Well, I tried it out because I had time, and I played for a few minutes.
What I like so far:
- Definitely original
- Graphics are nice to look at
- No border kills
- New gimmicks like the DDR arrows break up the monotony
What I didn't like so far:
- WOULD IT KILL YOU TO MAKE AN ENGLISH VERSION?
- I look at this game, and I think of Michael Wanted To Be The Guy. You're probably the same creator, and it shows. This might not necessarily be a bad thing, but see below...
- You have a pixel perfect jump in one of the first rooms (the one with the giant spike block)
- The "motherfucker" sound effect is funny the first time, but gets quite annoying when you hear it the 50th time.
- Those save blocks are an eyesore, and you can't even tell if you've saved until you press R. I discovered that you save by shooting, rather than touching the save, which is fine, but there is zero indication and that is the laziest sprite for a save block I have seen yet.
- The physics are drastically different from the usual engine physics. The horizontal speed is slower, the gravity is much faster, and I think the jump heights are drastically different as well.
- In the room with the invisible blocks (after the jump spike puzzle) falling down doesn't kill you, but you fall into oblivion.
- The mask of the sprite is weird. Sometimes I got stuck on corners of blocks.
- It's easy to bypass many triggers by merely saving beyond them (although honestly, it helped me tolerate this game.)
- That orange juice boss, or whatever the hell it was, is stupid beyond words.
I made it to that floating head boss and decided it wasn't worth my time to continue. This game is like a bad acid trip, not that I would know.
Those are my thoughts, anyway.