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Author Topic: IWBTG:G Closes at title screen  (Read 2441 times)

Samuel Andrade

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IWBTG:G Closes at title screen
« on: February 07, 2016, 02:39:59 am »

I already tried to restart PC, redownload both versions (1.2 and the other), change folder, clear temp folder and prefetch, use compatible mode (xp, 98, 95), clear everything in Regedit that have "iwbtg", i tried installing the "fonts" and tried hit my screen a couple times...

When i opened with Gamejolt client it showed the mmory exception 0x0456050

I played it well for a week then it stoped starting.

I want to play this soon as possible. :(

Windows 8.1
Core i5 3.4 ghrz
8 GB ram
Intel graphics hd 4000

http://prntscr.com/a01lfj (i'm from Brazil, it's portuguese bro ;D)
« Last Edit: February 07, 2016, 03:36:31 am by Samuel Andrade »
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Samuel Andrade

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Re: IWBTG:G Closes at title screen
« Reply #1 on: February 11, 2016, 01:18:20 am »

??? nobody?
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sans

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Re: IWBTG:G Closes at title screen
« Reply #2 on: February 12, 2016, 12:21:46 am »

Does it still occur when you run the program as administrator?
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Katz

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Re: IWBTG:G Closes at title screen
« Reply #3 on: March 09, 2016, 11:33:12 am »

If its Windows 8.1/8, then there's your problem. Quite literally no standalone MMF applications work properly on that OS. There are workarounds, but updating the software would definitely resolve this on the spot.
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Valkema

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Re: IWBTG:G Closes at title screen
« Reply #4 on: April 17, 2016, 12:58:15 pm »

If its Windows 8.1/8, then there's your problem. Quite literally no standalone MMF applications work properly on that OS. There are workarounds, but updating the software would definitely resolve this on the spot.
MMF2? You a dumb? It's construct not mmf2, but construct are definately based on MMF2. But it have your differences.
Protip, don't try and insult someone in a language you hardly know. That being said Gaiden was made in Construct but the original IWBTG was made in MMF2 so Katz probably just mixed things up.
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Katz

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Re: IWBTG:G Closes at title screen
« Reply #5 on: April 17, 2016, 03:51:01 pm »

MMF2? You a dumb? It's construct not mmf2, but construct are definately based on MMF2. But it have your differences.
My B. I dumb because I not kno engine. Dishonor to family. I deference to society.

But on a serious note, yes I may not be as smart as everyone would make it to be, and quite frankly, coming from someone who barely knows any English at all isn't very troubling, to say the least. I have to live with this shit. I have to be the dumb-ass of all of the people I know, especially people I care for.  The difference between us is the fact that I genuinely tried to help this person, and not shitpost an assload of nonsense in regard to how MMF2, an obsolete and obscure engine, is "BEST ENGIN IN WORL." I at least tried to help this person, so you can go kindly fuck yourself, friendo~ :P
« Last Edit: April 17, 2016, 09:15:12 pm by Katz »
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LOLGAMMER

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Re: IWBTG:G Closes at title screen
« Reply #6 on: April 17, 2016, 04:03:51 pm »

If its Windows 8.1/8, then there's your problem. Quite literally no standalone MMF applications work properly on that OS. There are workarounds, but updating the software would definitely resolve this on the spot.
MMF2? You a dumb? It's construct not mmf2, but construct are definately based on MMF2. But it have your differences.
Can you try to post something that doesn't relate to game engines for once? Thank you.
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infern0man1

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Re: IWBTG:G Closes at title screen
« Reply #7 on: April 17, 2016, 11:07:51 pm »

If its Windows 8.1/8, then there's your problem. Quite literally no standalone MMF applications work properly on that OS. There are workarounds, but updating the software would definitely resolve this on the spot.
MMF2? You a dumb? It's construct not mmf2, but construct are definately based on MMF2. But it have your differences.

I sense a bit of hypocrisy in this statement; I'm triggered

GamerH2

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Re: IWBTG:G Closes at title screen
« Reply #8 on: April 18, 2016, 03:19:57 pm »

Pro tip: Forgive me. Sorry
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LOLGAMMER

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Re: IWBTG:G Closes at title screen
« Reply #9 on: August 30, 2016, 04:30:41 pm »

...
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