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Author Topic: IWBTE || I Wanna Be The Engine Zly Edition || For ClickTeam Fusion 2.5  (Read 4262 times)

Zlyudchik

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    Hi!
    I want to present you my version of "I wanna be the engine" for ClickTeam Fusion.
    I've tried to made it similar as GameMaker ones, but of course this build is not the exact copy.

    The reason why I've decided to made it was deficit of engines for CTF2.5 (there are no any good ones in my opinion).

    If you want to suggest some features or report bugs you can send me PM and I'll answer you ASAP. But of course, make sure you checked the last version before asking.
    I'm not visit this web-site too often so it can take time before I write and answer..
    I can be not here a long time, so wait please.

    This is my first public work and I'm sorry for any mistakes.

  • About
           -This engine created for ClickTeam Fusion 2.5 only and I did my best to fix everything I can to make it less buggy.
           -It is not based on other CTF or MMF Engines, so yep, it made from scratch.[/li]

  • Important notes
          -It requires some program knowledge if you want make any changes.
          -In the engine contains some documentations about Debug Mode, bugs and Global Values.
          -There is no any "Menu" and "Option" frames ~sry~.
          -You can find documentations for standart settings of Global Values in project file (Events).
          -All workable functions are in Global Values.

  • Features
      -Saves are - INI++, not INI++ 1.5. INI++ 1.5 really bad for me.
      -INI++ Saves have a hard encryption code to make savehacking a headache. It's changeble in INI++ encryption code with compression, or encryption word (I'd recomend encryption word method).
      -There is no restarting music when you restart game.
      -It's a simple and basic IWBTEngine which is easy to use but hard to edit, cause of big events in it...
      -Title of the Application Window contaions options for game title, time, save name, and deaths count.
      -Bullets blockers included.
      -DotKid! You can activate marker by pressing "A", and save by standing at savepoint then pressing "S" button.
      -Platforms, only horizontally moving and static.
      -Gravity Changing.
      -Inversion.
      -Changeble Double Jump mode and changing type to First Jump or Second Jump.
      -+Jump triggers.
      -Speed/Jump hight changing option.
      -Gravity Scale changing option.
      -Infinity jumps function.
      -...and lot more... I think...

Thanks for your attention, and make sure you read important documentation in .mfa if you have decided to use it.
Have fun! ^^

Download:
http://www.mediafire.com/download/r5e2dp1kwjkiyvp/IWBTE+Zly+Edition.zip

Here you can download INI++:
http://www.mediafire.com/download/y1vdsmcy1a3azz0/INI++.zip

To install it place all files to the program folder..

Thx ElZorgo for translation <3
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SpaceH3R0

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Re: IWBTE || I Wanna Be The Engine Zly Edition || For ClickTeam Fusion 2.5
« Reply #1 on: January 17, 2016, 09:59:02 am »

Great! but i use mmf2 and not cf2.5, the cf2.5 mfa are imcompatible with the mmf2! What i will do??? See my fangame: I wanna be the journey. Wahhh! please download the mmf2 portable and remake the engine! Here: http://www.gigabase.com/getfile/S9X9Cg_eOiFYhrO8tepqc-BB It says cf2.5 portable but are mmf2 portable.
Why don't you make the engine? He has already made his engine.
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SpaceH3R0

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Re: IWBTE || I Wanna Be The Engine Zly Edition || For ClickTeam Fusion 2.5
« Reply #2 on: January 18, 2016, 11:59:20 am »

I don't know how are the engine :|
How does your fangame work if you don't have an engine? .__.
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Katz

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Re: IWBTE || I Wanna Be The Engine Zly Edition || For ClickTeam Fusion 2.5
« Reply #3 on: January 19, 2016, 03:52:25 pm »

IWBTG source code and intelligence.
0.0+Sqr(((X( "Player" )-X( "Enemy" )) pow 2)+((Y( "Player" )-Y( "Enemy" )) pow 2))/10.0

ATan2(Y( "Enemy" )-Y( "Player" ), X( "Player" )-X( "Enemy" ))

explains why the physics mechanism in your game is absolute garbage
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Join the official IWBTF discord server! https://discord.me/iwbtg

Zlyudchik

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Re: IWBTE || I Wanna Be The Engine Zly Edition || For ClickTeam Fusion 2.5
« Reply #4 on: January 20, 2016, 01:03:36 pm »

IWBTG source code and intelligence.
0.0+Sqr(((X( "Player" )-X( "Enemy" )) pow 2)+((Y( "Player" )-Y( "Enemy" )) pow 2))/10.0

ATan2(Y( "Enemy" )-Y( "Player" ), X( "Player" )-X( "Enemy" ))

I know all this expressions :D
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Zlyudchik

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Re: IWBTE || I Wanna Be The Engine Zly Edition || For ClickTeam Fusion 2.5
« Reply #5 on: January 21, 2016, 08:46:10 am »

The thing what i don't know are to make pathfinding. I making an ao oni fangame and i don't know, i searched in the clickteam community for days for pathfinding examples  :-\
Grid expressions!
Round(X( "Player" )/32)
Round(Y( "Player" )/32)

You need to write (X("Player") / 32)*32
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christianguy

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Re: IWBTE || I Wanna Be The Engine Zly Edition || For ClickTeam Fusion 2.5
« Reply #6 on: January 28, 2016, 06:45:59 am »

You need to add file saving.  :P
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YUUKUN

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hi, i love this engine and i made multi save system and others in this engine!
thanks for made physics! but i have suggestion, if you can make extension or something for
better physics, please make it and include in the engine! thanks for reading me
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