I Wanna Be The Forums!

Please login or register.

Login with username, password and session length
Advanced search  

News:

Chat button has been eaten. Click here to join in the idling fun!

Author Topic: How do I make the music not restart after death? - I wanna be the Engine Japan  (Read 3293 times)

SpaceH3R0

  • Full Member
  • ***
  • Posts: 159
  • It's happening
    • View Profile

I'm making my fangame with I wanna be the Engine Japan and each time I die the music starts over. I don't want that to happen. I would like it to stop while the death music plays and then it continues but where it stopped. Please Help! :kid: :fruit:
Logged
*Shitty signature*

infern0man1

  • Unrevoked
  • Hero Member
  • *****
  • Posts: 611
  • It's been revoked.
    • View Profile
    • YouTube

The only way this is possible in GameMaker is to add SSound or another extension, and glhf with that.

SpaceH3R0

  • Full Member
  • ***
  • Posts: 159
  • It's happening
    • View Profile

The only way this is possible in GameMaker is to add SSound or another extension, and glhf with that.

So how do I do that? :fruit: :kid: :fruit:
Logged
*Shitty signature*

Valkema

  • Anonly Asia O_O
  • The Guy
  • *****
  • Posts: 1476
  • What. I'm busy right now.
    • View Profile

can't you just put the music object as persistent?
Logged

Katz

  • Hero Member
  • *****
  • Posts: 519
    • View Profile

can't you just put the music object as persistent?

in that sense the music will, unless you make a switch room event with proper code, overlap when rooms switch
Logged
Join the official IWBTF discord server! https://discord.me/iwbtg

SpaceH3R0

  • Full Member
  • ***
  • Posts: 159
  • It's happening
    • View Profile

can't you just put the music object as persistent?

If I make the music object persistent, wouldn't it overlap with the death song or other room's music?

Btw I switched to IWBTE yuuutu so maybe it works differently there

 :spikes: :fruit: :kid: :fruit: :spikes:
Logged
*Shitty signature*