Well, I decided to try it out, despite there being no screenshots to preview the game.
My first red flag was that the icon for the game was the red circle, as in the game was made with a Game Maker 7 engine or prior. My second red flag was that by default "Y" was the jump button and "X" was the shoot button. Don't know what keyboard you're using, but the standard for ours is "Shift" to jump and "Z" to shoot.
The game itself is more or less what I expected given those two red flags. Many different rooms filled with spikes and triggers, and specific jumps. It's not a terrible game, as it is more forgiving than most of this style, but it didn't "wow" me.
We've seen all of these tricks before, and at this point, we're looking for more original gimmicks in games. Now, you might be just a beginner game maker and that would make this a good start, but you have a long way to go. I played about four or five screens before I decided to stop just because I was bored. Don't take it personally; I just set the bar relatively high for all fangame makers.