: THIS IS GOING TO SOUND SO STUPID AND RETARDED, BUT HERE IT GOES show What's needle? What's avoidance? What's gimmick? I never understood... ;A;
I can't keep going. I was stuck in Kamilia 2 because
: THIS IS GOING TO SOUND SO STUPID AND RETARDED TOO, BUT HERE IT GOES show I didn't understand how wall jumping worked. I was so confused ;m;
And Im stuck in See The Moon because : THIS IS GOING TO SOUND SO STUPID AND RETARDED THREE, BUT HERE IT GOES show I am not able to double jump after wall jumps D;
Weird, whenever I do the spoiler thing, it just puts this black censor bar, instead of a box or something that opens up after clicking on it.
Anyway, a needle game is where all you do is do really precise jumps involving spikes.
Avoidances are where a bunch of lethal objects (usually the

s, but some more developed games might not use those) are thrown around the screen. It's basically the same as needle but everything moves, not only you.
Gimmick? Well... it's not an IWBTG genre, it's just... I don't know how to explain it. A trick, or more precisely, a gameplay mechanic.
Walljumping: Hold Shift while on the vines, and press the opposite direction (if Kid is clinging onto a vines that are to his right, press left, and vice versa). Simple.
Jumping after walljumping: If you've used your doublejump before getting on a vine, or while you were walljumping, you can't "refresh" it until you hit ground.