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Author Topic: -=- IWBTG 1.0.0 RC *2* RELEASED FOR TESTING -=-  (Read 37064 times)

JSnake

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Re: -=- IWBTG 1.0.0 RC 1 RELEASED FOR TESTING -=-
« Reply #15 on: January 15, 2008, 06:36:30 pm »

Add wuss save right before Tetris room plskthx
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AndrewFM

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Re: -=- IWBTG 1.0.0 RC 1 RELEASED FOR TESTING -=-
« Reply #16 on: January 15, 2008, 06:41:09 pm »

There's some developer keys left on the Credits screen. Not sure if they're new, or were in the old demo.
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Priestbilly

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Re: -=- IWBTG 1.0.0 RC 1 RELEASED FOR TESTING -=-
« Reply #17 on: January 15, 2008, 07:57:16 pm »

The game completely refuses to run on my PC, Slo-mo or not.
It just says it's there in the background applications on my Task Manager but uses no PC power nor does it come up after any extent of time.


EDIT: Holy shit 15 minutes after I thought I Alt-Ctrl-Delete shutdown each and every one of them, FOURTEEN DIFFERENT INSTANCES POPPED UP AT THE SAME TIME.
Crashing my PC, of course.
I did give it a bit; the ending is considerably well done now; kudos to you.
« Last Edit: January 15, 2008, 08:15:32 pm by Priestbilly »
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GreatFox

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Re: -=- IWBTG 1.0.0 RC 1 RELEASED FOR TESTING -=-
« Reply #18 on: January 16, 2008, 05:05:20 am »

Lookiee! I mirrored it all myself! :kid:
Welcome to the Mirror of Masochism! Mah version is too old. :(

Oh my...

EDITZOR: I can upload teh demo, too! Just poke me. x_-
EDITDOH:
Quote from: Kayin
Best wait till a 1.0.0 release is finalized.
Words of wiseness has been spoken. Maybe I still let 'em be there and update when 1.0.0 is completed, eh?
« Last Edit: January 16, 2008, 07:57:14 am by GreatFox »
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Kayin

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Re: -=- IWBTG 1.0.0 RC *2* RELEASED FOR TESTING -=-
« Reply #19 on: January 16, 2008, 06:18:20 am »

Best wait till a 1.0.0 release is finalized.
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Lamentful MiSS

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Re: -=- IWBTG 1.0.0 RC *2* RELEASED FOR TESTING -=-
« Reply #20 on: January 16, 2008, 10:26:20 am »

I miss so many things while my computer is away ;_;  I haven't played iwtbtg in like a month now.
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UltraJMan

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Re: -=- IWBTG 1.0.0 RC *2* RELEASED FOR TESTING -=-
« Reply #21 on: January 16, 2008, 12:57:32 pm »

Way to release this while I'm at school man! I know there's probably new bugs, but now I can't wait to get home and fix that last portrait I don't have... Only 6 and a half more hours x_X  I'm supposed to be researching my game project, but I can't find crap on MMF2 *I need history, how it works, etc.* I'm considering switching to it cause I have a week and two days to produce something playable... and it seems easier to use.
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UEHUEHUEHUEHUEHUEHUEH

Kayin

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Re: -=- IWBTG 1.0.0 RC *2* RELEASED FOR TESTING -=-
« Reply #22 on: January 16, 2008, 03:11:42 pm »

MMF2 would be perfect for that and I rarely say MMF2 is perfect for anything.
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The Director

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Re: -=- IWBTG 1.0.0 RC *2* RELEASED FOR TESTING -=-
« Reply #23 on: January 17, 2008, 04:48:14 pm »

I love you kayin
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:kid: vs :fruit:

Saiai

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Re: -=- IWBTG 1.0.0 RC *2* RELEASED FOR TESTING -=-
« Reply #24 on: January 17, 2008, 06:27:43 pm »

I'm just curious if there's a Save between Guy forms now.
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Kayin

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Re: -=- IWBTG 1.0.0 RC *2* RELEASED FOR TESTING -=-
« Reply #25 on: January 17, 2008, 06:58:00 pm »

No. :D
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SmashFiles

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Re: -=- IWBTG 1.0.0 RC *2* RELEASED FOR TESTING -=-
« Reply #26 on: January 17, 2008, 08:16:36 pm »

WHERE DID ALL THE SAVES GO!!! ON VERY HARD THERE ARE LIKE, NO SAVES!!! GAHHHH WHERE ARE THEY!!! (runs around in circles)  :kid: keeps getting killed by  :spikes: and :fruit: and on hard is okay, i dont see much difference, except on the place with the fan and ryu, theres that wall, and i really dont like it cuz its hard to get past and be able to double jump. thats all i see so far.
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Kayin

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Re: -=- IWBTG 1.0.0 RC *2* RELEASED FOR TESTING -=-
« Reply #27 on: January 17, 2008, 09:26:32 pm »

Go check the Very Hard thread. It's.. somewhere. YOu can hate everyone who contributed to that thread.
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Dagnarok

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Re: -=- IWBTG 1.0.0 RC *2* RELEASED FOR TESTING -=-
« Reply #28 on: January 17, 2008, 09:27:29 pm »

Which is NOT me. :P
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Quote from: Tilyami
Shuu is like the monkey's paw if the monkey's paw was a partridge.

Endgame

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Re: -=- IWBTG 1.0.0 RC *2* RELEASED FOR TESTING -=-
« Reply #29 on: January 17, 2008, 10:39:52 pm »

Hmmm, on the second screen the falling spike platform seems to glitch MORE for me, and I'm not even recording. O.O

Also, as previously stated jumping too high on the first screen sucks you up into the Mario Paint Plane. <.<

Also, when I entered the Tyson screen it lagged, couldn't skip with S, and The Kid keeps running to the right endlessly, so it never starts. This seems to be a recurring problem for me as well...oh dear. F2 doesn't do anything either.

Wow, it seems its possible to go from Tyson's save point back to the very beginning room backwards...xD Now to try to see if there are any problems with Kraidgief.

Glitch in bullet bill room after dying in tetris room has been fixed for sure.
After Tetris room there is a tiny invisible wall you run into next to the two trees on the left, but can't be ran into from the right side or jumped on, oh well.

Restarted to see if it happened again, save glitched, put me back in Room of Divine Transportation but inside the floor you walk on on the left, can't escape. I commited suicide, and it put me back to where I saved fortunately. The "Wall" is still there it seems. Walking off the right side it appears one spot is a pixel higher than the other perhaps? Nonetheless its minor and doesn't affect gameplay.

Holding shift running across the top of a walljumping wall causes you to jump, maybe not a glitch but its never happened before.

C no longer makes Kraidgief attack, but its a developer hotkey so we know it was effectively removed.

KRAIDGIEF GLITCH STILL WORKS! <3 Also, Kraidgief does NOT come back and kill you like in the previous version, and it actually shows you walking across the room. The orb was collected with the sound off, didn't freeze. Good job Kayin. :D

Random note, I see you added detail to the LAZER flying guys.
Tourian is exactly the same as it was before it seems, which includes Motherbrain being the biggest pain in the ass ever. >:E
« Last Edit: January 17, 2008, 11:58:46 pm by Endgame »
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