching the ivy,#Press jump key and arrow key to walljump.")
draw_text(1600,64,"If you touch the 'Jump-Item',#You can jump one more time.")



Corrected some of the English for you.

draw_text(192,512,"Use the arrow keys to move.")
draw_text(740,540,"Press the shift key to jump, you can jump a second time by pressing the shift key a second time if you are in the air.")
draw_text(1344,608,"Press the up key to climb a ladder and use the up and down arrow keys to  move up and down the ladder.")
draw_text(1888,704,"If you're in the water, you can jump keep pressing shift to jump forever.")
draw_text(1984,512,"If you are touching the ivy on the wall you will fall slower, hold down the shift key and use the arrow keys to wall jump.")
draw_text(1600,64,"If you touch the 'Jump-Item', you can jump again.")


Love the fangame btw, keep up the good work.

Thanks a lot!
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Miniwa

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Re: I Wanna Be The Egoist Beta 0.21
« Reply #28 on: February 10, 2013, 12:28:05 pm »

minor patch 0.21
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YoSniper

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Re: I Wanna Be The Egoist Beta 0.21
« Reply #29 on: February 10, 2013, 01:13:29 pm »

This game is getting exponentially harder. I must say I'm greatly enjoying the variety of gimmicks you're using right now; however, I do feel that you're still erring on the side of "too difficult."

I know you want a lot of challenge in your game, but let me just warn you that there is a difference between a fun challenge and tedium. A fun challenge is something that will test the player's reaction time and problem-solving skills in order to achieve a solution, and often involves a variety of tasks in a short period of time. Tedium involves the same task repeating over a long period of time.

This part in particular had me stuck for a long, long time.
I think your wind gimmick is a neat idea, but it is way too strong. Trying to go back to the left takes far too much effort in my opinion, and when I finally managed to get past this part,
the laser robots came too fast for me to traverse the next segment, at least for now.


Many of the jumps through the lasers had to be timed perfectly, and if you missed your chance, you had to restart because you would die anyway otherwise.

I still like the game, and I think it can still be great. I just think you're reverting back to the old fangame habits of creating excruciatingly hard segments that take all the fun away. I think if you hold back on the difficulty a little bit, or even shorten some of the segments (because they're getting to be quite long and repetitive,) then you should have no problem succeeding.
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