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Author Topic: I Wanna Be (Name in Construction) 0.0.2 [08 / 20 / 2015]  (Read 2644 times)

Morsa

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I Wanna Be (Name in Construction) 0.0.2 [08 / 20 / 2015]
« on: August 18, 2015, 09:21:51 pm »

Hello everyone, I bring a new fangame that I'm making now, it's like my other fangame (I Wanna Defeat The Pixel), but I started it from scratch, it's like a IWDTP 2, but it's not, it's more like a remake of IWDTP, with new sprites, backgrounds, etc.



Download: http://www.mediafire.com/download/ppf88c6c687d5xi



Patch notes:

Version 0.0.2

> Changed the snow tileset color/brightness.
> Changed some rooms.
> Added a new enemy.
> Improved ice blocks physics.
> Fixed the game performance glitch.
> Fixed room transition glitch.
> More fun!



Next Update: 0.1 [09 / ?? / 2015]

> Create a new title screen and a new menu with more options/customizations.
> Create the first boss in the game.
> Create secret areas.
> More fun!



Screenshots:

Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4




Please, comment below what you think about the game :3.
« Last Edit: August 21, 2015, 02:30:34 pm by Mr. Morsa »
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Re: I Wanna Be (Name in Construction) [08 / 18 / 2015]
« Reply #1 on: August 19, 2015, 02:53:28 pm »

Ok I got a fair way into the first area and gave up (for reasons I'll explain later). Here are my thoughts:

-While the tileset is ok (and top marks for making your own!), it's extremely bland and repetitive. Try to break it up with some larger rocks etc. It's almost impossible to distinguish between snow and ice without printscreening and using paint to check the colour hues. The light blue for the ice is too close to white, this caused me to have no idea what to do when I first encountered the gimmick. The outside background looks very nice though and the music fits well.

-I dislike the GUI on the menu. While I appreciate you went for something new, I find the mouse clunky and honestly menus should be controlled with the arrow keys and the mapped jump + shoot keys. It's just a bother to take my right hand from the keyboard and put it on the mouse, and move my left hand from the shift key all the way to the enter button to confirm. This might seem silly and small, but little niggles like this frustrate me.

-While minimalistic I like the snow men sprites, however I wish there were some variations on the sprites to match the dfferent variations of attack they do so you can easily distinguish them and their pattern at a glance.

-Though I always appreciate graphical flairs I dislike the ring that appears when you double jump. It's not a massive issue but I do kinda think it's unecessary screen clutter that adds little to the experience. The snow effect is nice, however it falls into the same trap as many who have used this effect, it resets to the top of the room whenever you retry instead of consistently covering the screen, ruining the immersion its sole point is to bring. You should try spawning an initial wave of snow on room start while the emitters catch up.

-Related to the snow, I assume, there appears to be a memory leak in your game that I only encountered in rooms with the snow effect. Slowly over time the game began to run slower and slower before eventually it was lagging quite a lot. It seemed to be every time I restarted that it jolted slightly. Obviously I don't know the code to your game but I would hazard a guess that it may be to do with not destroying the particle system, and the game creating more every time the room restarts into memory slots that don't need to be filled.
-I assume it's a glitch, but if you jump and screen transition upwards and then fall back down the same hole, instead of transitioning back to the room you were just in you get boundary killed. This screwed me over a few times when I was just trying to scout out areas first before randomly jumping into them (as is the fangame player's mentality).

-The ice physics are atrocious. I understand they're there to make it harder to control the player, but the extent to which they limit my control is too much. The problem for me is that they lack two features necessary to make convincing and successful ice physics: 1). The kid should gradually slow down when you're not pressing any buttons, but here he continues moving at a consistent pace (or if he does decelerate it's too slow to notice). 2). He appears to continue accelerating like he's on ice if you hold the same directional key in the air. He should on accelerate on ice. The kid does not accelerate when he jumps normally, so jump after being on ice is no different. This makes it hard when you want the player to pull him back enough to decelerate (which takes a lot of pulling back might i add) but also expect them to make precise movements because you take the press the directional button to adjust slightly and suddenly his speed ramps back up again. Ice physics are a gimmick that can be fun when done right and your problem here is less to do with level design and more to do with the fact that the gimmick itself needs further tweaking to be fun and not just pointlessly frustrating and physically nonsensical.

-On the first room with the ice physics + the snowmen, the first set of snowmen are out sync so you can't one cycle the room and you have to wait for them. When the ice physics are as finnicky and impractical as they are, making me wait every time I die on a room that's already very hard is a sure fire way to make my patience run out (and subsequently make me quit the game prematurely).



As many criticisms as I had, I don't want you to think I didn't enjoy this game: I did. And I think you have the nucleus of something really impressive here, I just felt it was a very early build to release that hadn't even ironed out the first area yet. The level design was solid, I liked the snowmen and for the most part even if it was a bit bland I liked the artwork. I'm going to be keeping my eye on this project for sure, I hope you don't take anything I said too hard :~)

(Also, "I Wanna Be (...)" is a really cool name, you should keep it!)
« Last Edit: August 19, 2015, 03:08:55 pm by pornographer »
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Morsa

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Re: I Wanna Be (Name in Construction) [08 / 18 / 2015]
« Reply #2 on: August 19, 2015, 05:32:42 pm »

Quote
While the tileset is ok (and top marks for making your own!), it's extremely bland and repetitive. Try to break it up with some larger rocks etc.
- I'll keep it in mind.

Quote
I dislike the GUI on the menu.
- Though I said in the original post that I'll do a better menu with more options/customization.

Quote
I like the snow men sprites, however I wish there were some variations on the sprites to match the dfferent variations of attack they do so you can easily distinguish them and their pattern at a glance.
- You said like the snowmen that throwing snow balls down? I think that isn't so neccesary, but I'll keep it in mind.

Quote
I dislike the ring that appears when you double jump.
- Yep, I agree, I'll do a better visual effect.

Quote
Slowly over time the game began to run slower and slower before eventually it was lagging quite a lot.
- Oops, I typed wrong the code of destruction of the falling snow haha.

Quote
I assume it's a glitch, but if you jump and screen transition upwards and then fall back down the same hole, instead of transitioning back to the room you were just in you get boundary killed.
- Really stupid glitches, I forgot to put a room transition on that screen, really sorry for that.

Quote
The kid should gradually slow down when you're not pressing any buttons, but here he continues moving at a consistent pace.
- I'll do a better physics for the ice.

Quote
On the first room with the ice physics + the snowmen, the first set of snowmen are out sync so you can't one cycle the room and you have to wait for them.
- A friend said me the same, I'll change that.

Nothing is perfect, but I'll do the best that I can do. :)





I really appreciate you taking the time to write this.  ;D
Sorry for bad grammar, my english is not really good.  :P

Garrettp375

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Re: I Wanna Be (Name in Construction) [08 / 18 / 2015]
« Reply #3 on: August 19, 2015, 06:53:28 pm »


 

Quote
I really appreciate you taking the time to write this.  ;D
Sorry for bad grammar, my english is not really good.  :P
Funny thing is that that is near perfect English.

Garrettp375

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Re: I Wanna Be (Name in Construction) [08 / 18 / 2015]
« Reply #4 on: August 19, 2015, 08:13:39 pm »

...
Revising what I said, maybe not that second sentence.

Katz

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Garrettp375

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Morsa

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Re: I Wanna Be (Name in Construction) [08 / 20 / 2015]
« Reply #7 on: August 20, 2015, 06:23:45 pm »

Version 0.0.2 update!

Klaty

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Re: I Wanna Be (Name in Construction) 0.0.2 [08 / 20 / 2015]
« Reply #8 on: August 21, 2015, 12:00:22 am »

I was gonna comment pretty much what pornographer said, but I didn't really mind the ring that comes out when Kid doublejumps. Although it could look different. Just that it'sn't bad.

It's really great, I just don't see why you want to start over. I mean, you could've just modified the original game, with the name and all, which is what I assume you did, but not necessarily need a new thread about it. (although I guess this'd prevent necroposts/bumps) I agree the name wasn't very good, but where did the story go?
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Morsa

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Re: I Wanna Be (Name in Construction) 0.0.2 [08 / 20 / 2015]
« Reply #9 on: August 21, 2015, 12:47:38 am »

The reason why I started from scratch is just for convenience, since now I program in a very different way compared to how I did before and it's pretty hard to me to fully understand the IWDTP engine. Also, I've lost the IWDTP engine since the hard drive where I had it died recently.

Probably this game will be a IWDTP remake, keeping the previous story.

Klaty

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Re: I Wanna Be (Name in Construction) 0.0.2 [08 / 20 / 2015]
« Reply #10 on: August 21, 2015, 11:08:16 am »

Oh and also, add changeable controls. While I don't have trouble with Sticky Keys, it's overall irritating to play with the Shift button. May be because it seems like an unnatural combo to me, or because I use my left hand's ring finger for the Shift key, not my pinkie.
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Re: I Wanna Be (Name in Construction) 0.0.2 [08 / 20 / 2015]
« Reply #11 on: August 21, 2015, 11:45:59 am »

Just finished. I really enjoyed it and I'm looking forward to playing more!

The new graphics helped a lot & even though I still don't understand why moving above ice increases your acceleration even when you weren't moving horizontally previous, the ice physics are much better and it was challenging instead of frustrating. I liked the part just before the end, it reminds me of something similar I did in my first ever fangame where you started the game as a naked kid and had to collect his clothes in order to regain abilities: gun to shoot, shoes to jump, cape to double jump, clothes to use vines.

But yeah, it's amazing how much a few simple changes really improved this portion of the game for me, looking forward to what you put out next :~)

Oh and also, add changeable controls. While I don't have trouble with Sticky Keys, it's overall irritating to play with the Shift button. May be because it seems like an unnatural combo to me, or because I use my left hand's ring finger for the Shift key, not my pinkie.
You can just copy over a controls file from a game that does have changeable controls, or change the controls file in this game using an ascii table. Obviously it would be better to have built in GUI but if you want to play in the mean time it's an option.
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